[D&D3.0 Forgotten Realms] Player's Guide to Faerun - #oef#bm#we#er.pdf
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Pobierz
Player's Guide to Faerûn
T
ABLE
OF
C
ONTENTS
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Use This Book
in Your Campaign. . . . . . . . . . . . . . . . . 4
What You Need to Play. . . . . . . . . . . . . . . 4
Previous Forgotten Realms Products . . . 5
Chapter 1: Races and Feats . . . . . . . . . . . . . . 6
Character Region. . . . . . . . . . . . . . . . . . . . . . 6
How to Choose A Region . . . . . . . . . . . . . 6
Region Benefi ts. . . . . . . . . . . . . . . . . . . . . . 8
Regions and Skills. . . . . . . . . . . . . . . . . . . . 8
Region Defi nitions . . . . . . . . . . . . . . . . . . . 9
Humans . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Human Ethnicities. . . . . . . . . . . . . . . . . . 10
Vital Statistics . . . . . . . . . . . . . . . . . . . . . . . 31
Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Arcane Preparation [General] . . . . . . . . 32
Arcane Schooling [Regional] . . . . . . . . . 33
Artist [Regional]. . . . . . . . . . . . . . . . . . . . 33
Axethrower [Regional] . . . . . . . . . . . . . . 33
Blooded [Regional]. . . . . . . . . . . . . . . . . . 35
Bloodline of Fire [Regional]. . . . . . . . . . 35
Bullheaded [Regional] . . . . . . . . . . . . . . . 37
Cosmopolitan [Regional]. . . . . . . . . . . . . 37
Dauntless [Regional] . . . . . . . . . . . . . . . . 37
Daylight Adaptation [Regional]. . . . . . . 37
Delay Spell [Metamagic]. . . . . . . . . . . . . 37
Discipline [Regional] . . . . . . . . . . . . . . . . 38
Dreadful Wrath [Regional]. . . . . . . . . . . 38
Education [Regional]. . . . . . . . . . . . . . . . 38
Ethran [Regional] . . . . . . . . . . . . . . . . . . 38
Fearless [Regional]. . . . . . . . . . . . . . . . . . 38
Fleet of Foot [Regional]. . . . . . . . . . . . . 38
Foe Hunter [Regional]. . . . . . . . . . . . . . . 38
Forester [Regional]. . . . . . . . . . . . . . . . . . 39
Forgeheart [Regional] . . . . . . . . . . . . . . . 39
Furious Charge [Regional] . . . . . . . . . . . 39
Horse Nomad [Regional] . . . . . . . . . . . . 39
Improved Familiar [General]. . . . . . . . . 39
Innate Spell [Metamagic]. . . . . . . . . . . . 39
Inscribe Rune [Item Creation]. . . . . . . . 40
Insidious Magic [Metamagic]. . . . . . . . . 40
Knifefi ghter [Regional]. . . . . . . . . . . . . . 40
Luck of Heroes [Regional]. . . . . . . . . . . 40
Magic in the Blood [Regional]. . . . . . . . 40
Magical Artisan [General] . . . . . . . . . . . 41
Magical Training [Regional] . . . . . . . . . 41
Mercantile Background [Regional]. . . . 41
Militia [Regional]. . . . . . . . . . . . . . . . . . . 41
Mind over Body [Regional] . . . . . . . . . . 41
Otherworldly [Regional] . . . . . . . . . . . . . 41
Pernicious Magic [Metamagic] . . . . . . . 42
Persistent Spell [Metamagic] . . . . . . . . . 42
Portal Master [Item Creation]. . . . . . . . 42
Reactive Counterspell [General]. . . . . . . 42
Resist Poison [Regional] . . . . . . . . . . . . . 43
Saddleback [Regional] . . . . . . . . . . . . . . . 43
Shadow Weave Magic [General]. . . . . . . 43
Signature Spell [General]. . . . . . . . . . . . . 43
Silver Palm [Regional]. . . . . . . . . . . . . . . 43
Smooth Talk [Regional] . . . . . . . . . . . . . 43
Snake Blood [Regional] . . . . . . . . . . . . . . 43
Spell Thematics [General]. . . . . . . . . . . . 44
Spellcasting Prodigy [General]. . . . . . . . 44
Spellwise [Regional]. . . . . . . . . . . . . . . . . 44
Stormheart [Regional]. . . . . . . . . . . . . . . 44
Street Smart [Regional] . . . . . . . . . . . . . 44
Strong Soul [Regional] . . . . . . . . . . . . . . 44
