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Greyscale Series: A Drake Miscellany
STG401
Greysca 4 e
Series
A Drake Miscellany
New heroic-tier drakes -
HerdDrake, both wild and
domesticated
Vermin Drake, two-
legged, winged drakes
with breath from their
draconic forebears
The small, but tough and
deadly, Shelldrake
Lizardrake swarms:
annoying, pint-sized,
flaming pests
Stonemunchers: slow but
lethal stone-burrowers
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Sceaptune Games: Greyscale Series
A Drake Miscellany
Credits
Contents
Introduction...................................3
HerdDrake......................................3
Wild HerdDrake..............................3
Domesticated HerdDrake................4
HerdDrake Tactics...........................5
HerdDrake Lore...............................5
Lizardrake Swarm.........................5
Lizardrake Swarm Tactics..............6
Lizardrake Swarm Lore..................6
Example Lizardrake Swarms..........6
Lizardrake Metaswarm....................6
Shell Drake.....................................7
Shelldrake Tactics...........................7
Shelldrake Lore................................7
Stonemunchers..............................8
Stonemuncher Tactics....................9
Stonemuncher Lore.........................9
A Note for Dungeon Masters..........9
Vermin Drake..............................10
Sample Vermin Drake..................11
Vermin Drake Tactics...................12
Vermin Drake Lore.......................12
Drake Magic Items.......................12
Armour..........................................12
Weapons........................................12
Hands Slot Item............................13
Head Slot Item..............................13
Arm Slot Items..............................13
Feet/Neck Slot Items.....................13
Potions..........................................13
Index.............................................14
Author/Concept
Tim Bancroft
Illustrations
Harsh
Proofing/Editing/Playtesting
Ben Jones, Jamie Watson, Larissa Tonkin, Lloyd Thomas, Nick
Townsend, Rosemary, Stephen Jarvis
Additional Acknowledgements
Illustrations taken from Treasury of Fantastic and Mythological Creatures:
1,087 Renderings from Historic Sources , Author Richard Huber, Dover 1981
Enworld/morrus and others for the 4e-Icons font .
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibil-
ity Logo, D&D, PLAYER’S HANDBOOK, DUNGEON MASTER’S
GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast,
Inc. in the USA and other countries and are used with permission. Certain
materials, including 4E References in this publication, D&D core rules
mechanics, and all D&D characters and their distinctive likenesses, are
property of Wizards of the Coast, Inc., and are used with permission under
the Dungeons & Dragons 4th Edition Game System License. All 4E Refer-
ences are listed in the 4E System Reference Document, available at
www.wizards.com/d20.
DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written
by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S
GUIDE, written by James Wyatt; and MONSTER MANUAL, written by
Mike Mearls, Stephen Schubert and James Wyatt © 2008 Wizards of the
Coast, Inc. All rights reserved.
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A Drake Miscellany
I ntroduction
Drakes, in all their forms, are a nuisance to many wilder-
ness societies. But to many small adventuring bands they
can be much more than a nuisance, at times verging on the
deadly dangerous. Whatever their origins, drakes breed
true and abundantly and, if not checked or controlled,
quickly become a terrifying plague.
H erdDrake
These tough two-legged, heavily armoured creatures are
used by wretches as food. Resembling dark-coloured,
two-legged, long-tailed and armoured dinosaurs, they
occasionally use their two small front claws for support or
for clearing scrub or ground cover to get at their food.
Though they have a savage bite, herddrake are vegetarian
herd animals and generally avoid conflict unless their
young or lead bull are threatened, in which case they fight
to the death to protect them.
This supplement details a range of new drakes for enhanc-
ing your D UNGEONS & D RAGONS ™ 4 TH E DITION adven-
tures. With these drakes, the characters will be tested,
surprised and perhaps even alarmed!
This is a series of PDF-only source books intended for use
with the Dungeons and Dragons™ 4E Role Playing
Game. To save production and printing costs, they are
produced in greyscale where possible, and can even be
reproduced two-up on a single A4 sheet in booklet style
(if you’re struggling, do get in touch with Sceaptune
Games). Powers are produced separately, in colour, so
they need not be printed out with the main booklet.
HerdDrake are often domesticated by those races able to
capture them when young and tame them. The risk
involved in herding such lumbering animals is great,
however, so it is normally only carried out by those in dire
need or on the frontiers of civilisation.
W ILD H ERD D RAKE
Though the wild and domesticated HerdDrake generally
react in the same way, except towards their drakeherds,
the wild herddrake are typically older, larger and more
ferocious. The HerdDrake infant listed here can also
represent a domesticated juvenile or infant.
If you would like to use anything printed here in your own
supplements for Dungeons and Dragons 4E, do get in
touch.
Wild HerdDrake
Level 5 Soldier
Large natural beast (reptile)
XP 200
A Drake Miscellany PDF/eBook © 2008 Sceaptune
Games. All rights reserved. This material is protected
under the copyright laws of the United Kingdom. Repro-
duction of this work by any means without the written
permission of the publisher is expressly forbidden. All
significant characters, names, places, items, art and text
herein are copyright Sceaptune Games. This product is a
work of fiction. Any similarity to actual people, places,
organisations and events is purely coincidental.
