Seafarer's Handbook.pdf

(4142 KB) Pobierz
Seafarer's Handbook
699442807.002.png
699442807.003.png
SEAFARER’ S HANDBOOK
Credits
LINE DEVELOPER
Greg Benage
WRITING
Kurt Brown, Mark Chance, Lizard, David Lyons, James Maliszewski, Mike Mearls, Brian Patterson
INTERIOR ILLUSTRATIONS
Andy Brase, Paul Butler, Mitch Cotie, Alan Dyson, David Griffith, Eric Lofgren, Kenneth Kay, Brian Schomburg,
Tyler Walpole
GRAPHIC DESIGN
Brian Schomburg
COVER DESIGN
Brian Schomburg
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
EDITING
Greg Benage
ART DIRECTION
Brian Wood
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
LAYOUT
Greg Benage
PUBLISHER
Christian T. Petersen
PRINTING
Quebecor Printing, Inc.
Printed in Canada
FANTASY FLIGHT GAMES
2021 W. County Rd. C
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
699442807.004.png
SEAFARER’ S HANDBOOK
Contents
CHAPTER ONE
Seafaring Adventurers
5
CHAPTER TWO
Seafaring Campaigns
51
CHAPTER THREE
Undersea Adventures
76
CHAPTER FOUR
Ship Construction
100
CHAPTER FIVE
Ship Designs
110
CHAPTER SIX
Ship Combat
155
699442807.005.png
Welcome!
Fantasy Flight Games is pleased to present the
Seafarer’s Handbook , the third volume in our
Legends & Lairs line of sourcebooks for the
d20 System. The Seafarer’s Handbook is the
definitive resource for fantasy adventure on
and below the high seas.
The Open Game License
The Seafarer’s Handbook is published under
the terms of the Open Game License and d20
System Trademark License. The OGL allows
us to use the d20 System core rules and to pub-
lish gaming material derived from those rules.
In fact, material that is strictly rules related is
Open Content. You can use this material in
your own works, as long as you follow the con-
ditions of the Open Game License. You can
copy the material to your website or even put it
in a book that you publish and sell.
In this book, you’ll find a wealth of informa-
tion for both players and DMs. Whether you
want to create a seafaring character, design a
new ship, resolve ship-to-ship combat, or cre-
ate a whole campaign based on or under the
sea, you’ll find this book an invaluable aid.
Not everything in this book is Open Content,
however. The names of races, prestige classes,
feats, skills, equipment, and spells and the
game statistics, mechanics, and rules derived
from the d20 SRD are designated as Open
Content. The descriptions of the races and pres-
tige classes are closed content and cannot be
republished, copied, or distributed without the
consent of Fantasy Flight Games.
Chapter 1 is intended for players who want to
create characters uniquely suited to seafaring
campaigns. This chapter presents new races,
feats, equipment, magic items, and spells
designed for seafaring adventurers.
Chapter 2 provides a detailed discussion of sea-
faring campaigns, presenting information on
sea conditions, ships, officers, crews, seafaring
expeditions, seafaring nations, and ports of
call.
All illustrations, pictures, and diagrams in this
book are Product Identity and the property of
Fantasy Flight Games, © 2001.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
Chapter 3 presents information on running fan-
tasy campaigns below the surface of the ocean.
The physical characteristics of the undersea
world are described and information is provid-
ed on its adventure locations, hazards, mon-
sters, and civilizations.
Chapter 4 provides complete rules for design-
ing and constructing your own ships and ves-
sels. These rules are fully compatible with the
d20 System core rules, as well as the ship com-
bat rules introduced in this book.
Chapter 5 provides 20 complete and fully
detailed ship designs, including the ghost ship
template. Each entry offers a complete descrip-
tion, detailed deck plan, and illustration of a
seafaring vessel.
Chapter 6 introduces all-new rules for resolv-
ing ship-to-ship combat and boarding action
based on the d20 System. Using these rules,
DMs can fully incorporate fantasy naval com-
bat into their ongoing campaigns.
4
699442807.001.png
Zgłoś jeśli naruszono regulamin