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Volume 1, June 2002
d20Zine - June 2002
Page 20
Volume 1, June 2002
d20Zine!
Volume 1, June 2002
A quarterly magazine established to be an Open Content re-
source for GameMasters and fans who use the d20 Rules Gaming
System. Produced by the design team of the d20 Magazine Rack
(www.d20zines.com) and the following contributing authors: Mark
Chance, Jeff Craigmile, Steven Creech, Johnn Four, Jeffrey Fuller,
Mark Howe, Brain Olsen, Steven Peterson and Kevin Ruesch.
Copyright 2002,
d20 Magazine Rack
.
Editor:
Steven Creech
Graphic Layout:
Todd Schumacher
Cover Art:
Michael Loh
attempt at what is hopefully a long-term project providing
quality resource material for players and GameMasters
alike who utilize the d20 gaming system. Collected in the pages of
our irst issue is an eclectic series of articles that cover topics such
as new character races, monsters, prestige classes, and GM resource
articles. In addition, there are a few reoccurring feature articles that
you will see with each issue.
Approximately once every three months, it is our intention to pub-
lish a new issue of d20Zine! The success of this electronic magazine
will depend largely on the people who contribute articles, iction,
and artwork to be published as a part of the magazine. I encour-
age anyone who wants to get into the professional end of writing
for role-playing games to send in their material. This magazine is a
perfect platform for getting your work noticed by various publishers
in the industry (believe me when I say that there are several who visit
the d20 Magazine Rack on a regular basis).
The role-playing game industry is probably as hot as it’s ever been.
Despite claims of lackluster or even poor earnings, each month sees
the release of product after product. Often these products will
overlap in subject matter such as the recently released Shaman class
books by both Green Ronin Publishing and Mongoose Publishing.
The development and consequent opening of the d20 system to
other publishers is forcing companies to continually improve their
products in order to remain competitive. This is a boon to the con-
sumer, for he can be selective in what he chooses to add to his collec-
tion. He can compare which naval supplement suits his campaign,
for example, without being forced to buy one that is poor quality
just because only one publisher owns the rights to a speciic gaming
system and therefore, it’s the only book available.
Everyone seems to love Top xx lists in America. I suspect David
Letterman has a lot to do with the obsession with lists that folks tend
to have. Travel anywhere and I am willing to bet that there is a Top
xx list readily visible or heard over the radio. Well, in the spirit of
Top xx lists, I give you my top 5 picks for best naval supplement and
best city supplement.
Table of Contents:
Page Article Title
02 The Gamer’s Corner by Steven Creech
03 Computers in Dragonstar by Mark Howe
08 Rational Animals by Steven Peterson
12 Are Your World’s Races Just Humans With Different Bumps On
Their Foreheads? by Johnn Four
13 Counterspelling Revisited by Brian Olsen
16 Making Monsters by Mark Chance
18 The Martial Master: An Alternative Path for the Standard Monk
by Kevin Ruesch
19 Dues Ex Machina - the Art of Saving the Game by Brian Olsen
21 d20 Magazine Rack Contest Winner - Talyn by Kevin Ruesch
21 d20 Magazine Rack Contest Winner - Kanker’s Monkeys by Jef-
frey Fuller
23 Soul Ship Prestige Class for Dragonstar by Mark Howe
25 “Oh, my aching head!” - The Pros and Cons of Incorporating
Psionics into Your Campaign by Kevin Ruesch
26 d20 Magazine Rack Contest Runner-up - Il’rokke by Kevin
Ruesch
26 d20 Magazine Rack Contest Runner-up - Mercurial by Mark
Chance
30 Ad Hoc Encounters - Goblin Hunting Party by Steven Peterson
33 The Gradebook - Raskia by Jeff Craigmile
34 Elemental Alchemist Prestige Class by Steven Creech
35 Around the Corner by Steven Creech
37 The Critic’s Corner by Steven Creech
38 Open Gaming License
“Requires the use of the Dungeons & Dragons® Player’s Handbook, Third Edition,
and the Psionics Handbook, published by Wizards of the Coast®
“Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of
Wizards of the Coast, and are used with Permission.”
“Dragonstar® is a registered trademark of Fantasy Flight Games, and is used with
Permission.”
