Instrukcja Flight Simulator 2004.pdf

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Basic KEY COMMANDS
Display/Hide Kneeboard: F10
(includes a complete list of key commands)
Pause P
Full Screen Mode (no menus or taskbar) ALT+ENTER
Display Menu Bar (in Full Screen Mode) ALT
Cycle Views
(Cockpit, Virtual Cockpit, Tower, Spot Plane)
S
Panel On/Off W
Display/Hide Other Panel Windows SHIFT+2 through SHIFT+9
Change Simulation Rate R (press + and – to increase/decrease)
Look Around SHIFT+Num Pad 1 through 9
or move joystick hat switch
Display/Hide ATC menu ` (ACCENT)
Engine Autostart CTRL+E
Decrease Throttle F2
Increase Throttle F3
Decrease Propeller rpm CTRL+F2
Increase Propeller rpm CTRL+F3
Lean Mixture CTRL+SHIFT+F2
Enrich Mixture CTRL+SHIFT+F3
Landing Gear Up/Down G
Retract Flaps (in increments) F6
Extend Flaps (in increments)
F7
Slew Mode On/Off
Y
0503 Part No. X09-52291
0503 Part No. X09-52291
0503 Part No. X09-52291
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SAFETY WARNING
Contents
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including l ashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching
video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confu-
sion, or momentary loss of awareness. Seizures may also cause loss of consciousness
or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symp-
toms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions:
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.
First Flights........................................................................2
Installing Flight Simulator...................................................................3
To Start Flight Simulator.....................................................................3
Learning to Fly.................................................................4
Experience the Dream.......................................................................4
A Century of Flight.............................................................................5
Getting Started..................................................................................6
Flying Lessons...................................................................................7
The Learning Center..........................................................................7
Create a Flight...................................................................................8
Select a Flight...................................................................................8
Flight Simulator News........................................................................8
Multiplayer.........................................................................................9
Settings.............................................................................................9
Dreams Of The Sky.........................................................10
Weather...........................................................................................11
Instrument Flying.............................................................................13
Historical Flights......................................................14
Information in this document, including URL and other Internet Web site references, is subject to change without
notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses,
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© & p 1983–2003 Microsoft Corporation. All rights reserved.
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either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
The AOPA wings logo is a registered service mark of the Aircraft Owners and Pilots Association.
Jeppesen, Jeppesen Sanderson JeppView, Jeppesen SIMCharts, and NavData are registered trademarks of their
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The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
This product is for entertainment purposes only and shall not be used for training purposes. It is not part of an
approved training program under the standards of the FAA or any other regulatory agency.
Of Distance and Terrain........................................16
Crossing the Atlantic........................................................................16
A Flying Geography Lesson..............................................................17
The Scenery Below..........................................................................19
Technology Takes Off..............................................20
The Pursuit of Speed........................................................................20
Navigation.......................................................................................21
GPS.................................................................................................22
The Kneeboard................................................................................22
Air Trafi c Control.............................................................................23
The aircraft......................................................................24
Expanding Your Dreams Of Flight................26
The Web Community........................................................................27
Adding Aircraft.................................................................................27
Piloting Virtual Airlines.....................................................................28
The Next Century of Flight...............................................................28
Support Options............................................................29
FLIGHT SIMULATOR 2004
A CENTURY OF FLIGHT 1
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Almost four years of exhausting work and meticulous
experimentation went into making the Wright Flyer’s i rst
12-second powered l ight a success.
First Flights
Installing Flight Simulator
If your computer doesn’t support automatic installation,
follow these steps
On a cold December day in 1903, after weeks of
testing on the windy dunes at Kitty Hawk, North Carolina, the Wright Flyer
sputtered to life. At 10:35 A.M., the Flyer, propellers whirring, began to slide
down its narrow track. Then it lifted from the track and rose above the sands
of Kitty Hawk. The l ight lasted only 12 seconds and covered a mere 120
feet. But there was no doubt—on
that windy December 17, the Wright
brothers had realized a human dream.
They had l own!
1. Insert Flight Simulator 2004 Disc 1 into your CD drive.
2. Click Start on the taskbar.
3. Point to Settings and/or select Control Panel .
4. Double-click Add/Remove Programs .
5. For Windows 98, 98SE, or ME, select the Install/Uninstall tab, and
click Install . For Windows 2000 or XP, select Add New Programs
and click CD or Floppy .
6. Follow the instructions that appear on your screen.
During setup, select Express to install all necessary Flight Simulator i les
in their default locations. Otherwise, click Install to choose one of two
installation options: Compact or Complete . If you need to conserve disk
space, choose the Compact setup option. If you want to optimize l ying
performance, choose Complete .
Just 30 years later, the Douglas DC–3
was making regular airline service
comfortable and proi table. Three and
a half decades after that, on February
9, 1969, the i rst Boeing 747 (left,
bottom) thundered into the skies over
Everett, Washington.
To Start Flight Simulator
• Double-click the Flight Simulator 2004 icon on the Windows desktop.
Note: You’ll need to have Disc 4 in your CD drive each time you start
Flight Simulator. If you’ve chosen Compact installation, you’ll also need
to keep Disc 4 in your CD drive during l ight.
