root { componenttype=panel x = 0 y = 0 //width = screen.width //height = 0 block = 48 scale = 1 state = visible marg = 10 //////////////////////////////////////////////////////////////////// frame_colonyview { componenttype=panel picpos = 0,0,0,0 pnl_colonyinterface_bg { //485 render = 6 componenttype = panel height = 61 width = 495 x = screen.width*0.5 - this.width*0.5 y = screen.height - 170 - this.height +2 picfile = Data\GUI\iconset_commanders.dds picpos = 0,8,this.width,this.height } pnl_colony_revolver { componenttype = panel picpos = 0,0,0,0 width = 40 height = 61 x = pnl_colonyinterface_bg.x y = pnl_colonyinterface_bg.y render = 1 prev_colony { componenttype = panel x = pnl_colonyinterface_bg.x - this.width - 20 y = pnl_colonyinterface_bg.y + 23 height = 40 width = 48 picfile = Data\GUI\strategic2.dds picpos = 17,20,this.width,this.height render = 2 arrow { componenttype = panel x = prev_colony.x + 5 y = prev_colony.y + 12 width = 20 height = 23 picpos = 8,1,this.width,this.height } mouseover_fx { componenttype = panel x = prev_colony.x + 5 y = prev_colony.y + 12 width = 20 height = 23 picpos = 9,1,this.width,this.height state = hidden render = 3 } } next_colony { componenttype = panel x = pnl_colonyinterface_bg.x + pnl_colonyinterface_bg.width -1 y = prev_colony.y height = 37 width = 48 picfile = Data\GUI\strategic2.dds picpos = 18,20,this.width,this.height render = 2 arrow { componenttype = panel x = next_colony.x + 23 y = next_colony.y + 12 width = 20 height = 23 picpos = 11,1,this.width,this.height } mouseover_fx { componenttype = panel x = next_colony.x + 23 y = next_colony.y + 12 width = 20 height = 23 picpos = 12,1,this.width,this.height state = hidden render = 3 } } } lbl_name { render = 8 font = fnt_cota_fleet_content componenttype = label x = pnl_governor_bg.x + pnl_governor_bg.width + 5 y = pnl_colonyinterface_bg.y + 10 height = 25 width = 175 caption = "Colony name" } //frame for commander pnl_governor_bg { //state = hidden render = 999 componenttype = panel //overlay = 4 r = 4 c = 15 x = pnl_colonyinterface_bg.x - this.width + 23 y = pnl_colonyinterface_bg.y + pnl_colonyinterface_bg.height/2 - this.height/2 width = 64 height = 84 picfile = Data\GUI\strategic.dds picpos = pnl_governor_bg.c,pnl_governor_bg.r,this.width,this.height tooltip = str_COLONY_INFO_OPEN_COLONY_INFO } //commander face pnl_governor_ico { render = 8 componenttype = panel //overlay = 4 northern_col = 0 northern_row = 4 middle_col = 2 middle_row = 4 southern_col = 6 southern_row = 7 x = pnl_governor_bg.x + 3 y = pnl_governor_bg.y + 6 width = 56 height = 70 picfile = Data\GUI\iconset48.dds picpos = pnl_governor_ico.northern_col,pnl_governor_ico.northern_row,this.width,this.height tooltip = str_COLONY_INFO_OPEN_COLONY_INFO } //buttons: btn_command1 { idx = 0 render = 7 font = fnt_default componenttype = panel x = lbl_name.x y = pnl_colonyinterface_bg.y + this.height / 1.2 height = 34 width = 34 picfile = Data\GUI\strategic.dds picpos = 18,1,this.width,this.height tooltip = str_COLONY_INFO_TRADINGPOST mouseover_fx { componenttype = panel state = hidden render = 10 picpos = 19,1,this.width,this.height } } btn_command3 { idx = 2 render = 7 font = fnt_default componenttype = panel x = btn_command1.x + btn_command1.width y = btn_command1.y height = 34 * root.scale width = 34 * root.scale picfile = Data\GUI\strategic.dds picpos = 18,5,this.width,this.height tooltip = str_COLONY_INFO_PEOPLE mouseover_fx { componenttype = panel state = hidden render = 10 picpos = 19,5,this.width,this.height } } btn_command4 { idx = 3 render = 7 font = fnt_default componenttype = panel x = btn_command3.x + btn_command1.width y = btn_command1.y height = 34 * root.scale width = 34 * root.scale picfile = Data\GUI\strategic.dds picpos = 18,3,this.width,this.height tooltip = str_COLONY_INFO_DOCKS mouseover_fx { componenttype = panel state = hidden