Esoteric Libraries.pdf

(1725 KB) Pobierz
9948667 UNPDF
Requires the use of the Dungeons & Dragons ® Player’s Handbook
Libraries
Robert Emerson
Esoteric
9948667.002.png
Athenaeum Arcane:
esoteric libraries
Introduction
Libraries are wondrous places. In fact,
most can remember the first time they
walked into a library, often as a child, and the
odd silence that fills them. Libraries are
places that invoke in us a calm sense of won-
der that reaches into our hearts and minds,
stirring our desire to explore their textual
landscapes.
What would a library of the fanciful be
like and how would the differences in mate-
rials, locations, and design affect the awe-
inspiring atmosphere held within?
Detailed herein are 12 entries, which
include not only libraries of various designs,
but also books of lore, tomes of knowledge,
and magical items that would be useful in
any library. From the arcane to the mundane,
the collections, items, and texts offered here
can fit into any campaign, in pieces or whol-
ly, so as to add depth or a needed encounter,
or flavor to an existing location or world.
Athenaeum Arcane… ” is Ronin Arts’
latest series of magic and mundane items,
spells and spellbooks, and DM aids designed
for the D20 System.
libraries
Often sought in seeking knowledge and
lore, libraries are the dungeons of the mind,
with information as their treasure, and sys-
tems to master as their foes.
The following five repositories may fit
into any campaign, as the DM wishes, be it a
world deep below the Earth or an urban
cityscape.
Within, as well as without, the Aviary is
a most unusual storehouse of legend and
lore maintained by a sect of illuminating
druids. These druids, known as the Aviaria
( Knowledge Arcana or Nature DC 20 ),
are master illuminators who are assisted by
their avian companions in dissemination,
protection, and storing of the collected
works held in the canopied library.
Admission to the library is an honor
bestowed on few, as it takes careful negoti-
ation ( Diplomacy DC 18 ) with the druids,
who are very watchful for intruders ( Hide
DC 20 and Move Silently DC 24 ).
Upon review of the master index
( Search DC 15 ), a druid-librarian will send
his avian companion to retrieve the tome
for the requestor, which must be reviewed
within the library. No works are to be taken
from the Aviary, under any circumstances;
canine companions trained to track a spe-
cial scent placed on all works within the
library may be used.
T HE A VIARY
OF L ORE
Within the high canopy of this temperate
rainforest, suspended upon timber held aloft
by sturdy hemp, lies the Aviary of Lore
( Knowledge Arcana DC 25 ). A grand
forum is the central point of the library.
Created around, as well as within, a great
redwood, it is from this point that all access
to the collection is coordinated. Upon other
great trees, ranging from birch to willow, the
collected works are shelved and stored, tend-
ed often by animal and humanoid hands.
2 of 7
9948667.003.png
Athenaeum Arcane:
esoteric libraries
D EEPENSTORE
Down a series of twists and turns, con-
tained by an expansive cavern deep below
the surface world, is the Deepenstore,
library of the subterranean realm
( Knowledge Dungeoneering DC 30 ).
Dark earthen pathways and granite shelves
litter the cave floor, acre upon acre of
stonework shelves contain hundreds of
thousands, if not millions, of books, texts,
and tomes.
However, within the dark and silent
library dwells more than just tomes, as var-
ious subterranean creatures and humanoids
can be found within the cavern. Many are
simply searching for texts, but as is com-
mon to this harsh realm, others seek what
may be an easy meal, or may be competing
for access to a rare tome.
Echoes of violence occasionally break
the silence ( Listen DC 12 ), which lends an
eerie edge to the normally tranquil silence
and overbearing darkness. It is not unusual
for a searcher to turn a corner, while quest-
ing for a rare volume, to find themselves
faced with a life of death situation
( Random Encounters with DM discre-
tion). A heavy feeling presses down upon
those unaccustomed to the subterranean
world ( Will DC 18 ), those of weak drive
are often driven from the library by omi-
nous sounds or the claustrophobic
ambiance.
wooded lakeshore, save for the metallic
boughs and lubricant dew.
Straining aloft some sixty feet in the air,
each of the twelve great shelves form a loose
dodecagon, with the form held together from
the rails within. Each shelf is forty feet wide
with depths ranging from six feet at ground
level to a foot and a half at its apex.
Handcrafted from a deep, blackened oak and
framed with heavy brass, the shelves are
spaced so that each one has a walkway of five
feet between them.
Ladders and spiral staircases aplenty rise
and fall within the floors of the library, its
levers and pulls aiding in their guidance and
accuracy in plumbing the heights of this great
room. Intimidating at first, the controls
require only a cursory review before their
methods are understood by a rider ( Search
DC 12 ).
Ladders swiftly glide along lubricated
rails, or stairways spin upwards with casual
alacrity, if the rider is not careful, they made
find themselves flung earthward ( Balance
DC 15 ).
K HADE S
C OLLECTION
The library before you is wrought from a
somber burnt cherry, it is a circular form
stretching several stories high before ending
at a mural ceiling depicting a storm-torn sky.
Concaved bookshelves make-up the walls of
the textual reliquary as the pungent smell of
desiccated air assaults your nostrils. Layer
upon layer of documents lay before you,
ranging from rolled up scrolls to heavily
bound tomes whose thickness should be
measured not in inches, but feet.