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast
and are used according to the terms of the d20 System License version 3.0. A copy of
this License can be found at
www.wizards.com
.
d20Zine!
is sponsored in part by (
www.frpgames.com
).
Best Naval Supplement:
1. Broadsides! (Living Imagination, Inc.)
2. Seafarer’s Handbook (Fantasy Flight Games)
3. Seas of Blood (Mongoose Publishing)
4. Twin Crowns: Age of Exploration Fantasy (Living Imagination, Inc)
5. Ships of the Elves (Mongoose Publishing)
Best City Supplement:
1. Freeport: City of Adventure (Green Ronin Publishing)
2. Bluffside: City on the Edge (Thunderhead Games)
3. City Guide I: Everyday Life (Dark Quest Games)
4. Seven Cities (Atlas Games)
5. Seven Strongholds (Atlas Games)
Be sure to drop by the d20 Magazine Rack (www.d20zines.com) and
get signed up for the new discussion forums and boards. You may
ind the forum at (http://www.d20zines.com/forum/YaBB.cgi).
There you will ind a growing community of gamers devoted to hav-
ing fun and keeping abreast of current gaming products and new
releases...
Enjoy the premier issue of d20Zine! Let us know what you like or
didn’t like about the magazine by either leaving a message on the fo-
rum boards or emailing me at S_Creech@d20zines.com and letting
me know your comments. All comments and letters will be included
in our next issue (even if they are bad)...
Sincerely,
Steven Creech
Executive Chairman, d20 Magazine Rack
Editor, d20Zine!
d20Zine
Page 1
W
elcome to the premier issue of d20Zine! This is our irst
The Gamer’s Corner
article series of d20Zine! This column is merely an ex-
tension of the one that I pen on the d20 Magazine Rack
website. For this issue, I am evaluating several different miniatures
offered by Wizards of the Coast (www.wizards.com). These minia-
tures come from both the Chainmail line and the oficial Dungeons
& Dragons brand line.
First up are the
Chainmail
igurines...
• The
Drow Warrior
from Set 2 (Mercenaries) is an excellent
example of a quality miniature. The attention to detail is awe-
some on this guy! Here we have a chainmail armored warrior
holding a crossbow at full extension ready to shoot his op-
ponent with one hand, while holding a buckler with a blade
forged to it with the other. There is an insignia of a spider on
the face of the shield and a sort of half cape dangles from his
back. The individual links of armor can be seen along with his
facial features even though they are partially hidden by a pro-
tective helm. Not only do you not see the mold lines, but there
is also no lash to shave off either. The only part you have to
watch is the crossbow because the tips are a bit fragile. I wish all
miniatures were done this well.
• The
Owlbear
from Set 1 (Drazen’s Horde) is also a good
piece. It comes in three pieces, the main body and two arms,
and is deinitely a formidable sight. This is a large and heavy
miniature and will require some sturdy glue or bonding agent.
Again, the detail is excellent with an emphasis on the presence
of both fur and feathers. There is no lash or mold lines to
shave from this piece either.
• The
Otyugh
from Set 2 (Mercenaries) is another large piece
that comes in many pieces. This one requires a bit of work
and patience to secure all of the legs and the tentacles in place
properly. A fast bonding agent is deinitely needed here. The
attention to detail is good especially with the mouth region.
You see not only teeth, but a tongue and gullet also. This eat-
ing machine is ready to chomp your favorite character. There
is some minimal lash that will need trimming, but where it is
located is not an issue.
• The
Crazed Cultist Minotaur
from Set 2 (Ahmut’s Horde) is a
mostly intact piece. The only part that needs attached is the
head, but it is a tricky thing to do. The hole in the back of the
head that slides onto the peg needs to be hollowed out more
in order to achieve a good clean it. This minotaur carries a
huge greataxe that will cleave his opponents in half. A nice
detail that adds to his fearsomeness is the presence of human
skulls dangling at the end of braids in his massive mane. There
is some lash and it will require some careful cleaning so the
detail isn’t damaged.
• The
Ogre Delver
from Set 2 (Drazen’s Horde) comes in three
pieces, the main body and two hands holding axes. This is an-
other large piece that symbolizes the size of ogres. Attaching
the hands will take a lot of patience and a steady hand, as there
are no pegs on the hands to slide into the holes on the arms.
