06. Netrunning Software.pdf

(58 KB) Pobierz
Cyberpunk 2020 Netrunning Software
NETRUNNING SOFTWARE
Intrusion
Str
MU Cost (eb) Function
From
Dwarf
3
3
230 Stronger version of Worm
BB
Grubb
1
3
210 Weaker version of Worm
BB
Hammer
4
1
400 2D6 to Data Wall STR, alerts programs within 10 spaces
CP20
Jackhammer
2
2
360 1D6 to Data Wall STR
CP20
Jap Water Torture
3
4
260 Min of 2 turns, each additional turn adds +1 STR (max 7)
BB
Pile Driver
8
4
800 4D6 to Data Wall STR, alerts progs in 30 spaces, & Netwatch
Chr3
Portal
2
6
750 Opens door in Data Wall, takes 3 turns, no alert
NET
Ramming Piston
10
3
900 5D6 to Data Wall STR, "audible" to anything within 50 spaces
BB
Sledgehammer
6
2
600 3D6 to Data Wall STR, alerts programs within 15 spaces
Chr3
Termite
1
2
160 1D6 to Data Wall STR
Chr1
Worm
2
5
660 Opens Data Wall in 2 turns, no alert
CP20
Decryption
Str
MU Cost (eb) Function
From
Codecracker
3
2
380 Opens Code Gates
CP20
Cyfermaster
6
3
700 Stronger version of Raffles
BB
Dupre
1-8
4
900 Opens Code Gates & File Locks
Chr3
Raffles
5
3
560 Opens Code Gates & File Locks
CP20
Tinweasel
3
4
300 Sneaky decryptor
BB
Wizard's Book
4/6
2
400 Opens Code Gates & File Locks
CP20
Detection/Alarm Str
MU Cost (eb) Function
From
Bloodhound
3
5
700 Detects entry, traces, alerts master
CP20
Bulldog
6
6
660 Detects entry, alerts master, disconnects intruder
Chr1
Canis Major/Minor
4
5
610 Detect entry, alerts owner
BB
Cry Baby
4
4
430 "Tags", adds 4 to traces when copied
Chr3
Clairvoyance
4
4
720 SeeYa 3.0, detects and IDs Icons (+invisibles) within 2 subgrids Chr3
Data Raven
5
6
1000 Detects entry, traces, alerts master whenever target appears
BB
Fang
4
6
1300 Detects entry, traces, disconnects target until destroyed
BB
Fang 2.0
5
6
1600 Detects entry, traces, disconnects target until destroyed
BB
Fetch 4.01.1
3
5
700 Detects entry, traces, alerts master
BB
Guard-Dog
4
5
720 Invisible; detects entry, alerts master
Chr1
Hidden Virtue
3
1
280 Detects "real" things in VR
CP20
Hunter
5
5
900 Detects entry, traces, alerts master
BB
Looking Glass
1-6
3 250+20/str Detects disguised Icons
Chr3
Mouse
5
5
350 Creeps into forts and makes a record of what's inside
BB
Netspace Inverter
3/5
4
540 Travels through a fort at 2 subgrids/turn IDing programs and files
BB
Pit Bull
2
6
780 Detects entry, traces, disconnects target until destroyed
CP20
Rex
3
6
1000 Detects entry, traces, disconnects target until destroyed
BB
See Ya
3
1
280 Detects Invisible Icons
CP20
Shadow
4
3
540 Degrades evasion programs
Chr3
Smarteye
3
4
620 Detects progs within 10 spaces, IDs attack progs
Chr1
Speedtrap
4
4
600 Detects attack programs within 10 spaces
CP20
Watchdog
4
5
610 Detects entry, alerts owner
CP20
Anti-System
Str
MU Cost (eb) Function
From
Asp
4
2
800 Kills cyberdeck interface
BB
Cascade
7
4
900 Erases 2D6 MU of random memory
Chr3
Cascade II
3
2
800 20% chance that program changes. Decks chose new prog/turn
BB
Clown
3
5
1130 Disrupts data transmission, progs are -1 STR, 'runners -1 Initiative BB
DecKRASH
4
2
600 Crashes 'deck for 1D6 turns
CP20
Feedback
4
3
960 Kills deck's interface and "jams" 'runner plugs
I1.3
Flatline
3
2
570 Kills cyberdeck interface
CP20
Fragmentation Storm 4
3
1000 Kills system RAM
BB
Grid Wave
7
8
20K Distorts I-G algorithms
Chr4
HellBurner
6
5
1000 Destroys target CPU
Chr3
Krash
3
2
570 Crashes closest CPU for 1D6+1 turns
CP20
Murphy
3
2
600 Causes system to randomly activate programs
CP20
Pi in the Face
5
4
800 Makes CPU calculate Pi
Chr3
Poison Flatline
2
2
540 Kills system RAM
CP20
6.2
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
38932779.002.png
NETRUNNING SOFTWARE
Intrusion Icon
Dwarf Small, quiet digging machine.
