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Odyssey Prime
A dual-stat d20 Modern/Unisystem game of exploration
Requires the use of d20 Modern, published by Wizards of the Coast®
CREDITS
World information from the fol-
lowing companies has been used
with permission:
Mission Control (Publishers & Production):
Eden Studios & Misfit Studios
Operations Coordinator (Game Concept, Design):
Tony Lee
Operations Engineer (d20 Modern Mechanics):
Steven Trustrum
Communications Director (Development, Design, Editing):
Christina Stiles
Operations Technician (Additional Design):
Jim Montgomery
Chief of Operations (Development & Publication):
M. Alexander Jurkat,
Steven Trustrum
Translation Engineers (Unisystem Conversion):
Daniel R. Davis, Steven
Trustrum
Procedure Engineer (Unisystem Rules):
C. J. Carella
Chiefs of Optical Logistics (Layout, Graphics):
George Vasilakos, Steven
Trustrum
Visual Profile Specialists (Illustrations):
Dave Allsop, Gary Dupuis, Jon
Hodgson, Shawn Richter
Insignia Engineer (Cover):
William McAusland
Insignia Technician (Original Cover Design):
David K. Wong
Atlas Games
: Nyambe.
Avalanche Press
: Celtic
Age, Viking Age.
Battlefi eld Press
: Luftwaffe 1946,
Cityscape, Fantastic World, Pulp Fantasy.
Blacksburg Tactical Research Center
:
Colonies, Neo Terra, TimeLords, Ythrek.
Clockworks
: Asylum,
Chosen, and Spookshow.
DaemonEye Publishing
:
Lands of Molokai.
Eden Studios
: All Flesh Must Be
Eaten, Armageddon, Conspiracy
X, Terra Primate, WitchCraft.
Flying Buffalo, Inc
: Lejentia,
Tunnels & Trolls.
Goodman Games
: Dinosaur
Planet: Broncosaurus Rex
Grey Ghost Press
: Terra Incognita.
Mythic Dreams Studios
:
Dark Inheritance.
Scorpion’s Nest Tactical
Gaming
: Terminus 5.
Technicraft
: Pax Draconis.
Timeline Ltd.
: Morrow Project.
Tower Ravens
: Vortis Stellar
Massif, Antwaris Galaxy,
Universe, The Sci-Fi RPG
Wingnut Games
: Land of Og.
1
Odyssey Teams (Playtesting):
Rich Arendt, Jimmy Ashley, Michael J. Brisbois,
Roger Calver, David Carroll, Todd Cash, Isaiah Choczynski, Daniel R. Davis,
Christine Doering, Katrina Fairchild, Guy Fellows, Mike Fellows, Chris Fisher,
Jeff “Venture” Fournier, Lisa Fournier, D.J., Joshua Gekeler, Ashley Harper, Alan
Harrison, David Harrison, Ben Hubbard, Jeremy Hunt, Jerome Ingall, Douglas
S. Kilmer, Naia Kirkpatrick, Nick Kirkpatrick, Jeff Kiser, Dan Lambert, Curtis
Lanford, Brian Larbig, Sandie Law, Tony Law, Stephen B. Lombardo, Matt
Macintyre, Joseph E. Martin, Colin McGaffrey, Jim Montgomery, Cindy Moore,
Scott Moore, Scotty Nelson, Joe O’Brien, Jeremy Patterson, Andy Peregrine,
Corey Perez, John Polack, Megan Raynak, John Reavis, Tammey Reed, David
Sharma, Wayne Shaw, Gaylene Sutton-Monk, Ryan Walsh, Jonathan Wilson.
Support Staff (Tony’s Special Thanks):
Mario Lee “Little Mountain” Bansen, Gary
& Mary Bernard, Tim Brown, Jamie Chambers, Sean Everette, Steve Lee, NGO
(New Gamers’ Order), Don Perrin, Jim Ward, Margaret Weis, Ken Whitman
Wetwork Crew (Christina’s Special Thanks):
C.J. Carella, Dave Chapman,
Daniel R. Davis, Joseph Goodman/Goodman Games, M. Alexander Jurkat,
Douglas S. Kilmer, Tony Lee, Joseph E. Martin, Ron McClung of ConCarolinas,
Jim Montgomery, Steven Trustrum, and George Vasilakos.
Unisystem and the Unisystem logo are trademarks of CJ Carella and are used under li-
cense. Unisystem game mechanics are copyright 2006 CJ Carella. All rights reserved.
