WINGUI.TXT

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Table of Contents
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I.  ) The Game Menu
II. ) The Quick Menu (Arrow Menu)
III.) The Config Menu
IV. ) The Cheat Menu
V.  ) The MultiPlay Menu
VI. ) The Misc Menu

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Note : If any windows exists in the GUI field, pressing ESC always closes
       the top-most window
Note : Pressing ESC when no window is active is equivalent to RUN.  It will
       not function if no game is loaded

Notes on the filename box where you can manually type in the filename:
  - Typing text into the box would automatically seek to the closest
    matching filename in the box where the file selection cursor is located
  - When you press enter with text in the box without any '\' or ':' in the
    filename, ZSNES will first look for a directory matching the text and
    changes its directory if one is found.  Otherwise, it will load the
    current file or directory highlighted by the selection cursor.
  - You can type in the full filename or directory including path
    (eg. d:\games\mario.smc) or the drive name (eg. d:)

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- I.) The Game Menu -
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Load :
  Perform : Load File and Run
  Usage   :
     Loading a File :
        You can move through the list using either the mouse or the
        keyboard.  The keys for the keyboard are :
          Up/Down - Move Up/Down through the list
          Left/Right - Switch between the File and Directory Window
          PageUp/PageDown/Home/End - Move through the list in larger
            increments
          A .. Z, \, : - Enters filename/directory into the load box
          Enter - Load File or Change Directory (depending on which
            window you are in)
     Show all Extensions : This will force the GUI to show
        all of the file extensions instead of the default (.SMC,.SFC,...)

Run :
  Perform : Runs the game

Reset :
  Perform : Resets the game, but asks user for confirmation first

Save State :
  Perform : Saves the state (Equivalent to default F2), but asks
            user for confirmation first
Load State :
  Perform : Loads the state (Equivalent to default F4), but asks
            user for confirmation first

Pick State :
  Perform : Allows user to select the state position to use
            (Equivalent to default F3)

Quit :
  Perform : Quits ZSNES

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- II.) The Quick Menu (Displayed as an Arrow) -
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Perform : Allows the user to quickly select the last 10 games loaded off
          the GUI.  Also allows the user to freeze/clear the list.

Tip : You can create a favorites list by first clearing the list then
      loading up all the games (last game loaded will be at the top) and
      turning freeze on.

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- III.) The Config Menu -
-------------------------

Input #1-#5 :
   Perform : Allows user to select the input device and control
             keys for each player
   Usage   :
      Selecting an Input Device :
        Using your mouse, move through the list of input devices
           until the device of your choice is highlighted.  From
           there, click on SET and the input device you selected
           should appear after CDV: (CDV = Current Device)
        Changing default keys :
           Click on the key which you want to change using your
           mouse and then press the key or joystick button/pad
           which you want to change it to.  Pressing ESC disables
           the game key.

