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Cold Light
Karl Edward Wagner
The assault on the ogres' stronghold had been brutal, reflected
Gaethaa as he wearily looked over the ruins. Pulling off his
silver-trimmed helmet, he ran a bleeding hand over his grimy
face, pushing the sweat-soaked blond locks from his eyes. He
squinted through the smoke that made red the sun. Inside the
fortress walls all was one chaotic turmoil of smashed and burning
buildings, seige engines—bodies of both his men and the ogres'
retainers.
He pushed a corpse from an overturned cart and sprawled onto
the vacated space. Wincing against the pain as he sucked in a
deep breath—some bruised ribs there at best, but the cuirass had
turned the sword—Gaethaa permitted himself the tired exultation
befitting a man who has brilliantly conceived and executed a
difficult task, one fully as honorable as it was dangerous.
Credit must be given to many others, to be certain. Had it not
 
been for the genius of the young Tranodeli wizard, Cereb
Ak-Cetee, the sorcerous flames that guarded the ogres' walls
would not have been extinguished, nor their impenetrable
obsidian gate blasted into splintered rubble. Mollyl had been
magnificent as he led the first wave through the smouldering gap
and into the full fury of the ogres' minions. And the Red Three
had very nearly succeeded in overwhelming his soldiers, even
with the failure of their spells and the rout of their servants.
Many had been smashed and torn under the huge weapons of the
seemingly invincible ogre brothers. Then Gesell, the middle
brother, fell from the poisoned arrow which Anmuspi the Archer
threaded through the visor of his helmet. And Omsell, the oldest,
was grievously wounded from a swordthrust of the dying
Malander, and as the ogre fell to his knees, Gaethaa himself had
struck his hideous head from his shoulders. That left only Dasell,
who had been knocked senseless when he tried to leap in escape
from the fortress walls. Gaethaa had ordered him bound, and now
the ogre's twelve-foot body swung in grotesque dance, as it
dangled from a gibbet overlooking the valley that he and his
brothers had so long held in terror.
Alidore approached him through the haze, his broken arm now
roughly bandaged. You did that when you blocked Omsell's axe
from splitting me, thought Gaethaa, and vowed to make his
lieutenant a generous gift from his personal portion of the booty,
although such bravery was truly a knight's duty to his lord.
"We've got it all about mopped up, milord." Alidore had
started to salute with his other hand, but decided it would look
foolish. "Looks like we've rounded together everyone still alive
inside. Not too pretty—the Red Three must have ordered all
captives slaughtered when it was obvious that we were about to
break through the wall. So that leaves us with maybe twenty
survivors that we're holding for your orders—the last of their
soldiers and servants."
 
"Kill them."
Alidore paused, reluctant to dispute his leader. "Milord, most
of them swear they were forced to serve the ogres. They either
obeyed their commands or were eaten like the others."
A cold note crept into Gaethaa's voice and his face was hard.
"Most are probably lying. The others deserve worse, for they
stooped to save their own lives by becoming tools for the
enslavement and destruction of their fellow men. No, Alidore,
mercy is commendable to be sure, but when you seek to destroy
an absolute evil, you must destroy it absolutely. Show mercy in
expunging a blight, and you only leave seeds to spread it anew.
Kill them all."
Alidore turned to give the order, but Mollyl had been listening
and was already loping across the court to see it carried out. He
would enjoy that, Alidore thought in distaste, then dismissed the
Pellinite from his thoughts. He addressed Gaethaa sincerely.
"Milord, you have done a really magnificent thing here today!
For years this land has lived in abject terror of the Red Three.
Most of the countryside has been stripped bare by them, and no
one can say how many captives have ended their lives as food on
the ogres' table! With their death the area can return to life once
more—its people can farm the lands and sell their wares in peace,
and travellers can enter the valleys and pass without danger. And
here—as before when I have followed you on your
missions—you will accept nothing from the people but their
gratitude!"
Gaethaa smiled tiredly and waved him to silence. "Please,
Alidore! Save eulogies for my death. I can't bear them now.
Many have died to help me in my crusade, otherwise I could
have done nothing. They are the ones who deserve your praise.
"No," and his voice was dreamy, "my only desire is to destroy
 
these agents of evil. It is my goal in life, and I ask nothing in
return."
Admiration glowed on Alidore's battle-weary face. "And now
that the Red Three are destroyed, what is to be our next
mission?"
Gaethaa's voice was inspired. "As my next mission I will seek
out and destroy one of the most dangerous agents of evil that
history or legend knows. Tomorrow I will ride out for the death
of a man called Kane!"
I. Where Death Has Lain
At times the awesome curse of immortality weighed on Kane
beyond all endurance. Then he was overcome with long periods
of black despair, during which he withdrew entirely from the
world and spent his days in gloomy brooding. In such dark
depression he would remain indefinitely, his mind wandering
through the centuries it had watched, while within there cried
unanswered a longing for peace. Ultimately some new diversion,
some chance of fate, some abrupt reversal of spirit, would cut
through his hopeless despair and send him forth once again into
the world of men. Then cold despair would melt before the black
heat of his defiance against the ancient god who had cursed him.
It happened that such a mood had seized Kane when he came
to Sebbei. He had just fled the deserts of Lomarn, where his
bandits had for a few months been plundering rich caravans and
laying waste to the scattered oasis towns. An ingenious trap had
 
cut down most of Kane's forces, and he had fled westward into
the ghost land of Demornte. Here his enemies would not follow,
for the plague which had annihilated this nation was still held in
utmost dread, and although it had struck this desert locked land
nearly two decades before, still no one entered and no one left
silent Demornte.
Dead Demornte. Demornte whose towns lie empty, whose
farms are slowly returning to forest. Demornte where death has
lain and life will no more linger. Land of death where only
shadows move in empty cities, where the living are but a handful
to the countless dead. Demornte where ghosts stalk silent streets
in step with the living, where the living walk side by side with
their ghosts. And a man must look closely to tell one from the
other.
When the great deserts of Lartroxia West and Lomarn to the
east had been carved from the earth, some freak of nature had
spared Demornte. Here, shouldered between two mighty deserts,
green land had held out against scorched sand, and a considerable
region of gently rolling hills and cool lakes had sheltered
thousands of inhabitants under its low forests. It had been as a
giant oasis, Demornte, and its people had lived pleasantly,
working their many small farms and trading with the great
caravans that crossed the deserts from east and west.
The plague had ridden with one such caravan, a plague such as
these lands had never seen. Perhaps in the faraway land from
which it had come, the people had formed a resistance to the
disease. But here in fertile Demornte it sped like the wind
throughout the green land, and thousands burned in its fevered
delirium, screaming for water they could not swallow.
Desert locked Demornte. The plague could not cross the sands,
so its fury fell fully on this peaceful world. And when it had run
its course at last, peace returned to Demornte. The land became
one vast tomb and knew the quiet of the tomb, for rarely were
 
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