Mage the Awakening - The Arcana.pdf

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The Arcana of Creative Thaumaturgy
The ArCana
+ oF +
CreatIve
Thaumatury
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The Arcana of Creative Thaumaturgy
A Summary of Arcana Capabilities By Rank and Practice
by Libra
For use with Mage: the Awakening
A summary of the listed capabilities of each Arcanum, organised by Practice within each rank,
from Initiate to Master in that order.
Document Notes
Version: 1.0.0.1
Date: 16 Sep 2005
Written by
Libra_h e_Balancer
Source
http://forums.white-wolf.com/viewtopic.php?t=23475&sid=226d0bcfba5fe01a09fbfc87055d9963
Layout
Nefi lim306
All graphics copyright by White Wolf Publishing Inc.
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Introduction
h is fi le presents the summarised listing of the Arcana capabilities in the Mage: the Awakening core book. If you want
to know at what level a mage can read someone’s thoughts, turn gold into lead, convert Mana into Essence and store it in
a Medicine Bag or turn back time for a split second to retake a bad decision, here’s your Cheat Sheet to the basic Mysteries
of h e Arcana.
You’re going to need the Mage: the Awakening core book, and the World of Darkness core book, to make sense of the
descriptions below. h at much is a given, but some things need to be stated, if only to ensure that White Wolf don’t send
lawyers after me for attempting to take the bread from their mouths. Perish the thought ...
Some liberties have been taken. Archmaster (Rank 6) capabilities are not directly listed in the core book, only indirectly
described as Archmaster-level extensions of existing abilities at lower levels of each Arcanum.
Furthermore, apart from the already noted errors at various points in the core book, of which some may already have
commented upon, some spells have been listed in Practices other than the ones listed. Some spells have been listed in, say,
Patterning, even though their description (the gathering of arcane knowledge) more rightly fi ts the description one might
expect of a very high level of Unveiling. I have taken the liberty of reclassifying such accordingly.
In some cases, a Practice has not been listed in the book at all. I have endeavoured to list some of my personal ideas in this
fi le, as an example of what might be possible with such unrepresented practices. One or two ideas I have added, simply
because I have reasoned that if a given spell for, say, Death is possible with a diff erent, though similar, Arcanum e.g. Spirit
armour to block spirit Numina, what’s to stop an enterprising Moros mage from coming up with something for Death that
has a similar eff ect, e.g. Death armour to block ghostly Numina?
Future Mage: the Awakening Supplements and This File
h is probably isn’t the last you’re going to hear of what magic in Mage: the Awakening can, and can’t, do. Future books
are likely to come with a Creative h aumaturgy section, at the very least, describing what this Path, or this Order, has got
up its sleeve to tempt the unwary with.
h ere are also so many magical tasks not covered in the core text. For example, does Spirit have any eff ect on Abyssal
creatures? What Mind Practices are required to journey into the Oneiroi, or even further into the Dream Realms of the
Temenos and the Dreamtime? Can a mage use Mind to create a Dream Sanctum for themselves in their personal Oneiros,
and what Arcana do they need? We want to know.
It’s likely that future books will expand upon the basic descriptions of the Arcana as time goes on. In which case, should
a new ability for magic appear, I’ll endeavour to insert the description somewhere into this fi le, reversion it, and make it
available for your enjoyment and education.
I’ll now let you get on with it. Enjoy, and I hope this article helps straighten out some of the problems you might have with
the Arcana. Don’t let confusion spoil your enjoyment of the game.
Peace,
Libra.
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Death
Purview: Darkness, death, decay, ectoplasm, enervation, ephemera, ghosts, soul handling, soul stealing, Twilight,
the undead, the underworld.
Death • (Initiate)
• Compelling
- Shape and thicken shadows.
- Control and shape ectoplasm.
• Knowing
- Sense the presence of ghosts and ectoplasm in the vicinity.
- Sense the presence of cadavers in the vicinity.
- Sense if something is decaying, low in vitality, being drained of life or dying in the vicinity.
- Observe a soul’s health, including injuries to and marks upon it.
- Determine the presence of derangements by the marks on their soul.
