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COMPLETE DIVINE
A Player’s Guide to Divine Magic for All Classes
D AVID N OONAN
DEVELOPMENT TEAM
M IKE D ONAIS ( LEAD ), R ICH B AKER ,
A NDY C OLLINS
ART DIRECTOR
D AWN M URIN
COVER ARTIST
H ENRY H IGGINBOTHAM
INTERIOR ARTISTS
K YLE A NDERSON , T OM B AXA , S TEVEN
B ELLEDIN , C RIS D ORNAUS , W AYNE E NGLAND ,
J EREMY J ARVIS , D ENNIS C RABAPPLE M C C LAIN ,
R AVEN M IMURA , W ILLIAM O’C ONNOR , J IM
P AVELEC , W AYNE R EYNOLDS , S COTT R OLLER ,
R ICHARD S ARDINHA , R ON S PENCER , A RNIE
S WEKEL , F RANZ V OHWINKEL
GRAPHIC DESIGNER
D AWN M URIN
CARTOGRAPHER
T ODD G AMBLE
GRAPHIC PRODUCTION SPECIALIST
A NGELIKA L OKOTZ
E
D
I
T
O
R
R OSS W ATSON
MANAGING EDITOR
G WENDOLYN F.M. K ESTREL
DESIGN MANAGER
E D S TARK
DEVELOPMENT MANAGER
A NDREW F INCH
DIRECTOR OF RPG R&D
B ILL S LAVICSEK
PRODUCTION MANAGER
J OSH F ISCHER
IMAGE TECHNICIAN
B OB J ORDAN
Resources: Miniatures Handbook by Jonathan Tweet, Mike Donais, Skaff Elias, and Rob Heinsoo; Defenders of the Faith by Rich
Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Return to the Temple of Elemental Evil
by Monte Cook; F ORGOTTEN R EALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo;
Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Faiths and Pantheons by Eric L. Boyd and Erik
Mona; and “Champions of Virtue” in Dragon #282 by James Wyatt.
Based on the original D UNGEONS & D RAGONS ® rules created by Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in
any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit
www.wizards.com/d20.
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D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , d20, d20 System, W IZARDS OF THE C OAST , Player’s Handbook , Dungeon Master’s Guide , Monster Manual , Complete Divine , and all
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Visit our website at www.wizards.com/dnd
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Divine Characters . . . . . . . . . . . . . . . . . . . . . . . . 4
The Complete Divine . . . . . . . . . . . . . . . . . . . . . 4
Chapter 1: The Devoted . . . . . . . . . . . . . . . . . . . 5
Why Do You Serve? . . . . . . . . . . . . . . . . . . . 5
What Do You Serve? . . . . . . . . . . . . . . . . . . . 6
Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Favored Soul . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Shugenja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Spirit Shaman . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 2: Prestige Classes . . . . . . . . . . . . . . 19
Choosing a Prestige Class . . . . . . . . . . . . . . . . 19
Extra Domains . . . . . . . . . . . . . . . . . . . . . . . 20
Adapting Prestige Classes . . . . . . . . . . . . . 20
Black Flame Zealot . . . . . . . . . . . . . . . . . . . . . . 21
Sample Black Flame Zealot . . . . . . . . . . . 22
Blighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Blighter Spell List . . . . . . . . . . . . . . . . . . . . 25
Sample Blighter . . . . . . . . . . . . . . . . . . . . . . 25
Church Inquisitor . . . . . . . . . . . . . . . . . . . . . . . 26
Sample Church Inquisitor . . . . . . . . . . . . 27
Consecrated Harrier . . . . . . . . . . . . . . . . . . . . 28
Sample Consecrated Harrier . . . . . . . . . . 30
Contemplative . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Sample Contemplative . . . . . . . . . . . . . . . . 32
Divine Crusader . . . . . . . . . . . . . . . . . . . . . . . . 33
Ex-Divine Crusaders . . . . . . . . . . . . . . . . . 34
Sample Divine Crusader . . . . . . . . . . . . . . 34
Divine Oracle . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Sample Divine Oracle . . . . . . . . . . . . . . . . 36
Entropomancer . . . . . . . . . . . . . . . . . . . . . . . . . 36
Sample Entropomancer . . . . . . . . . . . . . . . 38
Evangelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Sample Evangelist . . . . . . . . . . . . . . . . . . . . 40
Geomancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Sample Geomancer . . . . . . . . . . . . . . . . . . . 44
Holy Liberator . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Ex-Paladin Liberators . . . . . . . . . . . . . . . . . 47
Sample Holy Liberator . . . . . . . . . . . . . . . . 47
Hospitaler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Ex-Hospitalers . . . . . . . . . . . . . . . . . . . . . . . 49
Sample Hospitaler . . . . . . . . . . . . . . . . . . . . 49
