d20 Dark Quest City Guide Harbor Side Mess Hall.pdf

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Credits
A uthor:
David Woodrum
E ditors :
Joanna G. Hurley
Typ esetting:
Clay Gardner
Line Developer:
Darren Pearce
Publisher:
Neal Levin
www.darkquest.com
Open Game Content & Copyright Information
City Guide: Harbor Mess Hall is (c) 2005 Dark Quest, LLC. All rights reseverved. Reproduction of the product without permis-
sion of the publisher is expressly forbidden. City Guide : Harbor Mess Hall is presented under the d20 License. All textual mate-
rial is designated as Open Game Content. All artwork herein is copyrighted Dark Quest, LLC or by their respective artist. "d20
System" and the d20 System Logo are trademarks owned by Wizards of the Coast and are used under the terms of
the d20
license.
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Harbor Side Mess Hall
The Harbor Side Mess Hall serves a wide variety of foods,
with a wide variety of main courses and side items. Most of the
food is mainly inland fare, but the mess hall does provide a lim-
ited selection of "surf and turf" varieties, mostly in the aspects
of shellfish and chips or chowders. Though serving a few vari-
eties of watery ale, mead, and port wine, drinks of notable
potency are not to be found at the mess hall and Patches has no
intentions of changing his decision on this. As the benched
tables require the patrons to eat in a "community fashion",
Patches doesn’t want a hall full of unruly drunks disturbing an
honest sailor while he’s trying to eat what is perhaps the only
truthfully decent meal that the poor sailor has had in six months
or better.
Exterior Description
Sitting amongst the older, mostly abandoned buildings in
the run down section of the harbor is an old converted
warehouse that seems to be unusually filled with constant
activity. In sharp contrast to the original, lichen encrusted
stonework of the original building, several new chimneys
run up along the sides of the building and a well sits out
front that judging by the condition of it’s stonework, it
couldn’t have been built more than four or five years ago.
In addition to the construction of the well and the obvi-
ous structural changes to the old warehouse, a large sec-
tion of the ground that lies before the building has been
kept cleared off by both foot traffic and an old goat.
Likewise, tables with attached benches sit out front just to
the west of the entrance and there’s a large wooden sign
above this area with painted engravings. The sign reads
"Harbor Side Mess Hall."
I. Entrance Court
The Entrance Court to The Harbor Side Mess Hall is fair-
ly well tended to by Nelly the goat. Nelly is an extremely
tame animal who is usually petted and talked to by the vis-
iting sailors who sit out front at the benches during the
warmer months and eat. Though mostly content with the
weeds that grow up along the mostly desolate street, Nelly
is known to accept a piece of bread every so often. She is
also particularly fond of those who take a bit of their time
to fetch some water from the well to put in her wooden
drinking trough. While some would find such an animal
either to be a nuisance or a potential item for theft, most
all the sailors enjoy and respect Nelly’s presence on the
grounds as it’s the only real form of pet that they get to
have in their dreary, lonely sailing lives.
The Harbor Side Mess Hall is the brainchild of a former
sailor who is commonly known as Patches McReily. History has
it that Patches served as a cook upon a privateer (later turned
pirate) ship and was disgusted by the daily rations of preserved
fish and dried tack that he was forced to prepare and serve.
Whenever the ship that Patches served on would port in a har-
bor, the one thing that the good cook craved more than any-
thing was a good meal of steak or chops. To his disgust, how-
ever, there was no such servings to be found, and most of the
taverns and inns that rested along the harbor served food that
was hardly much more than the ship’s rations.
Several years later, Patches had gained a fair bit of coins
and jewels and decided to retire. After all, one of his eyes had
seemed to have long since run away with a few of his front
teeth and Patches was not getting older. Sitting in a harbor tav-
ern and looking down disgustedly at a plate of smoked floun-
der, Patches remembered his disgust for the food that the ship’s
supply room had to offer. Taking a good deal of the fortune
that he had originally intended to use to purchase a nice, quiet
home, Patches instead purchased an old abandoned warehouse
in the harbor area of his native community and began to rebuild
it into a large mess hall.
