Smallville Roleplaying Game Corebook.pdf

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L e gi o n of C re a ti ve H e r oe s
Project K Conceptual Design Leads: Cam Banks and Josh Roby
SMALLVILLE RPG Design and Development: Cam Banks, Joseph Blomquist,
Roberta Olson, and Josh Roby
Additional Design and Development: Mary Blomquist and Amanda Valentine
Editing: Amanda Valentine
Art & Creative Direction: Tiara Lynn Agresta
Original Interior Art: Zachary Baldus (character illustrations) with
Josh Roby and Amanda Valentine (diagrams)
For DC Comics: Shawn Kittelsen
Special Thanks: Adrian Agresta, Meghann Ahern, Jessica Banks, Joanna Calo, Christi Cardenas, Christopher Cerasi,
John Chisholm, Rob Donoghue, Dustin Farrell, Fred Hicks, Steve Korté, Brad McMillan, Diana Pearson, Brian Peterson,
Ian Richards, Dylan Runco, Andrea Shochet, Trent Smith, Kelly Souders, Source Comics & Games, Priscilla Spencer,
Kevin T. Stein, Samantha Urbaytis‑Douglas, Clark Valentine, & Margaret Weis
Thanks to the cast and crew of SMALLVILLE for almost a decade of memorable storytelling.
We dedicate this to you and to the fans of SMALLVILLE around the world.
Project K Playtesters: Chris Adkins, Meghann Ahern, Nasia Alevizos, Joel Arellano, Ray Axmann, Jeff Ayars,
Elizabeth Baldwin, Jessica Banks, Nick Bennyhoff, Mike Bentley, Jeremy Beyer, Lynn Blackson, Veronica Blessing,
Ron Blessing, Jared Bryndilson, Tom Carpenter, John Cheraz, Nick Cole, Joshua Coons, Marianna Csaszar,
George Delamater, Tony Delgado, Cat Dickerson, Bill Dickerson, Joshua Edwards, Kurt Edwards, Morgan Ellis, Daniel Fares,
Kenda Fares, Paul Franklin, Antoine A. Gagnon, Bay Grabowski, Justin Hanssen, Steve Harris, Andrew Harvey, James Holden,
Will Huggins, Wayne Humfleet, Anthony Hunter, Colin Jessup, Brenden Johnson, Dina Katz, Eugene Katz, Jeremy Keller,
Brian Kelly, Jonaya Kemper, Christine Killian, Tom Kimball, Judson Lester, Vernon Lingley, Eric Lucht, Stewart Mabey,
James Martin, Conan McKegg, Joe Meyer, Jay Miller, Lisa Miller, Rebecca “AstraKiseki ” Mooney, Kevin Mowery, Michelle Nephew,
Mike Olson, Kimberly Parker, Fraser Peat, Adam Perry, Alex Perry, Jeff Preston, Kay Preston, Ian Richards, James Ritter,
Benjamin Roby, William Short, Alasdair Sinclair, Alex Smith, Logan Smith, John Snyder, Bret Stone, Seth Tiede, Kevin Tipa,
Kirk Utley, Mark Vallianatos, Renee Vander Weg, Ross Watson, Paul Wilson, Alex Witcher
SMALLVILLE and all related names, characters and elements are trademarks of DC Comics © 2010. All rights reserved.
CW logo © 2010 he CW Network, LLC. All photo images © and TM 2010 WBEI. Margaret Weis Productions, the MW Logo,
Cortex System, the Cortex System Logo (and derivatives), and Project K are trademarks of Margaret Weis Productions, Ltd. © 2010.