D20 Modern(R) and Wizards of the Coast(R) are Registered Trademarks of
Wizards of the Coast, and are used with permission.
‘D20 System’ and the ‘D20 System’ logo are Trademarks owned
by Wizards of the Coast and are used according to the terms of
the D20 System License version 3.0. A copy of this License can
be found at
www.wizards.com/d20
.
STOCK EDN7200
ISBN: 1-891153-63-3
Keep up to date on
Odyssey Prime
news at
http://www.misfi t-studios.com/op/
Table of Contents
Seven-Year Doom
109
Chapter 1. The Sky Is Falling
3
Primed forOdyssey
6
Gentlemen, Start Your Armageddon
109
A Project is Reborn
110
Chapter Summary
6
Worldwide Evac in Three Easy Steps
112
About The Game
6
The Land of Od
113
How to UseOdyssey Prime
7
About the Author
8
Deep Inside
114
Dam Con
116
Chapter 2. The Odyssey
Begins
9
Hitting the Cosmic Superhighway
117
Character Creation
9
It’s Showtime
118
Starting Character Levels
9
Chapter 6. The Journey Of
A Thousands Worlds
2
120
Odyssey Team Characters
9
Dramatic Action Resolution System
120
Damage Control Team Characters
12
Advanced Classes
14
After the Mission
128
Odyssey Prime Scenarios
129
Chapter 3. Priming Up
46
Adventure Seeds
131
Skills
46
World Generation
135
Feats
54
Worlds Awaiting
142
Chapter 4. Outfitting A Team
62
Chapter 7. The Unisystem
Odyssey
Equipping a Team
62
152
Armor
84
The Team
152
General Equipment
86
Qualities & Drawbacks
153
Vehicles
96
Skills
154
Chapter 5. The Last Line Of
Survival
99
Drama Points
156
Earning Drama Points
158
The Beginning of the End
100
Using DAR
159
Finders Not Keepers
100
Tools of the Trade
159
Some Assembly Required
102
Using Computers
170
Hope Reborn
103
Programming
171
Detours and Roadtrips
104
Vehicles
175
Operational . . .
105
Unisystem Odyssey Archetypes
177
of Sorts
105
Setting the Stage
105
Index
181
Struggle in the West
105
Outcast in the East
106
Dam Con Form
184
A Step Toward Mastery
107
Warning Signs
108
Project Odyssey Form
185
Concern Grows
108
Chapter 1
The Sky Is Falling
About 50 asteroids are known to intersect Earth’s orbit …
3
An asteroid IS headed too close to Earth.
The Sky Is Falling
Clearance: Umbra
Joint Special Advisory Committee
NSC, NASA, FEMA
To: Eyes Only
Re: Odyssey Prime
We regret to inform all that as of September 20
th
, 2005, the threat of asteroid RX338, a.k.a.
Doomsday, is confi rmed, imminent, and possibly unavoidable.
While we fully intend to research and develop all means at our disposal to combat this cri-
sis, the Committee is aware of technology in our possession that is capable of extradimensional
transportation. This item in question was salvaged in near-perfect condition from an inoperable
facsimile of alien origin. We have studied the viability of colonizing other worlds, and, in light
of the aforementioned catastrophe, have decided to proceed with the operation, codename Project
Odyssey, to relocate selected citizens and allies in the event all our other solutions fail.
It is our unreserved recommendation to commence Project Odyssey at the earliest opportunity. Time is of the es-
sence.
4
“
George” is a former astronaut-
turned-top-brass at NASA. It’s ru-
mored that he worked heavily with
the CIA in his younger days, testing
and developing secret surveillance
technology from space—something to
do with orbital mind control or some
such, but that’s another story.
On the job, George oversees a crew
of professional stargazing geeks. The
geeks fiddle with data from far-flung
probes nobody’s seen for decades,
some of which are not even document-
ed in official records. “Celestial body”
sightings come across their desks so
often that they make a race out of nick-
naming new finds.
Some years back, they located one
body and dubbed it “John Doe #7.”
When, a few years later, they thought
it would sideswipe Jupiter, they re-
named it “Knock-Knock.” A few sea-
sons after that, its moniker became
“Fat Messiah,” as projections calcu-
lating its trajectory course with Earth
rushed in monthly, weekly, daily, and then hourly. By the time
the geeks nervously handed the report of this asteroid upstairs
to George, they had renamed it “Doomsday,” as the in-house
scientists calculated its trajectory as 98.5% likely to collide
with the Earth in 2012.
Houston, we have a problem.
* * *
The Sky Is Falling
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