Though the supplies and construction cost him every bit
of his life savings, Patches soon had both a home and a busi-
ness. Shortly after it’s opening, sailors on port leave began to
flock to The Harbor Side Mess Hall for the purpose of getting
the meal that they had grown so homesick for while traveling
the high seas.
The bench-like tables in the court are very sturdy and con-
stantly kept clean. Usually there are one or two serving
wenches running about who make sure that the guests are
properly waited on outside and also to clean up any mess-
es left behind. Usually the remaining scraps are thrown
out back behind the building in case that Nelly wishes to
pick through them later.
This area is used quite a bit by the sailors, as during the
summer months it’s often more pleasant to sit outside than to
have to tolerate the fires that must be kept roaring in order to
prepare the food.
Though most of the surrounding area is deserted, those
few shops and establishments that still exist look favorably
upon the site, including Nelly, as The Harbor Side Mess Hall is
bringing back new life gradually to the area.
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Exterior Wood Door (Main Dwelling to Front Court) : Thickness 2 in.;
Hardness 4; Break DC 23 (when barred); hp 20; Open Lock
(DC 25, when barred). The door is closed at night, and barred
during storms. The door is barred from the inside (area 2) with
a thick, wooden board. The outside of the door is fitted to hold
a lock (very simple) but this is used only in the few times that
the mess hall is closed due to special reasons or local holidays.
lead into narrow private rooms (areas 3 and 43 is marked for
the gentlemen, 4 is marked for the ladies) where one may use
the chamber pot and/or wash up their hands and face should
they have the need. To the west, there is a door that leads into
a closed off room (area 5) where entertainment and dancing is
sometimes held on special nights. Likewise, the entertainment
room also has a newer, northern door that can be accessed
from the mess hall.
Shuttered glass windows are set in the south, east, and west
walls and are opened during the day to allow additional light
into the main hall.
I I. The Mess Hall
This is the main room of the establishment and is quite
large and usually full of dining customers. The Mess Hall
is open from morning to midnight and is open most
everyday except for a few locally recognized days of cele-
bration.
Exterior Wood Door (Main Dwelling to Front Court) : Thickness 2 in.;
Hardness 4; Break DC 23 (when barred); hp 20; Open Lock
(DC 25, when barred). The door is closed at night, and barred
during storms. The door is barred from the inside (area 2) with
a thick, wooden board. The outside of the door is fitted to hold
a lock (very simple) but this is used only in the few times that
the mess hall is closed due to special reasons or local holidays.
Inside this hall are three large roaring fires from which
various stews, breads, and desserts are usually prepared.
The floor is always kept clean, and there are typically eight
serving wenches hired on who tend to both the customers
and the general needs of the establishment. These wench-
es work both the main hall as well as tending to the guests
out in the court yard.
Interior Wood Door (to location 3, west) : Thickness 1 in.; Hardness
4; Break DC 13 (when barred); hp 10; Open Lock (DC 12,
when barred). This door does not have a lock but may be
barred shut with a light wooden board from area 3. On the door
is the words "Gentlemen" and a painting of a man’s bearded
face, indicating that this chamber room is for the use of the
men, not the women.
Several bench-like tables similar to the ones in the court
yard are positioned in the mess hall and everyone is thus
encouraged to eat together at these tables. While most
guests are friendly enough with one another, Patches has
hired four retired sailors to serve as bouncers in case there
arises the need for one to "keep the peace". Three young
lads that were recruited from the poorer side of the com-
munity also serve as fire tenders, sweepers, and pot boys,
and these youngsters are loyal when it comes to earning
their wages plus any additional tips that they are occas-
sionally offered.
Interior Wood Door (to location 4, west) : Thickness 1 in.; Hardness
4; Break DC 13 (when barred); hp 10; Open Lock (DC 12,
when barred). This door does not have a lock but may be
barred shut with a light wooden board from area 4. On the door
is the words "Ladies" and a painting of a beautiful looking
woman’s face, indicating that this chamber room is for the use
of the women, not the men.
