syndicate_manual.pdf

(562 KB) Pobierz
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
1
SYNDICATE
CONTENTS
Introduction .................................................................................3
Game Overview ...........................................................................4
Object Of The Game ...................................................................5
Quickstart.....................................................................................6
Main Menu Options ................................................................14
F1. Configure Company .......................................................14
F2. Begin Mission .................................................................14
F3. Load And Save Game......................................................14
F4. Restart Game..................................................................14
F5. Quit To DOS .................................................................14
CHAPTER 1: CONFIGURING YOUR COMPANY ............................................15
Select Detail To Change .............................................................15
Choosing Syndicate Color ....................................................15
Choosing Syndicate Logo .....................................................15
Choosing Syndicate Name ....................................................16
Choosing Player Name .........................................................16
CHAPTER 2: SELECTING A MISSION ......................................................16
World Map.................................................................................17
New Calendar.......................................................................17
Territory Box .......................................................................18
Brief .....................................................................................18
Mission Brief ..............................................................................19
Mission Outline ....................................................................19
Budget .................................................................................19
Buying Info ..........................................................................20
Mission Map .........................................................................20
Enhance................................................................................20
 
2
Chapter 3: Preparing THE TEAM ..................................................................................21
Agent Boxes ..................................................................................................21
Group ...........................................................................................................22
Equip ..................................................................................................................22
Weapon Details .............................................................................................23
Purchase ........................................................................................................23
Mods...................................................................................................................24
Versions ........................................................................................................24
Research Screen..................................................................................................25
Equipment Development ..............................................................................26
Modification Development............................................................................26
Adjusting Development Time .......................................................................27
Funding + .....................................................................................................27
Funding - ......................................................................................................27
Development Graph ......................................................................................28
Team.............................................................................................................28
Choosing Team Members .............................................................................29
Replacing Dead Agents .................................................................................29
CHAPTER 4: PLAYING A MISSION .................................................................................30
Status Boxes ........................................................................................................30
Health Bar.....................................................................................................30
Changing Active Agent .................................................................................31
IPA Levels...........................................................................................................31
Adjusting IPA Levels .....................................................................................32
Scanner ...............................................................................................................33
Moving The Scanner Display ........................................................................34
Moving Your Agents ..........................................................................................34
Group Mode .................................................................................................35
In The Mission Zone ..........................................................................................36
Enemy Agents ...............................................................................................36
Police ............................................................................................................36
The Target ....................................................................................................36
Vehicles.........................................................................................................37
Buildings .......................................................................................................37
Sounds ..........................................................................................................37
879342066.010.png 879342066.011.png 879342066.012.png
 
3
Using Weapons ...................................................................................................38
Grabbing Weapons........................................................................................39
Discarding Weapons ......................................................................................39
Panic Mode...................................................................................................39
Self-Destruct .................................................................................................40
Dead Agents..................................................................................................40
Mission Debriefing ........................................................................................41
CHAPTER 5: AFTER THE MISSION ..................................................................................42
Raising Taxes................................................................................................42
Choosing A New Mission .............................................................................43
Reloading Weapons ......................................................................................43
Selling Equipment .........................................................................................44
Transferring Equipment.................................................................................44
Mission Failure....................................................................................................45
Game Over ...................................................................................................46
CHAPTER 6: LOADING AND SAVING A GAME .....................................................................46
To Save A Game ...........................................................................................46
To Load A Game ..........................................................................................47
CHAPTER 7: EQUIPMENT & TERRITORIES ........................................................................47
Equipment ....................................................................................................47
Territories .....................................................................................................50
CHAPTER 8: RIVAL SYNDICATES ....................................................................................51
Credits ...............................................................................................................54
Technical Support ...............................................................................................57
Warranty Information .........................................................................................59
INTRODUCTION
As the world’s multinational corporations grew, their profits began to rival those of
small countries. Soon they
owned small countries and corporate influence was felt at
the highest level of world government. Smaller corporations were swallowed up like
plankton in the wake of three behemoth mega-corporations, one U.S.-based, one
Europe-based and one based in the Far East. These became the only effective world
government, unelected, undemocratic, but controlling the lives of the people through
commerce.
879342066.001.png 879342066.002.png 879342066.003.png
 
