Beastman.pdf

(185 KB) Pobierz
112408792 UNPDF
Beastmen Raiders
By Shadowlord Tuomas Pirenen
Beastmen are brutish
creatures, the
Children of Chaos and
Old Night. They roam
the great forests of
the Old World, and
are amongst the
most bitter enemies
of mankind.
The raging power
of Chaos has
given them a
ferocious
vitality which
makes them
shrug off
ghastly
wounds and carry on fighting regardless of the
consequences. Even the Orcs are comparatively
vulnerable to damage compared to the
awesome vitality of the Beastmen.
Beastmen are a crossbreed between men and
animals, usually resulting in the horned head
of a goat, though many other variations are
also known to exist. The Beastmen are divided
into to two distinct breeds: Ungors, who are
more numerous, twisted creatures that
combine the worst qualities of man and beast,
and Gors, a giant breed of Beastmen, a mix
between some powerful animal and man.
The Ungor are smaller Beastmen, who cannot
compete with Gors in strength and power.
They may have one horn or many, but these
won’t be recognised as those of goat.
Shamans are very special Beastmen and are
revered by all Beastmen, for they are the
prophets and servants of Chaos Powers.
Each warband of Beastmen includes a mix of
some Bestigor, Gor warriors and Ungor who
are the mainstay of the tribes.
Seven great Herdstones stand hidden in the
forests surrounding the city of Mordheim.
From there the Beastmen warbands come to
raid the city: Warherd of Thulak, Headtakers
of Gorlord Zharak, the Horned Ones of
Krazak Gore, and many others.
The shards of the meteorite are seen as
holy objects, which can be sold to the
powerful Beastlords and revered
Shamans in exchange for new weapons
and services of warriors.
For the tribes of Beastmen the battles
fought in Mordheim are part of a great
religious war, an effort to bring down the
civilisation of man which offends the
Chaos Gods. After the taint of man has
been wiped from the face of the earth
then the Beastmen shall inherit.
Appearance: Beastmen Gors stand
some six-seven feet tall, and their
heavily muscled bodies are covered with
fur. Ungor are lesser beastmen, no
112408792.004.png
larger than humans, but their tough bodies
and vicious tempers easily make them a match
to any human warrior.
Beastmen wear little clothing, but often dress
in the fur of their defeated rivals. They usually
carry the skulls of their vanquished enemies as
these are thought to bring good luck. While
most Beastmen have dark brown skin and fur,
black-furred or even albino Beastmen are not
unknown.
Beastmen wear heavy armlets and necklaces
which serve as armour as well as decoration.
Apart from the most primitive clubs and
wooden shields, the Beastmen make few
weapons. It is not the nature of Chaos to
create, but to destroy.
Beastman Shaman starts
with 11 experience.
Gors start with 8
experience.
All Henchmen start
with 0 experience.
Choice of Warriors
A Beastman Warband must include a minimum
of 3 models. You have 500 Gold Crowns which
you can use to recruit your initial warband.
The maximum number of warriors in the
warband is 15, though some buildings in
the warband’s encampment may
increase this.
Beastman Chief: Each
Beastman Warband must have
one Chief: no more, no less!
Shaman: Your warband may
include a single Beastman
Shaman.
Gors: Your warband may include
up to three Gors.
Ungor: Any number of models may
be Ungor.
Minotaur: Your Warband may include a
single Minotaur.
Chaos Hounds: Your Warband may include
up to five Chaos Hounds.
Starting Experience
Beastman Chief starts with 20 experience.
