AD&D - Night Below Book I - The Evils of Haranshire 2e.pdf

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Night Below Boxed Set
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Welcome to the Grand Dungeon ................. 2 Gazetteer of Haranshire........................ 30
Capture Them Alive!. .......................... 10
Rangers and Priests of Haranshire. ............. 30
Milborne and Beyond.......................... 12
The Eelhold * Featherfall * The Rosestone *
Milborne. ................................... 12
Gleaming Glade * Shrieken Mire
Thurmaster ................................... 17
Ruins in the Thornwood ..................... 41
Lured Into Darkness........................... 20
Broken Spire Keep ........................... 41
Creeping Along Hog Brook. ................... 20
The Dungeons................................ 46
Mystery of the New Mire ..................... 24
Potions of Domination ......................... 50
Peril on the River ............................. 27
Evil Below the Mines ......................... 51
A Kidnapping on the Moors................... 29
Upper Caverns .............................. 51
Lower Caverns .............................. 53
The Orcs Below the World...................... 59
Design: Carl Sargent
Editing: John D. Rateliff
Proofreading: Miranda Horner & John D. Rateliff
Cover Art: Jeff Easley
Interior Art: Arnie Swekel & Glen Michael Angus
Additional Art: David Trampier & Erol Otus
Borders: Don Danowski
Graphic Design: Paul Hanchette & Don Danowski
Cartography: Diesel, Roy M. Boholst, & Dominik Willard
Art Director: Stephen A. Daniele
Typesetting: Nancy J. Kerkstra
Origins '95 Playtest: Dustin Hempel, Herb Leventhal, Larry Leventhal, and Courtney Whipple
AD&D, ADVANCED DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, GREYHAWK, MONSTROUS COMPENDIUM, and MYSTARA are registered trademarks owned by
TSR, Inc. MONSTROUS MANUAL, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks
owned by TSR, Inc.
©1995 TSR, Inc. AH rights reserved. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork con-
tained herein is prohibited without the express written permission of TSR,Inc.
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Night Below is an epic dungeon-based campaign,
designed to take player characters from 1st level to
10th level and beyond. The adventure begins in
Haranshire: a detailed, but not over-large, above-
ground milieu of villages, hills, forests, and other
sites. Night Below has been expressly written so
that a DM can integrate it into any ongoing
AD&D campaign, whether Tori1 (home of the F OR -
GOTTEN R EALMS campaign), Oerth (the setting for
the GREYHAWK campaign), the MYSTARA campaign
setting, or one of the DM's own creation. What
begins as an investigation of disappearances that
seems only to involve the PCs apprehending ban-
dits, thieves, and kidnappers turns into something
infinitely more sinister, leading the PCs into the
deepest depths of the underdark, far from the rela-
tively well-mapped territory of the Drow. The
adventure climaxes in a great battle against formi-
dable and implacable foes: the aboleth, and their
many slaves, servitors, and allies. Night Below will
provide hundreds of hours of game play for the
DM and players!
The books in this box are for the DM’s eyes only.
The box contains the following components:
Pool. Adventures in this book are for characters of
5th through 10th level.
The third and final book, The Sunless Sea,
describes Great Shaboath, city of the aboleth,
fomenters of the evil schemes the PCs must
oppose. Hit-and-run tactics are essential here, even
for PCs of 10th level and up (as they must be here
to succeed-or indeed survive). A full frontal
assault on the powerful aboleth is doomed to fail.
Success calls for guile, cunning, and intelligence,
presenting players with a great challenge to their
skills.
+ Six large poster maps. Three of these mapsheets
provide a number of smaller maps detailing vari-
ous encounter sites. The other three mapsheets fea-
ture large-scale tactical maps designed for use with
miniatures.
(i) The surface lands of Haranshire with associ-
ated dungeons and Ranchefus’s lair in Broken
Spire Keep.
(ii) The Garlstone Mine (both levels) and the
haunts of Bloodskull Orcs.
(iii) The caverns of the underdark and the city of
the kuo-toa.
(iv) The throne room of the kuo-toan king in the
City of the Glass Pool.
(v) The Sunless Sea and the city of Great
Shaboath, citadel of the aboleth.
(vi) Details of various sites in Shaboath, includ-
ing the dread Towers of Domination.
+ Three 64-page books. The first of these (you are
holding it now), The Evils of Haranshire, gives a
synopsis of the whole campaign and a DM briefing
on running it. It describes the lands of rural Haran-
shire, including villages, danger spots, the lairs of
bandits and kidnappers, and the upper dungeon
levels which lead downwards to the underdark.
Also detailed here are personalities who may ally
with and assist the PCs in their explorations.
Adventures here are for characters of 1st to 5th
level.
The second book, Perils of the Underdark, details
the catacomb and cavern complexes of the under-
dark. These present the PCs with all manner of
dangers and hazards, as well as many encounters
with underground races (Derro, Svirfneblin,
illithids, and a new race of elves, among others)
which offer many opportunities for role-playing,
intrigue, and diplomacy. Powerful monsters also
lurk here, eager to attack and devour intruders,
and many potent magical items await the lucky
victor. Exploring this level is not a mere hack-and-
slash exercise: forming alliances with subterranean
races, and knowing when and how to make part-
nerships, are crucial to ultimate success. This stage
of the campaign climaxes in a confrontation with
the kuo-toa and their allies in the City of the Glass
+ An eight-page booklet of MONSTROUS COMPENDIUM
sheets, with new and variant creatures encoun-
tered during the campaign,
+ Eight reference cards for the DM. These include
maps of the villages of Milborne and Thurmaster, a
handy listing of underdark terrain hazards, mon-
ster rosters for the City of the Glass Pool and Great
Saboath, descriptions of the chief aboleth and ixitx-
achitl deities, and cutouts of monsters for the final
encounter.
+ Sixteen sheets containing 26 player handouts, for
the DM to give players at suitable times in the
campaign. They include journal entries, sketch
maps, runes and symbols, clues, and the like.
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