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R e n d e R i n g H T M L 5
iLLusTRaTion
Matthew David
AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD
PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
Focal Press is an imprint of Elsevier
Focal Press is an imprint of Elsevier
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© 2010 Elsevier, Inc. All rights reserved.
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This book and the individual contributions contained in it are protected under copyright by the Publisher (other
than as may be noted herein).
Notices
Knowledge and best practice in this ield are constantly changing. As new research and experience broaden our
understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any
information, methods, compounds, or experiments described herein. In using such information or methods they
should be mindful of their own safety and the safety of others, including parties for whom they have a professional
responsibility.
To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability
for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or
from any use or operation of any methods, products, instructions, or ideas contained in the material herein.
ISBN: 978-0-240-81384-4
For information on all Focal Press publications
visit our website at www.elsevierdirect.com
Contents
The Tale of Web Image Formats .................................1
Bitmap Images: Using JPEG, GIF, and PNG Images on the Web.......1
Creating SVG Graphics ........................................3
The Fundamentals of Creating SVG Images and Adding them to
Your Web Pages ..............................................5
Leveraging SVG Drawing Tools.................................23
Adding the CANVAS Element to Your Web Page...................23
What You Have Learned.......................................36
RENdERING HTML5
ILLUsTRaTIoN
Tags are used in HTML5 to place and organize content at a level
that is descriptive. This does not mean that the page will look
good. Presentation of content on the page is controlled using
Cascading Style Sheets Level 3, or CSS3, in HTML5.
There are times, however, when you need to present graph-
ics, too. Typically, HTML has only provided support for pixel-
based images in JPEG and GIF image format. With HTML5, you
can now create mathematically generated images. The new
formats are scalable vector graphics (SVG) and CANVAS. The
difference between the two is that SVG is an XML-based lan-
guage that describes how an image should be displayed in two-
dimensional (2D) constructs. The CANVAS tag also describes
2D images, but it does so using JavaScript. The CANVAS tag
also allows you to easily integrate interactivity within it using
JavaScript.
In this article you will learn the following:
• ThenewimageformatsavailableinHTML5.
• HowtodrawusingSVG.
• HowtodrawwithCANVAS.
• HowtoaddinteractivitytoCANVASusingJavaScript.
The goal at the end of this article is that you will understand
how you can use the image formats in HTML5.
The Tale of Web Image Formats
The Web is not a friendly place for a designer. For many years
you have been limited to the number of ile formats you can
use. There are two predominant ile formats used on the Web for
creating graphics: JPEG and GIF.
Bitmap Images: Using JPEG, GIF, and PNG
Images on the Web
Both JPEG and GIF image formats are raster images created
from pixels of individual color. Both have positives and nega-
tives. JPEG images are an open standard managed by the Joint
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