Pious Templar . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Sample Pious Templar . . . . . . . . . . . . . . . . 51
Radiant Servant of Pelor . . . . . . . . . . . . . . . . . 52
Sample Radiant Servant of Pelor . . . . . . 54
Rainbow Servant . . . . . . . . . . . . . . . . . . . . . . . . 54
Sample Rainbow Servant . . . . . . . . . . . . . 56
Sacred Exorcist . . . . . . . . . . . . . . . . . . . . . . . . . 56
Sample Sacred Exorcist . . . . . . . . . . . . . . . 58
Sacred Fist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Sample Sacred Fist . . . . . . . . . . . . . . . . . . . 60
Seeker of the Misty Isle . . . . . . . . . . . . . . . . . 61
Sample Seeker of the Misty Isle . . . . . . . 62
Shining Blade of Heironeous . . . . . . . . . . . . 63
Sample Shining Blade of Heironeous . . 64
Stormlord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Sample Stormlord . . . . . . . . . . . . . . . . . . . . 66
Temple Raider of Olidammara . . . . . . . . . . . 67
Sample Temple Raider of Olidammara 69
Ur-Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Sample Ur-Priest . . . . . . . . . . . . . . . . . . . . . 71
Void Disciple . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Sample Void Disciple . . . . . . . . . . . . . . . . . 74
Warpriest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Sample Warpriest . . . . . . . . . . . . . . . . . . . . 76
Chapter 3: Supplemental Rules . . . . . . . . . . 77
Feats 77
Divine Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Wild Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Variant: Faith Feats . . . . . . . . . . . . . . . . . . . 86
Variant Turning Rules:
Destruction of the Undead . . . . . . . . . 87
Epic Divine Characters . . . . . . . . . . . . . . . . . . 87
Becoming an Epic-Level
Divine Character . . . . . . . . . . . . . . . . . . 87
Epic-Level Prestige-Class Characters . . 88
Epic Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Chapter 4: Magic Items . . . . . . . . . . . . . . . . . . 91
Relics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Buying and Selling Relics . . . . . . . . . . . . 91
Relics in Your Campaign . . . . . . . . . . . . . 92
Staffs 104
Chapter 5: Deities . . . . . . . . . . . . . . . . . . . . . .107
Which Gods Should You Use? . . . . . . . 107
Reading the Deity Descriptions . . . . . . 107
Core D&D Gods . . . . . . . . . . . . . . . . . . . . . . . 108
Other Greyhawk Deities . . . . . . . . . . . . . . . .120
Chapter 6: The Divine World . . . . . . . . . . . 125
What Happens After You Die . . . . . . . . . . .125
The Moment of Death . . . . . . . . . . . . . . .125
Making the Passage . . . . . . . . . . . . . . . . . 126
The Final Destination . . . . . . . . . . . . . . . 126
Activities in the Afterlife . . . . . . . . . . . . 129
Organized Religion in the
D&D Campaign . . . . . . . . . . . . . . . . . . . . .130
Theocracies . . . . . . . . . . . . . . . . . . . . . . . . .130
Global Churches . . . . . . . . . . . . . . . . . . . . 131
Sects and Schisms . . . . . . . . . . . . . . . . . . . 132
Regional and Dispersed Churches . . .134
Cults 134
Chapter 7: Domains and Spells . . . . . . . . . 135
New Bard Spells . . . . . . . . . . . . . . . . . . . . . . . 135
New Blackguard Spells . . . . . . . . . . . . . . . . . 135
New Cleric Spells . . . . . . . . . . . . . . . . . . . . . . 136
New Domains . . . . . . . . . . . . . . . . . . . . . . . . . . 137
New Druid Spells . . . . . . . . . . . . . . . . . . . . . . 141
New Paladin Spells . . . . . . . . . . . . . . . . . . . . . 144
New Ranger Spells . . . . . . . . . . . . . . . . . . . . . 144
Shugenja Spells . . . . . . . . . . . . . . . . . . . . . . . . 144
New Sorcerer/Wizard Spells . . . . . . . . . . .150
New Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Tables
Table 1–1: The Favored Soul . . . . . . . . . . . . . . . 7
Table 1–2: Favored Soul Spells Known . . . . . 8
Table 1–3: The Shugenja . . . . . . . . . . . . . . . . . . 11
Table 1–4: Shugenja Spells Known* . . . . . . . 12
Table 1–5: The Spirit Shaman . . . . . . . . . . . . . 15
Table 1–6: Spirit Shaman Spells
Retrieved per Day . . . . . . . . . . . . . . . . . . . . . 16
Table 2–1: Divine Prestige Classes. . . . . . . . . 20
Table 2–2: The Black Flame Zealot . . . . . . . . 21
Table 2–3: The Blighter . . . . . . . . . . . . . . . . . . . 24
Table 2–4: The Church Inquisitor . . . . . . . . . 26
Table 2–5: The Consecrated Harrier . . . . . . . 29