Surefooted [Regional]. . . . . . . . . . . . . . . . 45
Survivor [Regional] . . . . . . . . . . . . . . . . . 45
Swift and Silent [Regional]. . . . . . . . . . . 45
Tattoo Focus [Regional] . . . . . . . . . . . . . 45
Tenacious Magic [General]. . . . . . . . . . . 45
Thug [Regional] . . . . . . . . . . . . . . . . . . . . 45
Thunder Twin [Regional] . . . . . . . . . . . . 46
Tireless [Regional] . . . . . . . . . . . . . . . . . . 46
Treetopper [Regional] . . . . . . . . . . . . . . . 46
Twin Spell [Metamagic] . . . . . . . . . . . . . 46
Twin Sword Style [Regional] . . . . . . . . . 46
Chapter 2: Prestige Classes . . . . . . . . . . . . . 47
Prestige Classes for
Faerûnian Characters. . . . . . . . . . . . . . . 47
Arcane Devotee. . . . . . . . . . . . . . . . . . . . . 48
Divine Champion . . . . . . . . . . . . . . . . . . . 49
Divine Disciple . . . . . . . . . . . . . . . . . . . . . 51
Divine Seeker. . . . . . . . . . . . . . . . . . . . . . . 52
Evereskan Tomb Guardian. . . . . . . . . . . 53
Eye of Horus-Re. . . . . . . . . . . . . . . . . . . . 54
Hammer of Moradin. . . . . . . . . . . . . . . . 56
Harper Agent . . . . . . . . . . . . . . . . . . . . . . 58
Hathran . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Incantatrix. . . . . . . . . . . . . . . . . . . . . . . . . 61
Justiciar of Tyr . . . . . . . . . . . . . . . . . . . . . 63
Monk of the Long Death. . . . . . . . . . . . 65
Morninglord of Lathander. . . . . . . . . . . 66
Purple Dragon Knight. . . . . . . . . . . . . . . 68
Runecaster . . . . . . . . . . . . . . . . . . . . . . . . . 69
Shaaryan Hunter . . . . . . . . . . . . . . . . . . . 71
Shadow Adept . . . . . . . . . . . . . . . . . . . . . . 72
Shadow Thief of Amn. . . . . . . . . . . . . . . 74
Spellguard of Silverymoon. . . . . . . . . . . 75
Zhentarim Spy. . . . . . . . . . . . . . . . . . . . . . 77
Chapter 3: Domains and Spella . . . . . . . . . 79
Deity-Specifi c Spells . . . . . . . . . . . . . . . . . . 79
Initiate of Bane [Initiate] . . . . . . . . . . . . 80
Initiate of Cyric [Initiate]. . . . . . . . . . . . 80
Initiate of Gond [Initiate]. . . . . . . . . . . . 80
Initiate of Helm [Initiate] . . . . . . . . . . . 80
Initiate of Ilmater [Initiate]. . . . . . . . . . 80
Initiate of Lathander [Initiate]. . . . . . . 80
Initiate of Malar [Initiate]. . . . . . . . . . . 81
Initiate of Mystra [Initiate]. . . . . . . . . . 81
Initiate of Nature [Initiate] . . . . . . . . . . 81
Initiate of Selûne [Initiate]. . . . . . . . . . . 81
Initiate of Tyr [Initiate] . . . . . . . . . . . . . 82
Comprehensive Spell Lists. . . . . . . . . . . . . 82
Assassin Spells. . . . . . . . . . . . . . . . . . . . . . 82
Bard Spells. . . . . . . . . . . . . . . . . . . . . . . . . 82
Blackguard Spells . . . . . . . . . . . . . . . . . . . 83
Cleric Spells. . . . . . . . . . . . . . . . . . . . . . . . 83
Cleric Domains. . . . . . . . . . . . . . . . . . . . . 84
Druid Spells. . . . . . . . . . . . . . . . . . . . . . . . 93
Hathran Spells . . . . . . . . . . . . . . . . . . . . . 94
Paladin Spells. . . . . . . . . . . . . . . . . . . . . . . 94
Ranger Spells. . . . . . . . . . . . . . . . . . . . . . . 95
Sorcerer and Wizard Spells. . . . . . . . . . . 95
Spells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Acid Storm. . . . . . . . . . . . . . . . . . . . . . . . . 99
Ball Lightning . . . . . . . . . . . . . . . . . . . . . 99
Battletide . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Black Talon . . . . . . . . . . . . . . . . . . . . . . . 100
Blinding Spittle. . . . . . . . . . . . . . . . . . . . 100
Blindsight. . . . . . . . . . . . . . . . . . . . . . . . . 100
