d20 RPG Objects Legends of the Ancients - Macedon.pdf

(1082 KB) Pobierz
By
Charles Rice
Additional Design By
Paul King
Cover Artwork
Jeremy Simmons
INterior Artwork
Joseph Wigfield
Layout
Chris Davis
Play Testing
Ed Lennon, Corey Hodges, Paula
Rice, Ethan Ripplinger, Ryan Kelley,
Jay Fitzloff, Chris Hoover, Aaron
Wiggins.
www . RPGObjects . com
The ‘d20 System’ and the ‘d20 System’ logo are Trademarks
owned by Wizards of the Coast and are used according to
the terms of the d20 System License version 1.0a. A copy
of this License can be found at www.wizards.com. Portions
of this work are derived from the d20 System Reference
Document.
Copyright 2005 © RPG Objects. All rights Reserved.
905022130.023.png 905022130.024.png 905022130.025.png
Macedon
Introduction
If you have no desire for a historical game, your
game taking place in a fictional world of your own
design (or one of the many fine published products
on the market) then the crunch and high-level NPCs
in Legends of the Ancients can still serve you.
Perhaps the PCs will travel to a distant land that
bears a striking resemblance to historic Carthage or
Macedon. In this case the game master can use the
timeline presented here and change the names of
well-known historical personages. He can also use
the new core class to represent the essential nature
of that country’s “edge”. The NPCs and NPC table
for the new core class provide a ready-made source
for encounter material when dealing with this new
nation.
If you do wish to run a historical campaign, then
some of the legwork has been done for you. The
timeline can serve as a handy reference source,
especially for players wishing to be from that area.
For the gamemaster, the timeline, core class and
NPCs serve as time savers, giving him a head start
for very little money.
To sum up, it is my hope that you will find this
book worth the price you paid for it. While by no
means sufficient to set a campaign in Macedon or
play out the events of the life of Alexander the Great,
it does provide the game master seeking to run such
a campaign a head start as well as being sufficient to
allow Macedon to make an occasional appearance as
a minor player in a historical campaign.
India and Persia since the Stone Age and Chinese
military treatises as old as 2,637 BCE mention the
uses of mounted soldiers to protect the vulnerable
flanks of an army.
Likewise in the Middle East the use of the horse
was well known and is mentioned in the Book of
Job. In later times the horse was used by the armies
of Persia and Greece, two military powers of the
ancient world who fought numerous wars against one
another. These soldiers lacked stirrups and saddles
but had access to the bridle and bit. These soldiers
were still not able to fight efficiently from horseback
in melee, as their control over their mounts was
limited and their armament too light to allow for
combat against infantry forces, arrayed in phalanxes
and armed with weapons and armor of iron.
The combination of the bow and the horse, typified
by the Huns and Mongols changed that and armies
began to use (and breed) larger and stronger horses
to bear men wearing iron armor to combat this
new threat. It was Phillip II, King of Macedon who
realized that these heavy cavalry forces could do
more than protect the flanks of his armies and counter
the threat of mounted archers: these forces could be
significant offensive weapons of their own. While
Phillip created the army, he would not live to see it
fielded; that would be left to his son, Alexander III.
A talented cavalry officer himself who frequently led
the elite hetairoi or “companions” in his father’s early
campaigns, Alexander the Great would formulate the
tactics to bring lightning cavalry strikes to the ancient
world. These technologies and tactics would remain
an important part of warfare in the ancient world
for more than 600 years, undergoing evolutionary
changes but never being revolutionized from the 4 th
century BCE until the 4 th century CE. 1
Welcome to Legends of the Ancients:
Macedon, the second in a series
of mini-Legends sourcebooks
providing game masters with
historical information both as history
and game mechanics, allowing the
introduction of historical elements to
their fantasy d20 games. This sourcebook
focuses on Macedon, a nation that under Alexander
the Great conquered the entire ancient world.
What this book is and what it is not: As part of this
introduction I would like to address a comment made
by many who bought the first product in this series.
Some felt Legends of the Ancients: Carthage to be
too short to adequately cover its subject.
The purpose for this series is not to be the end of a
game master’s historical study; it’s more accurate to
describe it as the beginning. In these sourcebooks you
will get information on an ancient culture in broad
strokes, as well as some mechanics to enhance your
fantasy campaigns. The goal is over the course of
numerous Legends of the Ancients books to slowly
piece in the world around ancient Rome, giving
information on some of Rome’s early enemies and
allies. This information could then be used as the
basis for a campaign set during the rise of Rome or
simply as a source for other nations to make their
appearance in Legends campaigns.