iii
T he S M A L LV IL LE
Tiara Lynn Agresta, Cam Banks, Joseph Blomquist, Mary Blomquist, Roberta Olson,
Josh Roby, Amanda Valentine
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TA BL E OF CO NT EN TS
ONLINE PLAY 77
Using the Smallville Core Rulebook ..78
Getting Started ........................................79
Suggested Rules .....................................80
Jimmy Olsen .............................................136
Jonathan Kent...........................................138
Kara Kent .....................................................139
Lana Lang ....................................................140
Lex Luthor ...................................................142
Lionel Luthor ..............................................143
Lois Lane ......................................................145
Martha Kent ................................................146
Oliver Queen...............................................147
Tess Mercer ...............................................148
Zod...................................................................150
HEROIC FEATURES . . . . . . . 152
Andrea Rojas.............................................152
Arthur Curry...............................................153
Bart Allen......................................................154
Carter Hall....................................................155
Courtney Whitmore ..............................156
Dinah Lance ................................................157
Garth Ranzz ................................................158
Imra Ardeen ...............................................159
John Jones.................................................160
Kent Nelson.................................................162
Mia Dearden................................................163
Rokk Krinn ...................................................164
Victor Stone ................................................165
Zan and Jayna ..........................................166
Zatanna Zatara .........................................167
VILLAINOUS FEATURES . . . . 168
Amanda Waller.........................................168
Brainiac .........................................................170
Cameron Mahkent ..................................172
John Corben ..............................................173
Maxima..........................................................174
Maxwell Lord ..............................................175
Randy Klein .................................................176
Victoria Sinclair .........................................176
The Weather Girls...................................178
Winslow Schott........................................179
WELCOME TO SMALLVILLE 1
What is Smallville?.................................2
What Is a Roleplaying Game? ............3
What’s in this Book? .............................4
PRIORITY . . . . . . . . . . . . . . . 32
Friends & Family .....................................32
Work...............................................................32
Moving Forward.......................................32
Looking Back..............................................32
Performance .............................................32
MODUS OPERANDI . . . . . . . . 34
Reliability/Loyalty ....................................34
Shady Business.......................................34
Against the Grain .....................................35
Outside Normal Channels ...................35
Special Gifts ................................................35
MOTIVATION. . . . . . . . . . . . . . 36
Others............................................................36
Self ..................................................................36
The Cause ...................................................36
The Job .........................................................37
The World ....................................................37
IDENTITY . . . . . . . . . . . . . . . . 38
The Sidekick ...............................................38
The Foil .........................................................38
The Rebel .....................................................38
The Specialist ............................................39
The Hero.......................................................39
Seasoned Veterans ...............................40
Finishing Touches ..................................42
Crisis and Growth...................................42
DRIVES 81
What the Dice Mean ...............................82
VALUES . . . . . . . . . . . . . . . . . 82
Statements ...............................................82
Using Values .............................................83
Challenging Values .................................83
Rewriting Values ....................................84
Value Descriptions..................................84
Duty.................................................................84
Glory ...............................................................84
Justice...........................................................84
Love ................................................................84
Power ............................................................84
Truth...............................................................85
RELATIONSHIPS . . . . . . . . . 85
Statements.................................................85
Using Relationships ...............................86
Challenging Relationships ..................86
Rewriting Relationships .....................87
THE BASICS 5
Roles to Play ..............................................6
Traits ..............................................................6
Dice..................................................................8
Plot Points ...................................................9
Collaboration & Responsibility..........10
BEGINNINGS 11
Introducing Pathways ..........................12
Before You Get Started ........................12
The Pathways Charts...........................14
Pathways Descriptions .......................17
PATHWAYS CHARTS 18–19
ORIGIN . . . . . . . . . . . . . . . . . . 20
Rich..................................................................20
Ordinary ......................................................20
Gifted ..............................................................20
Strange .........................................................21
Alien/Metahuman....................................21
YOUTH . . . . . . . . . . . . . . . . . 22
Jock ................................................................22
Average ........................................................22
