variables.txt

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g_player_troop
binocular_magnification
caravan_escort_state
qst_bring_back_runaway_serfs_num_parties_fleed
qst_bring_back_runaway_serfs_num_parties_returned
qst_follow_spy_run_away
qst_follow_spy_meeting_state
qst_follow_spy_meeting_counter
qst_follow_spy_spy_back_in_town
qst_follow_spy_partner_back_in_town
qst_follow_spy_no_active_parties
debt_to_merchants_guild
npc_with_personality_clash
personality_clash_after_24_hrs
npc_is_quitting
g_talk_troop
show_switch_weapon_dialog
g_talk_agent
g_talk_troop_faction
g_talk_troop_relation
g_talk_troop_faction_relation
g_talk_troop_party
g_current_hours
g_talk_troop_last_talk_time
g_time_since_last_talk
g_talk_troop_met
g_enemy_strength
g_ally_strength
g_strength_ratio
g_comment_found
g_leave_encounter
g_duel_result
g_duel_vis_point_plyr
g_duel_vis_point_opp
talk_troop_mounted
g_move_heroes
supported_pretender
npc_quit_morale
player_can_refuse_npc_quitting
player_can_persuade_npc
black_jack
temp
g_center_taken_by_player_faction
map_talk_troop
npc_with_grievance
npc_with_personality_clash_2
npc_with_personality_match
disable_local_histories
g_enemy_surrenders
g_castle_left_to_player
g_player_surrenders
pretender_told_story
town_to_rebel
town_to_approach
player_made_legitimacy_claim
player_made_benefit_claim
player_made_strength_claim
g_invite_offered_center
g_player_follow_army_warnings
prisoner_lord_to_buy
g_ransom_offer_rejected
g_convince_quest
auto_menu
capturer_party
players_oath_renounced_given_center
players_oath_renounced_terms_state
player_has_homage
g_leave_town_outside
mercenary_service_accumulated_pay
temp_2
g_recalculate_ais
hero_requested_to_learn_location
faction_requested_to_learn_more_details_about_the_war_against
encountered_party_hostile
g_rebellion_suggest_friends_stronger
rival_lord
rebellion_chance
prior_argument_value
current_argument
current_argument_value
player_made_ruler_claim
rebellion_check
g_invite_faction
g_invite_faction_lord
supported_pretender_old_faction
g_player_banner_granted
town_suggested_to_go_to
suggested_to_attack_party
suggested_to_attack_center
mercenary_service_next_pay_time
mercenary_service_next_renew_day
random_quest_no
g_leave_town
qst_kill_local_merchant_center
qst_follow_spy_spy_partners_party
qst_follow_spy_spy_party
qst_bring_back_runaway_serfs_party_1
qst_bring_back_runaway_serfs_party_2
qst_bring_back_runaway_serfs_party_3
auto_enter_town
lord_requested_to_talk_to
troop_to_restore_relations_with
lady_restore_cost_1
lady_restore_cost_2
lady_restore_cost_3
convince_value
convince_relation_penalty
persuasion_strength
hero_requested_to_learn_relations
caravan_distance_to_target
caravan_escort_offer
caravan_escort_destination_town
caravan_escort_party_id
caravan_escort_agreed_reward
g_permitted_to_center
deserter_tribute
tavern_brawl
g_init_fight
tavernkeeper_party
buy_drinks_last_time
ransom_broker_families_told
ransom_broker_prices_told
ransom_broker_ransom_me_told
traveler_land_asked
last_lost_companion
traveller_claimants_mentioned
num_opponents_to_beat_in_a_row
waiting_for_training_fight_result
novicemaster_opponent_troop
training_system_explained
novice_training_difficulty
training_fight_won
merchant_quest_last_offerer
merchant_offered_quest
g_force_peace_faction_1
g_force_peace_faction_2
random_merchant_quest_no
mayor_info_lord_told
escort_merchant_caravan_mode
qst_troublesome_bandits_eliminated
qst_troublesome_bandits_eliminated_by_player
arena_reward_asked
arena_tournaments_asked
arena_master_first_talk
last_training_fight_town
g_tournament_next_num_teams
arena_weapons
bandit_tribute
welfare_inquired
rumors_inquired
info_inquired
character_gender
cheat_mode
g_custom_battle_scenario
jq_in_market_menu
g_battle_result
g_custom_battle_scene
background_type
faction_choice
current_string_reg
g_cheat_selected_faction
g_player_reading_book
g_player_icon_state
return_menu
inventory_menu_offset
g_camp_mode
g_camp_talk
g_walk_around_ship
fief_no
cur_lord_no
fief_to_give
shield_bash_toggle
random_scene_battles
random_scene_assassination
faction_colors
active_key
cheat_speed_multiplier
g_prisoner_recruit_troop_id
g_prisoner_recruit_size
g_prisoner_recruit_last_time
g_player_debt_to_party_members
g_enemy_party
g_ally_party
new_encounter
g_encounter_is_in_village
g_encounter_type
encountered_party_friendly
cant_leave_encounter
talk_context
g_next_menu
change_commander_menu_offset
g_engaged_enemy
g_village_raid_evil
no_soldiers_left
g_player_end_hp
playerparty_postbattle_regulars
thanked_by_ally_leader
g_relation_boost
last_defeated_hero
last_freed_hero
capture_screen_shown
pin_number
loot_screen_shown
g_total_victories
g_total_defeats
g_siege_final_menu
g_siege_battle_state
all_doors_locked
current_town
entry_to_town_forbidden
sneaked_into_town