For example, a heavy cavalryman might make
an appearance in a Legends of Excalibur campaign
as a knight from a far distant land that has come to
Camelot to seek out the so-called greatest knights
in the world. Since the heavy cavalrymen presented
were still in use by the late Roman army they might
also serve as opponents of Arthur’s knights during the
War with Rome free campaign setting for that game.
Synopsis
Horses have been an important
component of warfare in
Asia and the Middle East for
millennia. Archeologists have
found evidence that horses were
domesticated in Assyria, Egypt,
Legends of the Ancients
Page - 2
905022130.026.png 905022130.001.png 905022130.002.png 905022130.003.png 905022130.004.png 905022130.005.png
Macedon
Macedon
Timeline
BCE the empire of Alexander the Great has been
divided between three of his generals: Ptolemy I
(Egypt), Seleucus I (Asia) and Antigonus I (Macedon
and Greece).
first time Christianity is carried to European soil. A
Macedonian girl named Lydia is the first European to
convert to Christianity.
395 CE: The Roman Empire is split into Eastern
and Western Empires. Macedon falls in the Eastern
Empire, which will eventually be known as the
Byzantine Empire.
808 BCE: Caranus founds the
kingdom of Macedon, which he
rules for thirty years until 778
BCE.
276-239 BCE: Under Gonatus, the grandson of
Antigonus I, Macedonia once again becomes stable
and its occupation of Greece is strengthened.
222-179 BCE: Phillip V, grandson of Gonatus,
clashes with the Roman Empire, which has begun
to expand eastward. Phillip V fights two wars with
Rome, losing both. The result of these wars is that
Macedon loses control of Greece to the Romans,
being reduced to its original borders.
Cavalry
New Core Class
498-454 BCE: Alexander I expands the
borders of Macedon and fights as an ally of Persia in
its wars with Greece.
The cavalry are the professional
mounted soldiers that serve
with armies. As opposed to the
knight, who often adventures
alone on personal quests for honor,
or who act as powerful shock troops
when serving en masse with an army,
the cavalry serve as integrated part of the military
strategy of the force with which they serve. Cavalry
protect the flanks and rear of their army, provide
long-range reconnaissance on the movement of
enemy forces and deliver attacks to the rear of
retreating foes. While the weapons and armor
employed by these soldiers change over the roughly
1,500 years of their dominance, their tactics and role
remain largely unchanged from the time of Alexander
the Great to the Russian Cossacks who “carried the
borders of Russia on the pommels of their saddles” to
the Confederate Cavalry of Robert E. Lee.
Adventures: Cavalry normally undertake
adventures in support of some military objective.
Perhaps they will ride ahead of an enemy force to
conduct reconnaissance or ride night and day at
breakneck speed to deliver an urgent message.
Characteristics: Cavalry are tough, flexible
warriors who are most dangerous when mounted.
While a cavalryman can hold his own on foot, he will
seek to gain the advantages in mobility offered by a
453-413 BCE: Perdiccas II, son of Alexander,
instigates a conflict between Athens and Sparta
that sparks the 27-year long conflict known as the
Peloponnesian War. This war eventually draws in
nearly every Greek city-state and exhausts the entire
nation.
179-168 BCE: Phillip V’s son Perseus loses a third
war with Rome and is imprisoned. When Perseus dies
in an Italian prison Macedon attempts to rebel but
this rebellion is crushed by the might of the Roman
war machine.
413-399 BCE: Archelaus turns Macedon into an
economic power and reorganizes the Macedonian
army.
146 BCE: Macedon becomes a province of the
Roman Empire.
359-336 BCE: Phillip II develops an enormous
Macedonian war machine, including the use of heavy
cavalry as an offensive force for the first time in
European history. With this army he conquers Illyria,
Thrace and Greece. The Battle of Chaeronea, which
takes place on August 2, 338 BCE is considered the
end of Ancient Greece as an autonomous nation. For
the rest of ancient history Greece will be under the
control of an external power.
65 BCE: Antiochus XII, last Seleucid Macedonian
king is defeated by the Roman Empire, which allows
Rome to gain control of the Asian territories won by
Alexander the Great.
30 BCE: Cleopatra VII, last Ptolemaic Pharaoh
falls to the Roman Empire. Rome now controls all
the territory of Alexander’s empire. The last of the
Macedonian rulers installed by Alexander have now
been deposed.
