Mission-Impossible-OperationSurmaprimasOfficialStrategyGuide-2004.pdf

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ing rating from the ESRB
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Prima’s Official Strategy Guide Michael Knight
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®
prima’s
official
strategy
guide
Prima Games
A Division of Random House, Inc.
Important:
Prima Games has
made every effort
to determine that
the information
contained in this
book is accurate.
However, the pub-
lisher makes no
warranty, either
expressed or implied, as to
the accuracy, effectiveness, or
completeness of the material in
this book; nor does the publisher
assume liability for damages,
either incidental or consequen-
tial, that may result from using
the information in this book. The
publisher cannot provide infor-
mation regarding game play,
hints and strategies, or problems
with hardware or software.
Questions should be directed to
the support numbers provided by
the game and device manufac-
turers in their documentation.
Some game tricks require precise
timing and may require repeated
attempts before the desired
result is achieved.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States
and other countries. Primagames.com is a registered
trademark of Random House, Inc., registered in the
United States.
Strategy Guide © 2003-2004 by Prima Games. All rights reserved. No part
of this book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any
information storage or retrieval system without written permission from
Prima Games. Prima Games is a division of Random House, Inc.
Product Development Manager: Jennifer Crotteau
Project Editor: Tamar Foster
Design & Layout: Derek Hocking
® & © 2003-2004 Paramount Pictures. All rights reserved. Software
© 2003-2004 Atari, Inc. All Rights Reserved. All trademarks are the
property of their respective owners.
All products and characters mentioned in this book are
trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”, "T", "M",
"AO" and “RP” are copyrighted works and certification marks owned by
the Entertainment Software Association and the Entertainment
Software Rating Board and may only be used with their permission and
authority. Under no circumstances may the rating icons be self-applied
or used in connection with any product that has not been rated by the
ESRB. For information regarding whether a product has been rated by
the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org.
For information regarding licensing issues, please call the ESA at (212)
223-8936. Please note that ESRB ratings only apply to the content of the
game itself and does NOT apply to the content of this book.
ISBN: 0-7615-3973-5
Library of Congress Catalog Card
Number: 2003113447
Prima Games wishes to thank Jim Galis and Jeff
Sehring for all of their help in creating this guide.
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CONTENTS
The Mission Impossible Force .....................................................................4
The IMF Arsenal ........................................................................................6
Advanced Training for the IMF Operative .....................................................9
Yugarian Embassy ...................................................................................12
The Ministry of Information Building ......................................12
The Streets of Vilistra..........................................................17
Los Muertos Research Facility .................................................................19
Helipad and Entrance............................................................19
The Main Entrance ...............................................................22
The Weapons Lab.................................................................25
The Computer Core ..............................................................26
Office Area ..........................................................................30
The Biolab ...........................................................................32
The Basement......................................................................33
Disarming the Bombs ...........................................................35
Outside the Facility ..............................................................38
Embassy Row .........................................................................................40
Following Sofia.....................................................................40
Outside the Ministry ............................................................43
Inside the Ministry ...............................................................46
The Cathedral ......................................................................49
Sansara Prison .......................................................................................52
The Prison Entrance .............................................................52
The Prisoner Intake Area ......................................................54
The Communications Tower ...................................................56
Solitary Confinement ............................................................59
The Cell Block ......................................................................62
The Secret Laboratory..........................................................64
Protect Jasmine ..................................................................67
Escape! ...............................................................................69
Aerial Infiltration .....................................................................................71
Get onto Algo's Plane ...........................................................71
Aboard Algo's Plane .............................................................72
Jumping after Sofia..............................................................76
The Surma Building ..............................................................77
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®
prima’s
official
strategy
guide
The Impossible Mission Force
Ethan Hunt
Status: Lead agent
Location: Classified
DOB: Unknown
Billy Baird
Status: Freelance agent
Location: Classified
DOB: Unknown
Ethan Hunt is an exceptionally
competent super agent. He
knows all forms of fighting and
is an expert with all relevant
weaponry, though his specialty
is unarmed and lightly armed
combat. He is in perfect physical
condition and is a master of
disguise and impersonation.
He can penetrate nearly any
facility through electronic or
deceptive means, as the
situation requires.
Through experience and
self-motivation, Ethan has risen through the ranks of IMF
to serve as a field team leader. Clearly he thrives in
dangerous situations, has a genuine desire to serve justice,
and flourishes in the unstructured environment of IMF. A
handpicked team reports to Ethan, who reports to
Swanbeck, who in turn reports to the Secretary.
This Australian adventurer is
a freelancer who primarily
serves as a pilot and
driver. He is a resourceful,
dependable workhorse
favored by Ethan for
high-stakes missions.
Billy displays considerable
enthusiasm, because he
appreciates his generous
paychecks as well as the
pure adrenaline thrills he
derives from his work.
George Spelvin
Status: Freelance agent
Location: Classified
DOB: 07.05.62
Luther Stickell
Status: Computer expert
Location: Classified
DOB: Unknown
Luther is an extraordinarily skilled
hacker and all-around computer
expert assigned to provide
technical backup and coordinate
field team communications. He
often uses his skills to hack a
facility’s security system and clear
the way for infiltration. He is an
experienced agent whose combi-
nation of formidable physical
presence and technical expertise
make him one of the IMF’s most
valued agents.
This former stage actor
turned his drama skills into a
financially rewarding career as
a professional con artist. As a
freelancer, Spelvin is not a
highly trained agent, lacking
proficiency with ranged
weapons and martial arts.
He serves admirably, however,
as a master of disguise,
distraction, and onsite support
for Ethan.
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