The overall detail is good and what you would expect from a
Chainmail miniature. However, there is quite a bit of lash on
this piece and it will require trimming carefully.
• The
Howler
from Set 2 (Naresh’s Horde) is a bit of a disap-
pointment. While only two pieces, substantial bending or trim-
ming is required to get a proper it. There is a lot of lash on
this piece and the level of detail is lacking compared to other
pieces. Painting will be easy given the lack of details. This
would be a good opportunity for people who are good with
airbrushing effects to breathe life into the otherwise lifeless
igure.
Now the
Dungeons & Dragons
brand miniatures...
• The
Monsters
box set contains 5 different monsters to use in
your campaign. They are a displacer beast, dire rat, goblins
(2 of them), ogre, and orc. The
displacer beast
has its charac-
teristic “starved cheetah” look and comes in two pieces. While
the level of detail is good, the way the two pieces it together
is not. Filler will be needed to give this piece a uniform look
and the moderate amount of lash will need to be trimmed.
The
dire rat
is a single one-piece miniature that depicts the rat
atop a treasure chest with a skull nearby. The level of detail is
great and the lash minimal. The two
goblins
are identical and
are holding a spear and shield. They are each cast as a single
piece and will require minimal lash trimming. The detail is
fairly good and painting will be asy to do with this miniature.
The
ogre
is the roughest of the miniatures in this set. A large
and heavy piece that comes in three pieces (main body and
two arms), a large amount of iller will be required to make the
arms seem luid and uniform to where they connect. There is a
fair amount of lash to be trimmed, but once together painting
will be fairly easy. Lastly, the orc is a highly detailed piece that
is complete with a separate shield. There is some lash present,
but it is minimal and easily removed.
•
Heroes
is a box set consisting of six miniatures representing
the iconic igures used in Wizards of the Coast’s core books.
Included are Redgar (human ighter), Lidda (halling rogue),
Soveliss (elven ranger), Mialee (elven wizard), Jozan (human
cleric), and Tordek (dwarf ighter. All of the pieces are cast as
a single igure with the exception of Jozan, who has a separate
shield.
Redgar
is a formidable igure with a fair amount of lash
but outstanding detail, especially with his armor and shield.
Lidda
is the least detailed due to her diminutive size. This is
the type of miniature that was commonly seen in the 80’s and
90’s with a minimal amount of detail.
Soveliss
is shown with two
weapons (something I disagree with regarding the ranger class)
and a lowing cape. The level of detail is good especially with
FRP Games
www.frpgames.com
YourGamingSourceforeverythingat25-30%offretailprices!!
d20Zine
Page 2
By Steven Creech
W
elcome to The Gamer’s Corner, the irst oficial feature
his armor. You will need to trim a lot of lash off this piece and
you will need to be careful in several places so as not to dam-
age the miniature.
Mialee
also has a fair amount of lash to be
trimmed but has a good level of detail as she stands upright with
a spear held over her head.
Jozan
is also a great igure, espe-
cially after his shield is attached. Detail is high and lash is low,
but care is needed to bend his mace back into proper position.
Finally,
Tordek
is the itting symbol of the stereotypical dwarf.
The detail is good in the armor and equipment, but the amount
of lash is rather high and will require careful trimming.
Overall, these miniatures are a fantastic addition to a collection with
many of them really coming into their own after being painted. If
you are just beginning to collect miniatures, both the
Heroes
and
Monsters
box sets are great to start with. The
Chainmail
miniatures
offer a diverse choice and the standard of quality regarding detail is
a notch above most other manufacturers. They come highly recom-
mended because you can be selective and not have a huge amount
invested unless you want to have a really large collection with mul-
tiple minis of the same igure (especially if you are actually playing
the
Chainmail
game in addition to using them in your
Dungeons &
Dragons
gaming sessions).
FRP Games can special order your miniature and other gaming needs at
up to 30% off the regular retail price. Contact Shaw at frpgames@yahoo.com
for special pricing. Please be sure to give as much information as you can,
such as product number, manufacturer, and name of product. This informa-
tion will allow for faster quotes and faster orders.