Grubb Swarm of puke-green grubs that eat their way through the Wall.
Hammer Glowing red hammer.
Jackhammer Glowing red jackhammer, which fires a stream of white hot energy bolts at the Data Wall.
Jap Water Tort Tiny, random drops of glowing "water" strike the Wall, causing ripples.
Pile Driver Steam-powered pile driver on the verge of blowing up.
Portal Metallic door that slowly meshes with the Data Wall then swings open for the Netrunner.
Raming Piston Huge nuclear powered battering ram, as drawn by Jack Kirby.
Sledgehammer Glowing white Sledgehammer.
Termite
Brown, fist-sized, fractal insect with bright blue eyes. Emits low-pitched bleeps as it burrows into Wall.
Worm
Gold-metal, robotic worm, with green neon eyes.
Decryption Icon
Codecracker Thin beam of white light, which shoots from the Netrunner's hands and spreads through the Code Gate.
Cyfermaster Fractal image of a man floating in lotus position.
Dupre Elegant middle-aged Victorian. He speaks to the locked Gate, and takes notes as he does so.
Raffles Dapper young man wearing evening clothes of the 1990's. He speaks to the door then vanishes.
Tinweasel Shifty-eyed character with an insincere smile.
Wizard's Book Stream of blazing white symbols, flowing at incredible speed from the Netrunner's open hand.
Detection Icon
Bloodhound Large, gun-metal grey hound. It has glowing blue eyes and wears a thick circlet of blue neon.
Bulldog Short, burly humanoid in metal armour. A glowing visor is situated above snarling, canine jaws.
Canis Maj/Min Large steel statue of a dog/a computerised chihuahua.
Cry Baby None until activated, then it appears as a baby, hanging around the Netrunner's neck, screaming.
Clairvoyance The eyes of the Netrunner's icon glow fiery blue, or a pair of glowing eyes appear if the icon has none.
Data Raven Metal-plated black bird.
Fang Glowing green pit bull.
Fang 2.0 Robotic pit bull with a red head.
Fetch 4.01.1 Chrome greyhound with glowing blue collar.
Guard Dog Detected it appears as a standard Bloodhound, other wise it is a slight flicker at the periphery of vision.
Hidden Virtue Glowing green ring which the Netrunner looks through.
Hunter Hound head lunging down the target's line.
Looking Glass Series of mirrors appears in front of the Netrunner, passing over and through the target icon.
Mouse Small, innocuous mouse.
Netspace Invert Flying eyeball; turns invisible when activated.
Pit Bull
Short, heavily built, steel dog. It has glowing red eyes and wears a circlet of red neon.
Rex
Rather nasty, metal plated dog with really big teeth.
SeeYA
Shimmering silver screen.
Shadow
Netrunner's icon gains a long, humanoid shadow.
Smarteye
Spinning crystal ball; the ball stops and the appropriate icon appears within.
Speedtrap
Flat, glowing plate of glass, in which images appear.
Watchdog
Large, black, metal dog. It has glowing red eyes and a spiked metal collar.
Anti-System Icon
Asp Glowing golden snake.
Cascade Shower of random neon-coloured pods & capsules sprays the target's icon and are absorbed on contact.
Cascade II Floating ball of energy.
Clown Annoying, loud, obnoxious, white-faced circus clown, complete with slapstick, seltzer bottle, pies, etc.
DecKRASH Cartoon stick of dynamite with fuse.
Feedback Beam of orange neon which shoots from the Netrunner's fingertips.
Flatline Beam of yellow neon which shoots from the Netrunner's fingertips.
Frag Storm Huge white electrical arc that strikes the target and follows his line back to his deck.
Grid Wave Black sphere with twisting light waves surrounding it.
HellBurner Giant, disembodied fist which burns with blue, fractal fire, grabs onto target, engulfing it in blue flames.
Krash Large, cartoon anarchist bomb, with a sizzling fuse.
Murphy You never know...
Pi in the Face Large cartoon pie, for throwing.
Poison Flatline Beam of green neon which launches from the Netrunner's fingertips.
