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Weapons of Legacy
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C
R
E
D
I
T
S
D E S I G N
B RUCE R. C ORDELL , K OLJA R AVEN L IQUETTE ,
T RAVIS S TOUT
A D D I T I O N A L D E S I G N
J ENNIFER C LARKE W ILKES
D E V E L O P M E N T T E A M
A NDY C OLLINS , B RUCE R. C ORDELL ,
S TEPHEN S CHUBERT
E D I T O R S
J ENNIFER C LARKE W ILKES , C HRIS S IMS
M A N A G I N G E D I T O R
C HRIS T HOMASSON
E D I T I N G M A N A G E R
K IM M OHAN
D E S I G N M A N A G E R
C HRISTOPHER P ERKINS
D E V E L O P M E N T M A N A G E R
J ESSE D ECKER
D I R E C T O R O F R P G R & D
B ILL S LAVICSEK
S E N I O R A R T D I R E C T O R , D & D
S TACY L ONGSTREET
C O V E R A R T I S T
H ENRY H IGGINBOTHAM
I N T E R I O R A R T I S T S
S TEVEN B ELLEDIN , D ENNIS C RABAPPLE ,
J EFF E ASLEY , W AYNE E NGLAND , F RED
H OOPER , D OUG K OVACS , D AVID M ARTIN ,
J IM N ELSON , W ILLIAM O’C ONNOR ,
M ICHAEL P HILLIPPI , W AYNE R EYNOLDS ,
D AN S COTT , F RANZ V OHWINKEL
G R A P H I C D E S I G N E R S
D EE B ARNETT , K ARIN J AQUES
C A R T O G R A P H E R
M IKE S CHLEY
G R A P H I C P R O D U C T I O N S P E C I A L I S T
E RIN D ORRIES
I M A G E T E C H N I C I A N
J ASON W ILEY
P R O D U C T I O N M A N A G E R S
J OSH F ISCHER , R ANDALL C REWS
Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson.
Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David
Noonan, and Ed Stark; E BERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy
Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik
Mona; F ORGOTTEN R EALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to
Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races
of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R.
Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick.
Based on the original D UNGEONS & D RAGONS ® rules created by E. Gary Gygax and Dave Arneson, and the new D UNGEONS & D RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This W IZARDS OF THE C OAST ® game product contains no Open Game Content. No portion of this work may be reproduced in
any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit
www.wizards.com/d20.
U.S., CANADA, ASIA, PACIFIC,
& LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
+1-800-324-6496
620-17862000-001-EN
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EUROPEAN HEADQUARTERS
Hasbro UK Ltd
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GREAT BRITAIN
Please keep this address for your records
ISBN-10: 0-7869-3688-6
First Printing: July 2005
ISBN-13: 978-0-7869-3688-5
D UNGEONS & D RAGONS , D&D, D UNGEON M ASTER , d20, d20 System, W IZARDS OF THE C OAST , Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Weapons of Legacy, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character
names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional
distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the
Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places,
or events is purely coincidental. Printed in the USA. ©2005 Wizards of the Coast, Inc.