Bombardment . . . . . . . . . . . . . . . . . . . . . 100
Briartangle. . . . . . . . . . . . . . . . . . . . . . . . 100
Caligarde’s Claw . . . . . . . . . . . . . . . . . . . 100
Claws of the Beast . . . . . . . . . . . . . . . . . 101
Cloud of Bewilderment . . . . . . . . . . . . . 101
Create Magic Tattoo . . . . . . . . . . . . . . . 101
Dread Blast. . . . . . . . . . . . . . . . . . . . . . . . 101
Elminster’s Effulgent Epuration . . . . 102
Eye of Power. . . . . . . . . . . . . . . . . . . . . . 102
Favor of Ilmater. . . . . . . . . . . . . . . . . . . 102
Fiendform . . . . . . . . . . . . . . . . . . . . . . . . 102
Fireward. . . . . . . . . . . . . . . . . . . . . . . . . . 102
Fleshshiver. . . . . . . . . . . . . . . . . . . . . . . . 103
Forceward. . . . . . . . . . . . . . . . . . . . . . . . . 103
Gedlee’s Electric Loop. . . . . . . . . . . . . . 103
Glory of the Martyr . . . . . . . . . . . . . . . 103
General of Undeath . . . . . . . . . . . . . . . . 103
Handfi re. . . . . . . . . . . . . . . . . . . . . . . . . . 103
Harmony . . . . . . . . . . . . . . . . . . . . . . . . . 104
Holy Star . . . . . . . . . . . . . . . . . . . . . . . . . 104
Howling Chain . . . . . . . . . . . . . . . . . . . . 104
Icelance. . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Lawful Sword . . . . . . . . . . . . . . . . . . . . . 105
Lightning Ring. . . . . . . . . . . . . . . . . . . . 105
Lively Step. . . . . . . . . . . . . . . . . . . . . . . . 106
Mace of Odo . . . . . . . . . . . . . . . . . . . . . . 106
Manyjaws. . . . . . . . . . . . . . . . . . . . . . . . . 106
Mold Touch. . . . . . . . . . . . . . . . . . . . . . . 106
Moonweb . . . . . . . . . . . . . . . . . . . . . . . . . 106
Mystic Lash. . . . . . . . . . . . . . . . . . . . . . . 106
Mystra’s Miasma . . . . . . . . . . . . . . . . . . 107
Nature’s Balance. . . . . . . . . . . . . . . . . . . 107
Nybor’s Gentle Reminder . . . . . . . . . . . 107
Nybor’s Mild Admonishment . . . . . . . 107
Nybor’s Stern Reproof. . . . . . . . . . . . . . 107
Nchaser’s Glowing Orb . . . . . . . . . . . . . 107
Obedient Avalanche. . . . . . . . . . . . . . . . 108
Pact of Martyrdom . . . . . . . . . . . . . . . . 108
Possess Animal . . . . . . . . . . . . . . . . . . . . 108
Presper’s Moonbow. . . . . . . . . . . . . . . . . 108
Prismatic Eye. . . . . . . . . . . . . . . . . . . . . . 109
Rosemantle. . . . . . . . . . . . . . . . . . . . . . . . 109
Ruby Ray of Reversal. . . . . . . . . . . . . . . 110
Shield of Lathander. . . . . . . . . . . . . . . . 110
Shield of Lathander, Greater . . . . . . . . 110
Shroud of Flame. . . . . . . . . . . . . . . . . . . 110
Simbul’s Spell Matrix . . . . . . . . . . . . . . 110
Simbul’s Spell Sequencer. . . . . . . . . . . . 111
Simbul’s Spell Trigger . . . . . . . . . . . . . . 111
Skull of Secrets. . . . . . . . . . . . . . . . . . . . 111
Skull Eyes. . . . . . . . . . . . . . . . . . . . . . . . . 111
Skull Watch. . . . . . . . . . . . . . . . . . . . . . . 111
Spectral Stag . . . . . . . . . . . . . . . . . . . . . . 112
Spell Enhancer . . . . . . . . . . . . . . . . . . . . 112
Spellmantle . . . . . . . . . . . . . . . . . . . . . . . 112
Spell Phylactery. . . . . . . . . . . . . . . . . . . . 113
Spell Shield. . . . . . . . . . . . . . . . . . . . . . . . 113
Stone Body. . . . . . . . . . . . . . . . . . . . . . . . 113
Stone Walk. . . . . . . . . . . . . . . . . . . . . . . . 113
Strength of the Beast. . . . . . . . . . . . . . . 114
Summon Undead I. . . . . . . . . . . . . . . . . 114
Summon Undead II. . . . . . . . . . . . . . . . 114
Summon Undead III. . . . . . . . . . . . . . . 114
Summon Undead IV . . . . . . . . . . . . . . . 114
