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Contents
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100 / Roseville, CA 95661 / 1-800-733-3000 / www.primagames.com
Chapter 1: Welcome to Quake 4................. 2
Chapter 2: Basic Training......................... 4
Customizing the Controls....................... 4
In-Game Controls.................................... 5
Multiplayer Controls ............................. 12
Chapter 3: Weapons and Items ................ 14
Weapons................................................. 14
Pick-Ups ............................................... 22
Environmental Objects ......................... 22
Chapter 4: Vehicles ................................ 24
GDF Vehicles ......................................... 24
Strogg Vehicles .................................... 26
Chapter 5: Characters ........................... 30
Rhino Squad .......................................... 30
Chapter 6: Enemies................................. 35
Strogg Infantry .................................... 35
Strogg Commanders.............................. 39
Strogg Generals (Bosses) ..................... 41
Chapter 7: Walkthrough.......................... 44
Air Defense Bunker............................... 44
Air Defense Trenches ........................... 49
Hangar Perimeter ................................. 53
Interior Hangar ..................................... 61
MCC Landing Site .................................. 66
Operation: Advantage ........................... 74
Canyon .................................................. 76
Perimeter Defense Station................... 80
Aqueducts ............................................. 84
Aqueducts Annex .................................. 88
Nexus Hub Tunnels................................. 91
Nexus Hub ............................................. 98
Strogg Medical Facilities .................... 103
Construction Zone............................... 109
Dispersal Facility................................. 113
Recomposition Center .......................... 117
Putrification Center............................ 122
Waste Processing Facility .................. 126
Operation: Last Hope........................... 134
Data Storage Terminal......................... 135
Data Storage Security ........................ 138
Data Storage Terminal (revisited)....... 141
Tram Hub Station ................................. 147
Tram Rail .............................................. 156
Data Processing Terminal.................... 157
Data Processing Security.................... 161
Data Processing Terminal (revisited) .. 170
Data Networking Terminal .................... 171
Data Networking Security ................... 174
Nexus Core .......................................... 180
The Nexus ............................................ 190
Chapter 8: Multiplayer .......................... 194
Chapter 9: Command Console Cheats..... 221
aThe Prima Games logo is a registered trademark of Random House, Inc.,
registered in the United States and other countries. Primagames.com is a
registered trademark of Random House, Inc., registered in the United States.
© 2005 by Prima Games. All rights reserved. No part of this book may be repro-
duced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of
Random House, Inc.
Product Manager: Mario De Govia
Editor: Amanda Peckham
Design: Marc Riegel
Layout: Kim Tran
© 2005 Id Software, Inc. All rights reserved. QUAKE and ID are registered trade-
marks of Id Software, Inc. in the U.S. Patent and Trademark Office and/or some
other countries.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and
“RP” are trademarks owned by the Entertainment Software Association, and may
only be used with their permission and authority. For information regarding
whether a product has been rated by the ESRB, please visit www.esrb.org. For
permission to use the Ratings icons, please contact the ESA at
esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed
or implied, as to the accuracy, effectiveness, or completeness of the material in
this book; nor does the publisher assume liability for damages, either incidental or
consequential, that may result from using the information in this book. The
publisher cannot provide information regarding gameplay, hints and strategies, or
problems with hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their documentation.
Some game tricks require precise timing and may require repeated attempts before
the desired result is achieved.
ISBN: 0-7615-5263-4
Library of Congress Catalog Card Number: 2005907975
Printed in the United States of America
05 06 07 08 GG 10 9 8 7 6 5 4 3 2 1
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WELCOME TO QUAKE 4
The Story Thus Far
Weapons and Items
In the mid-twenty-first century, a vile, warlike alien
race called the Strogg launched a massive invasion of
Earth. After years of struggle and suffering unbearable
casualties, mankind finally realized that their only
chance at survival was to mount a desperate
counterassault on the Strogg homeworld, planet
Stroggos.
The first assault force was launched from the GDF
fleet and encountered massive resistance—most of the
dropships were destroyed by the Strogg homeworld's
massive defense weapon, known as the "Big Gun." One
sole surviving marine broke through and managed to
destroy the Big Gun and ultimately defeat the Strogg
leader, the Makron. However, the war did not end there.
You are Matthew Kane, a member of the elite GDF
Rhino Squad and part of the final colossal invasion that
spans across the entire planet of Stroggos. Equipped
with high-tech weaponry and vehicles and teamed with a
top GDF marine squadron, you soon realize this war is
far from over. In fact, your worst nightmares have yet
to become realized…
With all the weapons to
wield and items to collect in
Quake 4 , you need a separate
chapter to keep them all
straight. Fortunately, that's
what the "Weapons and
Items" section of the guide
is all about. Refer to it for
tips and strategies for using
the various weapons, as well
as information on each item
(or pick-up) in the game.
Environmental objects of
import are also detailed in
this section.
Vehicles
There are many different
vehicles in Quake 4 . Some you
must pilot, others you must
battle and destroy. For quick
reference, every GDF and
Strogg vehicle is covered in
complete detail in this
section of the guide. Check
the vehicle descriptions to
learn all about each one,
including effective combat
tips to employ against
hostile vehicles.
