d20 Malladin's Gate Press Forgotten Heroes - Paladin.pdf

(2530 KB) Pobierz
Forgotten Heroes:
P ALADIN
PDF edition, published 2002 by Malladins Gate Press
457 Prettywood, Bury, Lancs, United Kingdom.
www.malladinsgate.com
Credits:
Designed by Nigel McClelland and Ben Redmond
Written by: Ben Redmond, Nigel McClelland and Matthew Sims
copyright © Ben Redmond and Nigel McClelland , 2002
Edited by Heidi Redmond
Book design by Ben Redmond
Published under the Open Game Licence.
Designation of Open Game Material and Product Identity: All
material in this book is declared open game content excluding the
fiction found in grey boxes (although game information in similar
boxes is still Open Game Material).
Play-testers: Mark Fair, Matt Finn, Annmarie Ingram, Beatty
Osbourne, Phil Morris and Robert Smith.
Additional Thanks to Gary Templeman and Oliver Redmond.
904966081.037.png 904966081.038.png 904966081.039.png 904966081.040.png 904966081.001.png 904966081.002.png 904966081.003.png 904966081.004.png
 
TABLE OF CONTENTS
31
HEART OF MIGHT (PALADIN)
31
INTRODUCTION
2
HEART OF THE PILGRIM (PALADIN)
31
HEART OF THE RIGHTEOUS (PALADIN)
2
FORGOTTEN HEROES
31
HEART OF SWIFT ACTION (PALADIN)
2
31
FORGOTTEN HEROES: PALADIN
HEART OF VIGOUR (PALADIN)
31
RALLY CRY (GENERAL)
31
PATHS OF THE RIGHTEOUS
4
RELENTLESS (GENERAL)
31
SHIELD EXPERTISE (GENERAL)
4
SUB-CLASSES
31
SHIELD OF THE FAITHFUL (PALADIN)
4
32
CRUSADER
STRIKE OF THE RIGHTEOUS (PALADIN)
5
Table 1.1 The Crusader
32
TESTS OF FAITH
5
DEFENDER
32
TESTS OF FAITH SUMMARY:
6
Table 1.2 The Defender
7
HORSE KNIGHT
POWERS OF THE FAITHFUL
33
7
Table 1.3 The Horse Knight
8
33
Table 1.3a The Horse Knights Mount
PALADIN SPELLS
8
34
LORD
AVENGERS MIGHT
9
35
Table 1.4 The Lord
BLESSINGS OF INSIGHT
10
35
WARRIOR M ONK
CHANNEL HEALING
10
35
Table 1.5 The Warrior Monk
DEFIANCE
11
35
PRESTIGE CLASSES
DIVINE AURA
11
35
DIVINE PURSUIT
AVENGER
11
35
Table 2.1 The Avenger
DIVINE WARDING
12
36
EXORCISE THE DAMNED
CHAMPION
13
36
Table 2.2 The Champion
HOLY M EDITATION
13
36
HOLY SHIELD
CHEVALIER
14
37
Table 2.3 The Chevalier
PURGE THE SOUL
15
37
PURIFYING FLAME
DAUNTLESS HERO
15
37
Table 2.4 The Dauntless Hero
PURIFY MOUNT
16
37
SAFE PASSAGE
DEVOUT
16
37
Table 2.5a Devout Bonus Spells
STAND TOGETHER
16
37
SOUL BURN
Table 2.5 The Devout
17
38
GALLANT
DIVINE SMITES
18
38
Table 2.6 The Gallant
WHAT IS A SMITE?
