eic_cannonball_bouncewater(1).txt

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follow_object = 0
launch_position = 0,0,0
launch_velocity = 0,0,0

effect
{
   num_systems = 1

   system0
   {
      animation_fps = 10.000000
      animation_frame_count = 1
      animation_start_frame = 0
      animation_start_frame_var = 0
      animation_type = life
      class = spray
      default_direction = 0.000000,1.000000,0.000000
      die_after_emission = 1
      element_type = line_from_origin
      emit_rate = 50.000000
      emit_start = 0.000000
      emit_stop = 0.100000
      emitter_position = 0.000000,0.000000,0.000000
      launch_direction = velocity
      launch_speed = 20.000000
      launch_speed_var = 20.000000
      max_particles = 40
      name = roiskeet
      normalmap = data\textures\particles\water_normal.dds
      num_forces = 0
      particle_angle_var = 1.000000
      particle_life = 0.200000
      particle_life_var = 0.200000
      particle_spin = 0.000000
      particle_spin_var = 1.000000
      particle_start_angle = 0.000000
      particle_start_angle_var = 2.000000
      render_to_reflection = 0
      selfillumination = 0.800000
      spread1 = 1.200000
      spread2 = 1.200000
      texture = data\textures\particles\water.dds
      texture_alpha_type = 2
      texture_sub_div_u = 1
      texture_sub_div_v = 1
      velocity_inheritance_factor = 1.000000
      windfactor = 0.200000

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 0.000000
         key1.time = 0.100000
         key1.value = 0.800000
         key2.time = 1.000000
         key2.value = 0.000000
         num_keys = 3
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0.000000
         key0.value = 0.800000,0.800000,0.800000
         num_keys = 1
      }
   }
}

Zgłoś jeśli naruszono regulamin