g_player_troop binocular_magnification caravan_escort_state qst_bring_back_runaway_serfs_num_parties_fleed qst_bring_back_runaway_serfs_num_parties_returned qst_follow_spy_run_away qst_follow_spy_meeting_state qst_follow_spy_meeting_counter qst_follow_spy_spy_back_in_town qst_follow_spy_partner_back_in_town qst_follow_spy_no_active_parties debt_to_merchants_guild npc_with_personality_clash personality_clash_after_24_hrs npc_is_quitting g_talk_troop show_switch_weapon_dialog g_talk_agent g_talk_troop_faction g_talk_troop_relation g_talk_troop_faction_relation g_talk_troop_party g_current_hours g_talk_troop_last_talk_time g_time_since_last_talk g_talk_troop_met g_enemy_strength g_ally_strength g_strength_ratio g_comment_found g_leave_encounter g_duel_result g_duel_vis_point_plyr g_duel_vis_point_opp talk_troop_mounted g_move_heroes supported_pretender npc_quit_morale player_can_refuse_npc_quitting player_can_persuade_npc black_jack temp g_center_taken_by_player_faction map_talk_troop npc_with_grievance npc_with_personality_clash_2 npc_with_personality_match disable_local_histories g_enemy_surrenders g_castle_left_to_player g_player_surrenders pretender_told_story town_to_rebel town_to_approach player_made_legitimacy_claim player_made_benefit_claim player_made_strength_claim g_invite_offered_center g_player_follow_army_warnings prisoner_lord_to_buy g_ransom_offer_rejected g_convince_quest auto_menu capturer_party players_oath_renounced_given_center players_oath_renounced_terms_state player_has_homage g_leave_town_outside mercenary_service_accumulated_pay temp_2 g_recalculate_ais hero_requested_to_learn_location faction_requested_to_learn_more_details_about_the_war_against encountered_party_hostile g_rebellion_suggest_friends_stronger rival_lord rebellion_chance prior_argument_value current_argument current_argument_value player_made_ruler_claim rebellion_check g_invite_faction g_invite_faction_lord supported_pretender_old_faction g_player_banner_granted town_suggested_to_go_to suggested_to_attack_party suggested_to_attack_center mercenary_service_next_pay_time mercenary_service_next_renew_day random_quest_no g_leave_town qst_kill_local_merchant_center qst_follow_spy_spy_partners_party qst_follow_spy_spy_party qst_bring_back_runaway_serfs_party_1 qst_bring_back_runaway_serfs_party_2 qst_bring_back_runaway_serfs_party_3 auto_enter_town lord_requested_to_talk_to troop_to_restore_relations_with lady_restore_cost_1 lady_restore_cost_2 lady_restore_cost_3 convince_value convince_relation_penalty persuasion_strength hero_requested_to_learn_relations caravan_distance_to_target caravan_escort_offer caravan_escort_destination_town caravan_escort_party_id caravan_escort_agreed_reward g_permitted_to_center deserter_tribute tavern_brawl g_init_fight tavernkeeper_party buy_drinks_last_time ransom_broker_families_told ransom_broker_prices_told ransom_broker_ransom_me_told traveler_land_asked last_lost_companion traveller_claimants_mentioned num_opponents_to_beat_in_a_row waiting_for_training_fight_result novicemaster_opponent_troop training_system_explained novice_training_difficulty training_fight_won merchant_quest_last_offerer merchant_offered_quest g_force_peace_faction_1 g_force_peace_faction_2 random_merchant_quest_no mayor_info_lord_told escort_merchant_caravan_mode qst_troublesome_bandits_eliminated qst_troublesome_bandits_eliminated_by_player arena_reward_asked arena_tournaments_asked arena_master_first_talk last_training_fight_town g_tournament_next_num_teams arena_weapons bandit_tribute welfare_inquired rumors_inquired info_inquired character_gender cheat_mode g_custom_battle_scenario jq_in_market_menu g_battle_result g_custom_battle_scene background_type faction_choice current_string_reg g_cheat_selected_faction g_player_reading_book g_player_icon_state return_menu inventory_menu_offset g_camp_mode g_camp_talk g_walk_around_ship fief_no cur_lord_no fief_to_give shield_bash_toggle random_scene_battles random_scene_assassination faction_colors active_key cheat_speed_multiplier g_prisoner_recruit_troop_id g_prisoner_recruit_size g_prisoner_recruit_last_time g_player_debt_to_party_members g_enemy_party g_ally_party new_encounter g_encounter_is_in_village g_encounter_type encountered_party_friendly cant_leave_encounter talk_context g_next_menu change_commander_menu_offset g_engaged_enemy g_village_raid_evil no_soldiers_left g_player_end_hp playerparty_postbattle_regulars thanked_by_ally_leader g_relation_boost last_defeated_hero last_freed_hero capture_screen_shown pin_number loot_screen_shown g_total_victories g_total_defeats g_siege_final_menu g_siege_battle_state all_doors_locked current_town entry_to_town_forbidden sneaked_into_town town_entered g_player_besiege_town