18
38
HOLY DRAGOON
POSITIVE ENERGY
19
38
Table 2.7 The Holy Dragoon
NEW SMITE EVIL RULES
19
38
JUDICIAL CHAMPION
CURSE SMITES
20
38
Table 2.8 The Judicial Champion
GLORY SMITES
21
39
JUSTICAR
REDEMPTION SMITES
22
Table 2.9 the Justicar
Table 3.1 Valour Smite Bonus Damage
40
22
40
MUSKETEER
COMBINING ADVANCED SMITES
23
Table 2.10 The Musketeer
40
DIVINE CHANNELLING
23
PEACEBRINGER
41
24
THE DIVINE WITH-OUT
Table 2.11 The Peacebringer
41
THE WHOLE: DIVINE CHANNELLING
24
ROAD KNIGHTS
25
COMPASSIONATE FOCUS
41
Table 2.12 The Road Knight
25
DEVOTIONAL FOCUS
42
SEEKER
26
INSPIRATIONAL FOCUS
42
Table 2.13 The Seeker
27
MARTIAL FOCUS
43
SLAYER
43
27
SOUL WEAPONS
Table 2.14 The Slayer
44
CREATING SOUL WEAPONS
45
METHODS OF THE JUST
28
ENHANCING SOUL WEAPONS
45
SOUL WEAPON ABILITIES
28
NEW USES FOR OLD SKILLS
46
VOW QUESTS
28
47
DIPLOMACY (CHA)
VOW QUEST POWERS
28
47
HANDLE ANIMAL (CHA)
GEAS
28
HEAL (WIS)
29
KNOWLEDGE: RELIGION (INT)
GAMES MASTERS SECTION
50
29
RIDE (DEX)
50
29
SUB-CLASSES
FEATS
29
52
PRESTIGE CLASSES
ARMOUR OF THE JUST (PALADIN)
30
52
BATTLE CRY: COURAGE (GENERAL)
NEW USES FOR OLD SKILLS
30
BATTLE CRY: FEAR (GENERAL)
52
PALADIN FEATS
30
DIVINE BENEVOLENCE (DIVINE)
52
30
PALADIN SPELLS
DIVINE COURAGE (DIVINE)
30
52
DIVINE SMITES
DIVINE EMPOWERMENT (DIVINE)
30
53
DIVINE GUARD (DIVINE)
DIVINE CHANNELLING
30
EXPERT HORSEMAN (GENERAL)
53
USING THE PRAYER BOOK
30
HEART OF COMPASSION (PALADIN)
30
HEART OF GLORY (PALADIN)
- 1 -
904966081.005.png 904966081.006.png 904966081.007.png 904966081.008.png 904966081.009.png 904966081.010.png 904966081.011.png 904966081.012.png 904966081.013.png 904966081.014.png 904966081.015.png 904966081.016.png 904966081.017.png 904966081.018.png 904966081.019.png 904966081.020.png 904966081.021.png 904966081.022.png 904966081.023.png 904966081.024.png 904966081.025.png
 
INTRODUCTION
Imagine, if you will, the armoured knight, riding forth to slay the evil
dragon. Picture the inspirational warrior, rallying his troops to face
another attack from the orcish horde. Dwell for a brief moment on
an image of a holy warrior, striving to rid the land of evil and the
healer bringing and end to suffering in lands stricken by plague or
war. You have pictured just a few of the many faces of the paladin, a
class that combines a unique balance of martial prowess and a
faithful devotion. Forgotten Heroes: Paladin is a sourcebook designed
to expand this often overlooked class, making the paladin a
versatile champion of Good.
FORGOTTEN HEROES: PALADIN
Using the ideas and rules presented in this sourcebook, players will
be able to explore new options and capabilities for their characters,
thus greatly enhancing their role-playing experience. In Paths of the
Righteous sub-classes are introduced, allowing players to define and
emphasise the focus of their paladin and enabling them to explore
the often hidden depths of their character. The prestige classes
presented in this chapter provide ways to specialise your paladin as
they carve out their destiny. Both consider the nature of the paladin
within any fantasy world and discuss the variety to paladin
philosophy, considering its importance in determining your
characters place in the universe.
Of all the classes featured in the d20 system it is the paladin that
stands out as the hero amongst heroes. They are the ones who will
fight evil when others are afraid to act. If tyranny rules the land it is
the paladin who will champion the people. If darkness lurks in
hidden corners the paladin will hunt it down. In an adventuring
party the paladin will always return for a fallen comrade or hold a
doorway while their companions retreat from danger. The path of
the paladin is reserved for the bravest of heroes. It is not for those
who seek reward or glory. The road the paladin must follow is long
and dangerous and not for the faint-hearted. Within these pages
are new concepts and abilities that will make the paladins journey
an unforgettable experience. It is a guidebook and toolkit for those
of faith and courage, taking the first step to bringing about a better
world.