Visit our website at www.wizards.com/dnd
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Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
More than Meets the Eye . . . . . . . . . . . . . . . . . . .4
What’s Inside . . . . . . . . . . . . . . . . . . . . . . . . . . .4
What You Need to Play . . . . . . . . . . . . . . . . . .4
Chapter 1: The Legacy . . . . . . . . . . . . . . . . . . . . . . .5
What Is a Weapon of Legacy? . . . . . . . . . . . . . . .5
Why Use Items of Legacy? . . . . . . . . . . . . . . .6
Items of Legacy in Your Game . . . . . . . . . . . . . .6
Introducing Legacy Items . . . . . . . . . . . . . . .6
Artifact or Legacy Item? . . . . . . . . . . . . . . . . .6
Designing Legacy Adventures . . . . . . . . . . .7
Wielding an Item of Legacy . . . . . . . . . . . . . .9
Summary: Discovering a
Legacy Weapon . . . . . . . . . . . . . . . . . . . . . . .9
Legacy against Legacy . . . . . . . . . . . . . . . . . . . . .11
A Legacy Defeated . . . . . . . . . . . . . . . . . . . . . .11
Enhancing an Item of Legacy . . . . . . . . . . .11
Chapter 2: Heroes of Legacy . . . . . . . . . . . . . . .13
Legacy Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Channel Legacy . . . . . . . . . . . . . . . . . . . . . . . .13
Curative Legacy . . . . . . . . . . . . . . . . . . . . . . . .14
Empower Legacy . . . . . . . . . . . . . . . . . . . . . . .14
Greater Legacy . . . . . . . . . . . . . . . . . . . . . . . . .14
Least Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Legacy Focus . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Lesser Legacy . . . . . . . . . . . . . . . . . . . . . . . . . .15
Master Legacy . . . . . . . . . . . . . . . . . . . . . . . . . .15
Quicken Legacy . . . . . . . . . . . . . . . . . . . . . . . .15
Swift and Immediate Actions . . . . . . . . . . .15
Transfer Legacy . . . . . . . . . . . . . . . . . . . . . . . .16
Spells of Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Spell Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Legacy Psionic Powers . . . . . . . . . . . . . . . . . . . . .18
Prestige Class: Legacy Champion . . . . . . . . . .19
Chapter 3: Items of Legacy . . . . . . . . . . . . . . . . .23
Reading the Legacy Item Entries . . . . . . . . . .23
Reading the Statistics Block . . . . . . . . . . . .25
Legacy Item Descriptions . . . . . . . . . . . . . . . . .28
Bloodcrier’s Hammer . . . . . . . . . . . . . . . . . . . . .29
New Feat: Monkey Grip . . . . . . . . . . . . . . . .29
Bones of Li-Peng . . . . . . . . . . . . . . . . . . . . . . . . . .33
Bow of the Black Archer . . . . . . . . . . . . . . . . . . .36
Shevarash, the Black Archer . . . . . . . . . . . .38
Bright Evening Star . . . . . . . . . . . . . . . . . . . . . . .40
Bullybasher’s Gauntlets . . . . . . . . . . . . . . . . . . . .43
The Streetfighter and
Bullybasher’s Gauntlets . . . . . . . . . . . . . .46
Caladbolg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Caput Mortuum . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Alternative Progression
for Caput Mortuum . . . . . . . . . . . . . . . . . .51
Celdoriath’s Clarion . . . . . . . . . . . . . . . . . . . . . . .53
Coral’s Bite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Variant: Greater Legacy Abilities
for Coral’s Bite . . . . . . . . . . . . . . . . . . . . . . .58
Crimson Ruination . . . . . . . . . . . . . . . . . . . . . . .61
Desert Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Devious and Vicious . . . . . . . . . . . . . . . . . . . . . .67
Divine Spark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Durindana . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Dymondheart . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Exordius . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Amulet of Death’s Calling . . . . . . . . . . . . . .82
Fiendkiller’s Flail . . . . . . . . . . . . . . . . . . . . . . . . .83
Variant: Greater Legacy Abilities
for Fiendkiller’s Flail . . . . . . . . . . . . . . . . .84
Flamecaster’s Bolt . . . . . . . . . . . . . . . . . . . . . . . . .86
Flamecaster’s Bolt in Faerûn . . . . . . . . . . . .89
Flay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Frostburn’s Wrath . . . . . . . . . . . . . . . . . . . . . . . . .93
Full Moon’s Trick . . . . . . . . . . . . . . . . . . . . . . . . .96
Full Moon’s Trick in Eberron . . . . . . . . . . .98
Ghostfolly’s Gloves . . . . . . . . . . . . . . . . . . . . . . . .99
Guurgal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Hammer of Witches . . . . . . . . . . . . . . . . . . . . . 106
Infiltrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Lorestealer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Mau-Jehe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Mau-Jehe as a Mind Blade . . . . . . . . . . . . . 115
Merikel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Mindsplinter . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Notched Spear . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Planeshifter’s Knife . . . . . . . . . . . . . . . . . . . . . 126
