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Game Developer - October 2006
>> INTERVIEW CASTLEVANIA MUSIC COMPOSER MICHIRU YAMANE
OCTOBER 2006
THE LEADING GAME INDUSTRY MAGAZINE
>> POSTMORTEM
MYTHMAKING IN ACTION:
IRON LORE’S TITAN QUEST
>> ARTFUL RELATIONSHIPS
WHAT DESIGNERS WANT
FROM PUBLISHERS
>> MATCH-UP SHOWDOWN
PICKING ON SOMEONE
YOUR OWN SIZE ONLINE
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[
CONTENTS
]
OCTOBER 2006
VOLUME 13, NUMBER 9
FEATURES
12 TOP 20 PUBLISHERS
How does your publisher stack up against
the rest for review scores? Producer
ratings? Game Developer 's fourth annual Top
20 Publishers feature ranks the world's
foremost game publishers according to strict
criteria. There are a few surprises within, so
ready the champagne!
By Trevor Wilson
12
25 RANKING AND MATCHMAKING
Online game modes are gradually becoming
the standard for console games, rather than
an added bonus. But how do you get the
right players playing against the right
people, close enough in skill to be
challenging, but not so difficult as to be
frustrating? Microsoft’s Thore Graepel and
Ralf Herbrich discuss the concepts behind
TrueSkill in this extended technical article.
By Thore Graepel and Ralf Herbrich
25
POSTMORTEM
43 INTERVIEW: MICHIRU YAMANE
In this capsule interview, we unearth the
roots and ruminations of Konami's Michiru
Yamane, celebrated composer of the modern
C ASTLEVANIA series, whose career in sound
runs the gamut from the arcade heyday to
the next generation.
By Brandon Sheffield
36 IRON LORE’S TITAN QUEST
T ITAN Q UEST , the mythic fantasy game from Iron Lore Entertainment,
united a start-up studio with one clear vision—put entertainment first.
From the game’s good publisher contract to unfinished and late design
documents, the development team learned to juggle realistic
expectations and ideal implementation. Producer Jeff Goodsill shares the
ups and downs of this well-received PC hack and slash’s development.
By Jeff Goodsill
43
DEPARTMENTS
COLUMNS
4 GAME PLAN By Simon Carless
The Up Side?
44 THE INNER PRODUCT By Mick West
[ PROGRAMMING ]
Visualizing Floats
6 HEADS UP DISPLAY
Women and horror, mobile game growth, 3ds Max 9 released, and more.
47 GAME SHUI By Noah Falstein
[ DESIGN ]
Publisher Compatriots
9 SKUNK WORKS By Bijan Forutanpour
Katherine Isbister’s Better Game Characters by Design
48 BUSINESS LEVEL By Tom Buscaglia
[ BUSINESS ]
That Wasn’t the Deal!
80 A THOUSAND WORDS
SEK’s P ARAWORLD
49 PIXEL PUSHER By Steve Theodore
[ ART ]
A Shady Deal
52 AURAL FIXATION By Jesse Harlin
[ SOUND ]
Musical Symmetry
COVER ART: CLIFF SCORSO
1
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