Methods of the Just focuses upon new options for skills and talents used
by paladins. The new feats enable paladin characters to draw upon
both their powers and abilities in new and varied ways. New skill
uses enable paladins to utilise their training in valuable new ways.
A new system, Tests of Faith , offers your paladin to put their god to
the test. All of these new abilities have been created with the
guiding influence of the unique aspects of the paladin class and will
add flavour to any paladin character.
Faith grants the paladin many powers. This supplement explores the
many aspects specific to the beliefs of a paladin. Understanding
their own nature brings them new ways to focus their divine
energies. Powers of the Faithful examines this aspect of the paladins
spirit and p rovides new systems to represent their divine powers.
Devotion to their divine patrons provides the paladin with powerful
magical abilities. An understanding of how to combine these
powers when facing the greatest of evils can grant the paladin a new
range of abilities. Faith itself can provide the paladin with a way to
overcome adversity. In times of desperate needs paladins may even
receive direct aid from their god. However, such aid comes with
price, for even the divine powers have laws they must obey. Such is
the power of faith.
FORGOTTEN HEROES
Forgotten Heroes is a range of core class sourcebooks from Malladins
Gate Press designed to greatly widen a players options for his
character within the d20 games system. Fitting seamlessly into any
fantasy-based campaign, each book will provide a comprehensive
guide to one character class that is often neglected by other
supplements. Both players and Games Masters are presented with
options to approach old character types in a completely new way,
without unbalancing or overpowering the game as a wh ole.
Forgotten Heroes will not necessarily allow players to create a
better character, but they will find many more options than they
ever thought possible.
Finally, Games Masters are presented with advice on how to
integrate these new systems into games, and an insight into the ideas
behind their design. Imagination is the greatest asset any role-
player possesses. The ideas presented in this book are designed to
stimulate the imagination and bring new possibilities to your game.
[
Enjoy.
- 2 -
904966081.026.png 904966081.027.png 904966081.028.png
 
MICHAEL
Michael looked up from his book. There was a disturbance in the orchard.
Quietly he folded the prayer book closed and placed it in his tunic pocket. He swallowed what remained of the
apple he was chewing and placed its unfinished core neatly between two roots of his reading tree. Brushing
himself down, he set off towards the source of the disturbance.
When he arrived the scene saddened him. Cowering on the floor lay a pitiful wretch, a beggar and whore from
the town. The landowner towered above her repeatedly beating her with a sharp cane, berating her act of
thievery.
Ho, neighbour, Michael called out.
Ah, Sir Michael, replied the orchard keeper, dragging the girl off the floor by her knotted hair, found me a
thief. Why dont you take her down into the town and put her in the stocks?
I think not. The poor wretch is starving. Michael rested his hand on his rapier, to show his resolve on the
issue. How much will it cost you to feed her empty belly? Will this cover it?
The man examined the coin and quickly pocketed it. Make sure she doesnt come back. Charity is a happy
virtue for those who can afford it. With that he turned on his heal, leaving Michael alone with the girl.
Michael turned to the girl and pulled a ring from his hand. Take this to the Abbey. The will wash and feed
you. Tell them that Sir Michael sent you to learn an honest trade.
The girl looked up into his dark blue eyes, considering his proposition. Then she turned and fled back to the
town.
*
*
*
SARAH
Sarah placed a single white lily on the lone grave. Sir Michael will never know what she became, what he made
of her.
She was a thief and a whore, busted for stealing apples to sell on the streets. Sir Michael had taken pity on her.
He told her to go to the Abbey and find herself an honest trade. He gave her his ring, so that the monks might
know it was indeed he who sent her.
She had looked into his eyes that day and her life had changed. She could have sold that ring and lived the life of
a fat baron for months. It was the look in his eye that changed everything. It was as if he looked into her soul
and dragged out the courage to help her face the world.
And now here she was, a Church Knight herself. Taken the sacred oath and travelled the world protecting the
weak.
A single tear paved a line down her cheek as she bent down. She had loved him and he never knew. He had left
town that same night. He had made her world complete and given her the greatest purpose in the world. She
could only hope that what she made from her life would do justice to his.