Summon Undead V . . . . . . . . . . . . . . . . 114
Sunrise . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Surelife . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Sword and Hammer. . . . . . . . . . . . . . . . 115
Sword and Hammer, Greater . . . . . . . . 115
Thorn Spray. . . . . . . . . . . . . . . . . . . . . . . 115
2
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ONTENTS
Transcribe Symbol . . . . . . . . . . . . . . . . . 116
Tree Healing . . . . . . . . . . . . . . . . . . . . . . 116
Triple Mask. . . . . . . . . . . . . . . . . . . . . . . 116
Undead Bane Weapon . . . . . . . . . . . . . . 117
Undeath after Death . . . . . . . . . . . . . . . 117
Undeath’s Eternal Foe. . . . . . . . . . . . . . 117
Understand Device. . . . . . . . . . . . . . . . . 117
Vipergout. . . . . . . . . . . . . . . . . . . . . . . . . 117
Wall of Moonlight. . . . . . . . . . . . . . . . . 118
Wall of Sand . . . . . . . . . . . . . . . . . . . . . . 118
Warning. . . . . . . . . . . . . . . . . . . . . . . . . . 118
Wieldskill. . . . . . . . . . . . . . . . . . . . . . . . . 118
Chapter 4: Magic Items. . . . . . . . . . . . . . . 119
Armor Special Ability. . . . . . . . . . . . . . . . 119
Magic Armor and Shield . . . . . . . . . . . . . 119
Weapon Specıal Abilities . . . . . . . . . . . . . 119
Magic Weapons . . . . . . . . . . . . . . . . . . . . . 120
Rings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Rods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Staff. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Wondrous Items. . . . . . . . . . . . . . . . . . . . . 123
Unique Magic Weapons . . . . . . . . . . . . . . 125
Minor Artifact. . . . . . . . . . . . . . . . . . . . . . 126
Chapter 5: Epic Levels in Faerûn . . . . . . 127
Epic Prestige Classes . . . . . . . . . . . . . . . . . 127
Epic Eye of Horus-Re. . . . . . . . . . . . . . 127
Epic Hammer of Moradin. . . . . . . . . . 128
Epic Hathran . . . . . . . . . . . . . . . . . . . . . 128
Epic Incantatrix . . . . . . . . . . . . . . . . . . . 129
Epic Justiciar of Tyr . . . . . . . . . . . . . . . 129
Epic Monk of the Long Death. . . . . . 130
Epic Morninglord of Lathander. . . . . 130
Epic Runecaster . . . . . . . . . . . . . . . . . . . 131
Epic Shaaryan Hunter. . . . . . . . . . . . . . 131
Epic Shadow Adept. . . . . . . . . . . . . . . . . 132
Netherese Arcanist. . . . . . . . . . . . . . . . . 132
Spellfi re Hıerophant . . . . . . . . . . . . . . . 133
New Epic Feats. . . . . . . . . . . . . . . . . . . . . . 135
Axiomatic Strike [Epic]. . . . . . . . . . . . . 135
Chosen Weapon Specialization
[Epic]. . . . . . . . . . . . . . . . . . . . . . . . . . 135
Divine Spell Penetration [Epic]. . . . . . 135
Enhance Effect [Epic]. . . . . . . . . . . . . . 135
Epic Counterspell [Epic]. . . . . . . . . . . . 135
Epic Devotion [Epic]. . . . . . . . . . . . . . . 135
Epic Spellfi re Wielder [Epic]. . . . . . . . 136
Improved Cooperative Metamagic
[Epic]. . . . . . . . . . . . . . . . . . . . . . . . . . 136
Improved Snatch Spell [Epic]. . . . . . . . 136
Improved Spellpool Access [Epic]. . . . 136
Inscribe Epic Rune [Epic]. . . . . . . . . . . 136
New Epic Spells . . . . . . . . . . . . . . . . . . . . . 136
Epic Spells . . . . . . . . . . . . . . . . . . . . . . . . 136
Gift of Alliance. . . . . . . . . . . . . . . . . . . . 137
Glorious Light of Renewal. . . . . . . . . . 137
Horrible Army of the Dead. . . . . . . . . 137
Proctiv’s Move Mountain. . . . . . . . . . . 137
Song of Enevahr. . . . . . . . . . . . . . . . . . . 138
Starshine upon the People. . . . . . . . . . . 138
Tolodine’s Killing Wind . . . . . . . . . . . . 138
