gdgamecareerguide2007fall-dl.pdf

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Game Developer - 2007 Career Guide
PRESENTS
FALL 2007
>> SALARY SURVEY
HOW MUCH FOR
ENTRY-LEVEL WORK?
>> TOP 10 TIPS
FOR ARTISTS,
PROGRAMMERS,
AND MORE
CAN GAME TESTERS
WORK THEIR WAY UP?
>> POSTMORTEM
STUDENTS’ GAME
ENDS WITH A PHLOP
>> DEVELOPER DIARIES
THE SECRET LIVES
OF THREE PROS
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Study On Campus or Online
AA | BFA | MFA Degrees in:
School of
MOTION PICTURES & TELEVISION
• Acting
• Cinematography
• Directing
• Editing
• Producing
• Production Design
• Screenwriting
School of
ANIMATION & VISUAL EFFECTS
• 2D & 3D Character Animation
• Stop Motion Animation
• 3D Modeling
• Game Design
• Compositing
• Visual Effects
• Storyboarding
• Visual Development
• Maquette Sculpting
• Background Layout Design
@IOH>?>CHM;H@L;H=CM=I+3,3
1.800.544.2787
Enroll Now for Fall
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VISIT OUR BOOTH AT
SIGGRAPH FOR MORE INFO!
Courses also available on campus and online in:
Advertising Architecture Computer Arts - New Media
Digital Arts & Communications Fashion Fine Art
Graphic Design Illustration Industrial Design
Interior Architecture & Design Photography
79 NEW MONTGOMERY ST., SAN FRANCISCO, CA 94105
Accredited member ACICS, NASAD, Council for Interior
Design Accreditation (BFA–IAD), NAAB (M–ARCH)
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THE LEADER IN
Game Development Education
Y ou may have the
games, but developing the
knowledge and ability to
achieve the professional
standards demanded by
employers is an extremely
challenging path.
Building
drive to make
on your Passion
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brings it all Together
At DigiPen Institute of Technology , we believe that there are no
shortcuts to a serious career in the fi eld of digital interactive
entertainment. DigiPen has combined a comprehensive
curriculum and world-class faculty to provide a rigorous
educational experience in the following:
Computer Science
BS in Real-Time Interactive Simulation
The Real-Time Interactive Simulation (RTIS) undergraduate degree
focuses on the technology and computer science behind video game
development, including the development of game engines, graphics,
physics, artifi cial intelligence, and networking.
MS in Computer Science
At the graduate level, students’ theses focus on areas such as
graphics, physics, artifi cial intelligence, and game design.
Production Art
BFA in Production Animation
DigiPen’s BFA program merges timeless principles of fi ne art with
its curriculum of 21st century applied arts; traditional tools and
techniques are taught alongside cutting-edge industry super-tools.
This approach allows graduates to work in virtually any animation
environment regardless of the tools used or type of animation.
Computer Engineering
BS in Computer Engineering
DigiPen’s computer engineering degree is a multidisciplinary program
that integrates the fi elds of electrical engineering and computer
science with a specialized focus on video game applications, such as
developing a hand-held game console and incorporating interesting
input sensors for rich multi-sensory, interactive game play.
CONTACT DIGIPEN ADMISSIONS
CALL (866) 478-5236 EMAI L admissions@digipen.edu VISIT WWW.DIGIPEN.EDU
DigiPen
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