336-323 BCE: Alexander III conquers Persia, Egypt
and portions of India, developing the largest empire
the world had ever seen to that point.
51-63 CE: The Apostle Paul receives a vision
instructing him to travel to Macedon and preach.
This prophecy is revealed in the Book of Acts
16:9. Paul travels to Macedon and preaches, the
323-300 BCE: With Alexander’s death the vast
empire he carved out is thrown into chaos. By 300
Legends of the Ancients
Page - 3
905022130.006.png 905022130.007.png 905022130.008.png 905022130.009.png 905022130.010.png 905022130.011.png
Macedon
mount at the earliest opportunity.
Alignment: Cavalry can be any alignment. A
military officer might be strictly lawful or he might
have chosen the cavalry because of the opportunity
to ride off alone or with a small detachment on
reconnaissance missions, removing him from the
direct control of his superiors.
Religion: Compared to other mounted combatants,
such as the knight or especially the paladin, the
cavalryman has no particular affinity for religion.
It would not be unusual to find members of cavalry
brigades worshipping deities that venerated travel or
horses.
Background: Cavalrymen are often horsemen
from an early age but their real education begins
when they join the military and learn formalized drill
and attack procedures, as well as their place in the
overall strategy of military campaigns. From then
on, while still a part of the military with which he
serves, the cavalryman will be separate from the foot
soldiers, employed on different missions and bunking
with his fellow cavalrymen, these soldiers
will form a breed apart and develop a
peculiar sense of esprit de corps with the
other mounted troops.
Other Classes: The cavalryman works
well with most other classes, providing
cover for soldiers on foot or scouting
ahead for potential dangers.
Role: The cavalryman fills the
role of the fighter or “tank” well,
especially outdoors where he is
most free to use his mounted combat
abilities. While his combat ability
and hit dice make him a formidable
combatant on foot, the focus of his class
abilities make him less well suited to that
role than a Barbarian or Fighter.
Game Rule Information
Cavalry have the following game statistics.
Abilities: Dexterity makes the cavalrymen a
better horseman and also helps to compensate for
his inability to wear the heaviest armor. Strength and
Constitution make the cavalryman a more formidable
combatant while those seeking to lead will want a
high Intelligence and Charisma.
Alignment: Cavalrymen can be of any alignment.
Nobility (optional): Owners of other books in
the Legends series may want to substitute Nobility
for Alignment. In this case the cavalryman has no
Nobility requirements but gains double Nobility
awards for Bravery and suffers double Nobility
penalties for Cowardice.
Hit Die: 1d10
Class Skills
The cavalry’s class skills (and the
key ability for each skill) are: Handle
Animal (Cha), Intimidate (Cha), Jump
(Str), Knowledge (tactics) (Int), Ride
(Dex), Spot (Wis) and Survival (Wis)
Skill Points at 1 st Level: (2+ Int.
modifier) x4
Skill Points at Each Additional Level: 2+ Int.
modifier
Class Features
All of the following are class features of cavalry.
Weapon and Armor Proficiency: The cavalryman
is proficient in all Simple and Martial Weapons
as well as with Light and Medium armor (but not
shields).
Mounted Combat: At 1 st level the cavalryman
receives this feat as a bonus feat. He also gains a
competence bonus to attack rolls listed on the class
table that improves as the cavalryman gains levels.
Mounted Mobility: At 2 nd level the cavalryman
gains the effects of the Mobility feat without having
to meet the prerequisite. The cavalryman only gains
the benefits of this feat while mounted and not
wearing heavy armor or carrying a heavy load.
Legends of the Ancients
Page - 4
905022130.012.png 905022130.013.png 905022130.014.png 905022130.015.png
Macedon
TABLE 1: THE CAVALRY
Level
has one hour to rest (a mount is considered resting
if it is completely stationary and supplied with food
and drink for the entire hour). If used again while the
mount is fatigued then the mount becomes exhausted
until it has 24 hours of rest. If this ability is used
while a mount is exhausted the mount takes 1-6
points of lethal damage each round.
At 7 th level this damage becomes nonlethal. When
the mount’s HP are exceeded, rather than dying,
it simply slows to a walk. The rider can choose to
spur the horse again, which will kill the horse in 1-6
rounds.
Harry: The cavalryman is especially skilled at
attacking opponents on foot and gains the listed
bonus to damage rolls against opponents on foot. The
cavalryman only gains this bonus while mounted.