town_entered
g_player_besiege_town
cant_sneak_into_town
castle_undefended
g_town_visit_after_rest
g_last_defeated_bandits_town
num_castle_meeting_troops
castle_meeting_selected_troop
g_siege_force_wait
g_siege_method
g_siege_sallied_out_once
cant_talk_to_enemy
auto_besiege_town
g_siege_method_finish_hours
g_castle_requested_by_player
players_oath_renounced_against_kingdom
players_oath_renounced_begin_time
g_battle_simulation_cancel_for_party
g_battle_simulation_auto_enter_town_after_battle
g_siege_first_encounter
g_siege_join
g_defending_against_siege
qst_collect_taxes_currently_collecting
qst_train_peasants_against_bandits_currently_training
auto_enter_menu_in_center
g_player_raiding_village
qst_eliminate_bandits_infesting_village_num_bandits
qst_eliminate_bandits_infesting_village_num_villagers
g_player_raid_complete
town_nighttime
bounty_target_1
bounty_target_2
bounty_target_3
bounty_target_4
bounty_target_5
bounty_target_6
g_mt_mode
g_last_rest_center
g_droid_foundry_type
g_strength_contribution_of_player
g_improvement_type
quest_auto_menu
g_town_assess_trade_goods_after_rest
g_tournament_cur_tier
g_tournament_player_team_won
g_tournament_bet_placed
g_tournament_bet_win_amount
g_tournament_last_bet_tier
g_tournament_next_team_size
g_last_rest_payment_until
g_main_ship_party
g_tournament_num_participants_for_fight
qst_collect_taxes_total_hours
qst_collect_taxes_hourly_income
qst_collect_taxes_menu_counter
qst_collect_taxes_unrest_counter
qst_collect_taxes_halve_taxes
g_train_peasants_against_bandits_num_peasants
g_encountered_party
last_sneak_attempt_town
last_sneak_attempt_time
g_training_ground_melee_training_scene
g_training_ground_training_count
temp_3
g_presentation_marshall_selection_max_renown_2
g_presentation_marshall_selection_max_renown_2_troop
g_presentation_marshall_selection_max_renown_1
g_presentation_marshall_selection_max_renown_1_troop
g_player_is_captive
player_ransom_amount
players_kingdom
g_custom_battle_location
g_custom_battle_faction_to_edit
g_custom_battle_type
g_custom_battle_num_factions
g_custom_battle_class
g_custom_battle_sub_class
troop_store
g_custom_battle_current_troop_number
g_rain_settings
g_fog_settings
pool_troop
g_ship_choice_1
g_ship_choice_2
g_ship_choice_3
g_ship_choice_4
g_ship_choice_5
g_ship_choice_6
g_ship_choice_7
g_ship_type
g_ship_icon
g_presentation_details
g_player_debt
g_player_deposit
g_cur_interest_debt
helmet_view
crouch_key_down
bash_readiness
cur_casualties
prev_casualties
ranged_clock
g_train_peasants_against_bandits_training_succeeded
battle_won
timer
timer_speed
pin_player_fallen
defender_reinforcement_stage
attacker_reinforcement_stage
g_presentation_battle_active
dmod_current_agent
dmod_move_camera
g_cur_one_handed_weapon_limt
g_cur_two_handed_weapon_limt
g_cur_polearm_limt
g_cur_archery_limt
g_cur_crossbow_limt
g_cur_throwing_limt
g_cur_firearm_limt
g_player_begin_hp
ground_level
defender_team
attacker_team
defender_team_2
attacker_team_2
belfry_positioned
trainer_help_message
g_last_destroyed_gourds
g_training_ground_training_success_ratio
scene_num_total_gourds_destroyed
g_arena_training_num_agents_spawned
g_arena_training_kills
g_arena_training_max_opponents
g_arena_training_won
g_arena_training_next_spawn_time
tutorial_1_state
tutorial_1_msg_1_displayed
tutorial_1_msg_2_displayed
tutorial_1_msg_3_displayed
tutorial_1_msg_4_displayed
tutorial_1_msg_5_displayed
tutorial_1_msg_6_displayed
tutorial_num_total_dummies_destroyed
tutorial_time
g_last_archery_point_earned
tutorial_num_arrows_hit
tutorial_1_finished
tutorial_2_state
tutorial_2_msg_1_displayed
tutorial_2_msg_2_displayed
tutorial_2_msg_3_displayed
tutorial_2_msg_4_displayed
tutorial_2_msg_5_displayed
tutorial_2_msg_6_displayed
tutorial_2_msg_7_displayed
tutorial_2_msg_8_displayed
tutorial_2_msg_9_displayed
tutorial_2_melee_agent_state
tutorial_2_finished
tutorial_3_state
tutorial_3_msg_1_displayed
tutorial_3_msg_2_displayed
tutorial_3_msg_3_displayed
tutorial_3_msg_4_displayed
tutorial_3_msg_5_displayed
tutorial_3_msg_6_displayed
tutorial_3_finished
tutorial_4_state
tutorial_4_msg_1_displayed
tutorial_4_msg_2_displayed
tutorial_4_msg_3_displayed
tutorial_4_msg_4_displayed
tutorial_4_msg_5_displayed
tutorial_4_msg_6_displayed
tutorial_4_msg_7_displayed
tutorial_4_finished
tutorial_5_state
tutorial_5_msg_1_displayed
tutorial_5_msg_2_displayed
tutorial_5_msg_3_displayed
tutorial_5_msg_4_displayed
tutorial_5_msg_5_displayed
tutorial_5_msg_6_displayed
tutorial_5_finished
g_custom_battle_team1_death_count
g_custom_battle_team2_death_count
cam_follow
player_ship
player_max_speed
player_speed
player_rotate_y
player_rotate_x
player_missiles
player_cannons
player_damage
player_cannon_damage
mouse_y_control
player_rotate_z
...
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