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DOGS OF WAR
REGIMENTS OF RENOWN
by Alessio Cavatore
This is the second part of Dogs of War, a get-you-by army list for veteran gamers who
have existing armies from the last edition of Warhammer. Here Alessio describes the
Regiments of Renown – daring sell-swords, infamous the world over, who will fight for
any army in the Known World…
regiments that we have published in the past. Let’s call
them Regiments of Renown (RoR), to distinguish
them from the normal units you can find in the basic
Dogs of War army list. Of course you can field these
models as normal Dogs of War, but with the rules
included in this article, you now have a chance of fielding
these special versions of the basic mercenary troops.
Unfortunately we did not have enough space to include
the colourful background that Nigel Stillman and other
authors have written for these regiments. These great
stories can still be found in the Dogs of War army book of
the fifth edition of Warhammer and in various White
Dwarf articles. I am sure that our Mail Order Trolls will be
more than happy to help you find the background you
are interested in.
Points. Each regiment has a basic cost, which includes all
the equipment, characters and their magic items. These
cannot be modified in any way.
Profiles. The characteristic profiles for the troops and
characters in each unit are given here.
Unit Sizes. Each entry specifies the minimum size for
each unit. Normally the unit’s size can be increased by
buying extra models at the cost given, but in some cases
units also have a maximum size.
Equipment. This entry lists the weapons and armour for
that regiment. The value of these items is included in the
points value.
Special rules. Many troops have special rules which are
described in this section.
Magic Items. Some characters
carry magic items and their
rules are given here. Note that
the player cannot buy
new magic items for
the characters of the
Regiments of Renown.
In what respect are they special then? Well, first of all
these regiments have a name, they have one or more
unique characters leading them and often have special
rules or equipment that differentiate them from the
norm.
All named models in a Regiments of Renown count as
characters in the game. These characters cannot leave
their unit (unless specified), but they do not use up any
of the character slots from the army lists (unless
specified).
If the characters have different equipment than the
rest of the rank and file, this is clearly listed in the
Equipment list. Note that, regardless of their
Leadership value, these characters can never
be an army’s General.
In some cases, such as the Birdmen
of Catrazza or the Giants of Albion,
these regiments are absolutely
weird and quite entertaining, and
I tried to keep them only as part
of the Dogs of War armies for the
sake of game balance.
REGIMENTS FOR HIRE
In the next few pages, you will
find all the information you need
to field Regiments of Renown
in your Warhammer battles.
For Hire. This paragraph
states which armies the
regiment can fight for and
its position (Core, Special,
Rare) in the relevant lists.
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I n this second article I’ve collected all the named
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DOGS OF WAR
PIRAZZO’S LOST LEGION
For Hire: Pirazzo’s Lost Legion can be hired
as a Core Unit in Dogs of War armies.
Alternatively, they can be hired as a Special
Unit in other Warhammer armies, except
Bretonnia and Vampire Counts.
Points: Pirazzo and four troopers including
Standard Bearer and Musician (these five
models are armed with crossbows), plus
five troopers armed with pikes, cost a total
of 160 points. This is the minimum size of
unit you can hire. The regiment may be increased by adding extra
Crossbowmen to the first rank at a cost of 9 points each and extra
Pikemen to the rear ranks at a cost of 10 points each.
a bunch of rich kids out to show off in
their new armour. Very flashy they were, all
gems and silk. We’ll have a bit of fun, we
thought. Easy pickings. we thought. Well anyone
can make a mistake. Poor old Captain Malvino,
last mistake he ever made...
Overheard in the Pig and Whistle, Marienburg
MWS S S T W I A d
Pirazzo 455442538
Crossbow 433331317
i e
RICCO’S REPUBLICAN GUARD
For Hire: Ricco’s Republican Guard can be hired as a Core Unit
in Dogs of War armies. Alternatively, they can be hired as a Special
Unit in other Warhammer armies, except Bretonnia.
Unit size: 10+
Equipment: Pike or crossbow (see special rules below) and light
armour. Pirazzo is equipped with two hand weapons, a crossbow
and light armour.
Points: ‘ Ragged’ Ricco plus nine Pikemen, including a Standard
Bearer and Musician, cost a total of 180 points. This is the
minimum size of unit you can hire. The regiment may be enlarged
by adding extra Pikemen at a cost of 12 points each.