Interior Wood Door (to location 5, east) : Thickness 1 in.; Hardness 4;
Break DC 13 (when barred); hp 10; Open Lock (DC 12, when
barred). This door does not have a lock but may be barred shut
with a light wooden board from area 5. This is an older door
than the one leading to area 5 from the north east area of the
main room, and shows the signs of a past, brutal fight.
Upon seating one’s self it’s customary to see one of the
wenches quickly scurrying over with a glass of cool water
and a piece of worn parchment that bears the hall’s menu.
While drinks and appetizers can be served up in a matter
of a minute or two, the main course and desserts take a bit
longer, usually a matter of twenty to thirty minutes for the
meal and ten minutes for the after dinner delights.
Interior Wood Door (to location 5, south) : Thickness 1 in.; Hardness
4; Break DC 13 (when barred); hp 10; Open Lock (DC 12,
when barred). This door does not have a lock but may be
barred shut with a light wooden board from area 5. This is a
fairly new door structure, and was created after there was a ter-
rible fight in area 5.
If one happens to glance about a bit, they will notice that
there are several doors leading off to other areas. The main
southern door leads outside (area 1) while doors to the north
lead into Patches private chamber (area 6), the large kitchen
(area 7, which has two doors), and one door to the north east
area leads to the storage room (area 8). To the west, two doors
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Interior Wood Door (to location 6, north) : Thickness 1 in.; Hardness
4; Break DC 13 (when barred); hp 10; Open Lock (DC 18,
when barred). This door does not have a lock but may be
barred shut with a wooden board from area 6.
Languages : Common, Aquan.
Skills : Bluff +4, Diplomacy +4, Intimidate +4, Listen +3,
Perform (dance) +3, Profession (bartender) +8, Profession
(courtesan) +3 Sense Motive +5, Spot +3, Swim +3.
Feats : Alertness, Skill Focus (Profession (bartender)), Skill Focus
(Sense Motive). Italicized skills are cross-class.
Possessions : dagger, clothing, shoes (3 lbs.).
Interior Wood Door (to location 7, east entrance) : Thickness 1 in.;
Hardness 4; Break DC 13 (when barred); hp 10; Open Lock
(DC 18, when barred). This door does not have a lock but may
be barred shut with a wooden board from area 7.
Description : Filthy Wanda is not a huge woman, being five foot,
six inches in height and weighing just at 105 lbs. She can be
mean quite mean though, and hidden under her delightfully
curvy, well tanned figure is the fighting spirit of an rabid ogre.
Her hair is straight and varies from degrees of dark brown to
bleached out dirty blonde, and Wanda has deep green eyes.
Wanda typically dresses a bit on the more provactive side, and
often wears bits of more simple, coastal inspired jewelry, such
as bracelets and necklaces of pukka shell beads. Though still
very young in appearance, Wanda is thirty eight years of age.
Personality : Filthy Wanda is a woman who can be both overly
friendly yet quite uncontrollable when her temper gets flaired
up. She’s a woman with a powerful personality, and is very
extraverted in most all aspects, including her emotions. Despite
her temper, Wanda is a woman with a heart of gold, which iron-
ically can be bought for 4 sp a night. She’s unashamed of her
ways, and will often point out that most women that declare
themselves to be "betterfolk" succumb to the temptations of
lust for free. Wanda, on the other hand it seems, is "sophisticat-
ed enough" to control her courtly ways long enough to hold out
for the exchange of precious coin.
Information and Interactions : Though no official management crew
has ever been established, it seems that Filthy Wanda runs the
side of things when it concerns the serving wenches. She can
be quite understanding when one of her girls is in serious dis-
tress or need but holds no patience for trivial laziness, com-
plaint, or whining. If a woman is being harassed by one of the
patrons, that’s one thing. If one of her girls is just lazy, it’s time
to either "put some fire under her bottom" or hire someone
else who’s willing to do the job.