Chapter 6: Cosmology of Toril. . . . . . . . . 139
Traveling the Planes . . . . . . . . . . . . . . . . . 139
Cross-Planar Features . . . . . . . . . . . . . . 140
Random Planar Destinations. . . . . . . . . . 140
Planar Traits. . . . . . . . . . . . . . . . . . . . . . . . 140
Plane Descriptions. . . . . . . . . . . . . . . . . . . 142
The Abyss. . . . . . . . . . . . . . . . . . . . . . . . . 142
Arvandor . . . . . . . . . . . . . . . . . . . . . . . . . 143
The Barrens of Doom and Despair. . . 144
Blood Rift. . . . . . . . . . . . . . . . . . . . . . . . . 146
Brightwater . . . . . . . . . . . . . . . . . . . . . . . 146
Clangor. . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Cynosure. . . . . . . . . . . . . . . . . . . . . . . . . . 148
Deep Caverns. . . . . . . . . . . . . . . . . . . . . . 148
The Demonweb Pits. . . . . . . . . . . . . . . . 149
Dragon Eyrie. . . . . . . . . . . . . . . . . . . . . . 150
Dwarfhome . . . . . . . . . . . . . . . . . . . . . . . 150
Dweomerheart. . . . . . . . . . . . . . . . . . . . . 151
Fated Depths. . . . . . . . . . . . . . . . . . . . . . 152
The Fugue Plane. . . . . . . . . . . . . . . . . . . 152
Fury’s Heart . . . . . . . . . . . . . . . . . . . . . . 153
The Gates of the Moon. . . . . . . . . . . . . 154
Golden Hills. . . . . . . . . . . . . . . . . . . . . . . 155
Green Fields. . . . . . . . . . . . . . . . . . . . . . . 155
Hammergrim . . . . . . . . . . . . . . . . . . . . . 156
Heliopolis. . . . . . . . . . . . . . . . . . . . . . . . . 156
The House of Knowledge . . . . . . . . . . . 157
The House of Nature. . . . . . . . . . . . . . . 158
The House of the Triad. . . . . . . . . . . . . 159
Jotunheim . . . . . . . . . . . . . . . . . . . . . . . . 160
The Nine Hells. . . . . . . . . . . . . . . . . . . . 161
Nishrek. . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
The Supreme Throne. . . . . . . . . . . . . . . 163
Warrior’s Rest. . . . . . . . . . . . . . . . . . . . . 163
Other Planes . . . . . . . . . . . . . . . . . . . . . . 164
Chapter 7: Campaign Journal. . . . . . . . . . 166
Using the Storyline in Your Game. . . . . 166
Recent Events. . . . . . . . . . . . . . . . . . . . . . . 166
Return of the Archwizards. . . . . . . . . . 167
The War of the Spider Queen . . . . . . . 169
Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Plots and Rumors. . . . . . . . . . . . . . . . . . . . 171
Appendix. . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Psionics in Faerûn . . . . . . . . . . . . . . . . . . . 172
Psionics and the Weave . . . . . . . . . . . . . 172
Psionic Organizations. . . . . . . . . . . . . . . 172
Psionic Prestige Classes. . . . . . . . . . . . . . . 174
Cognition Thief. . . . . . . . . . . . . . . . . . . . 174
Exalted Deeds and Vile Darkness. . . . . . 175
Feats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Blessed of the Seven Sisters
[Exalted] . . . . . . . . . . . . . . . . . . . . . . . 176
Favored of the Zulkirs [Vile]. . . . . . . . 176
Gift of Discernment [Exalted]. . . . . . . 176
Lliira’s Blessing [Exalted]. . . . . . . . . . . 176
Spider Bite [Vile]. . . . . . . . . . . . . . . . . . . 176
Touch of Hate [Vile] . . . . . . . . . . . . . . . 177
Vile and Exalted Prestige Classes . . . . . . 177
Black Blood Hunter . . . . . . . . . . . . . . . . 177
Celebrant of Sharess. . . . . . . . . . . . . . . . 178
Harper Paragon . . . . . . . . . . . . . . . . . . . 181
Maiden of Pain. . . . . . . . . . . . . . . . . . . . 182
Martyred Champion of Ilmater . . . . . 184
Slime Lord. . . . . . . . . . . . . . . . . . . . . . . . 186
Yathrinshee . . . . . . . . . . . . . . . . . . . . . . . 187
Vile and Exalted Deities. . . . . . . . . . . . . . 189