Options :
  Perform : Allows the user to select some in-game options
  Usage :
     Auto Frame Rate - Enables Auto Frame Rate
     Frame Skip - (Shown when Auto Frame Rate is disabled)
       Sets the constant frame skip value used when a game plays
     Max Frame Skip - (Shown when Auto Frame Rate is enabled)
       Sets the maximum allowable frame skip in auto framerate mode
     New Gfx Engine - Enables/Disables the New Graphics engine
       in 256 color modes or 320x240x65536 mode
     VSync - Syncronizes drawing to the monitor's refresh rate. This may
       reduce frame rate on your computer, but will reduce tearing.
     MMX Support - Enables MMX Copying routines for a slight speed
       increase (MMX processors only)
     Use Pl1/2 as Pl3/4 - Allows the user to use 2 devices for 1 player
       such as the keyboard and the joystick. (set keyboard as input
       device 1 and joystick as input device 3).  This, however, disables
       multitap support
     High Priority Mode - Enabling this will allow ZSNESw to take up more
       of the cpu resources to increase speed.  But it will reduce the
       amount of resources given to applications running in the background.
     FPS at Start - Checking this would make the FPS appear whenever
       you start ZSNES
     Use 30Hz for Turbo - When activated, Turbo will change at 30hz NTSC
       or 25hz PAL.  Otherwise, Turbo will change at 60hz NTSC or 50hz PAL
     Enable Game Clock - Enabling this will show the system clock on-screen
     Toggled Fast Fwd - Checking this will change the way how the fast forward
       button functions.  Having it checked will cause it to act as a switch
       and having it unchecked will cause it to act as a push button.
     SRam Check+Save - This will enable automatic Save Ram write detection and
       save the sram (.srm) to disk approximately 10 seconds after.
     Old Gfx Mode 2 - This will enable the Old Gfx Engine Mode 2 which fixes
       many transparency bugs that currently plagues ZSNES in the current
       engine, however, it also creates some new ones.  This mode can be
       slower at times so it's recommended that you only turn it on when
       you need it.
     Start at Latest Save - Checking this will automatically set the
       save state pointer (F3 Menu) to the most recently saved location
       whenever you load a rom image.
     Auto State Save/Load - Enabling this will allow ZSNES to automatically
       re-load the state whenever you return back to the game after a
       proper exit.
     Don't Save Current Path - This will prevent ZSNES from changing the
       current start-up game path in the configuration.  You can
       access this in Config->Options.
     Disable Sound CPU Emu - Selecting this would disable the SPC700 chip
       that controls the sound.  Using this would speed up emulation,
       but the drawback is that you won't have sound and the gane
       compatibility rate would be lower.
     Use Alternative Timer - Uses an alternative window timer to sync
       the game to 50 or 60FPS.  Should be used if the game runs
       too fast with auto frame rate enabled.

Add-ons:
  Perform : Changes the current special input selected for the game
  Usage :
    None - Uses the regular snes controllers
    SNES Mouse at Port #1 - Emulates the SNES mouse at controller port #1
    SNES Mouse at Port #2 - Emulates the SNES mouse at controller port #2
    Super Scope - Emulates the SNES Super Scope
    Lethal Enforcer Gun - Simulates the mouse movements for Lethal
      Enforcers 1

Video :
  Perform : Changes the current video mode and sets some options
  Usage :
    Changing the video mode - Use the mouse to select the video mode
      and click 'SET'.  When the video mode changes and if the result
      doesn't look right, wait for 10 seconds without pressing any key
      or button and the display will return to the previous one.
    Full Scanlines - This mode adds a blank line in between every line
      to produce a scanline effect similar, if not exact, to a TV.
    Interpolation - Setting this enable interpolation which basically
      blends all the inbetween colors to produce a blurry effect.
      However, this slows down emulation.
    50% Scanlines - This will enable scanline mode except that each line
      is 50% darker than the line above it.
    25% Scanlines - This will enable scanline mode except that each line
      is 25% darker than the line above it.
    2xSaI Engine - Setting this would enable Kreed's 2x Scale Advanced
      Interpolation engine.
    Super Eagle - Setting this would enable Kreed's Super Eagle engine.
    Super 2xSaI Engine - Setting this would enable Kreed's Super 2x Scale
      Advanced Interpolation engine.
    Hi-resolution Mode 7 - Enabling this would activate high resolution
      mode 7 whenever standard mode 7 is used within a game.  This mode
      is only available in video modes that support it.
    Black and White mode - Makes the game display in monochrome color.
      This option is just there for fun and not something that you probably
      want to keep on using.
    Triple Buffering - Uses an extra buffer for drawing. Thus, a buffer can
      be drawn on while on is pending VSync, and another is being drawn. The
      primary use is to reduce the impact of Vsync on slower systems

Sound :
  Perform : Allows user to change the sound configurations of ZSNES
  Usage :
     Enable Sound - Setting this turns on the sound
     Stereo Sound - Enables Stereo Sound (Noticably slower though unless
       you have a fast cpu)
     Sound Rate - To change the sound rate, just click on the box
       containing the value to rotate through all the
       possible values.
     Volume Level - To change, just slide the bar
     Disable Noise Sim. (Disable Noise Simulation) - Setting this will
       disable the noise filter which corrects many sound effects in
       certain games, but will also ruin som...
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