d20 Creation's Edge Games Buck-A-Batch Magic Rings I.pdf
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Buck-A-Batch
Magic
Rings I
This product requires the use
of Dungeons & Dragons,
Third Edition rules
50 New Magic Items for
use with D20 Fantasy
Rules
This document is part of System 20:
A Do-It-Yourself supplement system available at
creationsedge.com
Buck-A-Batch
Introduction
Welcome to Magic Rings I, part of our
Buck-A-Batch line of products.
The Buck-A-Batch product line is part
of System 20, a do-it-yourself supple-
ment system found on our website at
www.creationsedge.com
.
System 20 allows you to create your
own supplements, featuring the content
of your choice, for a fraction of the cost
of traditional RPG supplements.
You’ll find over 400 different magic
items, weapons, rings, and wear on our
site, as well as our Add-A-Rooms,
Adventures, and other role-playing aids.
Our Free 20 section also hosts
dozens of free creatures, items, and
weapons to incorporate into your D20
fantasy campaign.
This product requires the use of
Dungeons & Dragons® Third Edition
rules.
Magic
Rings I
50 New Magic Items
for use with D20
Fantasy Rules
Buck-A-Batch: Magic Rings I
is available for download on Creation Edge, Inc.’s website as
part of the System 20 collection. Check out our website at creationsedge.com for more
System 20 resources and information on upcoming releases.
~Open Game Content~
The content of this document entitled “Buck-A-Batch: Magic Rings I” which describe game
mechanics are designated as Open Content. The remaining portions of this document are hereby added to
Open Game Content and if so used should bear the COPYRIGHT NOTICE “Buck-A-Batch: Magic Rings I
©2002 Creation’s Edge, Inc.” and optionally the web address “www.creationsedge.com”.
The mention of or reference to any company or product in these pages is not a challenge to the
trademark or copyright concerned.
Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the
Coast, and are used with permission. This document contains material based on the D20 System. The
D20 System is trademark by Wizards of the Coast and is used according to the terms of the d20 System
License version 1.0. A copy of this License can be found at www.wizards.com.
Buck-A-Batch: Magic Rings I - for use with D20 rules - © 2002 Creation’s Edge, Inc.
www.creationsedge.com
Animate Dead Ring
% Roll
Name of Ring
00-01
Animate Dead Ring
02-03
Appraisal Ring
This ring is actually two interlocking bands
that can be easily snapped apart. If the
wearer removes one of these bands and
places it upon the finger of a corpse the
corpse will rise and come under control of
the wearer as though it was created by an
animate dead
spell (as described in the
Dungeons & Dragons® Player’s Handbook,
Third Edition
). The corpse remains in the
wearer's control for as long as the rings are
worn.
04-05
Babble Ring
06-07
Bane Ring (Aberrations)
08-09
Bane Ring (Animals)
10-11
Bane Ring (Beasts)
12-13
Bane Ring (Constructs)
14-15
Bane Ring (Dragons)
16-17
Bane Ring (Dwarf)
18-19
Bane Ring (Elementals)
20-21
Bane Ring (Elf)
22-23
Bane Ring (Fey)
24-25
Bane Ring (Giants)
26-27
Bane Ring (Gnome)
28-29
Bane Ring (Halfling)
Caster level: 9th / Prerequisites: Forge Ring,
animate dead
/ Market Value: 4,500gp
30-31
Bane Ring (Human)
32-33
Bane Ring (Magical Beasts)
34-35
Bane Ring (Monstrous Humanoids)
36-37
Bane Ring (Oozes)
Appraisal Ring
38-39
Bane Ring (Outsiders, Chaotic)
40-41
Bane Ring (Outsiders, Evil)
42-43
Bane Ring (Outsiders, Good)
This ring bestows the appraise skill upon its
wearer, if they don't already have it. A +10
bonus is added to the wearer's ability to
appraise an item's value. The item must be
handled or touched by the hand that bares
the ring in order for the object to be
appraised properly.