Quickspur’s Ally . . . . . . . . . . . . . . . . . . . . . . . . 129
How to Handle a Joust . . . . . . . . . . . . . . . . 132
Rod of Trimeg . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Scales of Balance . . . . . . . . . . . . . . . . . . . . . . . . 136
Scarab of Aradros . . . . . . . . . . . . . . . . . . . . . . . 139
The Scarab of Aradros in Eberron . . . . . 140
Shishi-O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Simple Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Zen Archery . . . . . . . . . . . . . . . . . . . . . . . . . .145
Skull Lash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Sling of the Dire Wind . . . . . . . . . . . . . . . . . . 150
Useful Feats for Sling Wielders . . . . . . . 153
Staff of the Torrent Moons . . . . . . . . . . . . . . . 154
The Twin Tides Monastery . . . . . . . . . . . . 156
Stalker’s Bow . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Steadfast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Halfling Outriders and Steadfast . . . . . . .161
Stormchaser’s Cudgel . . . . . . . . . . . . . . . . . . . .163
Thanifex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Treebrother . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
Treebrother in Eberron . . . . . . . . . . . . . . . 172
Treebrother in Faerûn . . . . . . . . . . . . . . . . 172
Ur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Alternative Histories of Ur . . . . . . . . . . . .175
Wargird’s Armor . . . . . . . . . . . . . . . . . . . . . . . . .176
Chapter 4: Founding Legacies . . . . . . . . . . . 179
Founding Legacy Items . . . . . . . . . . . . . . . . . 179
The Decision . . . . . . . . . . . . . . . . . . . . . . . . . 180
The Founding Event . . . . . . . . . . . . . . . . . . 180
Summary: Founding Legacy Items . . . . 180
The Candidate Item . . . . . . . . . . . . . . . . . . 181
Designing Founding Rituals . . . . . . . . . . 181
Behind the Curtain: Legacy Item
Founding Restrictions . . . . . . . . . . . . . 181
General Legacy Ritual Examples . . . . . 182
Assigning Legacy Abilities . . . . . . . . . . . . . . 183
Behind the Curtain:
XP Costs for Founding Rituals . . . . . 183
Omens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Legacy Abilities . . . . . . . . . . . . . . . . . . . . . . 184
Setting Costs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Sample Cost Progressions . . . . . . . . . . . . . 184
Example Legacy Item Design . . . . . . . . . 187
Legacy Ability Menus . . . . . . . . . . . . . . . . . . . 188
Omen Menu . . . . . . . . . . . . . . . . . . . . . . . . . 188
Ability Menu A (Least) . . . . . . . . . . . . . . . 188
Ability Menu B (Least) . . . . . . . . . . . . . . . . 190
Ability Menu C (Least) . . . . . . . . . . . . . . . 192
Ability Menu D (Lesser) . . . . . . . . . . . . . . 193
Ability Menu E (Lesser) . . . . . . . . . . . . . . . 195
Ability Menu F (Lesser) . . . . . . . . . . . . . . . 197
Ability Menu G (Greater) . . . . . . . . . . . . . 199
Ability Menu H (Greater) . . . . . . . . . . . . . 201
Ability Menu I (Greater) . . . . . . . . . . . . . . 203
Chapter 5: Optional Rules . . . . . . . . . . . . . . . 205
Alternatives to Knowledge (History)
Checks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Other Knowledge Skills . . . . . . . . . . . . . . 205
Bardic Knowledge and Lore . . . . . . . . . . . 205
Magical Divination . . . . . . . . . . . . . . . . . . . 206
Mutable Legacy Items . . . . . . . . . . . . . . . . . . . 206
Designing a Mutable Item . . . . . . . . . . . . 206
Using Variable Components . . . . . . . . . . 207
Dual Legacy Items . . . . . . . . . . . . . . . . . . . . . . 208
Designing a Dual Legacy Item . . . . . . . . 208
Sharing a Legacy . . . . . . . . . . . . . . . . . . . . . . . . 208
Monsters of Legacy . . . . . . . . . . . . . . . . . . . . . . .210
Ironheart, Servant of Fire . . . . . . . . . . . . .210
Livonia Darktongue . . . . . . . . . . . . . . . . . . 211
Shuluth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Vhuuksssh the Destroyer . . . . . . . . . . . . . .214
Creating a Monster of Legacy . . . . . . . . . 215
Standard Magic Items
as Items of Legacy . . . . . . . . . . . . . . . . . . . . .216
Converting Standard Magic Items
to Legacy Items . . . . . . . . . . . . . . . . . . . . . . . .216
Sample Item Conversions . . . . . . . . . . . . . 217
Legacy Holy Avenger . . . . . . . . . . . . . . . . . 217
Legacy Staff of Power . . . . . . . . . . . . . . . . . 217
Epic Legacies . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Epic Legacy Rituals . . . . . . . . . . . . . . . . . . 219
Assigning Epic Legacy Abilities
and Costs . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Epic Legacy [Epic, Legacy] . . . . . . . . . . . . 219
Epic Legacy Ability Menus . . . . . . . . . . . 220
Example Epic Legacy Weapon:
Bloodcrier’s Hammer . . . . . . . . . . . . . . 221
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Introduction
The raging red eye wept hellfire tears.