Initiative +4
Senses Perception +4
HP 66; Bloodied 33
AC 23*; Fortitude 21, Reflex 17, Will 19
Resist 5 force, poison
Speed 8
M Bite (standard; at-will)
Reach 2; +12 vs. AC; 1d10+4 damage
m Barge (standard; at-will)
+10 vs. Reflex; 1d8+4 damage and the target is
pushed 1 square and knocked prone. Shift into the
space the target vacated.
m Tail Slap (immediate reaction; when an adjacent
opponent misses an attack against the herdrake)
+10 vs. Reflex; 1d10+4 damage.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+8 vs. Reflex; 3d8+4 damage against the prone op-
ponent. Move 2-3 squares, one of which must be
over one of the target’s squares, the other 2 of which
can be in any direction. You must finish in a vacant
space.
Alignment unaligned
Prior permission is granted to reproduce the monster
statistic blocks printed here in regional or core, officially
authorised, RPGA Living Greyhawk adventures and sce-
narios providing reference is made to the title, author and
publisher of the source.
Languages
Skills Endurance +11
Str 18 (+6) Dex 10 (+2) Wis 14 (+4)
Con 18 (+6) Int 3 (-2) Cha 10 (+2)
*+2 AC from heavily-armoured scales
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Sceaptune Games: Greyscale Series
Wild HerdDrake infant/
Domestic HerdDrake juvenile Level 3 Minion
Medium natural beast (reptile)
XP 38
D OMESTICATED H ERD D RAKE
Though they resemble their wild brethren, domesticated
herddrake are much smaller and younger. Their juveniles
can be represented by the Infant herddrake described
above, whilst
Initiative +3 Senses Perception +2
HP 1; a minion takes no damage from missed attacks.
AC 20*; Fortitude 18, Reflex 15, Will 16
Resist 2 force, poison
Speed 6
M Bite (standard; at-will)
+10 vs. AC; 1d8+3 damage
m Nudge (standard; at-will)
+8 vs. Reflex; 1d6+3 damage and the target is
pushed 1 square. Shift into the space the target va-
cated.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+6 vs. Reflex; 2d6+3 damage against the prone op-
ponent. Move 2 to 3 squares, one of which must be
over one of the target’s squares, the other 2 of which
can be in any direction. You must finish in a vacant
space.
Alignment unaligned
Domesticated HerdDrake
Level 4 Soldier
Medium natural beast (reptile)
XP 175
Initiative +4
Senses Perception +4
HP 56; Bloodied 28
AC 22*; Fortitude 19, Reflex 16, Will 18
Resist 5 force, poison
Speed 6
M Bite (standard; at-will)
+11 vs. AC; 1d8+4 damage
m Barge (standard; at-will)
+9 vs. Reflex; 1d6+4 damage and the target is
pushed 1 square and knocked prone. Shift into the
space the target vacated.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+7 vs. Reflex; 3d6+4 damage against the prone op-
ponent. Move 3 squares, one of which must be over
one of the target’s squares, the other 2 of which can
be in any direction. You must finish in a vacant
space.
Alignment unaligned
Languages
Skills Endurance +9
Str 16 (+4) Dex 10 (+1) Wis 12 (+2)
Con 16 (+4) Int 3 (-3) Cha 10 (+1)
*+1 AC from armoured scales
Wild HerdDrake Lead Bull
Level 6 Elite Soldier
Languages
Large natural beast (reptile)
XP 500
Skills Endurance +10
Str 16 (+5) Dex 10 (+2) Wis 14 (+4)
Con 16 (+5) Int 3 (-2) Cha 10 (+2)
*+2 AC from heavily-armoured scales
Initiative +5 Senses Perception +5
HP 148; Bloodied 74
AC 26*; Fortitude 24, Reflex 18, Will 22
Resist 5 force, poison
Saving Throws +2
Speed 8
Action Points 1
M Bite (standard; at-will) **
Reach 2; +13 vs. AC; 2d6+4 damage
M Charge ‘n Barge (move; at-will) **
Move up to 3 squares and make an attack against an
adjacent opponent; +11 vs. Reflex; 2d8+4 damage
and the target is pushed 2 squares and knocked
prone. Shift into the space the target vacated.
m Tail Slap (immediate reaction; when an adjacent
opponent misses an attack against the herddrake)
+11 vs. Reflex; 2d8+4 damage.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+9 vs. Reflex; 3d10+4 damage against the prone
opponent. Move 2 to 3 squares, one of which must
be over one of the target’s squares, the other 2 of
which can be in any direction. You must finish in a
vacant space.
Alignment unaligned
Domesticated HerdDrake infant Level 2 Minion
Small natural beast (reptile)
XP 31
Initiative +3 Senses Perception +1
HP 1; a minion takes no damage from missed attacks.