There are several wheeled ladders, railed
to the shelves before you, and their narrow
form hints at the potentially treacherous
climb into the great heights above ( Climb
C LOCKWORK
ANNALS
Amidst the whirring and muted click-
clacking of gears, an acrid smell of grease
and refined oil fills the air of the library
around you. Mechanical ambiance holds
the normal, stark silence of a literary repos-
itory, the movement of gears akin to a
3 of 7
9948667.004.png
Athenaeum Arcane:
esoteric libraries
DC 12 ). Brass handles, similar to nautical
cleats, allow ease of purchase to move the
ladders upon their rails.
With books mixed in with scrolls, the
library seems without order, until some
investigation is applied ( Search DC 15 ).
Upon investigating the shelves further, you
notice that their ascending order is based
upon a lower foundation of common works
that climb higher towards the elder, more
esoteric, works.
Almost without direction, the watery
ravines of the repository snake back and
forth, however it slowly becomes evident
( Knowledge Architecture and
Engineering DC 18 or Knowledge
Geography DC 15 ) that the library is laid
out as per the compass points, with each
subject being shelved in specific regions of
the canals.
At the foot of each shelf within the
library is a mooring point, to secure the
punt at the shore and allow the occupants to
retrieve a book. Each shelf has its own
pole-ladder ( Climb DC 12 ) that assists in
reaching the texts that lie beyond a visitor’s
grasp.
Within the center of the library is a
large, grassy island that allows visitors to
lounge within the repository and read from
selected tomes. A small meal is provided
for a fee of four silver pieces ( 4 sp ), and
normally it consists of a meat-filled pastry
and pint of ale, or other drink.
M OORED
R EPOSITORY
The gentle sounds of water lapping at the
banks of the canals of the library known as
the Moored Repository ( Knowledge Arcana
DC 23 ).
Unless visitors wish to swim ( Swim DC
10 ) the broad lanes, the repository is naviga-
ble only by the small, flat-bottomed boats, or
punts, that are provided by the library.
However, the water is chilly and could
exhaust a swimmer rather quickly
( Wilderness Survival DC 18 ).
Books
Unlike precious metals or coins that
often populate a monster’s treasure horde,
books and texts of knowledge spark a fore-
boding sense of awe and wonder.
Knowledge, like a double-edged blade, can
cut both ways and it is this fact that causes
such a mix of caution and excitement
whenever a lost tome is found.
The following four books may be
dropped into any campaign to add flavor to
either the encounter or the world.
Abhorrence and Dread
in the Subterranean
World
This eldritch tome, bound in darkwood,
delves into the sunless worlds below and
their inhabitants. This includes an exami-
nation of the various aberrant cultures,
species, and environments underneath our
feet within the world of stone.
Reading of this tome takes one week’s
time, and upon completion of it the reader
4 of 7
9948667.005.png
Athenaeum Arcane:
esoteric libraries
gains +5 Ranks in Knowledge
(Dungeoneering), permanently. The book
becomes a richly illustrated text of
knowledge with no further magical abili-
ties. Currently, it has not been used.
Strong transmutation; CL 17th; Craft
Wondrous Item, wish; Price 47500 gp;
Weight 1 lb.
Originally, only a dozen of these
tomes were crafted as rewards for a party
of adventurers, but now, they are dead or
retired many years past. Recently,
( Knowledge Arcana DC 28 ), there has
been rumor of a gathering of these books
for duplication. How the craftsmen
gained access to the originals is highly
suspect.
Strong divination; CL 13th; Craft
Wondrous Item, alarm, greater scrying;
Price 125,000 gp; Weight 1/2 lb.
The Nature of
Adventure: Speculative
Incursions for Profit
Written by the gnomish adventurer,
Seamus Gimstel, this authoritative work
can be found in the possession of many
academics and armchair adventurers.
Subjects such as hamlet protection
schemes, the morality of goblinoid con-
trol, and common items that every adven-
turer needs, but often forgets, are detailed
within the slim, red-leathered manual.
Personalized and autographed, with
rich illuminations and heavy parchment,
make this edition not only rare, for a com-
mon text, but a collector’s item.
Price: 250 gp
Telesthetic Tomes
Within a metalwork shell, comprised
of brass plates framed in mithral, this
book is actually a form of long distance
communication. Bound pages of silver are
held within the book that, when gazed
upon, will locate a person as if a scrying
was cast by powerful arcanist.
Twice per day, the user may focus the
books scrying upon a target, as per greater
scrying , for thirteen (13) hours. If the tar-
get of the greater scrying possesses one of
these tomes, then a –10 modified is
applied to their Will save. However, they
are also notified that they are being scryed
upon by a chime only they can hear.
To Illume Thievery
Finely bound in grey cat skin, this
book is actually one of ten located within
the shelves of Khade’s Collection and is,
in fact, a security measure.
Each copy of To Illume Thievery is
set to mentally notify their owner of the
attempted theft when pulled from the
shelf by unapproved hands, and encases
the malcontent with a fiery aura of light.
When fully charged, each tomb contains
50 charges.
If the textual purloiner notices the
books title ( Spot DC 15 ), it could lead to
them deduce the meaning of the world
play, or a successful detection of the mag-
ical trap ( Search DC 26 ) would also lead
to avoiding this pitfall.
At DM’s discretion, the faerie fire may
have permanency included.
CL 3rd (9th); Craft Wondrous Item,
alarm, faerie fire, (if 9th CL) permanen-
cy; Price 2000 gp (9th CL Price 20000
gp); Weight 1/2 lb.
5 of 7
9948667.001.png
Zgłoś jeśli naruszono regulamin