- Determine if a mage’s soul carries the marks that indicate he has made a soul stone.
- Determine the “soul stitching” that indicate that a soul had been detached and reattached to a body.
- Sense whether an object contains a soul (a Soul Jar).
- Determine a corpse’s cause of death.
- Understand and speak with ghosts.
- Perceive Twilight and everything within.
- See spirits in Twilight as indistinct shapes, unless Spirit • is added to the casting. With Spirit •, can see spirits in Twilight
as clearly as ghosts.
- Cannot perceive mental projections in Twilight unless adds Mind • to the casting.
• Unveiling
- Mage Sight (Grim Sight). Sense magic. Scrutinise magic.
- Gain sensory perception of phenomena within the purview of the Death Arcanum.
- Sense if a person has killed, has witnessed death, or has simply suff ered loss or bereavement.
- Sense if an object has death associated with it, e.g. whether a knife or a gun has actually caused a death.
- Sense if a place is the scene of a death.
- Sense if a person, creature, object or location is the site of a ghost’s anchor.
- +1 bonus to sensing and scrutinising vampire powers.
Death •• (Apprentice)
•• Ruling
- Animate shadows. Cause shadows to fl ow from place to place.
- Cause an object to decay by lowering its Durability permanently.
- Create ectoplasm from any bodily orifi ce or from any bodily orifi ce of a corpse. Generated ectoplasm can be used to
grant a ghost a temporary body in which to materialise.
- Issue a call to ghosts, or summon a specifi c ghost, to appear before the caster, if it is within its power to do so (cannot
travel outside maximum distance from its Anchor).
- Create a soul jar for ghosts, souls or spirits.
- Physically interact with ghosts and the ghostly refl ections of objects in Twilight. Pull ghostly objects out of Twilight.
- Interact with spirits in Twilight (with Spirit •).
- Interact with mental projections in Twilight (with Mind •).
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Death
Purview: Darkness, death, decay, ectoplasm, enervation, ephemera, ghosts, soul handling, soul stealing, Twilight,
the undead, the underworld.
Death • (Initiate)
• Compelling
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•• Veiling
- Conceal or alter the marks of death on a corpse.
- Conceal or suppress one’s own, or another’s, aura to protect it from scrutiny.
•• Shielding
- Protect self by using forces of decay to leach the vigor and vitality from incoming attacks, making them weaker.
Equivalent of armour points. Does not protect against initiating grapple attacks. Does protect against attempts to
overpower once grappled.
•• Knowing
- Analyze the phenomena revealed by • Knowing.
- Grant • Knowing upon others.
•• Unveiling
- Confer Death • Mage Sight upon others (Grant h e Grim Sight).
- More in-depth scrutiny.
Death ••• (Disciple)
••• Weaving
- Create a gateway into Twilight through which mage can enter.
- Turn a destroyed object into an ephemeral object in Twilight (must destroy object fi rst).
- Sculpt and shape ephemera.
- Create shadows from nothing, and make them semi-solid. Shadows have Strength and Durability, can lift or push, but
have no Structure (so cannot be damaged).
- Animate corpses (zombies).
••• Fraying
- Destroy an ephemeral object with decay (infl icts aggravated damage).
- Destroy a material object with decay (infl icts aggravated damage).
- Replenish Willpower from someone who is dying (suff ering from aggravated wounds). Touch range.
- Burn out a dying person’s Pattern (suff ering from aggravated wounds) for Mana. Touch range.
- Sever a soul from a Sleeper. Touch range.
••• Perfecting
- Sculpt and shape ephemera.
- Strengthen an ephemeral object’s Durability, equipment bonus or the protection of ephemeral armour.
- Heal a ghost’s Corpus.
••• Ruling
- Control and compel ghosts.
- Create a soul jar with greater Duration (potentially with an Indefi nite Duration) than at Death ••.
••• Shielding
- Bestow eff ects of Death •• Shielding upon others.
- Create a personal ward against ghostly powers, Numina, vampiric Disciplines, Devotions and rituals.
••• Veiling
- Suppress one’s own life temporarily (caster becomes a corpse for a time) Covert: yes, really it is.
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