1001 - Core Rules.pdf

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Deadlands-tryout.pdf
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C~I>lT$
Written and designed by: Shane Lacy Hensley
Additional Development by: Michelle Hensley, John Hopler,
Matt Forbeck, Greg Gorden
Editing: Matt Forbeck, Michelle Hen sley,
Jason Nichols, Hal Mangold
Layout: Matt Forbeck, Shane Hensley, Tim Link
Cover Art: Bram
Logo: Ron Spencer
Interior Art: Susan M. Bowen, Steve Bryant, Paul Daly,
Jay Lloyd NeaL Allen Nunis, Ron Spencer, Loston Wa llace
Graphic Design: Tim Link, Jay Lloyd NeaL Charles Ryan
Special Thanks To: All ou r families and friends,
especially our parents.
Playt esting and Advice: Parr is Crenshaw III, Christy Hopler, William Kea , Matt & Tammy
Kurtin, Angel McCoy, Jason Nic hols, Nate Perkin s, Charles Ryan, Dave Sisson, Chris Shively,
Ric hard Speakman, Dave Wil son
\
,
Pinnacle Entertainment Group, Inc.
P.O. Box 10908
Blacksburg, VA 24062- 0908
www.peginc.comordeadlands@aol.com
(800) 214 - 5645 (orders only)
Deadlands is a Trademark of
Pinnacle Entertainment Group, Inc.
© 1996 Pinnacle Entertainment Group, Inc.
All Rights Reserved.
+
Printed in Canada.
Dedicated To:
Game Masters everywhere. You buy the
books. order the pizza, and get everyone
together to keep our industry alive.
Second Printing
PINNACLE ENTERTAINMENT GROUP, Inc.
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T"BJ F C1 CO{ IBIT$
One:
The Prospector's
Story.................................... 5
The Walkin' Dead ..................... 5
The Reckoning ........................... 6
A History Les son ........................ 7
The Greal Quake ........................ 9
The Indians .......... n •••••••• ~ •••• _.~ •••••••• 11
The Wesl ............................................. 12
Nimbleness................................... 35
Quickness ........................................ 37
Slrenglh............................................. 37
Vigor _._.~_~ ... ~ ... _._._._~ .. _._~ ....... 37
Cognition .... ~ .. _.. _.. ~ ... ~ ... _.. ~. __ . 37
Knowledge ...................................... 38
Mien ........................................................ 42
Smarts ................................................. 44
Spiril ..................................................... 45
Four: Hindrances .... ~ .. ~ ... ~ ... _. 46
Five, Edges .................................... 53
Sixo Background ..................... 57
Seven: Gear .......................... _........ 57
Four:
Gear ............................... 63
EI Cheapo Gear ......................... 63
Noles .................................................... 66
Everyday Gear ............................. 67
Bleedin' & Squea li n' .......... 100
Noggins & Gizzards............ 100
Wounds .............................................. 101
Slun .................................................... 102
Wind ................................................... 103
Markin' Wounds...................... 104
More Pain and Sufferin' .. 104
Heaiin' ................................................. 107
Posse Territory .... 13
Two:
The Basics............. 15
How to Use This Book _._. 16
Tools 0' th e Trade ....... _.. _
Six:
Fate Chips
& Bounties ....... .109
Calling on Fale .......................... 110
Bounty Points .............................. 111
The Whole Enchilada ......... 111
Archetypes...............6 8
Using lhe Archelypes .......... 81
....... 17
Traits & Aptitudes ................... 18
Rea din' the Bones .................... 18
Target Numbers ............. ~ ......... 20
The Big Round Down! ....... 20
All AboUI Bones ....................... 21
The Deadlands Lexicon ... 22
Welcome to the
Wei rd West .......... .................... 23
Map 0 ' the
Weird West.............. 1l3
Five:
Blowin' Things
All to Hell ............. 83
The AClion Deck ...................... 83
Surprise.............................................. 83
Skedaddlin' .................................... 86
Carrying a Load ..... _ .. _ ... 87
Tesl of Wills .................................. 88
ShOOl in' Things ........................ 89
The Allack ...................................... 89
SpeCia l Maneuvers ................. 92
Reloadin' .......................................... 94
Throwin' Things ...................... 94
Innocent By sta nd ers ... n •••• ~ 94
Fighlin'................................................ 95
Vamoosin' ......................................... 96
Hit Location n •••••••••••••••••••••••••••••••• 96
Cover ...................................................... 98
Damage Sleps ........................... 99
Armor .... ~ ........ _
Three:
The Stuff
Heroes are
