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22 TALENT TREES
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Requires the use of the d20 Modern Roleplaying Game,
Published by Wizards of the Coast inc.
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22 TALENT TREES
C REDITS
Design and Development: John Alger
Editing: Chris Cant
Cover Art: William McAusland ( http://www.artmotive.com/mcausland.html )
Interior Art: William McAusland ( http://www.artmotive.com/mcausland.html )
and Mongoose Publishing
Special Thanks: Brian Davisson, Andrew Burton and Thomas Hardin
The “d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and
are used according to the terms of the d20 System License version 1.0. A copy of the License can
be found at www.wizards.com/d20. Dungeons & Dragons®, Dungeon Master®, and Wizards of
the Coast® are Registered Trademarks of Wizards of the Coast, and are used with permission.
“Bloodstone Press,” and the Bloodstone Press logo are trademarks owned by Bloodstone Press.
Some portions of this book which are Open Game Content originate from the System Reference
Document and are ©1999–2003 Wizards of the Coast, Inc. The remainder of this material is
protected under the copyright laws of the United States of America (copyright 2003). Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited
without the express written permission of Bloodstone Press.
This product is a work of fiction. Any similarity to actual people, places, organizations or events
is purely coincidental.
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22 TALENT TREES
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C ONTENTS
I NTRODUCTION
This supplement includes twenty-two new talent trees for the
d20 Modern RPG system. These talent trees were developed
during the play-testing phase of M odern Eras (1939-1945) ,
the d20 WWII supplement from Bloodstone Press. However,
do not let that stop you from using them in any other sort of
Modern setting. There are also a few talent trees here that
offer a slight fantasy feel, for those who like using the Modern
rules for sword and sorcery adventure.
Many of these talents have been extrapolated from other
previously published OGC sources, including the SRD. Others
have been developed from scratch. Although all have been
rigorously considered, clarifications may still be in order. If
you have any questions or need clarification concerning these
rules do not hesitate to contact us at questions@bloodstone-
press.com . we will do our best to get you an answer and we
will try to make suitable adjustments to future releases of this
material.
Related Material
The d20 Modern Core Rules are required to use this
supplement. Talents followed by an “(SRD)” notation can be
found in the d20 Modern SRD. Furthermore, many of these
talent trees are suitable for use with Modern Eras (1939-1945) ,
the WWII d20 Modern supplement from Bloodstone Press.
Animals with a “[PC]” notation after them can be found in
Chapter 12 of the Primal Codex . Animals with a “[BL]”
notation after them can be found in the Bane Ledger.
OGC
Only the talent trees, their component talents, and character
types are classified as Open Content. These Open Game
Content portions of this book are hereby added to Open Game
Content and if so used, should bear the COPYRIGHT
NOTICE “ 22 Talent Trees, ©2004 Bloodstone Press.”
All other material contained in this document is hereby
designated as Product Identity. This material includes, but is
not limited to, all art, the Bloodstone Press logo and name,
the Introduction section, Related Material section and the
cover images and copy text in the Appendix.
What’s New
This revised edition of 22 Talent Trees features several im-
provements over the original version. Among these are better
game balance and improved rule clarification. There is also
some new artwork among these pages and a few typos have
been corrected.
OGL Version 1.0a...15
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22 TALENT TREES
S TRONG H ERO
Brute Talent Tree
Heroes with these talents are remarkably forceful and powerful
when grappling.
Rough: The Strong hero receives a +2 bonus to all Grapple
and Trip checks.
Rowdy: The Strong hero receives an additional +2 bonus
to all Grapple and Trip checks (+4 total).
Prerequisite: Rough.
Brutal: The Strong hero receives an additional +2 bonus
to all Grapple and Trip checks (+6 total).
Prerequisites: Rough, Rowdy.
Heavy Load Talent Tree
Heroes with this talent tree are capable of carrying excessively
heavy loads on their backs.
Heavy Load: The character’s carrying capacity is calculated
as if his Strength score were two points higher than it actually
is.
Like A Rock Talent Tree
Strong heroes with these talents have toned their bodies into
rock hard specimens of physical fitness. This strengthening
grants the character a natural armor bonus to his Defense.
Greater Heavy Load: The character’s carrying capacity
is calculated as if his Strength score were four points higher
than it actually is.
Prerequisite: Heavy Load.
Strengthened Body: The hero gains a +1 natural armor
bonus to his Defense.
Improved Heavy Load: The character’s carrying capacity
is calculated as if his Strength score were six points higher
than it actually is.