Due to her overwhelming personality and rather scan-
dalous reputation, Wanda has seen a lot of fights and intention-
ally or unintentionally broken a lot of marriages. As such, she
can actually double as a bouncer if a situation at the mess hall
happens to get nasty. As she is a woman of many responsibili-
ties, Wanda earns 8sp a day plus whatever tips she may bring in.
Interior Wood Door (to location 7, west entrance) : Thickness 1 in.;
Hardness 4; Break DC 13 (when barred); hp 10; Open Lock
(DC 18, when barred). This door does not have a lock but may
be barred shut with a wooden board from area 7.
Interior Wood Door (to location 8) : Thickness 1 in.; Hardness 4;
Break DC 13 (when barred); hp 10; Open Lock (DC 18, when
barred). This door does not have a lock but may be barred shut
with a wooden board from area 8.
Wood shutters : Thickness 1 in.; Hardness 4; Break DC 18; HP 5.
These shutters are often closed and are done as such from the
outside of the establishment, thus protecting the glass from the
damage caused by strong storms and the occasional hurricane.
Windows, thick bluish clear glass : Thickness 1 in., Hardness 2;
Break DC 12; HP 5. These windows are made of a strong
bluish glass which is reinforced with thin strips of copper.
NPC Statistics
Serving Wenches, 8 total
These serving wenches come and go, with only the most
loyal having served a bit over three years and the most unreli-
able ones lasting for a little more than two months. As the
replacing of the ones that quit, Usually Patches can hire in a
new wench the very same day.
Of all of the serving wenches, the only one to have man-
aged to stay on any given duration of time is "Filthy" Wanda
Crabshore. Though probably the most saucy woman to ever
walk the shoreline, Filthy Wanda is dedicated to her job and
leads up the rest of the wenches. The wash women absolutely
detest Wanda, and as a result there’s an evergrowing rivalry
between the serving wenches and the women in the kitchen.
"Filthy" Wanda Crabshore
Female human Com4: CR 3; Medium-size humanoid (5 ft. 6
in.); HD 4d4+4; hp 12; Init +0; Spd 30 ft.; AC 10 (touch 10,
flat-footed 10); Atk +2 melee (1d4/crit 19-20, dagger); AL N;
SV Fort +2, Ref +1, Will +2; Str 10, Dex 10, Con 12, Int 11,
Wis 12, Cha 14.
Serving Wenches
Female human Com1: CR 1/2; Medium-size humanoid (5 ft. 6
in.); HD 1d4; hp 2; Init +0; Spd 30 ft.; AC 10 (touch 10, flat-
footed 10); Atk +0 melee (1d4/crit 19-20, dagger); AL N; SV
Fort +0, Ref +0, Will +0; Str 10, Dex 10, Con 11, Int 10, Wis
11, Cha 12.
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Languages : Common.
Skills : Bluff +1, Diplomacy +2 , Listen +1, Perform (dance)
+1, Profession (barmaid) +6, Sense Motive +3, Swim +3.
Feats : Skill Focus (Profession [bartender], Skill Focus (Sense
Motive).
Possessions : dagger, clothing, shoes (3 lbs.).
Bouncers, 4 Total
These bouncers are all former sailors and as such, each one
has a bit of experience when it comes to handling one’s self
against threatening individuals. Most of the bouncers have
worked on ships that serviced the voyages of pirates or priva-
teers, with Dewick being the only exception.
Description : Most of these ladies are usually petite, if not flat out
gaunt and underfed looking, with perhaps one or two more
attractively buxom out of the whole lot. All are mostly a rough
lot, and a couple of missing teeth here and there or cheap tat-
tos isn’t entirely uncommon. Likewise, they come and go a great
deal, and the names have all blurred into the memories of the
employees, patrons, and a the few scribblings that can be found
on the walls of the private chambers (areas 3 and 4). Most have
gone by nicknames, and Wanda herself can remember at least
three named "Kitten", two named "Dove", eight who called
theirselves "Rose", and three or four known as "Orchid".
