d20 Black Death Publishing Hanan Pacha Spire of the Raven God.pdf

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A d20 adventure module by Rex Baker & Joe Calkins
Cover art by Joe Calkins, Interior art by Joe Calkins and Butch Mapa
Hanan Pacha at a glance
page 2
Chapter 1: Adventure Overview
page 3
Chapter 2: On the Path to the Sanctuary
page 6
Chapter 3: The Druidic Council
page 9
Chapter 4: Into the Demons’ Realm
page 14
The Doors of Perception
page 16
Chapter 5: Sprint for the Spire
page 18
Nightmares from the Night Hag
page 22
Chapter 6: Assault on the Spire
page 25
The Succubus and Her Stone
page 27
Capter 7: The Spire Level Two
page 29
Conclusion: The Battle with Varnaku
page 31
Appendix
page 33
New Monsters
page 39
Spire Of The Raven God is recommended for four to six characters of 8th - 12th level. They
should be a variety of character classes, have magic and magical weapons. As designed, the module
will fit in any medieval campaign. If you desire to use this module for lower level characters, you
will need to reduce the monster’s hit dice and abilities. The scenario is set in a temperate forest
wilderness area that features one village, hills and a rocky spire. The action takes place in the forest,
onto the planes where demons reside and inside the spire. The spire was in part magically constructed
ages ago and is now called The Stairway of the Gods.
As always, feel free to adapt the material presented here as you see fit to make it work with your
campaign. This product is a work of fiction. Any similarity to actual people, organizations, places, or
events is purely coincidental. This adventure is compatible with and conforms to the D20/O.G.L. To get
started, print out the adventure, including the maps and the handouts. Read through the scenario at least
once to familiarize yourself with the situation, threats, and major NPCs used in the module (particularly
their motivations).Text in italics is player information that you can read aloud or paraphrase for the
players at the proper times.
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Hanan Pacha is flat on top, conical on the bottom,
hovering above an open sea, like a massive, levitating
island. It is ringed and divided by mountain ranges
and volcanic peaks. Rumor has it that nothing can fly,
dig or walk past the mountains that ring the top of the
world. The air up there is very thin and the atmosphere
is very cold.
Evil runs amok in the catacombs of the lower half
of the conical base. All manner of flying fiends fly in
and out of the caverns. They are mingling and conniving
with pirates that inhabit a large flotilla of vessels that
gather in the sea below. They are docked with massive
barges, latched together to create a floating city of
debauchery. Ruled by the Pirate Lords, this community's
sole purpose is to overthrow those that hold the lush,
coveted lands above. Numerous magical gates have also
been established within the floating black city and in the
lower levels of the cone-base above.
Little is known about the world of the open sea. The
whole area is ringed by mysterious fog that is reached
within a week’s sailing. No one can remember anyone
who has ever entered this fog and returned with
evidence that they had reached landfall. Many have
returned and others have not, most eventually emerge
from the fog, back into this area of the sea! Sometimes
newcomers arrive in port but they know very little, they
seem to forget what they know about the world outside!
The ancient order of dragon and roc riding knights
(known as the Pearl Lance Order), protects this world.
Their resources are stretched to the limit defying the
evil that seeks to invade and overthrow them from
below. They have only the power to maintain balance
for now. A larger force of griffon riders provides close
support for them and other types of military.
One important factor here is that none of the fiends
are able to teleport into or out of the world above. Within
the last century, the high elves have expended so much
power in defense of this world that they are exhausted.
The dragons that they ride are aged and not reproducing
enough to keep up with deaths. While the last remaining
elders still live for millennia, their offspring are living
only to double the age of men and dwarves. Humans,
gray elves and half-elves are already being trained to
ride the few dragons, rocs and griffons. So now there
are would be conquerors coming from below and above.
The human population is multiplying at a faster rate than
any race, even out pacing the orcs and half-orcs.
Dwarves are not gaining population and are starting to
lessen in number, as are halflings and gnomes.
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Adventure Overview:
In Spire of the Raven God , the adventurers will aid a female gold dragon in ridding the land
of a black vrock demon lord and its minions from a rocky spire in the area. The spire, called the
Stairway of the Gods, was once a place for many races of the land to worship various deities in peace.
Gaaellon, (juvenile, female gold dragon) had been the steward of the sacred spire ever since her mother
died. The harmonious land of Elleron was disrupted when Varnaku (the demon lord), and its minions
seized the spire to use it as a base of nefarious operations and a den of evil practices. From their newly
acquired stronghold, the cult and their vrock lord have launched a reign of terror on the settlements of
the surrounding countryside. Varnaku had been summoned by the wizard known as Zarin, who lived in
the town of Buckshire. Zarin was using an ancient gate chamber that is located in a forgotten corridor
of the spire. Foolishly, the mage wanted to test a new banishment spell on a real, live subject. Instead of
a common vrock, he accidentally gated in a demon lord!