Aedwar, called He of the Steely Heart, gazed into
the heart of the inferno. The fiery portal returned
the look—undaunted, uncaring.
Chanting fiends surrounded and bolstered the
portal’s appalling intrusion. Summoned by the Dire
Cabal, the demons were immune to the threats of
mortal steel and magic. With each syllable they
repeated, the searing aperture yawned wider.
But Aedwar had something that the Dire Cabal
had not reckoned on.
He of the Steely Heart flipped back his cloak,
revealed in grip a dull black blade, scribed with
runes of grim promise. Once a blade of storied
guile and soul-swallowing repute, it was now a
blade redeemed.
It was Exordius .
White light streamed from Exordius’ s edges, and
rays of brilliant clarity flooded from the jewel in
its pommel. The demons flinched, and their chant
faltered, but resumed a moment later. After all, what
need had they to fear a mortal blade? While they
maintained their rite, they were immune to the cuts
and insults of all weapons, even those consecrated
by the powers of good.
But the dull black blade had a legacy behind it, a
convoluted story of loss and gain, transformation and
redemption. Exordius’ s powers were not confined to
the merely mortal, or even the merely good.
Aedwar waded in, and as the slaughter began, the
dull black blade began to glow as it drank in the lives
of the foulest spirits of the Abyss.
Such is the power of a weapon of legacy.
Evening Star , whose radiance illuminates the darkness
and sears its enemies. And who wouldn’t trade a +1
crossbow for the chance to wield Flamecaster’s Bolt , that
storied weapon prized for its lethal sway over fire?
Finding these items of legacy, forged in the heat of
momentous events and wielded by legendary heroes,
is just the first step. Prospective wielders must also
learn how to unlock their powers before using them
to their fullest capacity.
WHAT’S INSIDE
Weapons of Legacy describes magic items that are more
than what they seem, granting great power to those
who can discover their nature.
The first chapters present the basic rules for items
of legacy, as well as information for adding them to
your campaign. They also detail a variety of options
available to characters who wield legacy items, from
feats to spells to a new prestige class.
The book then offers forty-nine fully detailed
items of legacy, including swords, staffs, and won -
drous items. Full histories of each item are included,
along with rituals to unlock their mysterious powers
and adventure seeds to introduce them to a cam-
paign. Sections on tailoring the items to a F ORGOTTEN
R EALMS or E BERRON campaign are also provided in
many cases.
DMs and players then learn how to create cus-
tomized items of legacy as their characters and
campaigns evolve, as well as explore a range of
variants on the legacy item rules, such as mutable
legacies, epic legacy items, and even monsters that
embody legacy abilities.
WHAT YOU NEED TO PLAY
Weapons of Legacy is intended for use in any D UNGEONS
& D RAGONS game. You will need the three D&D
core rulebooks— Player’s Handbook, Dungeon Master’s
Guide, and Monster Manual . In addition, it includes
references to material in the Epic Level Handbook,
the Expanded Psionics Handbook, Complete Adventurer,
Complete Warrior, and Races of the Wild, among other
supplements. Although possession of any or all these
supplements will enhance your enjoyment of this
book, they are not strictly necessary.
MORE THAN
MEETS THE EYE
Mythic history is replete with tales of singular weapons
of legendary champions, magic staffs of remarkable
heritage, and rings that grant powers undreamed by
most mortals. Such wonders stand in ability as far
above standard magic items as a magic item surpasses its
mundane counterpart. A ring of feather falling is a handy
thing to have, but few would not give it up for Bright
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