Now, it’s your turn to l y
into history.
The Wright Flyer’s i rst successful
l ight (above, top) was shorter
than the economy-class
section of a Boeing 747.
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FLIGHT SIMULATOR 2004
A CENTURY OF FLIGHT 3
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Developed as a World War I bomber, the Vickers
Vimy was the i nest long-range aircraft of its day. In 1919
and 1920, the Vimy claimed three incredible l ying records.
Learning to Fly
By piloting the Wright Flyer on the windswept dunes at Kitty Hawk,
navigating the Ryan NYP “Spirit of St. Louis” across the dark North Atlantic,
and bringing in a sophisticated Boeing 747–400 for a smooth landing in
Tokyo, you can experience the range of technology that dei ned the i rst
hundred years of powered l ight. You’ll slip into the cockpits of some of
the century’s greatest aircraft and pilot them on their historic l ights. And
once you take l ight, you’ll have a greater appreciation for what those early
aviators may have felt as they followed the train tracks, squinted into the
wind, pushed in the throttle, and roared aloft.
It’s been a full century since the Wright Flyer’s i rst
powered l ight. At i rst, the skies were empty and the airspace unrestricted.
It was an age of slow speeds, spruce-and-fabric wings, and airi elds that
were also corn i elds. In the following decades, aviation i lled the skies with
beautiful aircraft and awesome adventure, while technology allowed pilots
to travel through all kinds of weather. Within a few decades of the birth of
powered l ight, pilots and passengers were soaring across continents, racing
over oceans, and jetting around the world in less than a day. It was a century
when the airplane brought distant lands closer and changed people’s sense
of space and time—a century when the world learned to l y.
A Century of Flight
“The best way to understand pilots—even
pilots who lived 75 years ago—is simply
to l y with them,” writes Flying magazine
columnist and West Coast editor Lane
Wallace in her introduction to A Century
of Flight . In nine evocative stories,
Wallace recounts her experiences with
the historic aircraft featured in Flight
Simulator and rel ects on their legacies.
Savoring the rare opportunity to sit in Amelia Earhart’s Vega, Wallace writes,
“‘This is where she sat,’ I whisper wonderingly to myself, well aware of
how few people since then have ever been allowed to sit in the silence of
this carefully preserved cathedral …”
Experience
the Dream
The centennial of powered l ight has
enjoyed a healthy share of media
coverage. But it’s one thing to learn
about history, and quite another to
experience it. And that is what Flight
Simulator 2004: A Century of Flight is
all about—allowing you to experience
the dream of l ight i rsthand.
A Century of Flight
Posters celebrated the Vickers Vimy’s
nonstop transatlantic crossing.
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FLIGHT SIMULATOR 2004
A CENTURY OF FLIGHT 5
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Each Century of Flight story includes links to
re-created historical l ights. After reading about
each aircraft, its famous l ights, and its notable
pilots, you can l y into history—piloting the
de Havilland DH–88 Comet in the MacRobertson
Air Race, or l ying an early airline route through
the Rocky Mountains in a Douglas DC–3.
Flying Lessons
Flight Simulator offers two ways for you to
learn to l y: Climb into the cockpit and l y
by the seat of your pants—as many of the
i rst pilots did—or learn using the same
techniques that modern pilots employ,
progressing through the ranks of Student,
Private, Instrument, Commercial, and Airline
Transport courses by taking Flying Lessons
with instructor Rod Machado. Flying
Lessons combines in-depth ground school
tutorials with integrated l ying lessons, starting in the Cessna Skyhawk SP
Model 172 and moving up to the Beechcraft Baron 58 and Boeing 737–400.
You’ll even earn a certii cate upon successful completion of each category.
Amelia Earhart’s Vega in
Flight Simulator
To read about—and l y—the nine historical
aircraft in Flight Simulator, click Century of Flight
on the left side of the main screen.
Flying Lessons
Getting Started
Early pilot training included little more than mastering a few simple rules and
then giving it a try. The rest was left to instinct, good sense, and knowing
the lay of the land. But pilots quickly discovered that there was a lot more to
learn about l ying.
To learn to l y, or to earn a new Flight Simulator pilot rating, click Flying
Lessons on the left side of the main screen.
There’s a lot to know about Flight Simulator,
too, and that’s part of its fun and challenge. In
Flight Simulator, you can learn what it takes to
l y some of the world’s i nest aircraft. Getting
Started —with John and Martha King of King
Schools—gives you an introduction to key
features and a gateway to your i rst l ight.
The Learning Center
As you explore Flight Simulator—taking lessons, l ying around, trying new
aircraft—be sure to spend some time in the Learning Center , your source for
answers and information about Flight Simulator. The Learning Center offers
more than 120 articles covering the full range of Flight Simulator topics,
such as basic l ight instruments, using the mouse in the cockpit, and setting
weather themes. You’ll also learn about new features, such as dynamic
weather and changes to Air Trafi c Control, as well as advanced l ying topics
such as Flying Taildraggers, Flying Twin-Engine Aircraft, and Flying Jets.
Getting Started
To begin exploring Flight Simulator, click Getting
Started on the left side of the main screen.
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FLIGHT SIMULATOR 2004
A CENTURY OF FLIGHT 7
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