Archfi ends and Paragons . . . . . . . . . . . . . 189
Variants: Races with
Level Adjustments. . . . . . . . . . . . . . . 190
Powerful Races at 1st Level. . . . . . . . 190
Lesser Versions. . . . . . . . . . . . . . . . . . . 190
Tables
1–1: Knowledge Regions. . . . . . . . . . . . . . . . 9
1–2: Human Regions. . . . . . . . . . . . . . . . . . 11
1–3: Dwarf Regions. . . . . . . . . . . . . . . . . . . 19
1–4: Elf Regions . . . . . . . . . . . . . . . . . . . . . 22
1–5: Gnome Regions . . . . . . . . . . . . . . . . . . 24
1–6: Half-Elf Regions . . . . . . . . . . . . . . . . 25
1–7: Halfl ing Regions. . . . . . . . . . . . . . . . . 26
1–8: Orc and Half-Orc Regions . . . . . . . . 27
1–9: Planetouched Regions. . . . . . . . . . . . . 29
1–10: Regions For Other races. . . . . . . . . 30
1–11: Random Starting Ages . . . . . . . . . . 31
1–12: Aging Effects . . . . . . . . . . . . . . . . . . 31
1–13: Random Height and Weight. . . . . . 32
1–14: Feats . . . . . . . . . . . . . . . . . . . . . . . . . . 34
1–15: Regional Feats. . . . . . . . . . . . . . . . . . 36
2–1: Prestige Classes for Faerûnian
Characters. . . . . . . . . . . . . . . . . . . . . . . . . 47
2–2: The Arcane Devotee . . . . . . . . . . . . . 48
2–3: The Divine Champion. . . . . . . . . . . . 49
2–4: The Divine Disciple. . . . . . . . . . . . . . 51
2–5: The Divine Seeker. . . . . . . . . . . . . . . . 52
2–6: The Evereskan Tomb Guardian. . . . 54
2–7: The Eye of Horus-Re . . . . . . . . . . . . 55
2–8: The Hammer of Moradin . . . . . . . . 56
2–9: The Harper Agent . . . . . . . . . . . . . . . 58
2–10: The Hathran. . . . . . . . . . . . . . . . . . . 60
2–11: The Incantatrix . . . . . . . . . . . . . . . . 62
2–12: The Justiciar of Tyr. . . . . . . . . . . . . 64
2–13: The Monk of the Long Death . . . 66
2–14: The Morninglord of Lathander . . 67
2–15: The Purple Dragon Knight . . . . . . 69
2–16: The Runecaster. . . . . . . . . . . . . . . . . 70
2–17: The Shaaryan Hunter . . . . . . . . . . . 71
2–18: The Shadow Adept. . . . . . . . . . . . . . 73
2–19: The Shadow Thief of Amn . . . . . . 74
2–20: The Spellguard of Silverymoon. . . 75
2–21: The Zhentarim Spy . . . . . . . . . . . . . 77
5–1: The Epic Eye of Horus-Re. . . . . . . 128
5–2: The Epic Hammer of Moradin. . . 128
5–3: The Epic Hathran . . . . . . . . . . . . . . 129
5–4: The Epic Incantatrix. . . . . . . . . . . . 129
5–5: The Epic Justiciar of Tyr . . . . . . . . 130
5–6: The Epic Monk
of the Long Death. . . . . . . . . . . . . . . . 130
5–7: The Epic Morninglord
of Lathander. . . . . . . . . . . . . . . . . . . . . 131
5–8: The Epic Runecaster . . . . . . . . . . . . 131
5–9: The Epic Shaaryan Hunter. . . . . . . 132
5–10: The Epic Shadow Adept . . . . . . . . 132
5–11: The Netherese Arcanist . . . . . . . . 133
5–12: The Spellfi re Hierophant . . . . . . . 134
6–1: Random Planar Destinations. . . . . 140
A–1: The Cognition Thief. . . . . . . . . . . . 175
A–2: The Black Blood Hunter. . . . . . . . . 177
A–3: The Celebrant of Sharess. . . . . . . . 179
A–4: Celebrant of Sharess Spells Known180
A–5: The Harper Paragon. . . . . . . . . . . . 181
A–6: The Maiden of Pain . . . . . . . . . . . . 184
A–7: The Martyred Champion
of Ilmater. . . . . . . . . . . . . . . . . . . . . . . . 184
A–8: The Slime Lord. . . . . . . . . . . . . . . . 186
A–9: The Yathrinshee. . . . . . . . . . . . . . . . 188
A–10: Vile and Exalted Domains. . . . . . 189
3
3
Faerûn, forging new legends with their
strivings and their triumphs. Stalwart
shield dwarf warriors battle against the blood-
maddened orc hordes of the North. Sun elf mages
from distant Evermeet study the secret arts of elven High Magic.
