HUD Readme.doc

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Aimer

HUD Anims.xom

In_Angle (Angle Meter)

In_Compass (The Radar/Compass)

In_Power (The Power Bar)

In_Timer (The Main Timer)

In_WPreview (Weapon Preview)

In_Commentary

Out_Commentary

Out_Angle

Out_Compass

Out_Power

Out_Timer

Out_WindArrow

Out_WindSpeed

Out_WPreview

In_TeamInfo  (Name, FLag and Health can use this)

Out_TeamInfo

In_Secondary (Secondary weapon, use a scaled "windback" for gfx)

Out_Secondary (only want to come on when a navigation util is selected)

In_WHealthAll

Out_WHealthAll

In_WHealthAmount = locator1 (Worm Health Amount/Current Health)

In_WHealthBars = locator2 (Worm Health Bars/ The Total Health Preview)

In_WHealthIcon = locator3 (The Little First Aid Icon)

In_WindAll

Out_WindAll

In_WindArrow = locator 1 (inc Backing and "Wind Arrow.xom")

In_WindSpeed = locator 2 (Speed in "m")

Health_Attack (The Health coming off the Worm health bar)

Health_Final (Shows Final Health Deducted)

In_WP (Weapons Panel / Inventory)

In_WH (Weapon Help)

Out_WP

Out_WH

In_Acc (Melee Accuracy - For Firepunch/Bat)

Out_Acc

 

WP_Highlight <<< WEAPON PANEL

WP_Reset <<< WEAPON PANEL

 

In_MeleeHit (Bang/Hit image to go behind Weapon preview when in range)

Out_MeleeHit

 

In_MeleeAccuracy

Out_MeleeAccuracy

Fire_MeleeAccuracy

 

 

 

 

For the "Hot Seat Time"

CLIPS:

HST_In_All

HST_Out_All

LOCATORS:

HST_Tear (Locator - for the "tear" effect needs to be behind all text)

HST_Flag (Locator - for the flag)

HST_Worm (Locator - for the Worm name eg. BoggyB)

HST_Team (Locator - for the Team name eg. HumanTeam1)

HST_Number (Locator - for the player number eg. red "2")

HST_Ready (for the ready text)

HST_Time (countdown time)

 

Font Anim.xom

High1

High2

High3

High4

Low1

Low2

Low3

Low4

 

For the Second commentarty panel style message

Pickup1

Pickup2

Pickup3

SuddenDeath

TeamDeath

WormDeath

 

Aimer.xom (Standard “Bazooka” Aiming cursor,)

Attach "Aimer_Outer.tga" and "Aimer Inner.tga"

CLIPS:

Aimer_Intro

Aimer_Loop

Use for:

Starburst

Grenade

Gas Grenade

Banana Bomb

Cluster Bomb

Holy Hand Grenade

Shotgun

Poison Arrow

Bazooka

 

Target.xom

(Requires code dropshadow)

- CHANGING TO:

R02 G43 B94 A100

CLIPS:

Target_Error

Target_Intro

Target_Loop

Use for:

Alien Abduction

Concrete Donkey

Rope

 

Sniper.xom

No gfx to attach, will require code “recoil/kick” though

In_Sniper

 

HomingAimer.xom for homing missile

Play “Intro_Inner” and “Intro_Outer” at same time

Then “Loop_Inner” and “Loop_Outer” at same time

Play “Error_Outer” when invalid placement

Play “Lock_Outer” when correct placement

When locked, the “Outer” segment should lock onto the target and break away into 3d space (like where the worm health is) this should be visible from both cameras. The Inner piece should continue to loop and provide the actual cursor to fire with.

In addition, the homing missile mesh should play a “AimLockHomingMissileclip as the target locks on, to further show the player the second stage.

Uses Homing TL, Homing TR, Homing BL, Homing BR (top left etc…) to attach to the outer locator1, locator2, locator3, locator4

 

 

Airstrike

Stick with current “AirstrikeCursor.xom”, unless that “node” bug still occurs with 0,0,0 duplicate (james?)

Airstrike_Intro

Cursor_Error

Cursor_Loop

Dots_Loop

 

Melee “Accuracy” bar (for Baseball Bat, Fire-punch, prod)

No clips (do you need them?)

uses:

“MeleeBase.tga”

“MeleeTarget.tga”

 

SuperAirStrike

Uses normal Airstrike Cursor for aiming

Once in first person, use:

SASCursor.xom (gfx already attached)

"Aimer_Loop"

"Aimer_Fire"

 

WormSelect.xom (in /weapons)

Attach “WormSelect.tga”

Rotation_Intro

Rotation_Loop (causes constant rotate)

Rotation_Outro (to overlay on top of loop)

 

Tutorial Pointers.xom

Intro_Large

Intro_Medium

Intro_Small

Loop_Large

Loop_Medium

Loop_Small

Outro_Large

Outro_Medium

Outro_Small

 

These should have NO aimers

Surrender

Skip Go

Red Bull

Flood

Girder

Land Mine

Dynamite

Super Sheep

Old Woman

Inflatable Scouser

Sheep

Sentry Gun

Prod

No More Nails

Bubble Barrier

Parachute

Jet Pack

 

OLD:

Strike.xom

homing.xom

...
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