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
6.3
38932779.003.png
NETRUNNING SOFTWARE
Poltergeist
5
3
660 Randomly erases one file each turn
BB
Pox
4
2
800 Causes a glitch in ambush ICE, 30% chance of derezzing
BB
Scatter Shot
4
3
660 Kills system RAM
BB
Swarm
1
7
3000 Causes target system to replicate Swarm programs
Chr4
Typhoid Mary
6
8
2400 Infiltrates 'runner and deletes files
Chr3
Weed
2
3
630 -1 target speed per successful attack
Chr4
Vacuum
5
3
1200 Attacks location algorithms, forces 'runner to where he entered fort BB
Virizz
4
2
600 Ties up 1 system action until turned off or destroyed
CP20
Viral 15
4
2
590 Randomly erases one file each turn
CP20
Evasion/Stealth
Str
MU Cost (eb) Function
From
Black Mask
1-5
3-4 200/STR Makes your Icon look like something/one else
NET
Cloak
5
2
2000 Powerful variant of Invisibility
BB
Domino
5
3
1500 Makes your Icon look like one common to the locale
BB
George
4
1
300 Adds 4 to Trace Difficulty
Chr3
Invisibility
3
1
300 Makes cybersignal invisible
CP20
Open-Ended Mileage 4
5
330 Adds another LDL to make traces harder when activated
BB
Rabbit
5/1
2
360 Draws off "Dog" programs, +2 Initiative when released
BB
Replicator
3/4
2
180 Confuses attacking ICE with millions of false signals
CP20
Signpost
4
1
300 Adds 4 to Trace Difficulty
BB
Silhouette
6
4
600 'Runner looks like he's jacked out and is invisible for 5 turns
I1.3
Spore
7
7
2320 AI suicide-replication, sends multiple copies into Net to reproduce NET
Stealth
4
3
480 Mutes cybersignal, making detection harder
CP20
Superballs
3
4
500 Distracts targets, causing -3 Initiative
Chr4
Vewy Vewy Quiet
4
2
400 Concentrates on avoiding detection
BB
Protection
Str
MU Cost (eb) Function
From
Armor
4
2
170 Reduces attacks from Stun, Hellbolt, Zombie, etc by 3 points
CP20
DeckShield One
6
2
320 Adds +3 to deck's Data Walls
Chr4
Flak
4/2
2
180 Creates static Wall to blind attackers; STR 2 vs Dog programs
CP20
Force Shield
4
2
160 Stops attacks against 'runner
CP20
Joan of Arc
3
2
190 Remains "active" and takes damage meant for current program
BB
OutJack
2
4
150 Jacks 'runner out of Net if he's taken Critical damage
Chr3
Reflector
5
2
160 Reflects Stun, Hellbolt, Knockout attacks
CP20
Shield
3
1
150 Stops attacks to 'runner
CP20
Anti-Program
Str
MU Cost (eb) Function
From
Aardvark
4
3
1000 Detects and destroys Worms
CP20
Banpei
1
5
1280 1D6 to program STR
BB
Black Dahlia
7
7
2000 Interactive, super-realistic Killer. 2D6 damage
BB
Bunnies
4
3
440 Overloads Vampyres
Chr1
Chameleon
4
6
1650 Killer IV with active Disguise
NET
Codeslinger
4
3
2500 Killer written to fit less MU. 1D6 damage
BB
D'Arc Knight
3
5
1360 1D6 to program STR
BB
Data Naga
6
5
1480 1D6 to program STR
BB
Dogcatcher
10
7
1176 Chases and destroys tracing "Dogs"
Chr3
Dragon
4
3
960 Attacks and derezzes Demons
CP20
Dropp
4
4
800 1D6 damage, and jacks the 'runner out of the system
BB
Eradicator
8/5
7
1600 Acts as Killer V, destroys AI Spores
NET
Exorcist
4
3
600 Removes effects of Possession
Chr3
Hydra
3
3
920 Attacks and derezzes Demons
CP20
Ice Pick Willie
2
5
1320 1D6 to program STR
BB
Killer II
2
5
1320 1D6 to any program STR
CP20
Killer IV
4
5
1400 1D6 to any program STR
CP20
Killer VI
6
5
1480 1D6 to any program STR
CP20
Loony Goon
1
4
900 1D6 damage. Strength 0 to defend against other Killers
BB
Manticore
2
3
880 Attacks and derezzes Demons
CP20
Mirror
5
4
1200 Rebounds Hellbolts
Chr4
Ninja
5
5
1520 Invisible Killer
Chr4
Orion
7
7
6240 Tracks Spores, 'runners, & programs. Destroys Spores
I1.3
6.4
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
38932779.004.png
NETRUNNING SOFTWARE
Poltergeist Random flashes of energy from everywhere, wiping data and files.
