d20 Bottled Imp Games The Lords of the Night Liches.pdf
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BOOK TWO OF THE DARKNESS RISING SERIES
INDEX
CREDITS
Chapter One: A History of the Arcane ................... 2 to 4
Chapter Two: A Treatise on the Arcane .................. 5 to 8
Glossary .................................................................. 9
Chapter Three: Arcane Rules ..................................10 to 12
Chapter Four: The Rituals of the Arcane
Transference ...................................................... 13 to 15
Chapter Five: Character Creation ......................... 16 to 44
Death Touched ................................................. 17 to 18
Living Dead ....................................................... 19 to 20
Sunken Lich ...................................................... 21 to 22
Necrotic Lich .................................................... 23 to 24
Skeletal Lich ...................................................... 25 to 26
Spectral Lich ..................................................... 27 to 28
Vas Inanis ........................................................ 29
Artifex Lich ........................................................ 30 to 31
Artifex Golem ................................................. 32
Darke Lich ........................................................ 33 to 34
Dirge Lich ......................................................... 35 to 36
Frost lich ........................................................... 37 to 38
Mors Lich .......................................................... 39 to 40
Prime Lich ......................................................... 41 to 42
Umbral Lich ...................................................... 43 to 44
Chapter Six: The Arcana ........................................ 48 to 74
Chapter Seven: Sorcerae ........................................ 75 to 77
Chapter Eight: Arcane Feats .................................. 78 to 80
Chapter Nine: Insanities ........................................ 81 to 85
Chapter Ten: Kethak .............................................. 86 to 100
Map of Kethak ....................................................... 101
Chapter Eleven: The Conclave .............................102 to 105
Arikostinaal ........................................................... 106
Chapter Twelve: The Spectral Plane .....................107 to 111
Chapter Thirteen: The Valiari .............................. 112 to 114
Chapter Fourteen: Role Playing an
Arcane Lich ...................................................... 115 to 117
Chapter Fifteen: The Rituals of Power ................ 118 to 119
Chapter Sixteen: The Void .................................. 120 to 126
Epilogue ........................................................................127
Index/OGL ................................................................... 128
FAQ ........................................................................ 129 to 132
Written by: Stuart ‘Karis’ Renton
Edited by: Robert Keay
Cover Art by: Ralph Horsley
Interior Art by: Dave Allsop, Elliot Christian,
Ralph Horsley, Brad McDevitt, John McSweeney,
Scott Purdy & Thom Scott
Kethak Map designed by: Edward Bourelle
Graphic Art by: Jason ‘J-Lo’ Sawyer
With special thanks to: Harvey Barker,
Robert Keay, and Allen Norris
Without whom this book would
not have been possible
PDF Version: December 2004
BOTTLED IMP GAMES
©2004 Stuart Renton, Bottled Imp Games. All rights
reserved. Reproduction without the written permission
of the publisher is expressly forbidden. All characters,
names, places, items, art and text herein are copyrighted
by Bottled Imp Games 2004. “D20 System” and the
D20 System logo are trademarks owned by Wizards of
the Coast and are used under the terms of the D20
Trademark License. A copy of this License can be found
at www.wizards.com. The mention of or reference to
any company or product in these pages is not a challenge
to the trademark or copyright concerned. Dungeons and
Dragons® and Wizards of the Coast® are trademarks of
Wizards of the Coast, and are used in accordance with
the Open Game License v1.0a and D20 Trademark
Licenses contained on page 128 of this book.
1
A HISTORY OF THE ANCIENTS
“All things are possible in dreams...”
We are old, older than mountains, older than worlds. We
have seen civilizations rise and fall, worlds formed and
destroyed in the swirling wash of Creation. We were ancient
when reality was nothing but blackness upon the glimmering
Spectral.
And these gifts we used, creating many things both beautiful
and unsightly, some of which still linger in the remote places
of the universe. Of all our creations, our greatest was our
city of light, a realm of wonder where we could gather and
discuss, our voices ringing loud and clear through the
amethyst heavens. Our city was a shining testament to all
we could create.
We know secrets and mysteries, have unlocked science and
nature, life and death. We are timeless; to us there is no
death, only the continuation of consciousness. Nothing exists
beyond that which cannot be imagined and we are limited
only by our dreams.
Countless aeons passed and worlds formed in the lower
realms. Although Creation was spent, far beneath us it still
burned hot, and had created much without our knowing.
Far below spread out the worlds of flesh, the mortal realms
where planets spun endlessly around blazing suns and where
creatures whose existences lasted but an instant flashed across
these vibrant worlds.