Made of ..................... 25
One: Concept ............................... 25
The Fairer Sex ............................ 29
Two: Traits.n........ n
No Man's Land ... .l21
Seven:
Hucksters ........... 123
Hoyle's Book of Games. 123
A Huckster's Lexicon ... _
.................. 31
Three, Apliludes ...................... 33
Deftness ... ~ ............ ~ ... ~ ........ ~ ... ~ ... ~ 33
Basic Skills..................................... 33
... _
......... _
.... n •••• ••••• n ••_ ••• 127
Hexes ..... __ ._ ... _
.... _
... _... _
... _.. _._.127
... 99
Concealment .................... _.... _.. 99
......... _
... _
... _
.... _
Poker Hands _
.. _... _
... _... _
... _._ 127
.. 125
The Life of a Huckster ... 125
Casling Ihe Hex ...................... 126
Witch Hunlers ........................... 126
Manitous _
........ _
... _
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ToABt E C1 CO{ tBIT.s
Eight:
Mad
Scientists.............135
Demen tia ........................................ 136
Li fe of a Mad Scien tis t ... 136
Creating Weird Gizmos ... 136
My Blueprint ............................... 137
Gizmo
Construct ion Table ....... 138
Marshal Law ............................... 139
Weird Gizmos ............................. 140
Marshal's
Handbook ..... _
Seventeen:
Adventures........ 205
T he Story Thus Far .......... 205
The Set up ..................................... 205
Ch apters ........................................ 206
Th e Bounty ................................. 206
....175
Eighteen:
A World
0' Fear................_
Thirteen:
The
Reckoning..........176
T he Order of Th ings .......... 176
T h e Ol d Ones ............................. 177
The Great Spir it War .......... t77
A Tale of Vengeance .......... 177
Raven Reborn ............................. 178
The Hunt .......................................... 178
T he Rec koners Awake...... 178
The World Today .....................179
.... 207
Fearmonger s.............................. 207
Ta le-Tellin· ..................................... 209
Te rror .................................................. 209
No Guts. No Glory ............... 2tO
5car t ....................................................... 211
Nine:
The Blessed .... .145
The Life of the Blessed .. 145
Invok ing Miracles .................. 147
Miracles ............................................. l 47
Nineteen:
The
Harrowed.............. 212
Nightmares ................................... 212
T he Nightmare Scenar io 213
Los ing Dominion .................. 214
Ma nitous ......................................... 214
Fourteen:
Runnin' the
Game.......................... 180
Marshal's Shortcuts............ 180
Traits & Apt itudes ............... 180
Combat ............................................... 181
Use the Posse ........................... 182
Ten:
Shamans ................151
The Life of a Shaman ........ 151
Calling on the Spi rits....... 152
Rituals ............................................... 154
Favors_................................................ 156
Twenty:
Arcane
Happenings ...... 215
Mysterious Past ...................... 215
Draw .................................................... 215
Madn ess
and Mal fun ction.............. 218
Madness........................................... 218
Dementia ........................................ 219
Malfunction Resu l ts......... 220
Back lash.......................................... 22t
Eleven:
Beyond
the Pale................... 161
Dominion ........................................ 162
The Eternal Str uggle ........ 162
Unlife of the Harrowed .... 163
Undeath ............................................ 164
The Harrowed .............................. 161
Powers ................................................ 165
Powers of the Harrowed 166
Twelve:
Fear ............................... 171
Fear Levels ...................................... 171
Tale-Tel lin'....................................... 172
Fearmongers ................................ 173
Legend Chips .............................. 174
Grit .......................................................... t74
Fifteen:
Abominations183
A' I I II '
nirna nte Igence ............ 183
Varmints ......................................... 202
Boot Hill................... 222
Character
Sheet........................223
Sixteen:
Fate Awards
& Bounty
Points...................... 203
Fate Chip s .................................... 203
Bounty Poi nt s .......................... 204
Coup ................................................... 204
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T-H-E ~O~EC1~
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