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Pobierz
RB 01 FRONT PAGE
TM
Da Roolz
By Rick Priestley
Andy Chambers & Gavin Thorpe
Box/Rulebook cover: David Gallagher
Artwork: John Blanche, Wayne England, Des Hanley, Neil Hodgson, Toby Hynes,
Paul Smith & John Wigley
PRODUCED BY GAMES WORKSHOP
Citadel & the Citadel castle, ’Eavy Metal, Games Workshop & the Games Workshop logo and Warhammer are all registered trademarks of Games Workshop Ltd.
Codex, Digga, Digganob, Gorkamorka, Gretchin, Grot, Mekboy, Necromunda, Nob, Ork, Spanner and Yoof are all trademarks of Games Workshop Ltd.
All artwork in all Games Workshop products and the images contained therein have been produced either in-house or as work for hire.
The exclusive copyright in the artwork and the images it depicts is the property of Games Workshop Ltd.
© Copyright Games Workshop Ltd, 1997. All rights reserved.
‘Scatter’ dice are UK registered design no. 2017484
Sustained fire dice © Copyright Games Workshop, 1997.
British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library.
R
UK
GAMES WORKSHOP LTD.
WILLOW RD,
LENTON,
NOTTINGHAM NG7 2WS
US
GAMES WORKSHOP INC.
6721 BAYMEADOW DRIVE,
GLEN BURNIE,
MARYLAND, 21060 - 6401
AUSTRALIA
GAMES WORKSHOP,
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INGLEBURN,
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CANADA
GAMES WORKSHOP,
1645 BONHILL RD,
UNITS 9-11, MISSISSAUGA,
TORONTO L5T 1R3
HONG KONG
GAMES WORKSHOP,
2002-2006,
HORIZON PLAZA,
LEE WING ST, AP LEI CHAU
PRODUCT CODE: 60 01 04 99 001
PART NUMBER: 60 31 04 99 002
ISBN: 1-872372-54 6
CONTENTS
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
TABLETOP CONFLICT . . . . . . . . . . . . . . . . . . . . . . . . . . 4
BUILDING THE MOB . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
DA ROOLZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
NEW PLAYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
CLOSEST TARGET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
RANGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
HITTING THE TARGET . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
HIT MODIFIERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
RANGE MODIFIERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
COVER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
SMALL & LARGE TARGETS . . . . . . . . . . . . . . . . . . . . . 16
7+ TO HIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
WOUNDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
PINNED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
INJURIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
FLESH WOUND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
OUT OF ACTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
MULTIPLE WOUNDS . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
PINNED MODELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
SHOOTING INTO HAND-TO-HAND COMBAT . . . . . 20
SHOOTING A WARRIOR WHO IS DOWN . . . . . . . . . . 20
SPECIAL WEAPONS RULES . . . . . . . . . . . . . . . . . . . . . . . . 21
STIKKBOMBZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
SCORCHAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
FIRING ON FULL AUTO . . . . . . . . . . . . . . . . . . . . . . . . 23
AMMO ROLLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
THE GORKAMORKA BOX . . . . . . . . . . . . . . . . . . . . 5
THE BOOKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
THE MODELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
THE BUILDINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
TEMPLATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
DICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
WHAT ELSE YOU NEED . . . . . . . . . . . . . . . . . . . . . . . . 7
DA ROOLZ
CHARACTERISTICS . . . . . . . . . . . . . . . . . . . . . . . . . 8
CHARACTERISTIC PROFILES . . . . . . . . . . . . . . . . . . . . 8
THE TURN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
PHASES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
TURN SEQUENCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
MOVEMENT ON FOOT . . . . . . . . . . . . . . . . . . . . . . . 10
MOVING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
RUNNING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
CHARGE! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
HAND-TO-HAND COMBAT . . . . . . . . . . . . . . . . . . 25
WHO CAN FIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PROCEDURE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
ATTACK DICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
FIGHTING WITH TWO WEAPONS . . . . . . . . . . . . . . . 26
DETERMINE WINNER . . . . . . . . . . . . . . . . . . . . . . . . . . 26
COMBAT SCORE MODIFIERS . . . . . . . . . . . . . . . . . . . . 26
NUMBER OF STRIKES . . . . . . . . . . . . . . . . . . . . . . . . . . 27
WOUNDS, ARMOUR AND INJURIES . . . . . . . . . . . . . . 27
WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
STRIKES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
ARMOUR MODIFIERS . . . . . . . . . . . . . . . . . . . . . . . . . . 28
THE BLOCK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
FUMBLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
CRITICAL BLOWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
MULTIPLE COMBATS . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
VEHIICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
FOLLOW-UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
WARRIORS DOWN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
TERRAIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
OPEN GROUND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
DIFFICULT GROUND . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
VERY DIFFICULT GROUND . . . . . . . . . . . . . . . . . . . . . 11
IMPASSABLE GROUND . . . . . . . . . . . . . . . . . . . . . . . . . 11
WALLS AND BARRIERS . . . . . . . . . . . . . . . . . . . . . . . . . 11
SHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
TARGETS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
WHO CAN SHOOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2
VEHICLES
VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
WEAPONZ
WEAPONZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
KNOW-WOTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
VEHICLE MOVEMENT . . . . . . . . . . . . . . . . . . . . . . . 31
GAS ENGINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
TURNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
SLOW SPEED MANOEUVRES . . . . . . . . . . . . . . . . . . . 32
THRUSTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
THRUSTER BUSTER TABLE
. . . . . . . . . . . . . . . . . . . . . . 32
TURNING WITH THRUSTERS . . . . . . . . . . . . . . . . . . . 33
UVVER STUFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
BIKES AND TRAKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
VEHICLES AND TERRAIN . . . . . . . . . . . . . . . . . . . . . . 33
GETTING ON AND OFF . . . . . . . . . . . . . . . . . . . . . . . . . 33
VEHICLES WITHOUT A DRIVER . . . . . . . . . . . . . . . . . 34
TAILING AND RACING . . . . . . . . . . . . . . . . . . . . . . . . . 34
HAND-TO-HAND WEAPONS . . . . . . . . . . . . . . . . . 53
CHAINS AND FLAILS . . . . . . . . . . . . . . . . . . . . . . . . . 53
’UGE CHOPPA OR CLUB . . . . . . . . . . . . . . . . . . . . . . . 53
CLUBS AND CHOPPAS . . . . . . . . . . . . . . . . . . . . . . . . 53
KNIVES AND KNUCKLES . . . . . . . . . . . . . . . . . . . . . . 53
SIX-SHOOTAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
SLUGGAZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
SPEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
ORK GUNZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
SHOOTAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
KANNONZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
BLUNDERBUSS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
BOW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
CROSSBOW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
RAM! RAM! RAM! . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
RAMMING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
RAKES AND SIDESWIPES . . . . . . . . . . . . . . . . . . . . . . . 37
COLLISIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
CRASHES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
BIG GUNZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
’EAVY SHOOTA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
SPEAR GUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
ROKKIT LAUNCHER . . . . . . . . . . . . . . . . . . . . . . . . . . 56
SCORCHA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
HARPOON GUN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
STIKKBOMBZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
VEHICLES SHOOTING . . . . . . . . . . . . . . . . . . . . . . . 40
HITS ON VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
BOARDING ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . 43
STATIONARY VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . 44
DA CLEVVER STUFF
HIDING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
EXPLODING WEAPONS . . . . . . . . . . . . . . . . . . . . . . 47
STIKKBOMBZ WILD . . . . . . . . . . . . . . . . . . . . . . . . . 47
PSYCHOLOGY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
FEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
TERROR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
STUPIDITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
HATRED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
FRENZY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
OVERWATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
SLAVERZ’ STUFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
GRABBA STIK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
WHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
NET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
BOLAS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
SHIELD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
STUDDED ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . 59
FLAK ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
’EAVY ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
UVVER STUFF
GUBBINS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
HIT LOCATION TABLES . . . . . . . . . . . . . . . . . . . . . . 62
BUGGY HIT LOCATION TABLES . . . . . . . . . . . . . . . . .
62
BIKE HIT LOCATION TABLES . . . . . . . . . . . . . . . . . . .
64
3
INTRODUCTION
This is a story of the savage alien race of Orks and of a
disaster-stricken world that lies in the abandoned
depths of space. It is a world of desert sands and
splintered rock, where crude and barbaric warriors have
raised an implacable idol to their angry god. That god is
GORKAMORKA, the embodiment of the Orks’
insatiable lust for conquest. Gorkamorka is a heartless
and bloodthirsty god, whose metallic shape rises over
the shanty town that sprawls before his feet.