We come from the Spectral, the realm of Creation, chance
and of what might be. Every thought, every daydream, every
figment of possibility comes from the Spectral, and it was
from the Spectral that we were dreamed. And so it was that
we came to be.
We watched in rapture as beings, powerful and wise came
to these worlds and took dominance over the lesser races.
Gods they were called and their power over their own worlds
was great. We watched in secret, watching the universe
unfold beneath us. Yet we quickly grew tired of the realms
beneath our own. Their secrets exhausted, they were no
longer fashionable. To us, they were insects, creatures of no
significance whose lives were over before they had begun.
We could not fathom any meaning in their existence and so
we left them alone, content to explore the higher realms.
At first in those early days we simply were; observers beyond
the pale that watched the forming universe from our realm
of dreams. Perhaps we were caretakers, guardians of the
primordial wash of chaos that became reality, yet perhaps
we were creators, given consciousness to shape the raw
universe as we saw fit. Whatever we were, we were free to
dream; to create and to dance unfettered within the Spectral.
We wandered long under the stars in those early times as
reality unfolded around us, naming the things we saw
through our wonder filled eyes. The universe was not
harmonious; certainly not. Reality broiled, and the tearing
asunder as new constellations were formed was dazzling,
yet we were there at the very start, the first to witness the
startling birth of Creation.
Aeons passed. Perhaps we should have paid more attention
to the mortal realms as they thrived upon their insignificant
worlds. In hindsight it is easy to speculate on what should
have been, yet we were content to explore the higher planes,
the meaning of existence and the possibility of tomorrow.
We could not fathom that one day the realms of flesh might
prove to cause the destruction of all. Yet something terrible
happened. Something that threatened the very existence of
everything.
And we found that we were not only spectators; visitors born
of star-stuff. We were also able to manipulate our
environment. Even as possibility churned, so could we mirror
its actions, weaving our own reality from the essence of
Creation. The power over reality was ours to command and
it was limited only by our imagination.
Something we did not see…
The coming of the Void.
2
From a dark place that even we had not uncovered, the
Void discovered our reality. We did not perceive the danger
until it was too late.
It was then that a flicker of dissonance ran through the
Spectral. Our once clear minds experienced a glimmer of
uncertainty. Many of us reached out to the Void in an
attempt to turn back the tide of shadow, yet those that did
found only madness. The Void took those that had not the
strength to resist and twisted them into harrowed creations.
These Wraiths fled the Spectral to wander the mortal realms,
champions of evil and enemies of the Arcane, bound in
mortal flesh and given strength by the Void.
Perhaps it had always been too late…
The Void was utter corruption, a force of darkness and
terrible malevolence. In our arrogance we believed we were
above its influence, that it could not destroy us.
We were wrong.
It was then in our darkest hour that we discovered the true
intent of the Void. The Void fed upon Creation. It feasted
upon Arcane, the true essence of the universe, transforming
it into a dark and stagnant corruption that mirrored its own
sinister heart.
The Void was from a reality far older than ours. It had
wisdom greater than we possessed and knew secrets that
we did not. We were as children before it. It commanded a
power of which we – with our great knowledge and far seeing
eye – had no comprehension.
Uncertain of what to do or how we could fight this terrible
menace, we hid in the Spectral, fearful for the first time in
our endlessly long lives. Yet even our own home was soon
denied us.
We were powerless against it.
At first the Void was but a vague smudge of shadow upon
the distant horizon; insignificant and unthreatening. Curious
as to the nature of this new phenomenon, we sent our
Guardian to investigate. Armed with our most potent powers,
the Guardian’s might was considerable. When he did not
return, we knew only too late what had occurred…
It began slowly, the Void insidiously devouring our realm.
We began to find corruption in the amethyst heavens, cracks
in the furthest reaches of our home that stank of the foul
touch of the Void. The Void and its minions were slowly but
surely consuming the Arcane from the Spectral and as the
Spectral diminished, the Void grew, gaining ever greater
power with each new day that passed.
The Void corrupted our Guardian, twisted his consciousness
with its insidious power. For two thousand mortal years he
became the Sentinel of the Void, a creature of terrible evil
and malevolence. He became ally to the First; beings known
as vampires in the mortal realms and the absolute champions
of the Void.
We retreated, our powers meaningless against the Void. We
pulled further and further back, until one day, we were faced
with disaster. Utterly violated, the Spectral was Shattered,
becoming a dark and corrupt place in which we could no
longer remain. Great pools of corruption were visible as far
as the eye could see and the amethyst heavens glowered
with sullen Void. Beauty was transformed into stifling
darkness and oppressive shadow. Our home was no longer
a safe haven for us. Faced with no other choice, we did the
only thing we could.
