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X3D Graphics for Web
Authors
Chapter 4
Viewing and Navigation
But the eyes, though they are no sailors, will never
be satisfied with any model, however fashionable,
which does not answer all the requisitions of art.
Henry David Thoreau, 1849
Contents
Chapter Overview
and
Concepts
X3D Nodes and Examples
Additional Resources
Chapter Summary
and
Suggested Exercises
References
Chapter Overview
Overview: Viewing and Navigation
Users explore X3D worlds by choosing predefined
viewpoints and
navigating
through 3D space.
•
Bindable nodes
,
so only one is active at a time
Viewpoint
lets authors identify key camera locations
•
NavigationInfo
provides options for moving around
•
Related nodes improve navigability, interaction
Anchor
makes geometric shapes linkable
•
Billboard
keeps child geometry facing the user
•
Collision
can allow or prevent a user's view from
passing through geometry
•
back to Table of Contents
Concepts
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