Table 2–6: The Contemplative . . . . . . . . . . . . 31
Table 2–7: The Divine Crusader . . . . . . . . . . . 33
Table 2–8: The Divine Oracle . . . . . . . . . . . . . 35
Table 2–9: The Entropomancer . . . . . . . . . . . 37
Table 2–10: The Evangelist. . . . . . . . . . . . . . . . 40
Table 2–11: The Geomancer. . . . . . . . . . . . . . . 42
Natural Weapon Damage by Size . . . . . . . . . 43
Table 2–12: The Holy Liberator . . . . . . . . . . . 46
Table 2–13: The Hospitaler . . . . . . . . . . . . . . . 49
Table 2–14: The Pious Templar . . . . . . . . . . . . 50
Table 2–15: The Radiant Servant of Pelor . . 52
Table 2–16: The Rainbow Servant . . . . . . . . . 55
Table 2–17: The Sacred Exorcist . . . . . . . . . . . 57
Table 2–18: The Sacred Fist . . . . . . . . . . . . . . . 59
Table 2–19: The Seeker of the Misty Isle . . . 61
Table 2–20: The Shining Blade
of Heironeous . . . . . . . . . . . . . . . . . . . . . . . . . 63
Table 2–21: The Stormlord . . . . . . . . . . . . . . . . 66
Table 2–22: The Temple Raider
of Olidammara . . . . . . . . . . . . . . . . . . . . . . . . 67
Table 2–23: The Ur-Priest . . . . . . . . . . . . . . . . . 70
Table 2–24: The Void Disciple . . . . . . . . . . . . . 72
Table 2–24: The Warpriest . . . . . . . . . . . . . . . . 75
Table 3–1: Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Table 3–2: Faith Point Awards. . . . . . . . . . . . . 86
Table 4–1: Relics . . . . . . . . . . . . . . . . . . . . . . . . . 92
Table 4–2: Staffs. . . . . . . . . . . . . . . . . . . . . . . . . 104
Table 5–1: Core Deities . . . . . . . . . . . . . . . . . . 109
Table 5–2: Other Greyhawk Deities . . . . . . 121
Table 5–3: Monster Deities . . . . . . . . . . . . . . 124
Favored Weapons . . . . . . . . . . . . . . . . . . . . . . . 188
Sidebars
Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What is a Spirit? . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Celestial Companion . . . . . . . . . . . . . . . . . . . . . 47
Behind the Curtain:
Awarding Faith Points . . . . . . . . . . . . . . . . . 87
Behind the Curtain:
Epic Levels and Prestige Classes . . . . . . . 88
Planar Allies . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Domains, Spells, and
Previously Published Material . . . . . . . . 136
Aligned Spells in
Non-Aligned Domains . . . . . . . . . . . . . . . 137
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Introduction
Complete Divine is a rules supplement for the D UNGEONS &
D RAGONS ® Roleplaying Game. Primarily a player resource, it
focuses on new options and expanded rules for D&D play-
ers who want to create or advance characters with a connec-
tion to the divine. Dungeon Masters can use this book as a
resource for creating or optimizing their own creations.
THE COMPLETE DIVINE
This book contains information for players and DMs, showcas-
ing new and interesting options for characters and creatures
utilizing the D&D combat rules. Players can read through the
entire book without hesitation—DMs can use the material to
generate their own surprises without any help!
The Devoted (Chapter 1): This chapter introduces three
new character classes: the spirit-bargaining shaman, the
versatile shugenja, and the favored soul, who demonstrates
an instinctive knowledge of divine magic. Each class has a
strong connection to divine power, but none casts spells in
the way a traditional cleric does.
Prestige Classes (Chapter 2): A large number of pres-
tige classes are presented here, all with a focus on divine
magic or gifts from the gods. Whether you’re playing a
cleric, a druid, a fi ghter, or some other class, you should fi nd
a prestige class here that appeals to you.
Supplemental Rules (Chapter 3): This chapter
includes new and updated feats as well a variant
system that allows faith to play a direct hand
in your character’s abilities.
Magic Items (Chapter 4): A new kind of
magic item known as a relic is introduced,
powered by your character’s connection to
the divine.
Deities (Chapter 5): This chapter tells
you how characters who worship the deities
of the core D&D pantheon behave—from
the prayers they chant to the quests they
undertake. Dozens of new deities from the
Living Greyhawk campaign are included as
well for campaigns seeking more variety in the
divine realm
The Divine World (Chapter 6): This chapter dis-
cusses the afterlife of a soul in the context of a D&D game
and covers different roles for churches within a campaign.