Quick-witted Calishite rogues roam the alleyways and bazaars of fan-
tastic cities. The opportunities for adventure are virtually limitless.
Player’s Guide to Faerûn
offers a broad overview of races,
prestige classes, feats, spells, magic items, monsters, and rules
expansions available in a F
ORGOTTEN
R
EALMS
campaign. The book
has two primary purposes. First, it provides a v.3.5 update for the
F
ORGOTTEN
R
EALMS
setting. Second, it serves as a player’s single
best collection of Faerûnian lore and arcana for building an infi nite
variety of characters.
Chapter 3, Domains and Spells:
This chapter updates the Toril-
specifi c domains and spells found in Chapter 2 of the
F
ORGOTTEN
R
EALMS
Campaign Setting
and revises a number of spells originally
presented in the
Magic of Faerûn
supplement. It also includes a
number of F
ORGOTTEN
R
EALMS
spells from earlier editions of the
game that had not previously been updated for the new D
UNGEONS
& D
RAGONS
game.
Chapter 4, Magic Items:
A broad selection of magic items from
previous F
ORGOTTEN
R
EALMS
products appears in this chapter. Also
featured are some items from
Magic of Faerûn
that have been
revised to be fully compatible with v.3.5 D
UNGEONS
& D
RAGONS
.
Chapter 5, Epic Levels in Faerûn:
This chapter examines epic
material specifi c to the F
ORGOTTEN
R
EALMS
setting.
Chapter 6, The Cosmology of Toril:
This chapter describes the
arrangement of the planes in the F
ORGOTTEN
R
EALMS
setting.
Chapter 7, Campaign Journal:
This chapter discusses the major
ongoing story elements currently active in the F
ORGOTTEN
R
EALMS
game setting and offers some tips on incorporating these events
into your own game.
Appendix: Expanded Play:
The section provides Toril-specifi c
feats and prestige classes that incorporate material from the
Psionics Handbook,
Book of Vile Darkness,
and
Book of Exalted
Deeds,
as well as variant level adjustments for popular races.
How to Use This Book
in Your Campaign
Player’s Guide to Faerûn
gives you everything you need to create
and play F
ORGOTTEN
R
EALMS
characters.
Chapter 1, Regions and Feats:
This chapter presents a new
reorganization of character regions and an updated regional feat
system, plus revisions of existing feats for v.3.5. Dozens of new,
more specifi c character regions are included here to better represent
the disparate cultures and lands scattered across Faerûn.
Chapter 2, Prestige Classes:
The prestige classes presented in
Chapter 1 of the
F
ORGOTTEN
R
EALMS
Campaign Setting
are revised
to v.3.5 here. In addition, a number of new prestige classes (such as
the Eye of Horus-Re) are introduced.
What You Need to Play
To make the best use of
Player’s Guide to Faerûn,
you should
have the
Player’s Handbook v.3.5,
the
Dungeon Master’s Guide
v.3.5,
the
Monster Manual v.3.5,
and the
F
ORGOTTEN
R
EALMS
Campaign Setting
.
This book updates signifi cant portions of several other
F
ORGOTTEN
R
EALMS
products, including
Races of Faerûn
and
Magic of Faerûn.
Finally,
Player’s Guide to Faerûn
addresses the interaction of
several other rulebooks with the F
ORGOTTEN
R
EALMS
game setting.
