Dark Heresy - The Price Of Knowledge.pdf

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The Price of Knowledge.doc
The Price of Knowledge
Written By: Chris Julias
(Inquisitor Concero)
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Table of Contents
Introduction....................................................................................................................................................................... 3
The Story...................................................................................................................................................................... 3
Major Personalities..................................................................................................................................................... 3
Interrogator Sand................................................................................................................................................... 3
Lexographer Xavier.............................................................................................................................................. 4
Drog......................................................................................................................................................................... 4
Act 1: Inquisitor Sand ..................................................................................................................................................... 5
The Call ........................................................................................................................................................................ 5
The Story...................................................................................................................................................................... 5
Act 2: Xavier.................................................................................................................................................................... 9
The Trip ........................................................................................................................................................................ 9
Illuminti Division ....................................................................................................................................................... 9
Xavier’s Deal............................................................................................................................................................. 10
Departure.................................................................................................................................................................... 14
Act 3: The Price of Knowledge................................................................................................................................... 17
Trip in the Dark......................................................................................................................................................... 17
Rubble, Rubble Everywhere ................................................................................................................................... 18
Random Encounters............................................................................................................................................ 18
Map Points............................................................................................................................................................ 19
Getting Into the Crypt.............................................................................................................................................. 23
Crypt ........................................................................................................................................................................... 25
Fighting Snikrit .................................................................................................................................................... 30
Escaping the Crypt.............................................................................................................................................. 31
Aftermath ........................................................................................................................................................................ 34
NPCs ................................................................................................................................................................................ 37
Xavier.................................................................................................................................................................... 37
Cult Dreg .............................................................................................................................................................. 37
Cult Mutant .......................................................................................................................................................... 37
Cult Mutant Priest............................................................................................................................................... 38
Drog....................................................................................................................................................................... 38
Blood Rats ............................................................................................................................................................ 38
Plague Rats........................................................................................................................................................... 39
Snikrit .................................................................................................................................................................... 39
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Introduction
This scenario is intended to pick up where Edge of Darkness left off. The players will find
themselves still on Scintilla. Having passed their initiation test for the Inquisition, they will now be fully
initiated acolytes. Their Inquisitor, Concero, is currently out of the system and cannot be reached. So
Inquisitor Sand will once again enlist the aid of the party . If you are planning on playing this scenario as
a player you should stop reading now.
If you are planning to run this as a GM please read through it thoroughly. This was written with
my acolytes in mind and not all of it may suit your campaign. Names may need to be changed, adversaries
may need to be adjusted, and rewards and items may need to be modified.
This scenario is written as a sequel to Edge of Darkness, but can be easily adjusted to represent the
acolytes Inquisitor sending them off to a schola to retrieve any piece of information.
Special thanks goes out to Alan Bligh who authored Edge of Darkness and some of the event and
names from that scenario are used within.
The Story
This scenario will have the players contacting an Instructor at one of the uphive Scholas in order
to learn more of the Logicians. Inquisitor Sand will be familiar with them, but what he is really looking for
is if there is any record of other activities on Scintilla. The Instructor, Xavier, is a knowledgeable adept of
History who also has studied many questionable subjects. Despite this knowledge of forbidden subjects he
is an acquaintance that Sand tolerates (and protects) as he can often provide valuable information.
Xavier however, will not part with this knowledge for free. He has recently become very agitated
because an “archeology” expedition to Hive Tenebra he had been planning was recently canceled. His
protection for this mission had pulled out at the last minute leaving him in a bind. Once the players manage
to get him talking (either by charm or coercion) he will offer to do the research they are asking for, if they
escort him on his expedit ion.
If the party agrees (and they must if they want the information) Xavier will have them all flown
out the next day to Hive Tenebra. The party will make their way through the ruins of the abandoned hive
to an area where Xavier will inform them was once the tombs of a once Noble House. He is there looking
for an ancient tome of history that was buried with one of the families most influential scholars. They will
discover that this area is no longer deserted, but is now the home to a cult that worships the rat. The party
will need to get inside, find the tome, and escape.
Once safely back at Sibellus, Xavier will honor his bargain and provide valuable information to
the party.
Major Personalities
Interrogator Sand
A senior agent of the Inquisition, scholar and medicae. He comes across as a
superior and somewhat jaded man. Sand is the one who charges the Acolytes to
undertake the investigation into finding out exactly what the Logicians are up to on
Scintilla.
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Lexographer Xavier
Xavier is an Instructor of history at the Schola of the Emperor’s
Enlightenment. He is a very intelligent man though he is a bit erratic and paranoid.
He is also a very young man in a profession often dominated by his elders. This is
a fact that is not lost on him, and he strives to prove he is their equal. He is a
collector of knowledge and historical artifacts who also dabbles in forbidden lore.
Drog
Drog is an insane cult leader who has formed a society in the ruins of Hive Tenebra. His cult is
centered on the worship of a huge rat like creature that he believes is a god. The cult believes that this rat
summons smaller rats to the area that the dregs and mutants of the cult can hunt for food. Little does Drog
know, but it is his own psychic talent that calls these rats.
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Act 1: Inquisitor Sand
The Call
Read the following to the players:
Since your foray into the Coscarla Division, your life had
returned to same routine that preceded it. You were given lodging and
food, and while far from luxurious these lodgings were adequate. The
information that had been passed on to you was that Inquisitor Concero
was out of system and you were to remain on Scintilla until he
returned. For a week you endured this, believing that you had been
forgotten.
Then the call came. Just as before a dull-eyed servitor
knocked on the door and handed you a sealed parchment. Unrolling the
letter you read the instructions. They were to go to a same building as
before.
On the appointed day you gathered your gear, joined your
companions, and departed. You had little doubt who you would find.
After the same routine as before you found yourself in the same room
where you had met Inquisitor Sand the first time. The gurney was still
over turned, the crates still lined the wall, and the mirror still lined the
wall opposite the door.
The Story
At this point the players should be kept waiting in the room for a few minutes. After they have
had a chance to wonder what was going on read the following.
With out warning the mirror on the wall begins to become
transparent, and you once again see the stainless steel medical room on
the other side. Unlike before, Inquisitor Sand is dressed in very
functional medicae garb with an apron still covered in blood. He nods
to you and from the grated box on the ceiling you hear.
“Welcome back my friends. I trust that your accommodations
have not been lacking? Well no matter. Once again you have the
chance to server your Emperor. With Inquisitor Concero still out of
system I will ask for your aid once again. I assume you are up to it.
That was not a question, of course you are.”
“I have been doing some research based on the information
you provided me from the Alms House. It is all very fascinating and
informative, but there are still some unanswered questions. What I
have learned and found is…well let’s just say it is disturbing.”
“First it does appear that your nemesis from the Coscarla
division was indeed an agent of the Logicians. I am sure you have
heard of them before? No?” Inquisitor Sand sighs and continues on.
The Logicians are an alliance of heretic factions who have
long been a thorn in the side of the Calixis Sector. The Logicians are a
so-called “progressive” cult; they favor the advancement of mankind
through progress and the acquisition of technology, regardless of its
source. The Logicians aim to bring about a return of the mythic power
of the Dark Age of Technology at any cost. Although no Daemonic
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