Vampire - Requiem - Character Sheet.pdf

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Name:
Concept:
Clan:
Player:
Virtue:
Covenant:
Chronicle:
Vice:
Attributes
Coterie:
Power
Intelligence
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Strength
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Presence
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Finesse
Wits
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Dexterity
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Manipulation
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Resistance
Resolve
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Stamina
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Composure
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Skills
Other Traits
Mental
(-3 unskilled)
Academics_________
Computer_________
Crafts___________
Investigation_______
Medicine_________
Occult__________
Politics_________
Science_________
Physical
(-1 unskilled)
Athletics_________
Brawl____________
Drive___________
Firearms_________
Larceny__________
Stealth__________
Survival_________
Weaponry_________
Social
(-1 unskilled)
Animal Ken_______
Empathy_________
Expression________
Intimidation_______
Persuasion________
Socialize_________
Streetwise_________
Subterfuge________
Merits
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Health
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Willpower
oooooooooo
Vitae
Flaws
Blood Potency
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Humanity
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o
10
o
ªª Disciplines
9
o
8
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o
7
o
6
o
5
o
4
o
3
o
2
o
1
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Size
Defense
Initiative Mod
Speed
Experience
Armor
Equipment
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with
Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health
= Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or
Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll
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