COMPUTERS IN DRAGONSTAR
®
Written by Mark Howe
C
omputers are primarily technological devices, used to per-
Explanation of Terms: -
Here is what each of the categories represents
Processor Name: The make of Processor
Effective INT:
This is the effective Intelligence score the computer
imitates, notes this does not imply a computer has any form of con-
sciousness or artiicial life, unless such modiications have been
made. And in no way implies any other statistic for the computer
other than Intelligence. The intelligence imitated is in relation to
all programs or functions a computer performs, and does not allow
it to act beyond the scope of its programming.
Actions/Round:
This is the amount of simultaneous actions the
processor can perform at once. Thus a computer with 2 actions per
round could search a database and use any in-built defences to at-
tack an intruder at the same time. Note there are passive programs
that allow computers to perform additional actions automatically,
which do not count towards this limit of actions per round. Also
the amount of usage someone can get out of a computer manually
is limited only by the number of terminals attached to it. NOTE:
This is also the applicable circumstance bonus a processor adds to
an appropriate ability or skill check used through the computer with
this processor.
Max Program Rating:
This represents the maximum ranks of a skill
from a program that can handle. Thus a processor with +15 max
Prog rating can handles programs that grant a bonus from +1 all the
way up to +15.
Cost (Credits):
This is the processors effective cost in the games
Standard currency.
Notes:
this is where any additional information is included, includ-
ing the most common pieces of equipment a processor of this type
is found in.
PROCESSORS: (The Effective Brain and data processing
power of the computer)
Processor
Name
Effective
INT
Actions/
Round
Max Prog
Rating
Cost
(Credits)
Notes
Type 1
Alpha
9 1 +2 200 cr Wristcomps,
Handhelds
Type 1
Beta
12 1 +5 500 cr -
Type 2
Ceti
15 1 +8 1000 cr Personal
Computers
Type 2
Delta
18 2 +12 2500 cr -
Type 3
Epsilon
21 2 +15 5000 cr Adv Personal,
Ship comps
Type 4
Gamma
24 3 +18 10,000 cr -
Type 5
Omega
27 3 +21 25,000 cr Adv Personal,
Installation
Type 6
Ultimax
30 4 +25 50,000 cr Height of
Technology
d20Zine
Page 3
form many routine and complex tasks in every day to day life,
through their use tasks can be performed quicker, simpler,
and more eficiently.
In
Dragonstar®
, computers vary a lot in design, size and purpose
but their requirement is nevertheless important in a lot of peoples
day to day lives from tracking the accounts of a billion credit mega-
corporation, to tracking satellites and their data, communicating
over distances, making calculations, accessing databases of knowl-
edge on a subject and a million other uses.
Computers are broken down into four integral components
1) Processor
2) Memory
3) Power Source
4) Programs and Peripherals
Each of these sections is discussed below in detail along with how it
functions; it’s limitations and what it costs.
MEMORY: (This is the storage space for all data and pro-
grams on a computer)
directly, effectively providing an unlimited and indeinite supply of
power. This kind of Computer power source makes the computer
as much a part of the ship as any of it’s other systems; the computer
is effectively built in. Of course should anything happen to that pri-
mary power source then the computer is rendered inactive unless it
has a backup power source.
Bio-Electrical Source (1000 cr):
This kind of power source can only
be itted to a palm top or wrist mounted computer, by doing so it
adds a small micro generator and a series of small needles on the
underside of it. Then to power the computer the computer is simply
held irmly (in the case of a palm top), or afixed to the wrist (in
the case of a wrist comp) and in doing so the needles penetrate the
user’s skin. In doing so they are exposed to the user’s blood low,
which powers the micro generator through the bioelectrical current
produced.
Heavy Power Cell (50 cr):
This kind of power source is the same
kind of cells used to power some large and huge energy weapons.
This kind of power source although used up relatively quickly is
quite common and very versatile in a ix. Most military ield com-
puters use this kind of power source. These cells can provide a com-
puter 72 hours continuous usage, before needing replacing.
Solar Generator (150 cr):
This kind of power source adds a small
electrical generator powers from solar panels that are either part of
the computers case, or connected to the computer via power leads.