Domains and Spells (Chapter 7): From the subtle
spywork of chain of eyes to the destructive power of the obe-
dient avalanche , new spells for clerics, druids, rangers, and
paladins make up the bulk of this chapter. Some spells are
equally effective for bards, wizards, and sorcerers. Addition-
ally, clerics will fi nd 21 new domains, ranging from Dream
to Liberation.
DIVINE CHARACTERS
A divine character is any character for whom worship of a
greater power—often a deity but sometimes a more abstract
force or philosophy—is an important part of daily life. Divine
characters aren’t always clerics and druids, although it’s hard
to imagine a cleric for whom the divine relationship isn’t
important. For brevity, we call these characters “divine char-
acters,” although they aren’t divine or immortal themselves.
They’re characters with an essential connection
to divine forces. If your character’s
allegiance to a deity is important,
or if divine magic is a powerful
force in your character’s life,
then Complete Divine is the
book for you.
Not every D&D character
should necessarily give up
the tavern for the cloister.
There’s plenty of room in the
game for characters that pay
the gods only lip service, or
those who proudly proclaim
that they’re the masters of
their own fate. But giving
your character an allegiance
to a set of beliefs and a connection to forces beyond the
mortal world can enrich the D&D experience, no matter the
race and class of your character. Within these pages you’ll
fi nd divine connections to prowess in battle, stealth, nego-
tiation—and even arcane magic. Whether you’re a cleric of
peerless faith, a shadowy killer-for-hire, a crusading paladin,
or a wizard in search of greater mysteries, there’s something
in Complete Divine for you.
pqqqqqqqqqqqqqqqqqqqqrs
If you’ve been playing with a particular prestige class or feat that
we’ve picked up and revised, we hope you’ll look at the new ver-
sion and see why we made the changes—but you don’t have to
play with the revised material if you don’t want to. The Dungeon
Master, as always, should make the final call about what material
belongs in his or her game, and if you’ve been playing with an
older version of something that appears in this book and you’re
having fun doing it, don’t worry about making a change. We
think all the changes we’ve made are for the best, but it’s your
game, after all.
pqqqqqqqqqqqqqqqqqqqqrs
4
SOURCES
This book includes material from other sources, including
Dragon magazine and earlier works such as Defenders of the
Faith and Faiths and Pantheons . Much of this material has been
picked up and revised based on feedback and comments from
D&D players and DMs all around the world. We hope you like
the changes we made to the prestige classes, feats, and other
elements of the game as well as the large amount of brand-
new material you’ll find in these pages.
Remember, however, that D UNGEONS & D RAGONS is your game .
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hether it’s the cleric’s spell, the druid’s wild
shape, or the paladin’s holy sword, divine magic
is magic tied to devotion. If your D&D char-
acter is devoted to some higher authority or
cause—often but not always a god—he can draw
a measure of power from that connection. Such power
generally comes with a price—by accepting the power of
divine magic, he generally agrees to abide by a set of prin-
ciples. He’s voluntarily limiting his behavior in exchange
for power.
However, those limits often enrich a roleplaying experi-
ence. A character with a connection to divine magic isn’t
just a collection of combat statistics wandering aimlessly
from encounter to encounter. From the beginning of the
fi rst adventure, he devotes himself to something greater,
adheres to standards of conduct (whether codifi ed or not),
and may even have mannerisms and speech patterns dem-
onstrating that allegiance.
While divine magic is about belief, it centers on
believing in the worth of a deity, not merely believing
in the existence of a deity. In a typical D&D campaign,
few NPCs disavow that the gods exist. It’s hard to deny
the existence of Tiamat, for example, when a plane shift
spell can take the skeptic to her palace on the fi rst layer
of the Nine Hells. Believing in a deity’s existence isn’t
enough to earn divine power—a character has to believe
that the deity is worth following, and devote himself to
that cause.
WHY DO YOU SERVE?
The reasons for serving a divine authority can vary
dramatically, even within the same faith or philosophy.
Players of divine characters should decide what moti-
vates their character’s behavior, because this can add
depth to the character’s interactions with others.
True Belief: You believe in the righteousness of
your faith’s cause. No other deity, philosophy, or way
of life “gets it right” the way yours does. The level
of this belief can vary from quiet certainty to full
zealotry, depending on your character’s personality
and the nature of his faith. Recent converts often
fall into this category, as do holy warriors such as
paladins and clerics.
Tradition: In many cultures, particularly
nonhuman societies, people practice a religion as
a matter of course. Individual practitioners prob-
ably do not agree with every church precept, and
may violate church rules when they fi gure they
can get away with it. Traditionalists enjoy the ben-
efi ts of their religion—holidays, grand ceremonies, or
certain ways of thinking—but often don’t concern
themselves with the limits it may place on their
5
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Zgłoś jeśli naruszono regulamin