44-45
Bane Ring (Outsiders, Lawful)
46-47
Bane Ring (Plants)
48-49
Bane Ring (Shapechangers)
50-51
Bane Ring (Undead)
52-53
Bane Ring (Vermin)
54-55
Bubble Ring
56-57
Calming Ring
58-59
Copy Right Ring
Caster level: 5th / Prerequisites: Forge Ring,
5 ranks of Appraise skill / Market Value:
2,000gp
60-61
Demon Ring
62-63
Feigned Death Ring
64-65
Greater Numbers Ring
66-67
Health Storing Ring
68-69
Insect Repellent Ring
70-71
Liquid Purification Ring
Babble Ring
72-73
Missile Resistance Ring
74-75
Projection Ring
The Babble Ring is actually two rings that
can be easily separated into their individual
parts. The speech of characters wearing the
two halves of the Babble Ring is heard as
nonsensical babble to all save the wearers
of the ring. The wearers of the rings can
communicate safely to each other without
fear of the content of their conversation
being understood by anyone else.
76-77
Puzzle Ring
78-79
Quick Change Ring
80-81
Riddle Ring
82-83
Tangle Ring
84-85
Translator Ring
86-87
Trap Ring (Alarm)
88-89
Trap Ring (Fire)
90-91
Trap Ring (Hold Person)
92-93
Trap Ring (Maze)
94-95
Trap Ring (Sleep)
96-97
Treant Ring
Caster level: 5th / Prerequisites: Forge Ring,
98-99
Ventriloquism Ring
comprehend languages
/ Market Value:
3,000gp
Bane Ring (Beasts)
This ring imbues the wearer with knowledge
and skills specific to fighting Beasts. As a
result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Beasts. The
ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Beasts by weapons wielded by
the wearer of the ring suffer a -1 penalty.
Bane Ring (Aberrations)
This ring imbues the wearer with knowledge
and skills specific to fighting Aberrations. As
a result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Aberrations.
The ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Aberrations by weapons wielded
by the wearer of the ring suffer a -1 penalty.
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Bane Ring (Constructs)
This ring imbues the wearer with knowledge
and skills specific to fighting Constructs. As
a result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Constructs.
The ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Constructs by weapons wielded
by the wearer of the ring suffer a -1 penalty.
Bane Ring (Animals)
This ring imbues the wearer with knowledge
and skills specific to fighting Animals. As a
result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Animals. The
ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Animals by weapons wielded by
the wearer of the ring suffer a -1 penalty.
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Bane Ring (Dragons)
This ring imbues the wearer with knowledge
and skills specific to fighting Dragons. As a
result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Dragons.
The ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Dragons by weapons wielded by
the wearer of the ring suffer a -1 penalty.
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Elementals.
The ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Elementals by weapons wielded
by the wearer of the ring suffer a -1 penalty.
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Bane Ring (Elf)
This ring imbues the wearer with knowledge
and skills specific to fighting Elves. As a
result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Elves. The
ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Elves by weapons wielded by the
wearer of the ring suffer a -1 penalty.
Bane Ring (Dwarf)
This ring imbues the wearer with knowledge
and skills specific to fighting Dwarves. As a
result a +2 bonus is added to all damage
dealt to creatures of this type by weapons
wielded by the wearer of this ring.
Furthermore, a -2 penalty is applied to any
damage dealt to the wearer by Dwarves.
The ring must be worn for 12 hours straight
before the enhancements take affect. If at
anytime the ring is removed the enchant-
ments vanish. While the enhancements are
in effect any damage dealt to creatures
other than Dwarves by weapons wielded by
the wearer of the ring suffer a -1 penalty.
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Caster level: 8th / Prerequisites: Forge Ring,
summon monster IV
/ Market Value:
16,000gp
Bane Ring (Fey)
This ring imbues the wearer with knowledge
and skills specific to fighting Fey. As a result
a +2 bonus is added to all damage dealt to
creatures of this type by weapons wielded
by the wearer of this ring. Furthermore, a -2
penalty is applied to any damage dealt to
Bane Ring (Elementals)
This ring imbues the wearer with knowledge
and skills specific to fighting Elementals. As
a result a +2 bonus is added to all damage
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