- 3 -
904966081.029.png 904966081.030.png 904966081.031.png 904966081.032.png
 
Forgotten Heroes: PALADIN
Paths of the Righteous
PATHS OF THE RIGHTEOUS
As a class, paladins are one of the most formidable characters
available to play. Although they lack the versatility of a fighter
and the raw divine power of a cleric, a paladins combination of the
combat prowess and divine might creates a uniquely powerful
character. Yet they are capable of so much more than a multiclass
fighter/cleric can ever be. However the paladin is often seen as a
one-dimensional character class and is often shied away from by all
but its biggest fans. At Malladins Gate, we believe that the paladin
has the potential to be as versatile and rewarding a character to
play as any in the game.
Abilities:
The Crusader is much more a martial combatant than a spiritual
knight or defender. As such they are more inclined towards the
physical; strength, dexterity and constitution. Charisma is also the
seat of many of their powers, and as such many crusaders are
powerful characters with strong personalities. Unlike other paladin
subclasses they do not have the ability to cast spells and so have a
significantly reduced need for wisdom and intelligence.
Hit dice: d10
Alignment: Must be Lawful Good.
Class Skills:
The following (and their associated ability score) are class skills for
the crusader: Craft (Int), Handle Animal (Cha), Knowledge
(religion) (Int), Intimidate (Cha), Profession (Wis), Ride (Dex) and
Wilderness Lore (Wis).
SUB-CLASSES
This chapter is designed to enable you to expand your ideas and
understanding of the paladin class. It introduces a host of prestige
classes designed to multiclass smoothly with the paladin class and
expand the flavour of your character. But first we need to introduce
sub-classes. Sub-classes are a common concept to most Malladins
Gate sourcebooks they are an idea we like and often use in our
own games. They were inspired by two brief notes in the d20 system
core rulebooks. Firstly there is the fighter concept for a thug who
works for the Thieves Guild, modifying the classs proficiencies and
skills to add individuality to the character class. Secondly there is a
description of how to modify the ranger class to create a Demon
Hunter base class.
Skill Points:
At first level:
(2 + Int modifier) x 4.
At subsequent levels:
2 + Int modifier .
Class Features:
All of the Following are class features of the crusader. The class
progression is depicted in table 1.1
Weapon and armour proficiencies : Crusaders are proficient with all
simple and martial weapons, with all types of armour and with
shields.
This is the core idea behind sub-classes as published in all
Malladin’s Gate books. They are presented as new basic classes, but
essentially they are little more than a few tweaks on the basic
character class, allowing you to choose the direction you want to
take your character in. If you choose to play a paladin subclass
presented here, it is considered a completely separate class to that of
paladin and can multiclass with the paladin. However the usual
multiclassing restrictions for the paladin class apply to multiclassing
wi th these subclasses as with any other basic class.
Detect evil: As with the basic paladin, the crusader can detect evil
as a spell like ability at will.
Divine grace: The crusader applies any positive charisma bonus to
all their saving throws.
Smite Evil: At first level the crusader can smite evil in the same
manner as a paladin, albeit a level earlier. As they progress in levels
the crusader gains additional daily uses of the Smite Evil ability,
gaining an extra use per day at levels six, twelve and eighteen. In
addition, at fifteenth level, the crusader applies their charisma
bonus (if positive) both to the attack roll and to the damage caused.
CRUSADER
Description:
There are many characters that fight against the forces of evil, but
few are as well equipped as the Paladin to deal with such foes. The
paladin has many powers and abilities that give them an edge over
fighters and barbarians when fighting the undead and other
supernatural evil. The crusader is yet more specialised than the
paladin. They are the strong arm of their patron power, striving out
into the darkest lands and facing the most evil of enemies with their
faith and power. However, this martial power comes at a price. The
crusader gives up many of the spiritual trappings of the Paladin,
making them much more focussed warriors of good.
Aura of courage: This ability functions in exactly the same way as
the usual paladin ability.
Favoured Enemy: At third level the crusader has become a
specialist slayer of a certain kind of evil creature that they have had
most exposure to. This provides them with the Favoured Enemy class
ability that functions in the same manner as that of the Ranger core
character class (see Core Rulebook I ). The crusader may only choose
Aberrations, Undead or a specific type of evil outsider. All other
creatures lack the sheer strength of evil to gain the crusaders ire.
- 4 -
904966081.033.png 904966081.034.png 904966081.035.png 904966081.036.png
 
Zgłoś jeśli naruszono regulamin