Info.Torchlight 2.v 1.21.5.1 + 1 DLC.txt

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Torchlight 2.v 1.21.5.1 + 1 DLC (RUS, ENG \ RUS, ENG) (2012) (Fenixx)
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Torchlight 2.v 1.21.5.1 + 1 DLC
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???? ??????: 20 ???????? 2012
???? ?????? ? ??????: 16 ?????? 2012
????: RPG (Rogue/Action) / 3D / 3rd Person
???????????: (6) LAN, Internet
???????????: Runic Games
????????: Perfect World Entertainment
???????? ? ??????: 1?-????????
???????????: 1?-????????
??? ???????: Repack (????????) 
?????????: PC
???? ??????????: ???????, ??????????
???? ???????: ???????, ??????????
????????: ????? (THETA.v 1.21.5.1)
???? ????: http://torchlight2-game.ru/
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????????? ??????????: 
???????????? ???????: XP SP3, Vista SP2, 7 SP1 
?????????: 1,4 ???
??????????? ??????: 1024 ??
?????????? ????? ?? ??????? ?????: 1522 ?? 
??????????: (256 ??), (DirectX 9)
???????? ???????: FAT, NTFS 
?????: ????? ?????????? ????????? ????????? ? ???????
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??????? ????????:
?????????? ??????? ???? ????????????! ? Torchlight II ?? ????? ????????? ? ????????? ??????????? ???, ????????? ????????? ???????, ??? ?? ?????? ????? ????????? ??????????? ???????, ? ??????? ?????? ?? ???? ?? ????????????? ?? ????????. ? ?????? ????? ???? ????? ? ????? ?????!
?? ????? ???????????, ????? ???? Torchlight II ?? ???????? ?????????? ? ??????????????? ?????? ?????, ? ? ?? ?? ????? ???????? ?????? ????????? ? ? ??? ????? ??? ????????? ???????? ??????????? ?????? ?????? ? ???????? ????? ???????? ? ????????? ????. Torchlight ? ?????????????, ????????????? ??????? ????, ??? ??????? ??????????? ?????????? ? ??????? ???????. ????????????? ?? ?????? ??????????? ? ?????? ??????????? ??? ? ???????? ??????!
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????????????? ?????:
--v 1.11.5.3--
* Tweaks to various areas to prevent units from getting stuck.
* Fixed a potential crash bug when applying affixes and effects.
* Fix for Berserker geyser proc showing up as a mappable skill.
* Fixed several typos.
* Fixed friends list based achievements.
* Spell-learning achievements now don't incorrectly trigger based on other players.
* Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
* Fixes to some logic in the Frosted Hills.
* Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
* Fix for potential issue when units would queue removed/unavailable skills.
* Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
* Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
* Improvements to journal tooltips.
* Proc affixes scale better with player level.
* 'Resist Slow' affix fixed.
* Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
* Fix for mistriggering when chaining two skills together when there is an early hit-frame.
* Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
* Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
* Removed display of other users' IP addresses in multiplayer games.
* Removed access to console commands in multiplayer games.
* Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
* Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
* Implemented a few specific boss room pathing fixes.
* The game's login dialog now correctly allows passwords up to 64 characters long.
* Fixed bug with 'Poison Burst' procs.
* Fix for bug where rapid clicks could misspend stat points.
* Made significant optimizations to particle collisions.
* Fixed rare crash when turning in quest in the Undercurrents.
* Fixed problems with characters or shared shash items disappearing.
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--v 1.12.5.7--
-FUNCTIONAL-
* Shared stash now creates a backup of itself.
* You can no longer 'steal' items from your buyback tab by closing the window with Spacebar.
* Can?t drag merchant items onto the buyback tab. 
* Gambler does not show 'can't equip' X.
* CTRL-M will instantly toggle map visibility.
* Pet equipment cannot get sockets from enchantment.
* Fixed rare crash related to Charming a monster.
* Multiplayer logging is reduced, and can be disabled with the NEVERLOG console command (may improve performance for some clients).
* Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
* Confirmation box added for quitting without saving.
* Fixed a few rare hardware related crashes.
* Particle update optimizations.
* Various rendering optimizations.

-GAMEPLAY-
* Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta.
* Armor Degrade properties now apply properly - degrade armor values were reduced for newly generated item. properties to compensate for them working correctly - but don't worry, they will be better than before!
* Zero walkspeed monsters won't attempt to jump down.
* Fixed some display issues with Fame level progress.
* Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
* Swamp Flier scream debuff will show an appropriate name on debuff icon.
* Creep squish blood now has a censored version.
* Fixed a few areas where loot from a specific event spawned publicly.
* Fixed a few spelling errors.
* Act 4 banner should properly display.
* Pets can be sent to town from the last 2 boss rooms.
* Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations.
* DOTs now correctly calculate bonuses from +DMG%.
* XP and Fame %bonuses from gear are now capped at +/- 100%.
* HP bonus gear will properly be reflected in final health of player to other clients post-zoning.
* Game can be saved at any time from the options menu.
* Onscreen notification in bottom right of screen when saving takes place.
* Console-created items now have an effect that displays that they were cheat-created.
* Damage reduction effects on the player are capped to 75%.
* Stat expenditures when leveling up are properly synchronized in multiplayer.
* When leveling up, your health is properly recalculated on other clients.
* Skill cycle keys can now be bound to mouse buttons.
* Transmuted items are no longer destroyed if an inventory is full with no place to accept them SKILLS.
* Berserkers are still targetable while performing Savage Rush.
* Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone.
* Battle Standard's properties are properly exclusive (they don't stack).
* Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!).
* Howl duration fixed (Extended).
* Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing.
* Vortex Hex won't target smashables.
* Fixed two ranks of Seismic Slam incorrectly doing electrical damage.
* Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier.
* Elemental attunement properly benefits from owner?s level.
* Elemental Boon should properly speed up cast time on last rank.
* Shadowbind should properly rank up duration.
* Blast Cannon?s armor reduction effect no longer stacks and works for both fire and physical damage.
* Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued.
* Outlander Long Range Mastery should now affect wands as well.
* Prismatic Bolt gains charge at half the previous rate.
* Spider Mines should show debuff icons.
* Spider Mine summon duration fixed.
* Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3.
* Elemental Attunement shouldn?t attack smashables.
* Tremor rank 6 should properly perform its charged effect.
* Immobilization Copter damage effect shouldn?t stomp on other damage effects.
* Berserker Retaliation can only trigger once per second per given target ? and no longer procs/leeches.
* Rapid Fire and Venomous Hail now use DPS instead of Damage.

-SCRIPTING-
* Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed.
* Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills....
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