How to Use
We've spared no effort to ensure that this guide
contains all of the tips, tricks, hints, and strategy you
need to destroy every enemy, find every hidden item,
and survive the horrors in store for you on planet
Stroggos.
Basic Training
Characters
The "Basic Training" section
is essential reading for any
new Quake 4 recruit; even
Quake masters will want to
look at it. This section
covers every command in
the game, from attacking to
zooming your viewpoint; it
also features detailed
strategies applicable to
any combat situation.
Knowing when and how to
strafe can mean the
difference between life and
death on Stroggos, so don't report for duty until
you've completed Basic Training.
Stats and bios on every
member of Rhino Squad—the
principal characters of
Quake 4 —are presented in
this spoiler-free section.
Read to acquire new insight
into the minds of the GDF's
most elite squadron of
marines.
<<< 2 >>>
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This Guide
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CHAPTER 1
WELCOME TO QUAKE 4
the story so far / how to use this guide
Enemies
Multiplayer
The "Enemies" section tells
you everything you need to
know and more about the
four main classes of foes
you'll face: light infantry,
heavy infantry, commanders,
and generals (bosses). Any
creature in Quake 4 that
wants to do you harm is
covered in detail in this
chapter. Knowing how to deal
with different enemies saves
you ammunition, health, and
armor, so bone up on the
strengths and weaknesses of each one.
As deep and rich as the
single-player Quake 4
experience is, don't overlook
the visceral thrill of its five
multiplayer modes. The
"Multiplayer" section reveals
the intricacies of all 14
multiplayer maps, with
labeled floor plans for each
one. A hefty multiplayer
training section is also
included to teach newbies
the fundamentals of all
things multiplayer and
refresh the memories of seasoned veterans.
Walkthrough
Command Console Cheats
This is the guide's biggest
section. The walkthrough
takes you on a waypoint-by-
waypoint tour through each
level, giving advice on how to
handle tough fights, warning
you of nasty ambushes, and
showing you how to complete
each objective in order to
progress through the game.
Every waypoint in the text
relates to its matching
waypoint on the maps—this
ensures that you'll never get
lost. Just scan the maps to find your location and what
you must do. The maps are also labeled with enemy and
pick-up locations for quick reference.
Here's the section
everyone's been waiting for.
After you've been chewed up
by the same enemies four
times in a row, wouldn't it be
nice to run through them
while invincible, using
weapons you won't find for
another ten levels? That's
what this section's all about,
which contains all of the
most useful and fun command
console cheat codes.
Walkthrough
Certain pick-up amounts and locations (such as health
packs and ammunition) vary depending upon the game's
difficulty level. The walkthrough is written from the
"Corporal (Normal)" difficulty, but it's entirely appli-
cable for any difficulty level, as the game's objectives
do not change.
You'll notice that the walkthrough maps are labeled with
a small variety of icons. Here's what each icon repre-
sents:
AMMUNITION
WEAPON
ARMOR
EXPLOSIVE BARREL
HEALTH
ENEMY SPAWN
MEDIC
1
A
WAYPOINT
TECHNICIAN
CONNECTION
=denotes item below or behind an object
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Map Icons
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BASIC TRAINING
the Controls
Default Controls
Movement Controls
COMMAND
KEY
All of the control keys in Quake 4 are fully customizable,
and because just about every player has his or her own
control scheme, you won’t see any specific key callouts
anywhere in this guide. For example: Instead of
assuming that you’re using the default W for forward
movement, this guide uses FORWARD.
Forward
W or 8
Backpedal
S or 2
Move Left
A
Move Right
D
Jump
SPACE or INSERT
Crouch
C
Turn Left
4
Turn Right
6
Strafe
ALT
Walk
SHIFT
Weapons Controls
COMMAND
KEY
Blaster/Gauntlet
1
Machine Gun
2
Shotgun
3
Hyperblaster
4
Grenade Launcher
5
To customize the controls, click on “Settings” at the
Title screen and then click on “Controls” from the menu
that appears. You can customize four categories of
controls: Movement, Weapons, Attack/Look, and Other.
To customize a command, click its category, and then
click the command itself. Press the key or button you
wish to assign the command to, and you’re done. Each
command can have several different keys assigned to it,
but each key can be assigned only one command.
When you finish customizing the controls, simply click
on “Back” at the screen’s bottom-right corner to save
your customization and return to the Title screen.
Nailgun
6
Rocket Launcher
7
Railgun
8
Lightning Gun
9
Dark Matter Gun
0
Attack/Look Controls
COMMAND
KEY
Attack
CTRL or MOUSE 1
Restoring Defaults
Previous Weapon
] or MOUSE WHEEL UP
Next Weapon
[ or MOUSE WHEEL DOWN
If you want to restore all of the command settings to
their original (default) state, click “Settings” and then
click “Load Defaults” on the menu that pops up. Confirm
your decision, and the controls will reset to their
default state.
Reload
R
Look Up
PAGE DOWN
Look Down
DELETE
Mouse Look
No default key
Center View
END
Zoom/Weap Special
MOUSE 2 or MOUSE 3
Objectives/Scores
TAB
This also resets all of the game and system options to
their default states.
Flashlight
F
Screenshot
F12
<<< 4 >>>
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Customizing
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