MWS S S T W I A d
Ricco 455442538
Pikemen 443331317
SPECIAL RULES
Mixed formation: The first rank of Pirazzo’s unit is always made
up of crossbow-armed figures, and all Crossbowmen must be
placed in the first rank. The second and following ranks are made
up entirely of Pikemen. During the game, remove casualties from
the back as normal, it is assumed that pike-armed models step
forward and discard their pikes to pick up the crossbows of the
fallen first rankers. Only when all the Pikemen have been killed,
can casualties can be taken from the Crossbowmen in the first rank.
Unit size: 10+
Equipment: Pike and heavy armour. Ricco is equipped with two
hand weapons and heavy armour.
LEOPOLD’S LEOPARD COMPANY
For Hire: Leopold’s Leopards can be hired as a Core Unit in Dogs
of War armies. Alternatively, they can be hired as a Special Unit in
other Warhammer armies, except Bretonnia.
Points: Leopold and nine Pikemen cost a total of 210 points
including Standard Bearer and Musician. This is the minimum
unit you can hire. The regiment may be increased by adding extra
models at a cost of 12 points each.
MWS S S T W I A d
Leopold 455442538
Pikemen 433331317
Unit size: 10+
Equipment: Pike and light armour. Leopold is equipped with
hand weapon, pistol and heavy armour.
SPECIAL RULES
Immune to Psychology: The troopers of Leopold’s Leopard
Company believe they have to earn salvation in the eyes of the
Leopard God of Luccini. To simulate this faith, Leopold and his
men are Immune to Psychology.
THE ALCATANI FELLOWSHIP
For Hire: The Alcatani Fellowship can be hired as a Core Unit in
Dogs of War armies. Alternatively, they can be hired as a Special
Unit in other Warhammer armies, except Bretonnia.
Points: Roderigo Delmonte plus nine Pikemen, including a
Standard Bearer and Musician, cost a total of 125 points. This is
the minimum size of unit you can hire. The regiment may be
enlarged by adding extra Pikemen at a cost of 9 points each.
MWS S S T W I A d
Roderigo 444432428
Pikemen 422331317
Unit size: 10+
Equipment: Pike and light armour. Roderigo is equipped with
two hand weapons and heavy armour.
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N o, no they didn’t look dangerous, more like
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DOGS OF WAR
VESPERO’S VENDETTA
For Hire: Vespero’s Vendetta can
be hired as a Core Unit in Dogs of
War armies. Alternatively, they can
be hired as a Special Unit in
other Warhammer armies, except
Bretonnia.
Points: Vespero and four Duellists
cost a total of 125 points. This is the
minimum size of unit you can hire.
The regiment may be enlarged by
adding extra models at a cost of +10
points each.
MWS S S T W I A d
Vespero 465442638
Duellists 443331417
Unit size: 5+
Equipment: Two hand weapons, throwing knives and cloaks.
SPECIAL RULES
Skirmish: Duellists are expert street fighters, used to dashing
through the narrow alleys of Tilean cities and fighting as
individuals. Vespero’s Vendetta therefore skirmish as described in
the Warhammer rulebook.
Cloak & Dagger: The Duellists are armed with two hand
weapons – a sword and a dagger. Duellists also carry a cloak
which is draped over the dagger arm and used to parry
opponent’s weapon thrusts in hand-to-hand combat. The
Duellists therefore have a 6+ Armour save in hand-to-hand
combat.
MAGIC ITEMS
Grimacing Death Mask (Enchanted item)
The mask, which represents the grimacing face of death, is the last
thing Vespero’s duelling opponents see before they meet their
sudden end. To represent the scarifying effect of the mask,
Vespero causes fear in the enemy.
AL MUKTAR’S DESERT DOGS
For Hire: Al Muktar’s Desert Dogs can be hired as a Core Unit in
Dogs of War armies. Alternatively, they can be hired as a Rare Unit
in other Warhammer armies, except Bretonnia and Khemri.
Points: Al Muktar, Sheikh Ahmed Shufti, Ibn the Standard Bearer,
a Horn Blower and two Riders cost a total of 245 points. This is
the minimum size of unit you can hire. The regiment may be
enlarged by adding extra Riders at a cost of 13 points each.
MARKSMEN OF MIRAGLIANO
For Hire: The Marksmen of Miragliano can be hired as a Core
Unit in Dogs of War armies. Alternatively, they can be hired as a
Rare Unit in other Warhammer armies, except Bretonnia and
Skaven.
MWS S S T W I A d
Al Muktar 455442538
Sheikh Shufti 444432428
I n 433331307
Rider 433331317
Warhorse 830331315
Points: Maximilian and nine Marksmen cost a total of 180 points
including a Standard Bearer and Musician. This is the minimum
size of regiment you can hire. The regiment may be enlarged by
adding extra models at a cost of 11 points each.