Pox Floating ball of energy that explodes into a wash of sickly coloured globules.
Scatter Shot Shotgun shooting fractal shot.
Swarm Cartoon-y bee that flies towards a CPU, stinging it.
Typhoid Mary Female Killer robot.
Weed
Tangled weeds growing on the icon of the system's CPU(s).
Vacuum
Series of hexagonal frames that suck the 'runner's Icon out of the data fort.
Virizz
Glittering DNA shape made of lights and neon.
Viral 15
Swirling metallic blue fog with a white neon DNA helix embedded in the centre.
Evasion
Icon
Black Mask
Anything programmed into it.
Cloak
Makes the user's Icon invisible.
Domino
Depends on the data fort.
George
Cartoon signpost with signs pointing in all directions.
Invisibility
Flickering, iridescent sheet, which drapes over the Netrunner.
Open-Ended
Blue sphere surrounded by two stylized lightning bolts.
Rabbit
Fractal rabbit going like the blazes. Also Bugs Bunny variants around.
Replicator
Chrome sphere creating millions of holographic images of the Netrunner.
Signpost
Signpost with signs pointing in all directions.
Silhouette
Looks as it the Netrunner has jacked out.
Spore
Each spore looks like a small mote of light.
Stealth
Sheet of black energy draped over the Netrunner's Icon.
Superballs
Thousands of primary-coloured rubber balls bouncing around target's square, as if in a glass cube.
Vewy Quiet
The 'runner makes no sound and turns translucent.
Protection Icon
Armor Glowing golden armor in a high tech design.
DeckShield 1 Deck's data fort/position in netspace is sheathed in fractal armor-plating.
Flak Cloud of blinding, glowing, multicoloured lights, swirling in all directions.
Force Shield Flickering silver energy barrier.
Joan of Arc
Woman's face that grimaces in pain.
OutJack
None
Reflector
Flare of blue green light, coalescing into a mirrored bowl.
Shield
Shifting circular energy field appearing in front of the Netrunner.
Anti-Program Icon
Aardvark Matrix of thin yellow neon lines, which close around the Worm, then dematerialise with it trapped.
Banpei Robotic samurai.
Black Dahlia Incredibly seductive woman in a black evening dress.
Bunnies Rapidly-multiplying bunch of burnished gunmetal coloured bubbles, with classic "rabbit ears" antennae.
Chameleon Killer with a polished mirror face that reflects the Icon of the program it is attacking.
Codeslinger Cowboy with six-shooter codeguns.
D'Arc Knight Svelte knight in armor.
Data Naga Exotic woman with a serpentine lower torso and six arms.
Dogcatcher Basic male or female humanoid shape carrying a net on a pole.
Dragon Great golden dragon robot, wreathed in electrical discharges. Laser beams shoot from it's eyes.
Dropp A ripple across the immediate area like a drop in a pond.
Eradicator Glowing amoeba with huge jaws.
Exorcist Fractal priest in full regalia, carrying a large religious symbol.
Hydra Glittering blue fog that encircles its target and dematerializes it.
Ice Pick Willie Classic '30s gangster hitman.
Killer II
Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
Killer IV
Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
Killer VI
Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
Loony Goon
Cartoon character of the 'runner's choice.
Manticore
Huge, lionlike shape, drawn in red neon schematic lines. A large scorpion tail arcs over one shoulder.
Mirror
Large, square mirror floating in front of the 'runner. The bolt goes in then comes out again.
Ninja
When seen it appears as a ninja carrying a glowing sword.
Orion
Powerful man or woman with bow and flying platform or an angel with wings and divine radiance.