Upon this arid and wind-swept world the Orks live and
fight for Gorkamorka, battling across the wastes aboard
ramshackle fighting machines, enslaving the other races
of their planet and binding them to the service of their
god. Humans, mutants and lesser creatures must
survive as best they can. Some serve the Orks and seek
their favour. Others defy them and struggle to survive in
the face of their wrath.
The models in the game itself provide you with an ideal
start, but you’ll soon want to recruit new warriors and
build more vehicles. An extensive range of models is
available for
Gorkamorka
, and new models are being
added all the time. With these you can expand your
collection, equip warriors with new weapons, and
recruit more powerful individuals to your cause.
BUILDING THE MOB
Each time you play
Gorkamorka
you earn the
opportunity to expand your mob. By winning games
you gain wealth and experience. With the wealth earned
you can buy more deadly weaponry, build more
vehicles, and hire more warriors.
Your mob will also improve over time. Every time a mob
fights, its members increase their skill. Young Orks
progress to become hardened warriors, and warriors
grow stronger and more powerful with every success.
As the gang’s leader becomes richer and his followers
more dangerous, his fame will grow in the eyes of
Gorkamorka. Infamous warriors will seek him out to do
battle, industrious Mekboys will offer their services, and
rival Orks will plot his destruction. Fear and respect
march hand in hand amongst the Orks as the twin
marks of leadership.
TABLETOP CONFLICT
Gorkamorka
is the latest of the Warhammer 40,000
Skirmish series designed to complement the
Warhammer 40,000 game universe. It is a game in its
own right, but it is also a game that explores the history
of races already established in
Warhammer 40,000
and
Necromunda
, the first game in this series. Players of
either or both of these games will find much that is
familiar in
Gorkamorka
as well as much that is new and
different.
Gorkamorka
enables players to fight tabletop wargames
between rival warrior groups known as mobs, which
battle from crude and brutal truks and wartraks. The
opposing mobs are represented by models, assembled
and painted by the players, each representing the
following of an Ork leader. Battles between the rival
mobs are fought out on a tabletop representing the
deserts and wastes of this world. You’ll find more about
Orks and the domains of Gorkamorka in Da Uvver
Book.
The aim of the game is to outfight your opponent by
means of a mixture of skill, low cunning and luck. At
your disposal you have primitive but effective weapons
and, most importantly, vehicles which are needed to
cross the burning wastes of this inhospitable world.
You’ll soon learn how to arm and use your warriors to
their best advantage, and how to manoeuvre their crude
buggies and fighting vehicles to destroy your enemy.
DA ROOLZ
This book contains the rules of the game. You don’t need
to learn all the rules to play, but we suggest you read
through the rulebook before attempting your first game.
The most important rules are summarised on the
separate playsheets, and you’ll quickly find these are all
you need in most situations.
NEW PLAYERS
If you’re new to Games Workshop games then you’ll be
reassured to know that finding other people to play with
isn’t normally a problem – you’ll be surprised how
many there are! There may be a Games Workshop store
nearby, where you can obtain models, paints and game
supplements, and meet other players. Games Workshop
stores are not just shops, they are hobby centres where
the staff will happily help you to learn the rules,
demonstrate painting techniques, and suggest ways to
develop your collection. Games Workshop staff are also
players who collect and paint their own forces and fight
battles themselves.
4
THE GORKAMORKA BOX
This box contains the following models, rulebooks and card components.
1 rulebook - ‘Da Roolz’
1 sourcebook - ‘Da Uvver Book’
Counters:
6 Scrap counters
10 Hide counters
10 Run counters
10 Overwatch counters
2 Range Rulers
2 card Playsheets
2 Turny gubbins
1 Stikkbomb blast marker
1 Scorcha template
1 tube Polystyrene Cement
2 sprues Battlefield Accessories
6 plastic Bulkheads
Dice: 6 six-sided dice (D6)
1 Scatter dice
1 Artillery dice
2 Sustained Fire dice
1 Read Dis Furst leaflet
Citadel models:
12 Ork Boyz
2 Ork Wartraks
2 Ork Trukks
Card buildings: 1 Ork Fort
1 Mining Shaft
1 Strop Head
Turny
gubbins
Mine shaft
entrance
Ork fort
Strop
head
Scorcha
template
Range
rulers
Blast
template
Dice
Scrap counters
Barricades
Oil drums &
fuel can
5
Plik z chomika:
minamref
Inne pliki z tego folderu:
Digganob.pdf
(67776 KB)
Da Uvver Book.pdf
(3762 KB)
Da Roolz.pdf
(2374 KB)
Inne foldery tego chomika:
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