McDonald, Neil - Typical Mistakes.pdf

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y'tastez CLass
/lttastez
Class
lLateN Clesr offers specific, practical chess instruction to
help you improve. The booklets each cover a particular topic
and ar€ designed to broaden and deepen your style. The
topics are discusEed in detail and the themes explored with a
number of illustrative games.
All authors in this series are inlernationally titled players
who will communicate their understandi[g and experience to
you
T4plcal
lttlstakes
fartez
Clas: Pushint up standards in chess.
9ntcxnattoaal y'la&e z NEIL MCDONALD
Seaieseditors: Byron Jacobs & Andrew Martid.
/ltladzz CJau ?abb.dit t b acl|r:
Gdobit Play
Byron Jacobs
Series Editor s:
IM Byron Jacobs
IM Andrew Martin
t2.95 (UK only)
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CONTENTS
Introductioa
Chapter One:
Baslc Technical Mist€kee
(0 Simple oversights
(i Pawn snalching
(iii) Exposing the King to attack
(1v) Castling 'into lt'
6
7
10
11
Chapter Two:
More Adveuced Techdical Mlstakes
(i) Why do you lose?
(i0 Blzarre mistakes
(lii) The danger of obvious moves
(iv) Allowing the opponent a
central breakthrough
(v) The weakness/strength of a
pawn centre
(vi Llnderestimatintthe opponent's
tactlcal chances
(vii) Planless play,/implementing
the wront strategic plan
13
14
10
18
19
Chapter Threel
Psychologlcal Mtstakes
(i) 'Believing' your opponent
Gi) Underestimating the opponent
(iii) Complacency in a winning position
(iv) Mistakes never come in singles
(v) The 'difficult' oppooent
(vi) Overestimatidg the opponent
(vii) Setti[g yourself unrealistic aims
(viiD Resigdnt too early
(ix) Panicking ln the opponent's
ume Pressure
(x) Blunders in tilne pressure
(xi) Failure to guard one's nervous
enerty and general health
(xii) Some final thoughts on
rha<< ctrancth
20
22
24
25
25
26
27
27
29
32
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Introduction
If both sides play perfectly, th€re can be oo wloners or
losers in chess. Chess haa aaiDtalned lts eppeal preclsely
because it cannot be fully dastered, It is slmply too
compllcated!
No player has ever sqcceeded lD totally eradlcatlng
earors fro& hls play, Kasparov still ma.kes many inaccuracies
(though fewer tha! his coatemporaries). In fact, the only way
to avoid lElstakes ls to give up chess! Since we are not
prepared to resort to this extreme m€asure, it is necessa4/ to
find ways of reducing the fr€quency aod seriousness of our
elTors.
I hope the following tuide to 'Typtc.l Ml.t l.€!' wlll
help you ln yoqr quest towardr lhe'llluslon of perfect play'.
(C) Master Class Publicatlo!rs
June 1990
N€il McDon.ld
Gravesend
June 1990
A MASTER CLASS PUBLICATION
i
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Chapter One
Basic Technical Mistakes
At Ieast he saw the main threal
s 6xc7+ (9dB 6 6ds Sd6 7 6rs
l) SLaple OYerslshts
Once he avoids leaving pieces and pawns en pfise, Lhe
beginner has completed the first stage of his chess develop-
meDt. Of course, this does not mean that the strontest
playera are immune from simple error6.
Lasker v Euwe
NottinghatD 1936
Here, rather than move his kdght, Euwe counter-
attacked with 23 ... AaS Euwe records that Lasker wrote.23 ...
$a5?!' on his scoresheet, thoutht a few seconds, added
another question mark and then played 24 b4! Euwe resigned
afLer 24 ,.., Axb4 25 6c2 etc., winning a piece by double
attack.