cant_sneak_into_town castle_undefended g_town_visit_after_rest g_last_defeated_bandits_town num_castle_meeting_troops castle_meeting_selected_troop g_siege_force_wait g_siege_method g_siege_sallied_out_once cant_talk_to_enemy auto_besiege_town g_siege_method_finish_hours g_castle_requested_by_player players_oath_renounced_against_kingdom players_oath_renounced_begin_time g_battle_simulation_cancel_for_party g_battle_simulation_auto_enter_town_after_battle g_siege_first_encounter g_siege_join g_defending_against_siege qst_collect_taxes_currently_collecting qst_train_peasants_against_bandits_currently_training auto_enter_menu_in_center g_player_raiding_village qst_eliminate_bandits_infesting_village_num_bandits qst_eliminate_bandits_infesting_village_num_villagers g_player_raid_complete town_nighttime bounty_target_1 bounty_target_2 bounty_target_3 bounty_target_4 bounty_target_5 bounty_target_6 g_mt_mode g_last_rest_center g_droid_foundry_type g_strength_contribution_of_player g_improvement_type quest_auto_menu g_town_assess_trade_goods_after_rest g_tournament_cur_tier g_tournament_player_team_won g_tournament_bet_placed g_tournament_bet_win_amount g_tournament_last_bet_tier g_tournament_next_team_size g_last_rest_payment_until g_main_ship_party g_tournament_num_participants_for_fight qst_collect_taxes_total_hours qst_collect_taxes_hourly_income qst_collect_taxes_menu_counter qst_collect_taxes_unrest_counter qst_collect_taxes_halve_taxes g_train_peasants_against_bandits_num_peasants g_encountered_party last_sneak_attempt_town last_sneak_attempt_time g_training_ground_melee_training_scene g_training_ground_training_count temp_3 g_presentation_marshall_selection_max_renown_2 g_presentation_marshall_selection_max_renown_2_troop g_presentation_marshall_selection_max_renown_1 g_presentation_marshall_selection_max_renown_1_troop g_player_is_captive player_ransom_amount players_kingdom g_custom_battle_location g_custom_battle_faction_to_edit g_custom_battle_type g_custom_battle_num_factions g_custom_battle_class g_custom_battle_sub_class troop_store g_custom_battle_current_troop_number g_rain_settings g_fog_settings pool_troop g_ship_choice_1 g_ship_choice_2 g_ship_choice_3 g_ship_choice_4 g_ship_choice_5 g_ship_choice_6 g_ship_choice_7 g_ship_type g_ship_icon g_presentation_details g_player_debt g_player_deposit g_cur_interest_debt helmet_view crouch_key_down bash_readiness cur_casualties prev_casualties ranged_clock g_train_peasants_against_bandits_training_succeeded battle_won timer timer_speed pin_player_fallen defender_reinforcement_stage attacker_reinforcement_stage g_presentation_battle_active dmod_current_agent dmod_move_camera g_cur_one_handed_weapon_limt g_cur_two_handed_weapon_limt g_cur_polearm_limt g_cur_archery_limt g_cur_crossbow_limt g_cur_throwing_limt g_cur_firearm_limt g_player_begin_hp ground_level defender_team attacker_team defender_team_2 attacker_team_2 belfry_positioned trainer_help_message g_last_destroyed_gourds g_training_ground_training_success_ratio scene_num_total_gourds_destroyed g_arena_training_num_agents_spawned g_arena_training_kills g_arena_training_max_opponents g_arena_training_won g_arena_training_next_spawn_time tutorial_1_state tutorial_1_msg_1_displayed tutorial_1_msg_2_displayed tutorial_1_msg_3_displayed tutorial_1_msg_4_displayed tutorial_1_msg_5_displayed tutorial_1_msg_6_displayed tutorial_num_total_dummies_destroyed tutorial_time g_last_archery_point_earned tutorial_num_arrows_hit tutorial_1_finished tutorial_2_state tutorial_2_msg_1_displayed tutorial_2_msg_2_displayed tutorial_2_msg_3_displayed tutorial_2_msg_4_displayed tutorial_2_msg_5_displayed tutorial_2_msg_6_displayed tutorial_2_msg_7_displayed tutorial_2_msg_8_displayed tutorial_2_msg_9_displayed tutorial_2_melee_agent_state tutorial_2_finished tutorial_3_state tutorial_3_msg_1_displayed tutorial_3_msg_2_displayed tutorial_3_msg_3_displayed tutorial_3_msg_4_displayed tutorial_3_msg_5_displayed tutorial_3_msg_6_displayed tutorial_3_finished tutorial_4_state tutorial_4_msg_1_displayed tutorial_4_msg_2_displayed tutorial_4_msg_3_displayed tutorial_4_msg_4_displayed tutorial_4_msg_5_displayed tutorial_4_msg_6_displayed tutorial_4_msg_7_displayed tutorial_4_finished tutorial_5_state tutorial_5_msg_1_displayed tutorial_5_msg_2_displayed tutorial_5_msg_3_displayed tutorial_5_msg_4_displayed tutorial_5_msg_5_displayed tutorial_5_msg_6_displayed tutorial_5_finished g_custom_battle_team1_death_count g_custom_battle_team2_death_count cam_follow player_ship player_max_speed player_speed player_rotate_y player_rotate_x player_missiles player_cannons player_damage player_cannon_damage mouse_y_control player_rotate_z ...
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