Currently the names of the seven less experienced wenches are
Silk, Patty, Flower, Ruby, Molly, Milly, and Florence. Most of
these ladies are in their late twenties to mid thirties, with Silk
being only nineteen and Milly and Florence being a bit over
forty.
Personality : Though most seem to hold some sort of smug pride
in the fact that they don’t have quite the reputation that Filthy
Wanda has, these ladies are truthfully no better. At least Wanda
tries to earn a bit of coin with her saucy ways, where these
ladies are apt to entertain the patrons for little more than a kiss
and a few shallow, sweet nothings whispered in their ear.
Most all of these women are lazy, and unless watched care-
fully by Wanda they tend to spend more time flirting with the
sailors than they do taking orders or serving food and drink. As
Milly, Florence, and Patty are a bit more trustworthy, these
ladies get the owner of handling the customers who sit outside
during the warmer months. Truthfully, while this duty was sup-
posedly given to them as a reward, these ladies feel that they are
being punished due to the fact that one has to walk further to
handle such customers.
Information and Interactions : As these serving wenches come from
the local community, particularly areas that are a bit poor or
otherwise rundown and potentially hostile, they are full of gos-
sip and rumors about local happenings. Many have a hubsand
or lover who has spent some time in the stocks for various
wrongdoings, and as such the community’s criminal element is
not entirely unknown to such women.
While they may hold a degree of contempt towards
Wanda, these wenches will quickly side with her when it comes
to arguing with the wash women in the kitchen. These women
earn 2sp a day plus whatever tips they may bring in.
Big Frederick
Male human Com1/War3: CR 3; Medium-size humanoid (6 ft.
7 in.); HD 1d4+1 plus 3d8+3; hp 20; Init +0; Spd 30 ft.; AC 10
(touch 10, flat-footed 10); Atk +6 melee (1d6+3, club), or +6
melee (1d3+3 subdual, unarmed); AL NG; SV Fort +4, Ref +1,
Will +1; Str 16, Dex 10, Con 13, Int 10, Wis 11, Cha 11.
Languages : Common.
Skills : 9 ranks War; Balance+1, Bluff +2 (2(4)), Climb +4 (1 +
3) Intimidate +5* (2 + 3), Listen +2, Profession (sailor) +4 (4),
Sense Motive +2 (4 ), Spot +2, Swim +4 (1 + 3), Use Rope +3.
Feats : Alertness, Power Attack, Improved Bull Rush, Improved
Unarmed Strike.
Possessions : club, clothing, boots (4 lbs.).
Description :Big Frederick is a huge man, standing just over six
feet, seven inches tall and weighing right at three hundred lbs.
Though having a stern hand when it comes to unruly patrons,
Big Frederick is business is very prosperous, Patches has never
had much trouble really a man with a heart of gold, and is gen-
erally peaceful in nature. His balding head sports a few scars
that he received during his early days on the high seas, and a
faded tattoo on his right shoulder is of an octopus weilding two
swords and two daggers, indicating that Big Frederick once
served on the famous privateer ship, The Eight Armed Lady.
Personality : Big Frederick, as mentioned before, knows well
when to be friendly or to be strict when it comes to the cus-
tomers of The Harbor Side Mess Hall. He’s an honest man, and
though having been close friends with Patches for many, many
years he feels lucky to have such a fine job. It seems that a
young age Big Frederick often had trouble finding work due to
living in area that was economically oppressed, and starvation is
no stranger to Frederick.
Information and Interactions : Big Frederick has worked as a bounc-
er for the establishment ever since Patches first opened up. Due
to both his loyalty and honesty, Big Frederick is in charge of the
other three bouncers and is given a wage of 1gp per day, plus
any meals or drink that he might desire. Frederick does not find
it appropriate to abuse the offerings of his employer, and tends
to keep his eating and drinking habits within a very reasonable
range.
*
Bouncers use their Strength modifier to calculate their Intimidate bonus. Italicized skills are cross-class.
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