4
Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP
stimulated the brain stem to alter your every perception of the outside world. Better
than any drug, the CHIP gave hope to millions by numbing their senses to the misery
and squalor around them. One CHIP would convince users that the sun shone and
the birds sang even as they walked through the constant acid rain drizzle. Another that
they were glamorous or handsome – they’d look in the mirror and see a different face
– while the rest of the world would see them as they really were.
The CHIP was a technological revolution and sold countless units with the slogan
‘Why change your world when you can change your mind’. It also left the user open
to auto-suggestion and gave the corporations the perfect tool for manipulating the
populace.
Like any new and potent drug, control of the CHIP meant control of the people.
Soon the corporations were at war among themselves, desperate to monopolize CHIP
manufacture. But the corporations’ thirst for power left them open to infiltration.
With money earned through pirating CHIP technology, crime Syndicates bribed and
murdered their way into corporation boardrooms. It wasn’t long before the Syndicates
became the controlling force all over the globe, with a finger in the pie of every
transaction, criminal or otherwise, worldwide.
And in the crime Syndicates of tomorrow those in control don’t need uzis for back
up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the
influence of the Syndicates across the globe.
GAME OVERVIEW
For you, the future is now.
As a young executive in a small European Syndicate you’re looking to make your
mark. You observe from a control platform in an airship high above the teeming city
streets as your agents, controlled by CHIP technology, spread the shadow of your
terror. Equipped with the latest in hi-tech weaponry, their cyborg bodies souped up
with extra powerful limbs – the best that Syndicate money can buy – your finger rests
on the pulse of their every reaction.
The CHIPs inserted in their necks control IPA (Intelligence, Perception and
879342066.004.png 879342066.005.png 879342066.006.png
 
5
Adrenaline) levels. With these, you set the degree of an agent’s operational
independence during missions. (For information on the strategic uses of IPA Levels,
see Playing A Mission – IPA Levels .)
Each mission takes place among the canyons of concrete and steel, the mazes of streets
and sewers, that our cities have become. The population goes about its business –
moving among the traffic, commuting on trains, rushing to and from work – unaware
of the violence about to explode around them. Casualties among the good citizens in
most cases bring a swift response from local law enforcement agencies. Equip your
cyborgs with a special pass and the police believe they’re working with the authorities;
they’re free to continue the slaughter unhindered.
There are over 50 named missions for you to choose between, but before you choose
one, you need to develop an overall strategy for world domination. Tactical
considerations vital to the ascendancy of your Syndicate include the maintenance of an
adequate mission Budget, the skills and experience built up in the Cryo Chamber of
potential agents, and developing your own maneuvering skills.
A Syndicate executive must be a master of strategy, assessing a mission environment
and planning agent moves. An executive must also have the reflexes of a steroid-
addicted sprinter and a remorseless lust for power to commit acts of gross violence but
sleep soundly at night.
Still think you’ve got what it takes to make it in the Syndicate?
OBJECT OF THE GAME
The aim of the game is to spread the dark stain of your Syndicate’s color across the
surface of the entire globe.
The world map is divided into various territories. From your home base in Europe
you invade adjacent territories and, through the violent subterfuge of your agents,
wrestle them from rival Syndicates. Having done so, raise taxes on the locals to
increase your profits and punish them for serving the wrong Syndicate.
But raising taxes can make you very unpopular. And furious natives leading popular
rebellions can eat into Syndicate profits. So keep an eye on foreign interests and pick
off troublemakers with your teams of agents.
879342066.007.png 879342066.008.png 879342066.009.png
 
Zgłoś jeśli naruszono regulamin