112408792.005.png
Beastmen Raiders
Beastman equipment lists
The following lists are used by Beastman warbands to pick their weapons:
GOR EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Hammer . . . . . . . . . . . . . . . . . . . . . . 3 gc
Battle Axe . . . . . . . . . . . . . . . . . . . . . 5 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed weapon . . . . . . . . . 15 gc
Halberd . . . . . . . . . . . . . . . . . . . . . . 10 gc
Missile Weapons
None
Armour
Light armour . . . . . . . . . . . . . . . . . . 20 gc
Heavy armour . . . . . . . . . . . . . . . . . 50 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
UNGOR EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Hammer . . . . . . . . . . . . . . . . . . . . . . 3 gc
Battle Axe . . . . . . . . . . . . . . . . . . . . . 5 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Missile Weapons
None
Armour
Shield . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Beastman skill tables
Combat Shooting Academic Strength Speed
Special
Chief
Shaman
Gor
112408792.006.png 112408792.007.png
Beastmen Raiders
Heroes
1 Beastman Chieftain
85 gold crowns to hire
Beastman chieftains have gained their position
through sheer brutality. He leads the Beastmen
to Mordheim to gather the Chaos Stones to his
Herdstone.
Profile M WS BS S T W I A Ld
4 53342418
Weapons/Armour: The Beastman Chieftain
may be equipped with weapons and armour
chosen from the Gor Equipment list.
0 - 3 Beastman Gors
45 gold crowns to hire
Gor are the largest type of Beastmen, the great
horned warriors of the Beastman Warbands.
They are massive creatures with an inhuman
resistance of pain.
Profile M WS BS S T W I A Ld
443342317
Weapons/Armour: Beastmen Gors may be
equipped with weapons chosen from the Gor
Equipment list.
SPECIAL RULES
Leader: Any Warrior within 6" of the Beastman
Chieftain may use his Leadership when taking
Ld tests.
0 - 1 Beastman Shaman
55 gold crowns to hire
Beastmen Shamans are prophets of the Dark
Gods, and the most respected of all the
Beastmen.
Profile M WS BS S T W I A Ld
4 43342317
Weapons/Armour: Beastman Shamans may
be equipped with weapons chosen from the
Gor Equipment list except that they never wear
armour.
SPECIAL RULES
Wizard: A Beastman Shaman is a Wizard and
may use Chaos Rituals as detailed in the Magic
section.
112408792.001.png 112408792.002.png
Beastmen Raiders
Henchmen (Bought in groups of 1 - 5)
Ungor
15 gold crowns to hire
Ungor are the most numerous of the
Beastmen. They are small, spiteful creatures,
but dangerous in large masses.
Profile M WS BS S T W I A Ld
4 32341316
Weapons/Armour: Ungor may be armed with
weapons and armour chosen from Ungor
Equipment list.
Maximum Profile
Profile M WS BS S T W I A Ld
4 65453648
0 - 1 Minotaur
250 gold crowns to hire
Minotaurs are gigantic, bull-headed Beastmen.
Fearsome and powerful, any Beastman Chief
will try to recruit a Minotaur into his warband
if possible.
Profile M WS BS S T W I A Ld
6 43443329
Weapons/Armour: Minotaurs may be armed
with weapons and armour chosen from Gor
Equipment list.
SPECIAL RULES
Fear: Minotaurs are huge, bellowing monsters
and cause Fear . See Psychology section for
details.
Large: Any model may shoot at a Minotaur,
even if it is not the closest target.
Bloodgreed: If a Minotaur puts all of its
enemies out of action in hand-to-hand combat,
it becomes Frenzied on a D6 roll of 4+.
Animal: A Minotaur is far more bestial than its
Beastmen brethren and although it may gain
experience it may never become a Hero.
Maximum Profile
Profile M WS BS S T W I A Ld
6 76555650
Chaos Hounds
60 gold crowns to hire
Chaos Hounds are titanic, mastiff-like creatures
which are insanely dangerous in combat.
Profile M WS BS S T W I A Ld
6 40441326
Weapons/Armour: None! Apart from their
fangs and nasty tempers the Chaos Hounds
don’t have weapons and can fight without any
penalties.
SPECIAL RULES
Animals: Chaos Hounds are animals and never
gain experience.
Gor Warrior
Beastman Chieftain
112408792.003.png
Zgłoś jeśli naruszono regulamin