fin.pdf

(275 KB) Pobierz
ImięirRoland
KlaaRycerMitycnegoPłomienia*PaladynMytry+
Poziom: 6
RaaCłowiek
CharakterPraworądnyNeutralny
Kodwytrymałoci6k8
HP: 47
KP: 10 + 6 + 1 + 1 + 1 = 19
Atak: +6/+1 [bazowy]
Atak mieczem: +10/+5
Atrybuty:
Siła
16 [+3]
Zr
10 [0]
Bd
14 [+2]
Int
14 [+2]
Mdr
12 [+1]
Cha
18 [+4]
Rzuty Obronne:
Wytr.
+5/+2/+4= +11
Ref.
+2/+0/+4= +6
Wol.
+2/+1/+4 = +7
Atuty:
Flaw – Shaky
Flaw – Frail
Flaw Atut – Extra Smite (+2)
Flaw Atut – Power Attack
Human – Dreatful Wrath
1st lv – Sword of Arcane Order
3rd lv – Leap Attack
6rd lv – Battle Blessing
Leap Attack - If you cover at least 10 feet of horizontal distance with your jump, and you end your
jump in a square from which you threaten your target, you deal +100% the normal bonus damage
from your use of the Power Attack feat. If you use this tactic with a two-handed weapon, you instead
triple the extra damage from Power Attack. This attack must follow all the normal rules for using the
Jump skill and for making a charge, except that you ignore rough terrain in any squares you jump
over.
Dreatful Wrath - When you charge, make a full attack, or cast a spell that either targets an enemy or
includes an enemy in its area, you gain the frightful presence ability for that round. Each enemy
within a 20-foot radius of you must succeed on a Will save (DC 10 + 1/2 your character level + your
Cha modifi er) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any
creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an
extraordinary morale effect.
Sword of the Arcane Order - You can use your paladin and ranger spell slots to prepare wizard
spells. You must have a minimum Intelligence score of 10 + the spell's level to prepare it, and the
save DC of the spell is equal to 10 + your Int modifi er (as if you were a wizard). These wizard spells
can be taken either from your spellbook (if you have one) or from another character's spellbook
(though in the latter case you must decipher the writing in the book and succeed on a Spellcraft
check to prepare the spell, just as a wizard using a borrowed spellbook; see Wizard Spells and
Borrowed Spellbooks, page 178 of the Player's Handbook, for details). If you also have levels in
wizard, your wizard caster level is treated as the sum of your wizard, paladin, and ranger class levels.
Battle Blessing - You can cast most of your paladin spells faster than normal. If the spell normally
requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast,
you can cast it as a standard action. Spells with longer or shorter casting times are not affected by
this feat.
ZdolnociKlaowe:
1lv – uradobraWykryciełaUgodenieła1/day
2lv – Divine GraceNakładanierąk
3lv – Aura odwagi, Divine Health
4lv – Bonus Spell, Improved Spellcasting
5lv – Ugodenieła2/dayChargingSmite
6lv – Spellshatter
Bonus Spell (Su): At 4th level, a Mystic Fire Knight gains a bonus 1st-level paladin spell slot as if from
a high Wisdom score. At 8th level, she gains a bonus 2nd-level paladin spell slot, at 11th level she
gains a bonus 3rd-level paladin spell slot, and at 14th level she gains a bonus 4th-level paladin spell
slot. This benefit replaces the turn undead class feature gained by a standard paladin at 4th level.
Improved Spellcasting (Ex): When casting paladin spells, a Mystic Fire Knight can treat her caster
level as equal to one-half her paladin level +2. If she also has arcane spellcasting ability from another
class, she can add her caster level from that class to this value to determine her paladin caster level.
Smite Evil (Su): In addition to the normal effect, when a Mystic Fire Knight of 5th level or higher hits
a creature with her smite evil attack, that creature finds it temporarily difficult to cast spells or use
spell completion or spell trigger items. For 1 round, any attempt to complete one of these actions
requires a successful Concentration check (DC 10 + paladin's level + Cha modifier + spell level); failure
means that the action fails. If a spell was being cast, the spell or spell slot is lost; if a magic item was
being activated, the attempt merely fails. Multiple smite evil hits on the same creature don't have a
cumulative effect.
This class feature augments, but does not replace, the standard paladin's smite evil class feature.
Spellshatter (Su): Once per day starting at 6th level, a Mystic Fire Knight can choose to deliver a
targeted greater dispel magic effect with a melee attack. The decision to use this ability must be
made before the attack is rolled; if the attack misses, the effect is wasted.
If the attack hits, treat this as if the Mystic Fire Knight had cast a targeted greater dispel magic on the
creature struck, using her paladin level (plus any arcane caster level she might have from another
class) as her caster level, up to a maximum of +20.
This benefit replaces the standard paladin's remove disease class feature. If the Mystic Fire Knight
would later gain an extra weekly use of remove disease , she instead gains an extra daily use of
spellshatter.
Charging Smite - If along a charge attack you also smite evil, you deal an extra 2 damage per paladin
level (that's 3 points per paladin bonus with the normal damage boost from smite evil). The
 
important part is that if you miss on your charge attack, your smite ability is not considered
used. Replaces Special Mount.
Carynadieo (apamiętane)
* True Strike
* True Strike
* Alarm
Skille: (45)
Skok
- 9 + 3 = 11
Wiedza (Tajemna)
- 8 + 2 = 10
Czaroznastwo
- 8 + 2 +2 = 12
Dyplomacja
- 8 + 4 + 2 = 14
Wyczucie Pobudek
- 7 + 1 = 8
Pływanie
- 1 + 3 = 4
Jediectwo
- 1 + 0 = 1
Koncentracja
- 3 + 2 = 5
Ekwipunek:
13k golda
Twilight Mithral +6KP/Spell failure 5%
200+4000+1000=5200
Piercieoochrony +1
2000
Master Valorous Great Sword +1/ 2d6+1 / 19-20x2
300+2000+50 = 2350
KięgaCarów(wytkie1lvcarymagaSRD)
100
Karwasze Pancerza +1
1000
Amulet Naturalnego Pancerza +1
2000
Zotało350g
Zgłoś jeśli naruszono regulamin