Information on specifi c applications of the
Psionics Handbook,
Epic
Level Handbook,
and
Manual of the Planes
for the F
ORGOTTEN
R
EALMS
setting is presented where applicable.
4
M
ighty heroes stride across the land of
I
NTRODUCTION
Previous Forgotten
Realms Products
While the version 3.5 revisions to the
D
UNGEONS
& D
RAGONS
game included a
number of relatively minor changes and
updates to the game system, the majority
of your existing 3rd Edition F
ORGOTTEN
R
EALMS
supplements and accessories are
still perfectly usable in your game.
F
ORGOTTEN
R
EALMS
Campaign Set-
ting
:
Chapters 1 through 3 of
Player’s
Guide to Faerûn
update and supersede
Chapters 1 and 2 of the
F
ORGOTTEN
R
EALMS
Campaign Setting
. The rest of the
Campaign Setting
is unchanged by the v.3.5
revisions to the D
UNGEONS
& D
RAGONS
game. However, Chapter 7 of this book
(the Campaign Journal), offers some
updates on major story develop-
ments refl ected in the
Return of
the Archwizards
and
War of the Spider
Q ueen
novel series.
Monster Compendium: Monsters of
Faerûn:
A free web supplement updates
the Faerûnian monsters described in the
Monster Compendium.
Magic of Faerûn:
Unless a feat,
prestige class, spell, or magic item
from
Magic of Faerûn
has been revised
in
Player’s Guide to Faerûn,
you can still
use it as it was
.
Chapters 3, 4, and 5 of
this book revise a signifi cant amount of
material from
Magic of Faerûn
.
Lords of Darkness:
As with the
F
OR
-
GOTTEN
R
EALMS
Campaign Setting,
most
of the material in
Lords of Darkness
has
not been signifi cantly affected by the core
rulebook revisions.
Faiths and Pantheons:
Many of the deity descriptions are af-
fected by the core rulebook revisions. (For example, changes to the
ranger class affect any deity with levels in ranger.) Most of these
changes are relatively minor, and the deities can be used as previ-
ously presented without serious problems,
although you may need to identify spell
names that have changed in the
Player’s
Handbook
v.3.5. (See the free download for
Deities and Demigods
on the Wizards of
the Coast website for detailed information
about how to convert deity statistics to
conform to the v.3.5 revision.)
The prestige classes described in
Chapter 4 should be usable as they stand,
although you should watch out for no-
menclature changes, such as spell names
or skill names.
Silver Marches:
Very little of this
book is affected by the revisions to the
core rulebooks or the material in the
Player’s Guide to Faerûn.
City of the Spider Q ueen:
You can still
play the adventure “as is,” but you’ll proba-
bly want to take advantage of the new class
features, spells, feats, and monsters in the
core rulebooks. If you want to play the
City
of the Spider Q ueen
adventure using the
v.3.5 revisions, spend some time converting
specifi c monsters and NPCs.
Recent Books:
Races of Faerûn
and
Unapproachable East
anticipated most
of the changes in the v.3.5 revision, and
Underdark
actually came out after the
revision of the D&D core rulebooks.
You should be able to use all the material
from these three sourcebooks without dif-
fi culty, although Chapter 1 of this book
presents some minor updates to regions
and regional feats fi rst released in
Races
of Faerûn
and
Unapproachable East.
Vhaeraun and Selvetarm Do Battle
In general, the v.3.5 revisions to the D&D core rulebooks do not
invalidate previous products. However, they do introduce enough
minor changes—such as the adoption of the Stealthy feat in the
Player’s Handbook,
or the change in how hit points are calculated
for constructs, or the differences in how feats and skills are de-
termined for monsters—that it seemed appropriate to spell out
exactly how D&D v.3.5 affects the F
ORGOTTEN
R
EALMS
setting.
The
Player’s Guide to Faerûn
incorporates the rules changes
presented in the D&D v.3.5 core rulebooks and updates key in-
What’s This Book For?
formation about the setting for the newest version of the rules.
The designers also searched out the best 1st and 2nd Edition
F
ORGOTTEN
R
EALMS
material that had not yet been updated for
3rd Edition D&D and brought much of it forward into v.3.5. If
you’re a longtime fan of the setting, you’ll fi nd that many old
favorites appear here for the fi rst time in many years. A few
entirely new monsters, spells, prestige classes, and magic items
have been included as well, just to give you more Faerûn-specifi c
features with which to expand your F
ORGOTTEN
R
EALMS
game.
5
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City Of The Spider Queen.pdf
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