[D&D3.0 Forgotten Realms] Player's Guide to Faerun - #oef#bm#we#er.pdf

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Player's Guide to Faerûn
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T ABLE OF C ONTENTS
Contents
How to Use This Book
in Your Campaign. . . . . . . . . . . . . . . . . 4
Prestige Classes for
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T ABLE OF C ONTENTS
Chosen Weapon Specialization
[Epic]. . . . . . . . . . . . . . . . . . . . . . . . . . 135
Improved Cooperative Metamagic
[Epic]. . . . . . . . . . . . . . . . . . . . . . . . . . 136
Blessed of the Seven Sisters
[Exalted] . . . . . . . . . . . . . . . . . . . . . . . 176
Variants: Races with
Tables
2–1: Prestige Classes for Faerûnian
5–6: The Epic Monk
5–7: The Epic Morninglord
A–7: The Martyred Champion
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Faerûn, forging new legends with their
strivings and their triumphs. Stalwart
shield dwarf warriors battle against the blood-
maddened orc hordes of the North. Sun elf mages
from distant Evermeet study the secret arts of elven High Magic.
Quick-witted Calishite rogues roam the alleyways and bazaars of fan-
tastic cities. The opportunities for adventure are virtually limitless.
Player’s Guide to Faerûn offers a broad overview of races,
prestige classes, feats, spells, magic items, monsters, and rules
expansions available in a F ORGOTTEN R EALMS campaign. The book
has two primary purposes. First, it provides a v.3.5 update for the
F ORGOTTEN R EALMS setting. Second, it serves as a player’s single
best collection of Faerûnian lore and arcana for building an infi nite
variety of characters.
Chapter 3, Domains and Spells: This chapter updates the Toril-
specifi c domains and spells found in Chapter 2 of the F ORGOTTEN
R EALMS Campaign Setting and revises a number of spells originally
presented in the Magic of Faerûn supplement. It also includes a
number of F ORGOTTEN R EALMS spells from earlier editions of the
game that had not previously been updated for the new D UNGEONS
& D RAGONS game.
Chapter 4, Magic Items: A broad selection of magic items from
previous F ORGOTTEN R EALMS products appears in this chapter. Also
featured are some items from Magic of Faerûn that have been
revised to be fully compatible with v.3.5 D UNGEONS & D RAGONS .
Chapter 5, Epic Levels in Faerûn: This chapter examines epic
material specifi c to the F ORGOTTEN R EALMS setting.
Chapter 6, The Cosmology of Toril: This chapter describes the
arrangement of the planes in the F ORGOTTEN R EALMS setting.
Chapter 7, Campaign Journal: This chapter discusses the major
ongoing story elements currently active in the F ORGOTTEN R EALMS
game setting and offers some tips on incorporating these events
into your own game.
Appendix: Expanded Play: The section provides Toril-specifi c
feats and prestige classes that incorporate material from the
Psionics Handbook, Book of Vile Darkness, and Book of Exalted
Deeds, as well as variant level adjustments for popular races.
How to Use This Book
in Your Campaign
Player’s Guide to Faerûn gives you everything you need to create
and play F ORGOTTEN R EALMS characters.
Chapter 1, Regions and Feats: This chapter presents a new
reorganization of character regions and an updated regional feat
system, plus revisions of existing feats for v.3.5. Dozens of new,
more specifi c character regions are included here to better represent
the disparate cultures and lands scattered across Faerûn.
Chapter 2, Prestige Classes: The prestige classes presented in
Chapter 1 of the F ORGOTTEN R EALMS Campaign Setting are revised
to v.3.5 here. In addition, a number of new prestige classes (such as
the Eye of Horus-Re) are introduced.
What You Need to Play
To make the best use of Player’s Guide to Faerûn, you should
have the Player’s Handbook v.3.5, the Dungeon Master’s Guide
v.3.5, the Monster Manual v.3.5, and the F ORGOTTEN R EALMS
Campaign Setting .
This book updates signifi cant portions of several other
F ORGOTTEN R EALMS products, including Races of Faerûn and
Magic of Faerûn.
Finally, Player’s Guide to Faerûn addresses the interaction of
several other rulebooks with the F ORGOTTEN R EALMS game setting.