Unit size: 6+
Equipment: Hand weapon, shield and warhorse.
MWS S S T W I A d
Maximilian 455442538
Marksmen 434331317
Unit size: 10+
Equipment: Hand weapon, light armour and crossbow.
SPECIAL RULES
Fast Cavalry: See page 117 of the Warhammer rulebook.
MAGIC ITEMS
The Sheikh carries the Scimitar of Dakisir – heirloom of his tribe.
The Black Banner is carried aloft by Blind Ibn the beggar boy, who
cannot see the peril he is in and so is always at the forefront of
battle.
FOR HIRE!
The MARKSMEN of MIRAGLIANO, famed victors
at Schipdorf and Vlent, seek new employ. No task too
arduous, no foe too dire. Every man able to pierce a
coin at 300 paces!
Scimitar of Dakisir (Magic Weapon)
This scimitar is an heirloom of the tribal sheikhs of the Desert
Dogs. It was forged centuries ago in the Kasbah of Dakisir, long
ago sacked and ruined by the Undead. The blade is decorated
with magical texts inlaid in gold. Thanks to his impressive weapon
Sheikh Ahmed Shufti adds +1 Strength to blows he strikes and
+2 Strength for blows struck in the turn in which he charges.
Ask for Captain Damark at the sign
of the Crooked Crossbow.
Black Banner of the Muktarhin (Magic Standard)
When calculating which side wins the combat, the banner adds
+D3 to the Desert Dogs’ score.
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DOGS OF WAR
BRAGANZA’S BESIEGERS
For Hire: Braganza’s Besiegers can be hired as a Core Unit in
Dogs of War armies. Alternatively, they can be hired as a Special
Unit in other Warhammer armies, except Bretonnia and Skaven.
Points: Braganza and nine Besiegers cost a total of 185 points
including Standard Bearer and Musician. This is the minimum
size of unit you can hire. The regiment may be enlarged by adding
extra models at a cost of +11 points each.
MWS S S T W I A d
Braganza 455442538
Besiegers 433331317
Unit size: 10+
Equipment: Hand weapon, crossbow, heavy armour and pavise.
Luca Braganza is equipped with a hand weapon, pistol, crossbow
and heavy armour.
VOLAND’S VENATORS
For Hire: Voland’s Venators can be hired as a Core Unit in Dogs
of War armies. Alternatively, they can be hired as a Rare Unit in
other Warhammer armies, except Bretonnia.
SPECIAL RULES
Pavise: A pavise is a large shield which each Crossbowman can
prop up in front of him. To represent this, Crossbowmen
equipped with pavises have an additional +2 Armour save versus
normal and magical missile attacks. They do not get this bonus in
close combat. So a Crossbowman in heavy armour with a pavise
gets an Armour save of 3+ versus missile attacks, but only an
Armour save of 5+ in close combat.
Points: Voland and four Venators cost a total of 195 points
including a Standard Bearer and Musician. This is the smallest
unit you can hire. The regiment may be enlarged by adding extra
models at a cost of 24 points each.
MWS S S T W I A d
Voland 455442538
Venators 443431318
Warhorse 830331315
Unit size: 5+
Equipment: Hand weapon, lance, heavy armour, shield, barded
warhorse.
BEORG BEARSTRUCK
AND THE BEARMEN OF URSLO
For Hire: Beorg and his Bearmen can be hired as a Special Unit
in Dogs of War armies. Alternatively, they can be hired as a Special
Unit in other Warhammer armies, except Bretonnia, High Elves,
Wood Elves and Lizardmen.
Points: Beorg and nine Bearmen, including Oerl the Young (the
Banner Bearer) and a Horn Blower, cost a total of 255 points. This
is the minimum size of unit you can hire. The regiment may be
enlarged by adding extra models at a cost of 8 points each.
MWS S S T W I A d
Beorg 450553348
erl 443331427
Bearmen 443331417
Unit size: 10+
Equipment: Hand weapon, light armour and shield. Beorg is a
were-bear – he wears no armour and fights with his claws and
teeth!
SPECIAL RULES
Frenzy: Like all Norse Marauders, Beorg and his men are subject
to the rules for frenzy .
Bear Fang (Talisman)
This gigantic and ancient yellowed canine tooth is the sacred
talisman of lordship amongst Beorg’s tribe. Beorg wears it about
his neck. The talisman wards off blows that would otherwise harm
its wearer, giving him a Ward save of 4+.
