Condemned 2 Bloodshot - ign.pdf

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IGN Guides
Introduction
Ex-special agent Ethan Thomas, stripped of everything remotely
respectable and seemingly doomed to drink himself to oblivion on
the streets, is pulled out of his humble hobo lifestyle by a desperate
police force: there's a riot afoot, and a series of gruesome and
familiar murders have them seeking aid from the slovenly sleuth
once again.
While the media cite civil unrest and mass hysteria as the cause of
the city's ills, mysterious sonic devices, impromptu surgeries and
creeping black ooze point to a larger, more sinister force at work.
Armed with two fists and a bad case of the shakes, you're tasked
with not only taking it all on, but digging up some answers as well.
But like any good detective, you'll need a partner, and that's where
we come in. Sherlock Homes has Watson, Mulder has Scully, and
you have IGN Guides on your side to help you crack the case.
In this Condemned 2: Bloodshot strategy guide, you'll find:
BASICS // All the help you need to get back on your feet
and in bum-fighting condition.
WALKTHROUGH // A step-by-step guide to each mission
with the locations of every News Report, Response and
Sonic Emitter, to boot.
SECRETS // All the unlockables you can shake a blunt object at.
Guide by: Samuel Claiborn
¨ 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2008 IGN Entertainment, Inc.
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Condemned 2 Basics
<<
Combat
Forensics
Other Objectives
Weapons
>>
Combos
While most enemies in Condemned 2: Bloodshot can be taken out with a few good swings of a 2x4, there is a combo
system in place to spice things up a bit. You should become familiar with the Advanced Attacks listed in the Strategies
and Tips section of the pause screen (Hook Attack, Sprint Attack, Kick Attack, Block, Firearm Melee and Parry) in case
you find yourself without a weapon (or without ammo).
Kicks and punches can be linked together to form combos, which will deal more damage than normal attacks. These
can be initiated with bare hands or with melee weapons. We found the Parry Counter (Block then Punch) particularly
useful. Alternating blocks with punches repeatedly is the best way to ensure you don't take damage while brawling.
Blocks must be timed to be effective-begin a block just as an enemy attacks or your block will be ineffective.
Several combo attacks involving kicks can be unlocked after beating Mission 7 and receiving the Steel Toe Boots. To
perform these combos you'll need to aim your kicks just right (at an enemy's feet, for example for the Toe Stomp
Combo).
¨ 2008 IGN Entertainment, Inc.
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Chain Attacks
The apex of hand-to-hand combat are Chain Attacks, which, when initiated, require a series of buttons to be
pressed at timed increments. These attacks do a great deal of damage, but can only be performed if at least one
segment of the Chain Attack meter is filled. The Chain Attack meter can be filled by killing enemies, and the total
number of segments can be increased by performing Chain Attacks.
The type of Chain Attack you perform depends on the size of your Chain Attack meter. Level 1 attacks deal a head
blow, Level 2 attacks allow you to break and arm or leg, and Level 3 attacks result in an instant kill.
Environmental Kills
In the tradition of Mortal Kombat, a finishing move can be performed on a dazed (kneeling) enemy. If an enemy is
dazed, any additional hit will be lethal, but if you initiate an Environmental Kill you'll fill your Chain Attack meter a bit
more than you would otherwise.
Press the ANALOG TRIGGERS to grab an enemy and walk him or her to a nearby skull icon that appears on your HUD.
If you don't reach an icon within a few seconds, the enemy will escape your grasp.
In certain sections of the game, you may perform a no-kill attack on dazed enemies in order to fulfill an optional objective
(such as the "don't kill any guards" objective in the City Museum).
<<
Combat
Forensics
Other Objectives
Weapons
>>
Forensic Investigation
Fists and blunt objects can only get you so far in Condemned 2, occasionally you'll have to use your noggin (and we
aren't talking about head-butts). "Study Evidence" prompts allow you to gather vital information by taking photos,
collecting samples and making logical conclusions. There is only one correct answer to each evidence submission,
and to receive a "Perfect" rating you'll need to know where to look and what to look for (our Walkthrough covers
each Study Evidence prompt in detail).
¨ 2008 IGN Entertainment, Inc.
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Forensic Tools
To aid in your investigation you'll be equipped with 4 tools in Mission 2 which you'll be able to use at any time. The UV
light reveals blood trails, the Spectrometer leads you to Sonic Emitters, the Camera is used in Study Evidence sections
and the GPS provides a map complete with SCU locker locations with ammo and health.
You'll be prompted to use the Spectrometer and UV light by an icon on your HUD, and told to take photos when
necessary. You may use your map at your own discretion, but due to the linear nature of levels, it isn't necessary.
<<
Combat
Forensics
Other Objectives
Weapons
>>
Sonic Emitters
There are a finite number of Emitters in each Mission which must be destroyed to achieve a Gold Rating. These devices
can be found with the Spectrometer which displays a numerical value from 0 to 100 depending on your proximity. A
reading of 100 means you are practically on top of the Emitter.
Emitters are harmful if you get to close, so it's best to shoot them or toss a weapon at them. They can be taken out with
a good punch. Areas containing Sonic Emitters are littered with dead birds. You will be prompted to take out your
Spectrometer when an Emitter is nearby.
¨ 2008 IGN Entertainment, Inc.
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Check out the Walkthrough portion of this guide for the locations of every Emitter.
News Reports
Like Emitters, News Reports are scattered throughout Missions and must be Òcollected' to achieve a Gold Rating. Radios
and televisions must be tuned to receive the Report. You'll receive a prompt upon approaching a device with a News
Report.
Hold the antennae until you can hear or see the Report-you don't have to listen or watch the entire report to register it.
For the locations of all the News Reports, head over to our Walkthrough section.
Player Reponses
In each mission you'll have the opportunity to react to unfolding events via a timed Response Prompt. The locations
of Responses are included in our Walkthrough.
¨ 2008 IGN Entertainment, Inc.
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