@script RequireComponent(GUITexture) var touchCount = 0; function Update () { for (var i = 0; i < Input.touchCount; i++) { var touch = Input.GetTouch(i); var hold = Input.GetTouch(i); if(touch.phase == TouchPhase.Began && guiTexture.HitTest(touch.position)) { touchCount ++; NotificationCenter.DefaultCenter().PostNotification(this, "Reload"); } } }
raphael4