But the Guardian’s worst betrayal was yet to come. To prove
his loyalty, the newly named Sentinel of the Void gave his
dark master a terrible gift. He devised magical incantations
that allowed mortals the ability to trade their life energy in
exchange for the powers of Creation. Known as Black Rituals,
these incantations were terrible and sinister indeed, for in
addition to the power to shape reality, those performing the
Rituals were flooded with Void, the wicked darkness that
ensnared their minds and corrupted their thoughts. They
became slaves to the Void, minions of a truly terrible evil.
We fled.
We left the Spectral, gathering in a dark place far from the
realms of light. There we made counsel, deciding upon our
future.
Thriving on shadow, all who cast the rituals became known
as Void Liches and they were a force of terrible darkness,
twisted by the power of the Arcane and wrapped with the
rage and madness of the Void.
Many of us deemed this reality irrevocably damaged and
chose to ascend to the higher realms. They believed they
would be safe in Eternity beyond the reach of the Void. Those
few of us that remained chose to create a new home. This
place we called the Ash Plane and upon it we founded the
great city of Kethak.
Reality heaved.
Corporeal beings that should not have had access to such
powers were freely able to shape the world about them.
And each and every time they used their powers, reality
was further corrupted by the insidious taint of the Void. The
Spectral was corrupted, growing steadily darker, day by day.
There in the City of Lost Souls would we make our final stand
against the Void, for we knew that we must protect this
reality, lest it be utterly devoured. But so few of us remained
and the powers of the enemy were great.
3
After many years, we acted. A great many of us went to the
mortal realms and made war with the enemy. Yet the Void
was strong, more powerful than we could ever have
envisaged and Creation had diminished to a mere ember of
possibility. While our greatest powers were gone, the Void
had increased its strength tenfold.
Many mortals joined us in those early days, learning the
secrets of our ways and offering a part of their mortality in
exchange for knowledge. They became creatures of great
power and wisdom. Where the Void Liches stagnated in
darkness and evil, our Arcane Liches were filled with light
and grace, truly enlightened beings.
For every two of us that fought, one was corrupted by the
Void. Even the strongest of us seemed incapable of resisting
its touch. As we battled our deadly enemy, the Void reached
out its shadow and
twisted our powers,
dragging many of us into
its sinister clutches.
To them we became the Guild of Wizards, beings of
unfathomable power that remained mysterious and aloof
within our lofty Spire. We never told them our names, to
them, we were nothing
more than the ancients.
We taught the Conclave
all we could, revealing
the past and the present,
but we could no longer
see the future. All that lies
ahead is darkness...
We could not hope to
defeat an enemy that
turned our own numbers
against us.
Those touched by the
Void were transformed
into madness-stricken
Wraiths filled with a
desperate thirst for
Arcane energy and a
terrible desire to feast
upon our essence.
Although it will soon
reach its conclusion, the
Great War has yet to
break. We face terrible
odds, the powers of the
Void are considerable.
They control much of the
Spectral and have
numbers far in excess of
our own. They have
insinuated themselves
into the mortal realms,
forming Hives in places of
darkness where they can
corrupt the desperate
and the power-hungry.
For the first time in our
endless existences we
were utterly defeated.
We fled back to Kethak,
diminished and stripped
of our power.
In our most desperate
hour we were left with
only one option. We
amended the Rituals the
Sentinel of the Void had
used to enslave his army
of Void Liches. Binding
the Ritual to the forces of
Creation we gathered our powers and created the first
Arcane Liches. These first beings formed the mystical order
that would protect us for the next two thousand years. Known
as the Conclave, they were bound with much of our power.
As their numbers grow
and they strip the
Spectral of its essence, the
future looks clouded, yet
we have hope, something
we have learned from
mortals themselves.
Hope. It is all that prevents us from abandoning this reality
to the shadow of the Void. We have so very few reasons to
stay. We have little in common with the dead and nothing
in common with the living, yet as the Great War falls into
place around us, it might be the mortal races that prove to
be our future.
Armed with the Rituals of the Arcane Transference, the
Conclave was sent out into the mortal realms in search of
others to join our army. We offered our powers freely,
allowing those that would cast the Rituals to do so of their
own volition. They would not be slaves - like those minions
of the Void - but would be enlightened beings nurtured by
the Arcane. With Creation behind them, there was little they
would not be able to accomplish.
A Great War is coming.
Our future is uncertain.
Arikostinaal.
4
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