Geek ................................................................22
Outsider ........................................................22
Paragon ........................................................23
FOCUS . . . . . . . . . . . . . . . . . 24
Money ............................................................24
Life ...................................................................24
Status ............................................................24
Technology .................................................25
Paranormal ...............................................25
ROAD . . . . . . . . . . . . . . . . . . 26
Risky...............................................................26
Straight & Narrow ...................................26
Lofty................................................................26
Underground..............................................27
Ethical ............................................................27
LIFE-CHANGING EVENT . . . . 28
Advancement ............................................28
Tragedy.........................................................29
Manifestation .............................................29
First Contact ..............................................29
Destiny ..........................................................29
Pathways: After the Event.................31
ASSETS 89
What the Dice Mean ...............................90
DISTINCTIONS . . . . . . . . . . . 90
How Distinctions Work .......................90
The Big List ................................................92
Heritage Distinctions .............................99
Making New Distinctions ....................101
ABILITIES . . . . . . . . . . . . . . . 102
Using Abilities ...........................................102
The Big List ................................................103
Abilities as Gear ......................................115
Making New Abilities .............................116
SCENES
49
PLAYING SMALLVILLE . . . . . . 50
Framing Scenes ......................................50
Scene Framing Tricks ..........................51
When to End the Scene ......................52
How to End the Scene..........................52
ROLLING DICE . . . . . . . . . . . . 53
Contests.......................................................53
Tests ..............................................................58
Kinds of Scenes & Sequences .........59
PLACES 181
Smallville ......................................................182
Metropolis....................................................183
Other Places of Import.........................187
RESOURCES 117
Extras ...........................................................118
Example Extras........................................119
Locations ....................................................122
Example Locations .................................122
Shared Resources ................................127
EPISODES 63
Preparing for the Next Episode .......64
Identifying the Conflicts .......................64
Creating the Wedges............................66
Writing the Reveals ...............................67
Writing the Opening Scenes ..................68
Developing the Wedges .....................69
Playing An Episode .................................70
Playing the Opening Scenes .............70
Developing the Episode’s Story..............71
Hitting the Climax ....................................73
Tag Scenes .................................................74
Episode Tricks ..........................................74
THE STORY SO FAR 189
Season 1 ......................................................190
Seasons 2 & 3 ..........................................191
Season 4 ....................................................192
Season 5 ....................................................193
Seasons 6 & 7 .........................................194
Season 8 ....................................................195
Season 9 ....................................................204
Smallville Resource Guide ..................212
KRYPTONITE
128
PEOPLE
131
FEATURES . . . . . . . . . . . . . . . 132
Clark Kent ....................................................132
Chloe Sullivan ............................................133
Davis Bloome.............................................135
LEAD SHEET
213
SMALLVILLE ROLEPLAYING GAME
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When people hear the name Smallville, their irst
thought is “Superman.” It’s true that every week we
tell the story of an alien from another planet, but what
inspires us to spend hours hunched over laptops or
discussing countless ideas in a room is how utterly
human Clark’s journey is. His story is also our story.
The themes of love and loss, friendship and betrayal,
trying to ind your place in a world that doesn’t
always seem to accept you…these things are
universal. We believe our characters—the problems
they face, the relationships they build, and the
lessons they learn—are what give our show that
sought-after, but hard-to-ind, quality: Heart. We may
not know what it’s like to leap tall buildings in a single
bound, but most of us know what it’s like to have
a crush on someone or to struggle with a secret.
It’s undeniable that part of the fun of SMALLVILLE
is getting to imagine what it would be like to have
superpowers. Race across town in the blink of an
eye? Check. Lift a two-ton truck with your bare
hands? No problem. See through walls with X-ray
vision? Easy as Martha Kent’s apple pie.
But even Clark Kent has his kryptonite. He may
at times have the weight of the world on his
shoulders, but he, like the rest of our characters,
also confronts daily trials and celebrates triumphs
both large and small. The loss of a father, the joy
of irst love. A bittersweet goodbye to one best
friend, the deepening respect and trust of another.
Heartache, elation, disappointment, satisfaction—and
dedication. Clark, Lois, Oliver, Chloe…they represent
the many sides of us, our lows and our highs. And
above all else, they remind us to believe in the magic
of possibility—both of what we can do and who we
can become.
W E L CO M E T O
Two hundred stories and counting, that is the
SMALLVILLE legacy. But there are still more stories to
tell. With this game, you, too, can take up the mantle
of storyteller. You can create new characters, new
situations, new beginnings and new ends. You can
more fully explore the world we’ve all come to love…
and you truly can make Clark’s story your own.
– Kelly Souders & Brian Peterson
Executive Producers
S M A L L V I L L E
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