Ride-by attack: At 5 th level the cavalryman gains
this feat as a bonus feat. If the cavalryman already
has this feat he gains a bonus feat instead.
Mounted Endurance: The cavalryman’s rider
and mount gain the benefits of the Endurance feat
at the level indicated. In addition to its usual effects
this also halves the amount of rest the cavalryman’s
mount needs to recover from use of the Spur class
ability.
Spirited Charge: At 9 th level the cavalryman gains
this feat as a bonus feat. If the cavalryman already
has this feat he gains a bonus feat instead.
Mounted Agility: At 10 th level the cavalryman’s
ability to control his mount and use its height and
mobility to his advantage is so great that he can no
longer be flanked by targets on foot while mounted.
Like the Wind: While the cavalryman can spur
his horse to greater speeds in the short term, he also
learns how to increase his mount’s speed over long
distances. This ability increases the mount’s mile
per hour movement by the amount listed on the class
table and the mount can maintain this increased
movement for eight hours per day. For example a
light warhorse carrying a light load can move 6 mph
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1 st
+1
+2
+0
+0
Mounted Combat, Mounted Combat +1
2 nd
+2
+3
+0
+0
Mounted Mobility, Saddle Leap
3 rd
+3
+3
+1
+1
Cavalry Mount, Spur +10’
4 th
+4
+4
+1
+1
Mounted Combat +2
5 th
+5
+4
+1
+1
Harry +1, Ride-by attack
6 th
+6/+1
+5
+2
+2
Spur +20’
7 th
+7/+2
+5
+2
+2
Spur (nonlethal damage), Mounted Endurance
8 th
+8/+3
+6
+2
+2
Mounted Combat +3
9 th
+9/+4
+6
+3
+3
Spur +30’, Spirited Charge
10 th
+10/+5
+7
+3
+3
Harry +2, Mounted Agility
11 th
+11/+6/+1
+7
+3
+3
Like the wind +1
12 th
+12/+7/+2
+8
+4
+4
Mounted Combat +4
13 th
+13/+8/+3
+8
+4
+4
Tall in the saddle
14 th
+14/+9/+4
+9
+4
+4
Like the wind +2
15 th
+15/+10/+5
+9
+5
+5
Harry +3
16 th
+16/+11/+6/+1 +10
+5
+5
Mounted Combat +5
17 th
+17/+12/+7/+2 +10
+5
+5
Like the wind +3
18 th
+18/+13/+8/+3 +11
+6
+6
Lightning attack
19 th
+19/+14/+9/+4 +11
+6
+6
Companion Mount
20 th +20/+15/+10/+5 +12
+6
+6
Harry +4, Like the wind +4, Mounted Combat +6
Saddle Leap: The cavalryman can fast mount
or fast dismount his horse as a free action without
making a Ride skill check so long as he is not
wearing heavy armor or carrying a heavy load.
Cavalry Mount: At 3 rd level the cavalryman gains
the ability to train a mount to serve as his steed in
battle.
Bonus Hit Dice: Extra eight-sided hit dice, each
having a Constitution modifier.
Natural Armor Adjustment: An improvement to the
mount’s natural armor bonus.
Bonus Tricks: A number of bonus tricks the mount
learns as it gains experience. These tricks require no
time or skill check by the cavalryman to teach and
do not count against the normal number of tricks an
animal can learn.
Mounted Combat: The mount gains the mounted
combat bonus of its rider on its natural attack rolls.
Improved Speed: Each time this ability is gained
the mount’s speed increases by 10 feet per round.
Devotion: The mount’s devotion to its master is so
great that it gains a +4 bonus on all will saves.
Spur: The cavalryman can urge his horse to greater
speed as listed on the class table. This ability lasts for
1-6 rounds after which the mount is fatigued until it
Cavalry
Level
Bonus
HD
Natural
Armor
Bonus
Tricks
Special
1-2
+0
+0
1 Mounted Combat
3-4
+2
+3
2
Improved Speed
5-6
+4
+4
3
Devotion
7-8
+6
+5
4
Improved Speed
Cavalry Level: The number of levels the
cavalryman and mount have been together (this is
required for the cavalryman to gain his mounted
combat bonus).
Legends of the Ancients
Page - 5
905022130.016.png 905022130.017.png 905022130.018.png 905022130.019.png 905022130.020.png 905022130.021.png 905022130.022.png
Zgłoś jeśli naruszono regulamin