Zombie Army.rtf

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Zombie Army

 

No-one knows why the Dead have started to rise, or if they do they are not letting on. The zombies are for the moment, only appearing very infrequently, but they infect all they can get there hands or should i say teeth on. All the biological races are of coarse concerned as their lives and livelihoods (of whats left of them these days) are at the greatest risk. Moloch is not without concern, the humans have avoided his attempts of wiping them out and now there is a threat which is already in the grave but rises again.

 

Although it's unlikely at this stage that many people would have crossed paths with both the Zombies and Mephisto, the unlucky few that have and survived, live in terror of whether Mephisto could end up infected and be even more unstoppable.

 

 

Army tiles

 

 

1 x HQ - Abilty as per normal.

 

5 x Roamers \ Włóczęga  - One melee attack on a single side with initiative 1, Infection.

 

4 x Spitters \ slina z mordy - One ranged attack on a single side with initiative 2, Infection.

 

4 x Frenzied - Three melee attacks, single strenth on three consecutive sides, Infection.

 

5 x Lurkers \ w ukryciu  - one melee attack on a single face, initiative 1, Grouping and Infection.

 

2 x Abominations \ Paskudztwo - Two strength melee attack on a single side with a nets on either sides.

 

 

3 x Battle.

 

2 x Sniper.

 

3 x Grab.

 

2 x Move.

 

2 x Medic.

 

2 x Death.

 

 

Special rules and New abilties

 

Graveyard (Zombie racial ability)

Every time you discard any zombie from you hand it goes onto the top of a separate Graveyard pile.

(modules and action tiles never get discarded to the graveyard, but to the normal discard pile)

 

 

Infection (small skull icon on units)

At the end of any battle where a Zombie with infection killed an enemy unit, you may spawn the top zombie form the graveyard pile into the space where the enemy tile previously occupied.  The only limit to the amount of zombies spawned this way is that there has to be a zombie in the graveyard pile to spawn.

 

 

Grouping

Any lurker that has adjacent lurkers increase each of the touching lurkers Initiative by 1. 

 

Example -  1 2 3

 

if there were three lurkers in a line like the above 3 numbers, "Lurker 1" would have 2 initiative, "Lurker 2" would have 3 initiative and "Lurker 3" would again have 2 initiative.

 

 

Death (Large skull action tile)

When one of these tiles are played, you may remove one zombie form the board and place it on top of the graveyard.

After using tile with  Death(IS) player moves any Soldier from his hand into Graveyard pile.

Death(IS) doesn't work on other tiles than Soldiers (Modules, Instant Action Tiles etc.).

 

Grab

Tile which has or is receiving  Grabbing can grab one of adjacent enemy tiles and move it to adjacent hex.

Enemy is chosing where enemy tile will be moved if there are few positions adjacent to grabbing tile.

Grabbed tile can turn in any direction after being grabbed.

[edit]

Remember!

Grabbing works also on HQs.

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