Information on specifi c applications of the Psionics Handbook, Epic
Level Handbook, and Manual of the Planes for the F ORGOTTEN
R EALMS setting is presented where applicable.
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M ighty heroes stride across the land of
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I NTRODUCTION
Previous Forgotten
Realms Products
While the version 3.5 revisions to the
D UNGEONS & D RAGONS game included a
number of relatively minor changes and
updates to the game system, the majority
of your existing 3rd Edition F ORGOTTEN
R EALMS supplements and accessories are
still perfectly usable in your game.
F ORGOTTEN R EALMS Campaign Set-
ting : Chapters 1 through 3 of Player’s
Guide to Faerûn update and supersede
Chapters 1 and 2 of the F ORGOTTEN
R EALMS Campaign Setting . The rest of the
Campaign Setting is unchanged by the v.3.5
revisions to the D UNGEONS & D RAGONS
game. However, Chapter 7 of this book
(the Campaign Journal), offers some
updates on major story develop-
ments refl ected in the Return of
the Archwizards and War of the Spider
Q ueen novel series.
Monster Compendium: Monsters of
Faerûn: A free web supplement updates
the Faerûnian monsters described in the
Monster Compendium.
Magic of Faerûn: Unless a feat,
prestige class, spell, or magic item
from Magic of Faerûn has been revised
in Player’s Guide to Faerûn, you can still
use it as it was . Chapters 3, 4, and 5 of
this book revise a signifi cant amount of
material from Magic of Faerûn .
Lords of Darkness: As with the F OR -
GOTTEN R EALMS Campaign Setting, most
of the material in Lords of Darkness has
not been signifi cantly affected by the core
rulebook revisions.
Faiths and Pantheons: Many of the deity descriptions are af-
fected by the core rulebook revisions. (For example, changes to the
ranger class affect any deity with levels in ranger.) Most of these
changes are relatively minor, and the deities can be used as previ-
ously presented without serious problems,
although you may need to identify spell
names that have changed in the Player’s
Handbook v.3.5. (See the free download for
Deities and Demigods on the Wizards of
the Coast website for detailed information
about how to convert deity statistics to
conform to the v.3.5 revision.)
The prestige classes described in
Chapter 4 should be usable as they stand,
although you should watch out for no-
menclature changes, such as spell names
or skill names.
Silver Marches: Very little of this
book is affected by the revisions to the
core rulebooks or the material in the
Player’s Guide to Faerûn.
City of the Spider Q ueen: You can still
play the adventure “as is,” but you’ll proba-
bly want to take advantage of the new class
features, spells, feats, and monsters in the
core rulebooks. If you want to play the City
of the Spider Q ueen adventure using the
v.3.5 revisions, spend some time converting
specifi c monsters and NPCs.
Recent Books: Races of Faerûn and
Unapproachable East anticipated most
of the changes in the v.3.5 revision, and
Underdark actually came out after the
revision of the D&D core rulebooks.
You should be able to use all the material
from these three sourcebooks without dif-
fi culty, although Chapter 1 of this book
presents some minor updates to regions
and regional feats fi rst released in Races
of Faerûn and Unapproachable East.
Vhaeraun and Selvetarm Do Battle
In general, the v.3.5 revisions to the D&D core rulebooks do not
invalidate previous products. However, they do introduce enough
minor changes—such as the adoption of the Stealthy feat in the
Player’s Handbook, or the change in how hit points are calculated
for constructs, or the differences in how feats and skills are de-
termined for monsters—that it seemed appropriate to spell out
exactly how D&D v.3.5 affects the F ORGOTTEN R EALMS setting.
The Player’s Guide to Faerûn incorporates the rules changes
presented in the D&D v.3.5 core rulebooks and updates key in-
What’s This Book For?
formation about the setting for the newest version of the rules.
The designers also searched out the best 1st and 2nd Edition
F ORGOTTEN R EALMS material that had not yet been updated for
3rd Edition D&D and brought much of it forward into v.3.5. If
you’re a longtime fan of the setting, you’ll fi nd that many old
favorites appear here for the fi rst time in many years. A few
entirely new monsters, spells, prestige classes, and magic items
have been included as well, just to give you more Faerûn-specifi c
features with which to expand your F ORGOTTEN R EALMS game.
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