101 Killer Chess Strategies.pdf

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Welcome to the 101 Chess Strategies ebook! This is a
compendium of some of the greatest chest moves that have ever been
conceived by chess masters throughout history.
Before you try to decipher the information in this book, I strongly
recommend that you read the first chapter called "A Word about
Notation." This will help you understand the code that is used to help
you to visualize the moves on the chessboard.
In this book, you will find information about the eight most deadly
tactical moves and positional plays. You will also discover the types of
games that can evolve as a result of using the two most popular initial
opening moves - White pawn e4 and d4. In Chapter 5, you are shown
86 ways to respond to those initial moves and transport your pieces into
an advantageous middle game.
We also talk strategy in this book by discussing the importance of
playing your pieces instead of pawns and showing you how to avoid
games that end up in a draw.
If you have always wanted to play to win, then keep scrolling
down these pages to read more or you can peruse the Table of Contents
below to find the section that most interests you!
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Table Of Contents
CHAPT 1: An Overview.................................................7
Part 1. A Word About Notation....................................................7
Decoding the Board.................................................................7
Decoding the Pieces.................................................................8
Figurines...................................................................................8
How Notation Describes Moves..................................................9
More Chess Notation Lingo .......................................................9
Part 2. The Fine Art of Trading Pieces..........................................11
Part 3: The Importance of Pattern Recognition............................12
Part 4: The Phases of the Game.................................................13
The Opening.........................................................................13
Basic Opening Principles.........................................................13
Additional Opening Principles..................................................14
Strategic and Tactical Ideas....................................................14
Typical Opening Problems.......................................................15
The Middle Game.....................................................................15
Who is better?......................................................................16
Evaluation, Planning and Analyzing..........................................17
Tactical Middle Game Guidelines to remember...........................18
General Principles of the Middle Game......................................19
The Importance of Schematic Thinking In The Middle Game........19
Planning for the End Game.....................................................20
The End Game.........................................................................21
What is an end game?............................................................21
Important End Game Principles...............................................21
Pawn Endings.......................................................................22
Rook Endings........................................................................23
Knight Endings......................................................................24
Bishop against Knight............................................................25
Bishop Endings – Same color squares.......................................26
Bishop Endings – Opposite color squares..................................27
Queen Endings......................................................................27
Some Illustrative End Game Principles......................................27
Chapt 2. Tactical Combinations..................................29
The Fork..............................................................................29
The Pin................................................................................30
The Discovered Attack ...........................................................31
The Discovered Check............................................................32
Overloading..........................................................................33
Decoy..................................................................................33
The Xray..............................................................................34
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Chapt 3. 3 Winning Positional Plays...........................35
1. The Four Center Square Advantage........................................35
Some general rules to remember about the center:....................37
2. Open Lines for Rooks & Queens..............................................37
Strength of the seventh and eighth rank...................................38
3. Pawn Structures...................................................................39
Locked Pawn Chain................................................................40
Passed Pawns.......................................................................41
Isolated Pawns......................................................................41
Doubled Pawns.....................................................................42
Strong and weak Squares.......................................................43
Pawn Structure Exercise.........................................................45
Chapt 4: 2 BEST Initial Moves....................................47
1. Pawn to d4 The Queen's Pawn................................................47
2. Pawn to e4 The King's Pawn...................................................49
Chapt 5: 86 Unique Opening and Middle Game Moves52
Part 1. Responses to White Moves To d4.....................................52
The Albin Counter Gambit.......................................................52
Typical Variation ...................................................................53
Benko Gambit.......................................................................53
Benoni.................................................................................54
Benoni Used as A Way into the English Opening.........................54
Benoni Used As a Way into the Benko Gambit...........................55
Dutch Defense......................................................................56
Gruenfeld Defense.................................................................58
King's Indian Defense............................................................60
An example of a Four Pawns' Attack From King's Gambit.............61
Nimzo Indian Defense............................................................63
Queen's Gambit....................................................................66
Queen's Indian Defense .........................................................66
Part 2. Responses To White Moves To e4.....................................69
Alekhine's Defense................................................................69
Four Pawn Attack.....................................................................70
Bishop's Opening...................................................................71
Caro-Kann Defense................................................................72
The Scandinavian Defense......................................................75
Playing the Center Game........................................................77
Dutch Defense......................................................................78
French Defense.....................................................................81
Giuoco Piano.........................................................................84
Evans Gambit.......................................................................84
King's Gambit.......................................................................85
Petrov's Defense...................................................................86
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Philidor's Defense..................................................................88
The Spanish Game................................................................91
Unique Opening Moves and Responses........................................95
Bird's Opening......................................................................95
English Opening....................................................................96
Nimzo-Larsen Attack..............................................................97
Reti System (moving a Knight)..............................................100
Chapter 6. Playing Royalty Not Pawns -7 Good Moves.................101
Rook on the 7th rank...........................................................101
Two Rooks on the 7th rank...................................................102
Blockade............................................................................104
The Extreme Blockade .........................................................104
Attacking A Chain of Pawns...................................................105
Chapt 7. Ten Conquering End Game Moves..............107
King and Queen vs. King......................................................107
King and Rook vs. King........................................................107
King and two Bishops vs. King...............................................108
King and Pawn Versus King...................................................109
Rook vs. Pawn....................................................................109
Weak King in front of Pawn...................................................111
Chapt 8. When Is A Game A Draw?..........................112
Stalemate..........................................................................112
Perpetual check...................................................................113
Triple repetition ..................................................................113
The Fifty Move Rule.............................................................115
Mutual agreement...............................................................116
Time Trouble.........................................................................117
CAUSES OF TIME TROUBLE...................................................117
PRACTICAL ADVICE.............................................................118
If you are in time trouble:....................................................119
If your opponent is in time trouble:........................................119
Recommended Reading Resources...........................120
Appendix A...............................................................121
The Immortal game – Anderssen Vs Kieseritzky.........................122
References.........................................................................128
Evergreen game – Anderssen Vs Dufresne.................................130
References.........................................................................131
Opera game – Paul Morhy Vs Duke, Isouard ..............................132
References.........................................................................134
The Game of the Century – Byrne Vs Fischer .............................135
References.........................................................................139
Deep Blue - Kasparov, 1996, Game 1.......................................140
Final Position......................................................................142
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