This requires direct exposure to sunlight to provide the power
needed to turn the generator; anything upto an overcast day can
provide at least some power but in conditions beyond that a solar
panel isn’t much use. However as a backup or for computers used in
the ield it is perfect. The power provided is constant and indeinite
so long as there is sunlight. NOTE: A solar generator if a secondary
power source to a Heavy Cell can be switched on and used to charge
the cell up when not in use, it will restore 10% charge to the cell for
every hour of sunlight.
Magus Crystal (5,000 cr):
These special crystals are grown and
charged with magical energy, the power source includes the matrix
that converts the magical energy into a usable power source for the
computer. This kind of power is highly eficient, pollution free and
relatively easy to it. It is however quite uncommon to obtain and ex-
pensive, as the Crystals are dificult to grow. Each Crystal provides
power for 1 year’s continuous usage, before it is eventually drains
and needs replacing.
Back-up Power Sources (200%):
Back-up power sources are de-
signed to kick in should the power from the primary source stop
or run out. It is designed to trip in automatically in such instances.
The cost for a secondary power source is twice that of whatever type
is used, due to the smaller size, and special systems designed to al-
low it the “kicking in” safeguard ability. Also in the case of power
sources with a set duration, when used as a back-up power source
they only provide half as much duration as they would if they were a
primary power source.
Memory (in
Terabytes)
Max
Prog
Size
Max
No. of
Progs
Cost
(Credits) Notes:
Datachip (1
Terabyte) +2 1 1 cr
Portable, blank disk can hold 1
terabyte (1000 gigabytes)
20 Terabytes +2 10 10 cr
Min Memory for a Datapad,
Wristcomp
100 Terabytes +5 20 100 cr
240 Terabytes +8 30 250 cr
Min Memory for a Personal
Computer
480 Terabytes +12 40 500 cr
750 Terabytes +15 50 750 cr
Min Memory for a Ship’s
Computer
900 Terabytes +18 50 1,000 cr
2,100
Terabytes +21 100 2,500 cr
Min Memory for a (Fixed)
Installation Computer
5,000
Terabytes +25 200 5,000 cr
Explanation of Terms: -
Here is what each of the categories represents
Memory (In Terabytes):
This is the memories size in Terabytes (1000
gigabytes)
Max Program Size:
This represents the maximum ranks of a skill a
program can be with this kind of memory.
Max No. of Programs:
This represents the maximum number of
individual programs this memory can contain; these can all be up to
the maximum program size in capability.
Cost (Credits):
This is the Memories effective cost in the games
Standard currency.
Notes:
this is where any additional information is included, includ-
ing the minimum memory sizes that certain kinds of computer can
have.
POWER SOURCES: (What Powers the Computer, both
main and Secondary)
Power Source Cost (Credits) Notes:
Mains Supply
5 cr/month
This is your standard utility type power,
plug it in and use at leisure
Tied in Power Source 10% vehicle
This uses the Vehicle power source,
meaning it is effectively unlimited
Bioelectrical Source 1,000 cr
It is powered off the users blood low,
only wrist comps can have this
Heavy Power Cell
50 cr
the computer is powered off Maxi cells,
and provides 72 hours usage
Allows constant usage so long as it is
exposed to sunlight
Solar Generator
150 cr
PROGRAMS: (These are the information and “skills” a
computer can perform)
Where a Computer is performing a task it always uses it’s INT
modiier when using a program regardless of whether the skill is
Intelligence based.
Note where programs are concerned if a computer is running a
program it uses the programs rank, plus the modiier from its effec-
tive Intelligence score. Where a computer program is run manually
it uses the programs rank plus the users (not the computer’s) Intel-
ligence modiier.
For example
a computer with a Type 2 Delta Processor (effective INT
18, +4 modiier) and a 100 Terabyte Memory (max program rank +5)
is running an Alchemy program +5 in an attempt to design a new Anti-
Magus Crystal
5,000 cr
Magically charged crystals provide 1
years constant use before wears out
a second power source that kicks in
when main fails
Mains Supply (5 cr/month):
This is the type of power source most
commonly used for personal computers, they are able to plug into
whatever mains supply provides power to the building, installation
etc. so as long as the bills are paid to the supplier of the power sup-
ply it is provided indeinitely.
Tied in Power Source (10% Vehicle Cost):
This is the main power
type for starship computers, and installation central computers, they
are tied directly into the ship or installations main power source
200%
d20Zine
Page 4
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Source
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