Path Of Faith.pdf

(3975 KB) Pobierz
Path of Faith
699444930.002.png
699444930.003.png
Path of Faith
Credits
LEAD DEVELOPER
Wil Upchurch
MANAGING DEVELOPER
Greg Benage
WRITING
Shaun Cashman, Lizard, James Maliszewski, Brian Patterson, Sam Witt
INTERIOR ILLUSTRATIONS
Mitch Cotie, Scott Drouin, Jesper Ejsing, David Griffith, Alex Oliver, Hian Rodriguez
GRAPHIC & COVER DESIGN
Brian Schomburg
EDITING
Greg Benage & Wil Upchurch
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
ART DIRECTION
Wil Upchurch
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
LAYOUT
Wil Upchurch
Copyright © 2002 Fantasy Flight Publishing, Inc. Legends & Lairs TM
and Path of Faith TM are trademarks of Fantasy Flight Publishing, Inc.
All Rights Reserved. This work, or parts thereof, may not be copied
without permission.
PUBLISHER
Christian T. Petersen
PRINTING
Bang Printing
FANTASY FLIGHT GAMES
1975 W. County Rd. B2
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
699444930.004.png
Path of Faith
Contents
CHAPTER ONE
The Faithful
5
CHAPTER TWO
Tools of Faith
84
CHAPTER THREE
Cults and Small Gods
93
CHAPTER FOUR
Faith Organizations
118
CHAPTER FIVE
Gifts of the Divine
154
699444930.005.png
Introduction
Path of Faith was a lot of fun to develop, and it
brings an end to our line of character resource
books that began with Path of the Sword and
continued in Path of Magic and Path of
Shadow . Clerics and paladins have always been
my favorite character choices, so it was great
fun to work on ways to enhance these classes
within the d20 System. Druids, too, are great
fun to play and hopefully some of the new rules
found in this book will help druid players of all
stripes.
acters that are above and beyond the norm.
Finally, several variant core classes are pre-
sented.
Chapter 2 details nearly two dozen new
feats, as well as a plethora of new holy symbols
and rules for greater and legendary symbols of
the gods.
Chapter 3 includes a section on cults and
how they acquire and use their power, as well
as a discussion of small gods, minor divinities
that nevertheless can grant their followers
power and prestige.
Chapter 4 presents information on disci-
plines of faith, schools that can strengthen the
abilities of any faith-based character, from
novice paladin to elder priest. A discussion
about missionary work and spreading the faith
follows. Then a variety of new organizations
are presented that can help give context to your
character and life to your campaign world.
Chapter 5 details divine ceremonies used
by the different races to give them an advan-
tage over their foes, and finishes with a section
on new types of channeled energy as well as
new ideas on how to use such energy.
Within this book you will find all the usual
trappings of the Path series, including the usual
assortment of legendary classes, prestige class-
es, and organizations to help you fit them into
your campaign world. We also discuss the role
of faith in your campaign, the many ways a
deity can help his followers, and new types of
divine power that can be tapped by the player
characters to aid them on their adventures.
The Open Game License
So, for all you characters that know there is
something greater to fight for than just ale
and...ahem, gold...pick up this book and use the
contents within to show the world that faith
makes right and the power of the divine con-
quers all.
Path of Faith is published under the terms of
the Open Game License and the d20 System
Trademark License. The OGL allows us to use
the d20 System core rules and to publish gam-
ing material derived from those rules.
Wil Upchurch
Fantasy Flight, Inc.
Material that is strictly rules related is Open
Content.
Welcome
Fantasy Flight Games is pleased to present
Path of Faith , the tenth volume in our Legends
& Lairs line of sourcebooks for the d20
System. Path of Faith brings together a host of
information for those characters whose faith is
their ultimate weapon.
Not everything in this book is Open Content,
however. The names of races, feats, skills,
equipment, spells, magic items, and rules
derived from the d20 SRD are designated as
Open Content. Descriptive text, unless other-
wise noted, is closed content and cannot be
republished, copied, or distributed without the
consent of Fantasy Flight Games. A note at the
beginning of each section describes the open
and closed content found within.
Chapter 1 contains more than 20 new classes
for use by characters that worship powers
greater than they. Thirteen new prestige class-
es, including the mysterious priest of the djinn
and the vengeful daughter of storms, are pre-
sented. Most of the prestige classes are accom-
panied by a new organization, designed to fit
into any campaign world. A new concept is
also presented, the legendary class, for char-
All illustrations, pictures, and diagrams in this
book are Product Identity and the property of
Fantasy Flight Games, © 2002.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
4
699444930.001.png
Zgłoś jeśli naruszono regulamin