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
6.5
38932779.005.png
NETRUNNING SOFTWARE
Possessor
4
3
1000 "Possesses" programs
Chr3
Raptor
2-6
3
1900 Killer that strikes at range, 1D6 damage. +80eb/level over 2
BB
Raven
5
4
1000 "Blinds" any programs
Chr3
Sentinels Prime
5
5
1440 1D6 to program STR
BB
Shaka
4
5
1400 1D6 to program STR
BB
Snowball
2+
5
3000 1D6 damage, +2 STR for each program it destroys while active
BB
Start-up Immolator 4
5
1280 Destroys target if used in the round when program was rezzed up BB
Triggerman
4
5
1480 1D6 to program STR
BB
Wildcard
1
3
1400 1D6 to program STR
BB
Wolf
4
6
1500 Killer disguised as Watchdog
Chr1
Anti-Personnel
Str
MU Cost (eb) Function
From
Ball and Chain
3
3
5000 Slows 'runners movement to 1 square for 1D6+3 turns
Chr3
Bolter Cluster
4
4
8000 Powerful Hellbolt that does 4D6 damage
BB
Brainwipe
3
4
6500 Reduces INT by 1D6/turn, killing 'runner
CP20
Cerebus
6
8
9500 Pit Bull that shoots Hellbolts
NET
Cinderella
6
4
9000 High-powered Firestarter
BB
Code Corpse
5
4
7500 Reduces INT by 1D6/turn, making 'runner mindless
BB
Cortical Scrub
3
4
6500 Reduces INT by 1D6/turn, killing 'runner
BB
Data Darts
3
4
5500 Hellbolt variant that does 3D6 damage
BB
Fatal Attractor
7
7
10750 Attractively disguised Hellhound
Chr1
Firestarter
4
4
6250 Power surge electrocutes 'runner
CP20
Glue
5
4
6500 Locks 'runner in place for 1D10 turns
CP20
Hellbolt
4
4
6250 1D10 physical damage to 'runner
CP20
Hellhound
6
6
10,000 Tracks target, waits, causes heart attack
CP20
Homewrecker
5
4
8000 High-powered Firestarter
BB
Jack Attack
3
3
6000 'Runner can't log off for 1D6 turns
CP20
King Trail
3
2
3500 Leaves glowing trail behind 'runner for 3D6 turns
NET
Knockout
4
3
6250 Causes coma for 1D6 hours
CP20
Liche
4
4
7250 Erases 'runners memory and over-writes personality
CP20
Mastiff
5
6
12000 Tracks & tags target, does 1D6 damage and reduces INT 1D6
BB
Neural Blade
3
4
6750 1D6 physical damage to target
BB
Pepe Le Pue
6
5
7750 Reduces 'runners INT and REF for 1D6+1 turns
NET
Psychodrome
4(5)
11
14000 Unconscious for 1D6 hours, scares victim
Chr1
Red-Out
5
4
6750 Paralyses 'runner for 1D6 turns
Chr4
Shock.r
4
5
6300 Freezes 'runner for 1D6 turns
BB
Sleeper
6
4
7250 Non-lethal Brainwipe, makes target do a task (diff 20-30 to resist) I1.3
Spazz
4
3
6250 Halves 'runners REF for 1D6 turns
CP20
Stationery
4
6
10000 Prevents 'runner from moving for 5 turns
Chr3
Stun
3
3
6000 Freezes 'runner for 1D6 turns
CP20
Sword
3
4
6750 1D6 physical damage to target
CP20
The Audio Virus
5
5
8000 Reduces INT and REF until 'runner destroys program
Chr4
Threat
5
6
7000 Makes 'runner so nervous he jacks out
Chr3
TKO 2.0
4
3
6250 Causes coma for 1D6 hours
BB
Werewolf
6
6
13,000 Invisible Hellhound
NET
Zombie
5
4
7500 Reduces INT 1D6/turn, making 'runner mindless
CP20
Multi-Purpose
Str
MU Cost (eb) Function
From
A Picture's Worth
2
6
1200 Hides data within VRs
Chr4
Al Boon
1D6
7
3600 Goes through Gates, does 1D6 damage to Walls & programs
BB
Black Sky
5
8
4480 Hides 'runner in a cloud which attacks programs with "lightning"
Chr3
Blink
5
7
1500 1D6 damage to Walls and programs, goes through Gates. 50% rel BB
Dummy
1
2
450 Fake, disguisable program
Chr3
Evil Twin
8
7
2700 Combination Shield/Krash
Chr3
IGOR
4
7
4800 On-line flunky
Chr4
Lightning Bug
2
6
1540 6 "bugs" that kill ICE before it can attack
NET
Omnivore
3
8
18500 Derezzes programs, fries CPUs, temporarily reduces INT by 2D6 Chr3
Satchel Charge
8
7
18500 5D6 damage to 'runner & progs in 1 subgrid, 3D6 to Walls & Gates SW
Scribe
6
8
NA Stops and disassembles programs for copying. Program roll 47+ Chr4
Wolfpack
6
8
15200 Does 1D6 damage to ICE/Demon STR, 1D10 damage to 'runners Chr3
6.6
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
38932779.001.png
Zgłoś jeśli naruszono regulamin