render = 10 picpos = 19,3,this.width,this.height } } btn_command5 { idx = 4 render = 7 font = fnt_default componenttype = panel x = btn_command4.x + btn_command1.width y = btn_command1.y height = 34 * root.scale width = 34 * root.scale picfile = Data\GUI\strategic.dds picpos = 18,9,this.width,this.height tooltip = str_COLONY_INFO_SHIPYARD mouseover_fx { componenttype = panel state = hidden render = 10 picpos = 19,9,this.width,this.height } disabled_fx { componenttype = panel state = hidden render = 12 picpos = 20,9,this.width,this.height } } btn_command2 { idx = 1 render = 7 font = fnt_default componenttype = panel x = btn_command5.x + btn_command1.width y = btn_command1.y height = 34 * root.scale width = 34 * root.scale picfile = Data\GUI\strategic.dds picpos = 18,0,this.width,this.height tooltip = str_COLONY_INFO_BUILDINGS mouseover_fx { componenttype = panel state = hidden render = 10 picpos = 19,0,this.width,this.height } } lbl_morale { render = 8 font = fnt_cota_fleet_content componenttype = label x = pnl_colonyinterface_bg.x + 235 y = pnl_colonyinterface_bg.y + 10 height = 20 width = 50 caption = "0" tailseparator = " / " tailcaption = "100" aligntext = center cliptext = true tooltip = str_COLONY_INFO_MORALE } lbl_colonists { render = 8 font = fnt_cota_fleet_content componenttype = label x = pnl_colonyinterface_bg.x + 235 y = pnl_colonyinterface_bg.y + 37 height = 20 width = 50 caption = "0" aligntext = center cliptext = true tooltip = str_COLONY_INFO_COLONISTS } btn_resource1 { idx = 0 render = 7 componenttype = panel //overlay = 4 x = pnl_colonyinterface_bg.x + 290 y = pnl_colonyinterface_bg.y + 26 width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { render = 6 state = visible x = btn_resource1.x y = btn_resource1.y componenttype = panel width = btn_resource1.width height = btn_resource1.height picfile = Data\GUI\iconset48.dds picpos = 11,9,this.width,this.height } } btn_resource2 { idx = 1 render = 7 componenttype = panel //overlay = 4 x = btn_resource1.x + btn_resource1.width y = btn_resource1.y width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { render = 6 state = visible x = btn_resource2.x y = btn_resource2.y componenttype = panel width = btn_resource2.width height = btn_resource2.height picfile = Data\GUI\iconset48.dds picpos = 11,9,this.width,this.height } } btn_resource3 { idx = 2 render = 7 componenttype = panel //overlay = 4 x = btn_resource2.x + btn_resource1.width y = btn_resource1.y width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { render = 6 state = visible x = btn_resource3.x y = btn_resource3.y componenttype = panel width = btn_resource3.width height = btn_resource3.height picfile = Data\GUI\iconset48.dds picpos = 11,9,this.width,this.height } } btn_resource4 { idx = 3 render = 7 componenttype = panel //overlay = 4 x = btn_resource3.x + btn_resource1.width y = btn_resource1.y width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { render = 6 state = visible x = btn_resource4.x y = btn_resource4.y componenttype = panel width = btn_resource4.width height = btn_resource4.height picfile = Data\GUI\iconset48.dds picpos = 11,9,this.width,this.height } } btn_resource5 { idx = 4 render = 7 componenttype = panel //overlay = 4 x = btn_resource4.x + btn_resource1.width y = btn_resource1.y width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { render = 6 state = visible x = btn_resource5.x y = btn_resource5.y componenttype = panel width = btn_resource5.width height = btn_resource5.height picfile = Data\GUI\iconset48.dds picpos = 11,9,this.width,this.height } } btn_resource6 { idx = 5 render = 7 componenttype = panel //overlay = 4 x = btn_resource5.x + btn_resource1.width y = btn_resource1.y width = 32 height = 32 picfile = Data\GUI\iconset48.dds picpos = 8,6,this.width,this.height pnl_disabled { ...
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