Bear Banner (Magic Standard)
Oerl carries the tribe’s totem into battle – an entire bear skin
whose grizzly head leers out from the top. The skin’s power is
immense, driving the warriors into a fury that is almost impossible
to stop. To represent this, the entire unit receives a +1 to hit
bonus in the initial round of each hand-to-hand combat.
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MAGIC ITEMS
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DOGS OF WAR
OGLAH KHAN’S WOLFBOYZ
For Hire: Oglah Khan’s Wolfboyz can be hired as a Special Unit
in Dogs of War armies. Alternatively, they can be hired as a Rare
Unit in other Warhammer armies, except Bretonnia, Empire,
Dwarfs, High Elves and Wood Elves.
Points: Oglah Khan and five Hobgoblin Wolfboyz including the
Standard Bearer and a Horn Blower cost a total of 190 points.
This is the minimum size regiment you can hire. The size of the
regiment may be increased at a cost of +15 points per additional
Hobgoblin.
MWS S S T W I A d
Oglah Khan 454442337
Hobgoblin 433331216
Giant Wolf 930331313
Unit size: 6-20
Equipment: Hand weapon, spear, bow, light armour and shield.
They ride Giant Wolves.
GOLGFAG’S OGRES
For Hire: Golgfag’s Ogres can be hired as a Special Unit in Dogs
of War armies. Alternatively, they can be hired as a Rare Unit in
other Warhammer armies, except Bretonnia.
SPECIAL RULES
Fast Cavalry: See page 117 of the Warhammer rulebook.
MAGIC ITEMS
Pelt of Wulfag (enchanted item)
When able to pursue a broken enemy, the Wolfboyz must always
do so, and they can add +D6 to their pursuit move.
Points: Golgfag and three Ogres, including Skaff the Standard
Bearer and a Horn Blower, cost a total of 285 points. This is the
minimum unit you can hire. The size of the regiment may be
increased at a cost of 45 points per additional Ogre.
MWS S S T W I A d
LUMPIN CROOP’S
FIGHTING COCKS
For Hire: Lumpin Croop’s Fighting Cocks can be hired as a
Special Unit in Dogs of War armies. Alternatively, they can be hired
as a Rare Unit in other Warhammer armies, except Bretonnia.
Golgfag
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Skaff
632443247
Ogre
632443237
Unit size: 4+
Equipment: Two hand weapons and heavy armour.
Points: Lumpin Croop and five Halflings including Ned (properly
Neddly) Hamfist the Standard Bearer and a Horn Blower cost a
total of 90 points. This is the minimum size regiment you can
hire. The size of the regiment may be increased at a cost of +7
points per additional Halfling.
SPECIAL RULES
Fear: Golgfag’s Ogres instill fear in their enemies.
LONG DRONG’S SLAYER PIRATES
For Hire: Long Drong’s Slayer Pirates can be hired as a Special
Unit in Dogs of War armies. Alternatively, they can be hired as a
Rare Unit in other Warhammer armies, except Bretonnia, Chaos
Dwarfs, Wood Elves, High Elves and Orcs & Goblins.
MWS S S T W I A d
Lumpin Croop 435332629
Ned Hamfist 425221518
Halfling 424221518
Unit size: 6-20
Points: Long Drong Slayer plus nine Dwarf pirates including a
Standard Bearer and Drummer cost a total of 195 points. This is
the minimum unit you can hire. The regiment may be increased
up to a maximum of 30 models at a cost of 12 points for each
additional model.
Equipment: Hand weapon and bow. Lumpin Croop is equipped
with hand weapon, bow, shield and light armour.
SPECIAL RULES
Skirmishers: See page 115 of the Warhammer rulebook.
Drong
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Pirates
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Ye World Renown
HALFLING
FIGHTING COCKS
Expert Marksmen,
Trackers & Woodsmen.
Baggage Train guarding a speciality.
Ask for Lumpin at the
sign of the Fat Pig.
Unit size: 10-30
Equipment: Loads of pistols!
SPECIAL RULES
Resolute & Relentless: Flee and pursue 2D6-1". May march
move even within 8" of enemy.
Unbreakable: Like all Slayers, Long Drong’s Pirates are
Unbreakable (see page 112 of the Warhammer rulebook). Note
that, being Dwarfs before Slayers, they still hate all Greenskins.
Festooned with Pistols: All the pirates, including Long Drong,
gain an additional Attack because they are fighting with a pistol in
each hand. Since they are festooned with pistols which they shoot
off in a hurricane of destruction, all of their attacks are considered
to be Strength 4 Armour Piercing pistol shots. The Pirates carry so
many pistols that they never need to reload, therefore their pistol
bonus is always in action, not only in the first round of combat.
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MWS S S T W I A d
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