JEGs Training Module Readme.txt

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* Contents
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1. Intro
2. Functions
3. Credits
4. Version Revisions
5. Installation
6. Conflicts

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* 1. Intro
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This module is designed to be a simple and quick way to test builds.  All of the
merchants are in a single room, this is by design to limit walking distance with
an attached danger room. 

The rooms are very bare to reduce load times and system drain as this was 
originally designed for a friend who has low systems spec, heck they are 
running this on a Geforce 5500 card which is not officially supported because 
it is so slow. Don't feel sorry for him he just upgraded to an GeForce 8800gts.

The latest version of this mod will always be located at "nwvault.ign.com"

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* 2. Functions
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Module features: Gold Giver, XP Gain, Merchants who sell all items in the game 
including limited edition and preorder items, melee and ranged weapon, armor, 
jewelry smith to add properties to items, alignment shifter, and workbenches
for crafting.

Also has a danger room where you can summon monsters to fight against to 
test out your builds.  Monsters summoned are based off your level or of a 
selected difficulty level.  You can also set the danger room to auto-spawn new
monsters when all the old ones are dead.

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* 3. Credits
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Big thanks to Charlie Vale for allowing me to include her awesome 
"Charlies Item Modifier" crafter mod into this character tester.

If you like these features please take to time to vote for Charlie?s mod on 
nwvault. The URL is located at :
"http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=86"

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* 4. Version Revisions
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Version 14a updates
1. Updates from 13e for expansion version

Version 14 updates
1. Added support for leveling to 30th
2. Added support for getting level based gold up to 30th
3. Modified danger room to have combatents to level 30
4. Added expansion items

Version 13e updates
1. Corrected boxer's saving throws
2. Corrected boxer not respawning when killed
3. Added the ability to boxer to attack, configurable miss change, BAB, attack
bonus, and damage bonus

Version 13d updates
1. Removed Marvin - worthless crafter NPC
2. Added a boxer dummy - you can adjust AC, Damage Resistance, Spell Resistance,
Saving Throws, feats, and immunities.  Every 6 seconds lists the amount of
damage you have done, # hits, average damage, and min and max damage

Version 13c updates
1. Fixed issue with buttons not clearing on Feat add/delete with filter
2. Reorganized the merchant stores - more subdivision of items

Version 13b updates
1. Missed a couple of issues with removing the style sheet - was unable to
actually create items

Version 13a updates
1. Modified info panel for feat description to have a scrollbar

Version 13 updates
1. Updated crafter to "Charlies Item Modifier v112"
2. Removed multiple GUIs, also removed stylesheet.xml
3. Added the ability to add/delete any feat in the game, "use the filter Luke,
   use the filter"

Version 12 updates
1. Removed old crafter for "Charlies Item Modifier v107", which is infinitely 
better then the old conversation system
2. Added a simple batch file for installation

Version 11a updates
1. Refresh had a minor compile issue in last version 11

Version 11 updates:
1. Added some of the more unusual Official Campaign Items to the Special
Merchant - did not includes ones that required special scripting
2. Some more custom items
3. Increased Lich's strength to reduce easy defeat using knockdown
4. Couple script fixes to comply with v 1.05 changes

Version 10 updates:
1. You can now rename items using the custom enchanter
2. Added a NPC who will join you, Marvin is a Wizard 20/Cleric 20 with all feats
to assist you with crafting.

Version 9 updates:
1. Danger room spawns have been segmented more and enhanced - should provide a 
better challenge at higher settings
2. Added some more feats that can be given
3. Some new items including an item that reduces arcane spell casting great for
EK characters
4. Minor corrections to scripts

Version 8a updates:
1. Added the ability to get the limited edition and preorder special feats,
Merchant's Friend and Blessed of Waukeen
2. Added the ability to get the feats required for the Neverwinter Nine and 
ShadowThief of Amn's prestige classes
3. New readme format - yeah that is a big update :)

Version 7 updates:
1. Added conversations to Cartmen, so you can pick the desired level, it 
compensates for ECL races
2. Danger room switch can now be jammed, so it will continue to spawn creatures 
when the last batch is defeated.  Just talk to the trigger again after 
activating.
3. Turned on directional lightning

Version 6 updates:
1. Added the ability to add Light to enchantment option
2. Added Reduced spell arcane failure for armor enchantment
3. Added a new merchant that teaches some feats
4. Added (comments) to merchant which tell what the dialogue option does

Version 5 updates:
1. Added Jewelry Smith which can perform the same functions as the armor smith
2. Added Ranged Weapon Smith, which can: Mightily, Attack Bonus, Unlimited ammo, 
Haste
3. Added Magician?s workbench
4. Fixed deactivation spawning/death script so poison effect is removed
5. Cleaned up scripts considerable

Version 4a updates:
1. Weapon Smith can now do the following: Keen, Haste, Vampirism Regeneration, 
Holy, True Seeing, Enchantment Increase, and Elemental Damage
2. Added Armor Smith which can do the following: Haste, Regeneration, 
True Seeing, AC Defense Increase, Free Action, Weight Reduction, 
Attribute Increases, Spell Resistance, and Elemental Protection
3. Alignment station where you can change your alignment

Version 3 updates:
1. Added Weapon Smith that can add properties to weapons

Version 2 updates:
1. Control item in danger room is indestructible
2. Added blacksmith and alchemist workbench
3. Update danger room spawns
4. Changed desman script so that friends are not affected

Version 1 updates:
1. Sounds to areas
2. Added ability to get gold based off of your character level
3. Changed death script so the danger room is deactivated - thus killing all the
spawned creatures
4. Added some user created items, note this was mainly to test out item 
creation, this is my first module :)
5. Minor dialogue adjustments and script fixes

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* 5. Installation
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< AUTO INSTALL >
I have included a simple batch file called Install.bat which will move the files
to the correct places automatically.

1. Unzip files
2. Run Install.bat
3. Enjoy

< MANUAL INSTALL >
Module Folder   = "My Documents\Neverwinter Nights 2\modules"
Override Folder = "My Documents\Neverwinter Nights 2\override"

1. Unzip files should be one mod file, readme, and then one sub directories
2. Copy the mod file into your "modules" folder
4. Copy the UI folder contents to the "override" folder, these are used
by the crafter and feat ui

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* 6. Conflicts
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None that I know of
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