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City Builder Volume 11:
City Builder V
olume 11:
City Builder Volume 11:
City Builder V
City Builder V
olume 11:
olume 11:
City Builder V
olume 11:
U
NDER
P
P
U
NDER
P
P
U
NDER
WORLD
P
P
P
WORLD
P
WORLD
P
L
ACES
NDER
NDERWORLD
WORLD
L
ACES
CES
NDER
NDERWORLD
WORLD
L
ACES
CES
NDER
NDERWORLD
WORLD
CES
By Michael J. V
By Michael J. Varhola, Jim Clunie,
By Michael J. V
arhola, Jim Clunie,
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. Varhola, Jim Clunie,
By Michael J. V
By Michael J. V
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
City Builder Volume 11:
City Builder V
olume 11:
U
NDER
P
P
WORLD
P
L
ACES
NDER
NDERWORLD
WORLD
CES
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. V
By Michael J. Varhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
City Builder Volume 11:
City Builder V
olume 11:
U
NDER
P
P
WORLD
P
L
ACES
NDER
NDERWORLD
WORLD
CES
Skirmisher Publishing LLC
P.O. Box 150006
Alexandria, VA 22315
ebsite: http://www.skirmisher.com
Game Stor
W
ebsite:
ebsite:
ebsite:
Game Stor
e:
e: http://skirmisher.cerizmo.com
Email:
Game Stor
e:
Email: d20@skirmisher.com
Email:
Authors:
Authors: Michael J. Varhola, Jim Clunie, and the Skirmisher Game Development Group
Authors:
Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, and Geoff Weber
Publishers:
Editor
-in-Chief/Layout and Design:
-in-Chief/Layout and Design: Michael J. Varhola
Editor
-in-Chief/Layout and Design:
PDF Publications Manager: Jessica McDevitt
PDF Publications Manager:
Images in this book are variously courtesy of Geoff Weber
(page 15), from the Dover Pictorial Archive Series (pag-
es 1, 2, 5, 10, 16, 17, 20) and used by permission of
Dover Publications Inc., the property of Skirmisher Pub-
lishing LLC (pages 18, 19), or in the public domain.
All contents of this book, regardless of other desig-
nation, are Copyright 2008 Skirmisher Publishing. All
rights reserved. Reproduction of material contained in
this work by any means without written permission
from the publisher is expressly forbidden except for
purposes of review. This book is protected under inter-
national treaties and the copyright laws of the United States
of America. Mention or reference to any company, prod-
uct, or other copyrighted or trademarked material in
no way constitutes a challenge to the respective copy-
right or trademark concerned.
This book is a work of fiction and any resemblance
of its contents to actual people, organizations, places,
or events is purely coincidental.
First publication:
First publication: December 2008; SKP E 0837.
Cover Images:
First publication:
Cover Images: Front, Cheater with the Ace of Dia-
monds, by Georges de La Tour (1620-1640). Back, The
End of the Game of Cards, by Jean-Louis Ernest Meis-
sonier (1856).
Cover Images:
Viewing This Book
iewing This Book
This book has been designed to be as
user-friendly as possible from both the
perspectives of printing out for use in
hard copy and viewing on a comput-
er screen. It has been laid out like a
traditional print book with the idea
that each even-numbered page com-
plements the odd-numbered page that
it should face (e.g., the illustration of
the brothel denizens on page 7 is set
up to face and illustrate the Brothel en-
try on page 6).
iewing This Book
With the above in mind, the optimal
way to view and enjoy this book would
be to print it out and organize it in a
binder so that the pages are arranged
as described above. This is by no
means necessary, however, for using
and fully benefiting from City Builder
Volume 11: Underworld Places and its
contents.
