Packt Publishing HTML5 Games Development by Example, Beginner's Guide (2011).pdf

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HTML5 Games Development by
Example
Beginner's Guide
Create six fun games using the latest HTML5, Canvas, CSS,
and JavaScript techniques
Makzan
BIRMINGHAM - MUMBAI
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HTML5 Games Development by Example
Beginner's Guide
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmited in any form or by any means, without the prior writen permission of the
publisher, except in the case of brief quotaions embedded in criical aricles or reviews.
Every efort has been made in the preparaion of this book to ensure the accuracy of the
informaion presented. However, the informaion contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly
or indirectly by this book.
Packt Publishing has endeavored to provide trademark informaion about all of the
companies and products menioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaion.
First published: August 2011
Producion Reference: 1180811
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-849691-26-0
www.packtpub.com
Cover Image by Girish Suryawanshi ( girish.suryawanshi@gmail.com )
Credits
Author
Makzan
Project Coordinator
Zainab Bagasrawala
Reviewers
Mateo Ferrei
Henk Jurriens
William Malone
Proofreader
Joanna McMahon
Indexer
Rekha Nair
Acquisiion Editor
David Barnes
Graphics
Geetanjali Sawant
Development Editor
Neha Mallik
Producion Coordinators
Melwyn D'sa
Adline Swetha Jesuthas
Technical Editors
Pallavi Kachare
Azharuddin Sheikh
Cover Work
Melwyn D'sa
Copy Editor
Neha Shety
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About the Author
Makzan is the founder of 42games Limited. He has been designing games since he was
a child. He likes to see how the well-designed interacions in his games can trigger the
emoions and inluence the player. He believes that games should let a player share joyful
imes with friends. Therefore, his favorite game type is muliplayer casual games.
Makzan also wrote a book named Flash Muliplayer Virtual World . It is about developing
a virtual world to play with friends in real ime with Adobe Flash and socket server.
I would like to thank the enire team from Packt Publishing. The book
would not have been possible without the help from all the editors and
proofreaders. I thank all the reviewers for providing useful comments
from which I have learned a lot. I thank my family for giving me support
during the book wriing process.
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