Varnaku was much more powerful than any demon that
Zarin expected. The demon lord broke control from the wizard
before he had a chance to banish the fiend. A Stunning Screech
from Varnaku immobilized the mighty wizard and he was quickly
disabled and captured by the fiend! (All creatures except for
demons within a 30-foot radius must succeed on a DC 22 Fortitude
save or be stunned for 1 round.). Varnaku emerged from an opening
(with the tied and gagged wizard in tow) near the base of the rocky
spire. The demon lord was not a complete stranger to the forest of
Elleron and knew what to do. A night hag named Skella, had once
brought Varnaku here through a gate that she guards. Skella lives in
a swampy area in the lowlands of the forest. The demon lord went
to call on Skella and she was overjoyed to assist Varnaku. Varnaku
used the gate to quietly bring in several loyal subjects (The Cult of
Varnaku). The minions (led by Skella), then took the wizard through
her nearby gate, into the realm ruled by the Varnaku.
Varnaku spent several weeks developing a cult following among the orcs, ogres and gargoyles
who live in the moors. When the time was right, the force attacked the spire. The Cult of Varnaku
attacked Gaaellon without warning. The battle raged in the skies above the spire, with several demons
and many gargoyles being killed. The demon lord was able to seriously wound the dragon and
overcome by sheer numbers, the mighty dragon was thrown to the earth. Gaaellon was near death but
managed to shape-change and slip away into the forest. She found sanctuary with old friends, the druids
of Elleron Forest. The druids are still tending to her wounds. She had been infected with an unknown
poison and may still die! The inhabitants of Elleron Forest are looking for help in retaking the Stairway
of the Gods. The party's arrival is very convenient for the cause. The adventurers must travel to the
sanctuary in the forest of Elleron to meet with Gaaellon and the druid’s council.
Beginning The Adventure:
Arriving at Buckshire, the adventurers will find it in a smoking ruin. The bodies of men, orcs and
unrecognizable creatures are among the carnage littering the village. The living wander the streets seeking
missing kin-folk and mourning the dead.
The adventurers will be approached by Taluri Rana, one of the few surviving members of the village
garrison. In blood-soaked chain mail, Taluri will introduce himself, motion to the party to follow and
stagger, wounded and battle-weary to one of the few unscathed structures in town. Taluri can only think
of warning the druids and their allies.
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The mayor of Buckshire has already left with several of the surviving militia. Taluri Rana will provide
the adventurers with directions to the druid’s sanctuary in Elleron Forest, while expressing regret that he has
no supplies to offer, save what might be foraged from the ruin of the village.
The party will then proceed to the sanctuary to meet with the colorful council led by the druids of
Elleron. Wood elves, dryads, centaurs and satyrs and the fey, among others are present at the council.
They will find out that the protector of the Stairway of the Gods, a gold dragon named Gaaellon, is
critically wounded. They will also learn that the spire is now being used as a base by the Cult of
Varnaku. With plans and preparations in place, the heroes will be escorted into the deepest part of
Elleron forest by one of the druids. They will then be given directions through the dense forest, to the
rocky spire.
The mission is two-fold: Rescue the wizard, Zarin, and retrieve his new banishment spell. Secondly,
slip past the camps of the Cult of Varnaku that encircle the spire, infiltrate the caverns that run throughout
it and defeat the demon lord and its minions. Doing so will bring the black vrock's reign of terror to an end.
Surely with the destruction of their false god, the Cult of Varnaku will disperse.
After meeting the druids in the sanctuary, vrocks who are under the command of the night hag,
Skella, will confront the PCs. The vrocks are guarding Skella’s gate to the demon realms. Having taken
Zarin to Varnaku’s realm, she wants to sidetrack them (for good if possible),. She wants them to try to
rescue the wizard, fully expecting them to be subdued by the vrocks or
permanently disappear in Varnaku’s realm. Preparing for the
possibility that they might actually succeed in rescuing the
wizard, she will not make her plans known to Varnaku.
At the right time she will make Varnaku aware of the
threat to his stronghold, hoping to gain the demon lord’s
favor over all other minions. The party will have to fight
or sneak their way past the orc encampments to gain
access to the lair. Once inside, they will wind their
way through the caverns of the Spire. They will meet
many challenges along the way and with a little luck
and a lot of heart; they will reach the peak and defeat
Varnaku - The Raven God.
If Gaaellon lives, she will join the battle once they
have reached Varnaku's lair, which is at the peak of the spire.
With Gaaellon's and the party's success, the spire will once again
be a place of peace, tolerance and communion.
The basic monster stats are listed in their encounter sections. Additional detailed information
on each type is in the appendix. Italicized text is to be read aloud.
Plot Hook: The party stumbles upon the devastation and suffering of a village recently besieged.
They will be offered a chance to rescue a powerful wizard, gain treasure and heroically serve those
who make this region their home!
Your latest endeavors have led you far from familiar lands. According to maps purchased
from a gnome cartographer, you are nearing a small village marked as Buckshire. You have been
traveling all day and it will be good to find an inn for your night’s rest. It will soon be nightfall.
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