2
T
able of Contents
able of Contents
Introduction
4
About This Series..............................................................................................................................................4
Using This Book................................................................................................................................................5
Brothel
6
Gambling Den
8
Pit-F
it-F
it-Fighting Ring
ighting Ring
12
112
ThievesÔ Guild
114
Sidebar: Assassins’ and Beggars’ Guilds................................................................................................................16
14
114
3
Introduction
U
nderworld places of various sorts cater to the unsavory or illegal needs and desires of a society’s
members. Adventurers might have any number of reasons for visiting such places, from taking a walk
on the wild side to conducting business with the sorts of people who frequent them. Indeed, characters
with certain occupations — or inclinations toward criminal or immoral activities — might even spend a signifi-
cant amount of their non-adventuring time in such places. Roleplaying some of the activities associated with
underworld places can contribute to a lively game, add a new dimension to scenarios, and allow for some
interesting and lively interactions. Such episodes can also allow characters to utilize skills that they might not
routinely have the opportunity to use in the field (e.g., sensing the motives of others, deceiving or intimidating
them, or excelling in nefarious contests such as games of chance).
Various kinds of underworld places are likely to be found
in communities ranging in size from hamlets to mega-
lopolises; where people congregate in groups of any
size, it is likely that some will cater to the illicit needs
of the others.
While many underworld places are devoted to ac-
tivities that are actually illegal, some are venues for
practices that are merely considered sleazy or immor-
al. Some underworld places of these sorts might be
suffered to exist only in designated areas or be limited
in to whom they can provide their services (e.g., broth-
els in a particular port city might be prohibited from
serving anyone but non-residents).
Underworld places that characters might visit in the
course of their inter-adventure activities include broth-
els, gambling dens, pit-fighting arenas, and thieves’
and assassins’ guilds, all of which are described in
this volume.
Many of the legitimate businesses described else-
where in the City Builder series might also have un-
lawful underworld counterparts, operate in conjunc-
tion with criminal activities, or serve as fronts for them.
In societies where intoxicants are prohibited, for ex-
ample, any existing taverns would necessarily be illic-
it and secretive. Other underworld institutions might
essentially conform to the characteristics of legal coun-
terparts, e.g., fences, a likely destination for characters
of a larcenous nature, tend to operate pretty much like
Brokerages and Pawnbrokerages, as described in City
Builder Volume 6: Mercantile Places; criminals some-
times patronize hidden fanes to deities whose teach-
ings favor their activities; particularly well-established
power groups of the underworld, such as thieves’
guilds, might gather in meeting-places that resemble
the legislatures or audience chambers of legitimate
government.
Underworld places, by definition, are often run by
criminals of various sorts — depending on the enter-
prise in question, these might include thugs, thieves,
assassins, pimps, and prostitutes. Characters of any
background or vocation, however, might be associated
with underworld places of specific types or under par-
ticular circumstances (e.g., a scofflaw brewer might be
the proprietor of a bootleg tavern, cashiered officers or
deserters from the military might serve as enforcers at
any such institutions).
Depending on the goods, services, or functions they
provide — along with whether those are actually ille-
gal or merely unsavory — underworld places can vary
widely in size, construction, and appearance. Many
will be established in structures similar to those de-
scribed under “Buildings” in City Builder Volume 1:
Communities (e.g., a brothel in a city might operate
out of a townhouse, while one in a village might be run
out of a wattle-and-daub longhouse).
Furnishings at underworld places will be appropri-
ate to their functions, such as beds or couches in a
brothel. Other items might include equipment of the
sorts used at the places in question, such as appropri-
ate sorts of weapons or protective gear at a pit-fighting
arena, gaming tables in a gambling den, and the like.
What such places usually do not include, especially if
they are actually illegal in nature, are records or other
things that could prove a connection between them
and their owners or clients (and, to the extent that such
records do exist, they are often to the detriment of those
they implicate and are thus likely to be encoded or
well hidden).
Security at underworld places, particularly from the
legal or moral forces opposed to them, is paramount.
The first line of defense at many such locations is that
their existence is not obvious or that they are disguised
to look like — or make a plausible case in a court to be
— something other than what they really are (e.g., to
passersby, a particular brothel might look like nothing
more than a members-only bathhouse, or its function
4
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