Prerequisite: Heavy Load, Greater Heavy Load.
Hardened Body: The hero gains an additional +1 natural
armor bonus to his Defense (+2 total).
Prerequisite: Strengthened Body.
Hurling Talent Tree
Heroes with talents from this tree are skilled at utilizing their
immense upper body strength to throw objects much farther
than other characters can.
Solid as a Rock: The hero gains an additional +1 natural
armor bonus to his Defense (+3 total).
Prerequisites: Strengthened Body, Hardened Body.
Mighty Talent Tree
Strong heroes with this talent tree are capable of drawing
upon their immense strength to resist adverse situations and
conditions.
Hurl: The maximum range at which the character can throw
objects is increased to seven range increments.
Great Hurl: The maximum range at which the character
can throw objects is increased to ten range increments.
Prerequisite: Hurl.
Might: Once per day, the Strong hero with this talent can
add his Strength modifier as a morale bonus to any one saving
throw.
Mighty Hurl: The maximum range at which the character
can throw objects is increased to twelve range increments.
Prerequisites: Hurl, Great Hurl.
Mighty Fortitude: With this talent, the Strong hero adds
his Strength modifier as a morale bonus to all of his Fortitude
saving throws. This effect is not cumulative with the bonus
gained from the Might talent unless the hero also has the
Incredible Might talent.
Prerequisite: Might.
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22 TALENT TREES
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Mighty Reflexes: Strong heroes with this talent add their
Strength modifier as a morale bonus to all Reflex saving
throws. This effect is not cumulative with the bonus gained
from the Might talent unless the hero also has the Incredible
Might talent.
Prerequisite: Might.
Finesse Talent Tree
Fast heroes with these talents are skilled at using small, light
weapons with deadly speed and precision. Although rapiers
and chains are not light weapons, they can also be used with
these talents.
Mighty Will: With this talent, the Strong hero adds his
Strength modifier as a morale bonus to all of his Will saving
throws. This effect is not cumulative with the bonus gained
from the Might talent unless the hero also has the Incredible
Might talent.
Prerequisite: Might.
Weapon Finesse: Fast heroes with this talent can use their
Dexterity bonus instead of Strength bonus for all attack rolls
made with one specific light melee weapon. The type of
weapon must be selected at the time this talent is taken and
cannot be changed.
Masterful Finesse: Fast heroes with this talent can use their
Dexterity bonus instead of Strength bonus for all attack rolls
made with any light melee weapon with which they are
proficient. The type of weapon must be selected at the time
this talent is taken and cannot be changed. Prerequisite :
Weapon Finesse.
Incredible Might: With this talent, the Strong hero can
add the benefits from his Might talent to the bonus gained
from any of his other talents in this tree, effectively adding
double his Strength modifier to his saving throw. He may do
this only one time per day.
Prerequisites: Might, Mighty Fortitude, Mighty Reflexes,
Mighty Will.
Rapid Precision: The swift melee blows of the Fast hero strike
with such speed and accuracy that the damage is increased by
the hero’s Dexterity modifier in addition to his Strength
modifier.
Prerequisites : Weapon Finesse, Masterful Finesse.
F AST H ERO
Elusive Talent Tree
Fast heroes with this talent tree are known for their uncanny
ability to avoid attacks and to wriggle free of bonds or grapples.
Need for Speed Talent Tree
Fast heroes with this talent tree possess exceptional driving
skill and can perform high-speed stunts that other characters
can only dream about.
Slippery: A Fast hero with this talent gains a +3 bonus to
all Escape Artist checks, including those made to escape a
grapple.
Fancy Footwork: The Fast hero gains a +1 Dodge bonus
to his Defense against all attacks directed at him, provided
he is not flat footed or otherwise denied his Dexterity bonus
to Defense.
Creeping Reflexes: The Fast hero has remarkably keen
reactions, enabling him to excel at certain skills. The hero
with this talent adds his base Reflex saving throw bonus to
all Hide and Move Silently checks.
Prerequisite: Slippery.
Improved Fancy Footwork: The Fast hero gains a +2
dodge bonus against all attacks directed at him, provided he
is not flat footed or otherwise denied his Dexterity bonus to
Defense.
Prerequisite: Fancy Footwork.
Celeritous Skulking: The fast hero with this talent can
move at normal speed without suffering the –5 penalty to his
Hide check.
Prerequisites: Slippery, Creeping Reflexes.
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