AC 19*; Fortitude 14, Reflex 15, Will 16
Speed 5
M Bite (standard; at-will)
+9 vs. AC; 1d8+3 damage
m Nudge (standard; at-will)
+7 vs. Reflex; 1d6+3 damage and the target is
pushed 1 square. Shift into the space the target va-
cated.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+5 vs. Reflex; 1d10+3 damage against the prone
opponent. Move 3 squares, one of which must be
over one of the target’s squares, the other 2 of which
can be in any direction. You must finish in a vacant
space.
Alignment unaligned
Languages
Languages
Skills Endurance +10
Str 14 (+3 Dex 10 (+1) Wis 11 (+1)
Con 15 (+3) Int 3 (-3) Cha 10 (+1)
*+1 AC from armoured scales
Skills Endurance +12
Str 19 (+7) Dex 11 (+3) Wis 15 (+5)
Con 19 (+7) Int 4 (+0) Cha 11 (+3)
*+2 AC from heavily-armoured scales
** A herddrake bull can make two attacks on its turn.
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A Drake Miscellany
Domesticated HerdDrake Lead Bull
Level 4 Elite Soldier
L izardrake Swarm
These diminutive creatures are ineffective on their own
but gather together in large swarms to defend their nesting
colonies.
Large natural beast (reptile)
XP 350
Initiative +4 Senses Perception +4
HP 116; Bloodied 58
AC 24*; Fortitude 22, Reflex 16, Will 20
Resist 5 force, poison
Speed 8
M Bite (standard; at-will)**
Reach 2; +11 vs. AC; 1d8+4 damage
m Charge ‘n Barge (move; at-will)**
Move up to 3 squares and make an attack against an
adjacent opponent; +9 vs. Reflex; 1d10+4 damage
and the target is pushed 2 squares and knocked
prone. Shift into the space the target vacated.
m Tail Slap (immediate reaction; when an adjacent
opponent misses an attack against the herddrake)
+9 vs. Reflex; 1d10+4 damage.
m Stomp (immediate reaction; when an adjacent
opponent falls prone)
+7 vs. Reflex; 3d8+4 damage against the prone op-
ponent. Move 3 squares, one of which must be over
one of the target’s squares, the other 2 of which can
be in any direction. You must finish in a vacant
space.
Alignment unaligned
Lizardrake Swarm Level 3 Skirmisher
Medium natural beast (reptile, swarm)
XP 150
Languages
Initiative +5 Senses Perception +2
Swarm Attack aura 1; the lizardrake swarm makes a
free lizardrake breath attack against each enemy that
begins its turn in the aura
HP 44; Bloodied 22
AC 17; Fortitude 16, Reflex 17, Will 16
Immune Swarm immunities Resist 2 <draketype>*
Vulnerable 5 against area attacks except of type
<draketype>*
Saving Throws +2 against effects of type <draketype>
Speed fly 6 (altitude limit 10, clumsy grounded, hover)
M Swarmbite (standard; at-will)
+8 vs. AC; 2d6+3 damage
c Lizardrake breath (against each opponent that
begins its turn in aura) Ł <draketype> *
+3 vs. Reflex; 1d6+3 <draketype> damage, and on-
going 2 <draketype> damage (save ends).
Alignment unaligned
Skills Endurance +11
Str 18 (+6) Dex 10 (+2) Wis 14 (+4)
Con 18 (+6) Int 3 (-2) Cha 10 (+2)
*+2 AC from heavily-armoured scales
** A herddrake bull typically makes two attacks on its
turn ( Charge ‘n Barge and Bite )
H ERD D RAKE T ACTICS
A group of herddrake act to protect any youngsters with
the herd. The herd bull always faces the most threatening
opponent, firstly in terms of size and then in terms of
actual damage dealt. The others forming a semi circle or
ring around the infants, their first priority. Their second-
ary tactics involve mobbing an opponent to knock them
over, trample them and disable them.
Languages
If the lead bull is in trouble and calls for help, the rest of
the small herd will always come to his aid to rescue him.
The bull typically bites one opponent and ‘charge ‘n
barges’ another, but if faced by one tough assailant will
use both attacks against that opponent.
H ERD D RAKE L ORE
A character knows the following information with a suc-
cessful Nature check.
Skills Stealth +8
Str 12 (+2) Dex 14 (+3) Wis 13 (+2)
Con 12 (+2) Int 3 (-4) Cha 8 (+0)
*<draketype> The damage type <draketype> inflicted
by a swarm of lizardrake’s breath weapon is fixed and
must be chosen when the beast is placed. Possible
<draketype> are Acid, Cold, Fire, Lightning or Poison.
Its skin colouring should give a clue as to the type of
damage inflicted, similar to dragons (refer to the
<draketype>Table below).
<D RAKETYPE > T ABLE
<draketype> Scale colour
Acid Black, deep blue, purple or green
Cold White, very pale tones
Fire Reds, deep oranges, terracotta
Poison (gas) Greens, emerald, to rich olive
Lightning
DC 15: HerdDrake, whether wild or domesticated,
are typically found in family groups consisting of 2-4
adults and a similar number of infants, the herd being led
by an lead bull.
DC 20: Whilst the lead bull leads the herd, and killing
him will make the rest of the herd rout in terror, the herd
will defend him to the utmost until he is killed.
Mid-blue to turquoise
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