'Havint beed foiled on the queenside White tries again on the
kingside. Oddly, Black, although he appa.rently saw the first
fork coming, completely misses the much more dangerous one
kiog, queen & rook) and merely tries to make the knitht
move from g5, which Wtlte was lntendint ia any case, -
David Wallace.
aEeT 12 acs b6 13 ghs+ r9d8 1a 6fi+ 6e8 15 Ad6+ 6dB 16
$e8+ $c7 17 lcbs ruate.
As soon as we have learned to avoid throwing away
pieces, problems of development and rudlmentary strategy
come to the fore. The 'sins' here are:
j!) Pawn SltatchiEs
fixfT+
ge8 9 Axd6+ 6dB 10 6f7+ igeS U 6xh8
The begirher has to learlr about the power of pins and
forke. Thls is a somewhat painful business. The knight in
particular is a terror to the tyro.
Anderssou v Dowell
School Match, St Andrews 1968
1 e4 eS 2 ff3 S'f6 3 Ac3 Ac6 4 AbS Eb8!
This is usually associated with premature developdrent
of the queen. A school tame wen!:
1 e4 eS 2 EhS af6
(oot falliog for 2 ... A6 3 gxes+ winning
7 ... h6 I
the rook on h8. But 'best' is 2 ... Ac6 3 $c4 and now not 3
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... lf6 (as many a beginner has played but 3... Be7!
followed by 4 ... af6) 3 WxeS+ (a partial vlctory for White) 3
... ge7 4 gb5 (rullng ou! 4 .., d6, attackiog the queen) 4 ...
6c6 S 8f4 d5 6 ed lxds 7 8e4 6lt6 I E/f4 Od6 9 ggS O-0 1O
h4 [e8+
Tolush v Botvinilik
I€nintrad 1939
I d4 6t6 2 c4 96 3 6c3 dS 4 gf4 Ot7 S e3 O-O6 Ec1 cSTdc
gas I cd Ed8 9 8d2 6xd5 10 Oc7 Thts is Tolush.s clever
idea. Botvinnik, however, refutes it in brutual fashion. 10 ...
$xc7 11 flxdS flxdS t 12 gxds Ae6 13 Sdz Ac6 1a Edl EdS
MsXYMTY
The trlumph of Black's strategy. He has five main
pieces in play (includlng the queen which - in marked
coltrast to White's - is actively placed without having
pranced around the board. He is safely castled and has a
ready target in White's klng.
11 ge2 gg4 U Af3 (White is forced to develop a piece ...) O
,., $e7 13 O-O (and now the threat of mate provokes castlidg.
Normally a good idea, but here 13 Ac3 was better) 13 ,.. Sxe2
14 a4 Axf3 15 gf Sxf3 16 hS Ag4 17 h6 Ah2 mate!
So White \ras only one move away from fulfiuidg her
strategy (18 gxgT mate). Look at her queenside. Not one piece
contrlbuted to the game. Meanwhlle, all Black's pieces are
working (except the queen rook).
Note how much time Black has gained by haiassing White's
queen, White is still th-ree moves from castlint. But Botvinnik
must play enertetically o. White will develop his pieces and
win wlth his extra materlal 15 tsc1 gas+ 16 [d2 pdS! (a fine
move. Now, since 17 af3 gxcs 18 Wbt Axa2 19 8al Ec2 20
Ad3 Exb2 is disastrous, White loses his whole queenside) 17
Ae2 ExcS 18 Ad Axc3 19bc gxc3 m Uib2 ga3 z tsbS 8c3 22
$b2 $cS 23 gb1 Oxaz 24 Exa2 gas+ 2s E(u Ea1 26 Od3 Exbl+
27 $xb1.
Now Black's passed pawns ensure his victory. The game
finlshed: 27 ... 6eS 28 l9e2 SbS* 29 O Axd3 30 Sxd3 aS 31
Pd1 $c4 32 l9fs bs 33 Ed7 b4 34 Ea7 a4 3s gd8+ Sgz 36
Even very stront players can misjudge the fine balance
between 'rash' pawd snatching and healthy capitalism. In the
followiug game, graudmaster Tolush thinks he can safely win
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-9-
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